Winter Huntress Ice Magic
Primary Magic: Winter Huntress Ice Magic
Secondary Magic: Ice Dragon Slayer (Lacrima)
Caster or Holder:
Caster
Description:
Bliss was born and raised in a mostly wintery environment by her father, an Ice Mage turned merchant. The techniques taught to her were those her father had to learn to survive as a traveling merchant; how to hunt for food and where to find shelter in cold environments, as well as how to fight off any threats they may have faced on their travels.
Bliss' magic is based on hunting in and around wintery elements, as well as converting her surroundings to her advantage. She is able to create Ice Arrows to fire from a bow seemingly out of thin air, whilst also using her magic to create ice on her feet, allowing her to 'skate' at high speeds and pick off targets with relative ease. She is also capable of changing even the weather conditions around her to her advantage if given the chance.
Strengths:
Due to her family’s natural affinity for ice, plus the lacrima that pumps the power of an Ice Dragon through her veins, Bliss has developed a 50% resistance to all cold and ice based attacks of equal or lower rank. She could literally walk through a blizzard in nothing but a swimsuit and not feel anything for quite some time.
As Ice has a reflective quality, Bliss is able to reflect light based spells equal or lower than her own rank by creating a wall of ice. The ice will reflect all lower ranked spells and reflect 50% of equal ranked spells away from Bliss.
Water magic struggles to make an impact on Bliss as well, as she can simply freeze any water magic of her own rank or below by using her magic as the water makes contact with her. However, water of a higher rank will melt the ice over time.
Weaknesses:
Extremely hot temperatures can render much of Bliss' magic useless, as it will simply melt in little time. In these conditions the range of her spells are reduced by 50%, frostbite effects are removed in half the time, and freezing a target becomes impossible.
Ice magic is naturally weak to fire and heat based magic, thus any magic of this affinity of equal or higher rank will spell trouble.
Despite having Lacrima, the issues with motion sickness are still evident when on a mode of transport. Travelling on an animal or by magic seems to be fine.
A Demon/God/Dragon slayer of the same affinity is able to eat Bliss’ ice, rendering many of her spells useless.
Powers/Abilities:
Reflection: Bliss can create a small 'mirror' of ice that will reflect all light spells of lower rank completely, and 50% of equal ranked light damage.
Freezing Point: When water of equal or lower rank touches Bliss while she has the icy aura around her, the water is immediately frozen. A water spell will deal normal damage if she hasn't gotten the aura around her.
Ice Craft: Bliss is able to create small Ice Arrows with her magic that deal damage equal to half her rank. Each arrows costs 10% of the MP needed to cast a spell of her rank up to A-rank, 7% at S-rank and 5% at H-rank.
Keen Eye: As a huntress Bliss has been trained to have incredible vision even in the harshest of wintery conditions. This gives her the ability to see what many others may not, and makes her unfazed by extreme cold weather conditions. She is still blinded by Light based spells or by other weather conditions such as sandstorms or extreme sunlight.
In clear conditions Bliss' ranged spells have 10% increased range.
Frostbite: Certain spells may deliver a frostbite to a target if the spell hits. Frostbite has differing effects depending on the strength of the spell used.
S: Severe pain and a speed + durability reduction of 25% for 2 posts. Renders limbs completely unusable until either treated by an A rank or higher Healing Magic or properly warmed up with fire.
A: Immense pain and a speed + durability reduction of 20% for 3 posts. Causes limbs to still be usable, but causes immense pain when either landing a punch or kick.
B: Great pain and a speed + durability reduction of 15% for 4 posts.
C: Moderate pain and a speed + durability reduction of 10% for 5 posts.
D: Minor pain and speed + durability reduction of 5% for 6 posts.
All levels of frostbite can be cured by a healing magic equal to or higher than the rank of frostbite inflicted. Frostbite can be stacked to up to 40% speed and durability reduction to the part of the body that is afflicted by frostbite (with the whole body receiving the reduction if the torso, shoulders or hips are afflicted)
Primary Magic: Winter Huntress Ice Magic
Secondary Magic: Ice Dragon Slayer (Lacrima)
Caster or Holder:
Caster
Description:
Bliss was born and raised in a mostly wintery environment by her father, an Ice Mage turned merchant. The techniques taught to her were those her father had to learn to survive as a traveling merchant; how to hunt for food and where to find shelter in cold environments, as well as how to fight off any threats they may have faced on their travels.
Bliss' magic is based on hunting in and around wintery elements, as well as converting her surroundings to her advantage. She is able to create Ice Arrows to fire from a bow seemingly out of thin air, whilst also using her magic to create ice on her feet, allowing her to 'skate' at high speeds and pick off targets with relative ease. She is also capable of changing even the weather conditions around her to her advantage if given the chance.
Strengths:
Due to her family’s natural affinity for ice, plus the lacrima that pumps the power of an Ice Dragon through her veins, Bliss has developed a 50% resistance to all cold and ice based attacks of equal or lower rank. She could literally walk through a blizzard in nothing but a swimsuit and not feel anything for quite some time.
As Ice has a reflective quality, Bliss is able to reflect light based spells equal or lower than her own rank by creating a wall of ice. The ice will reflect all lower ranked spells and reflect 50% of equal ranked spells away from Bliss.
Water magic struggles to make an impact on Bliss as well, as she can simply freeze any water magic of her own rank or below by using her magic as the water makes contact with her. However, water of a higher rank will melt the ice over time.
Weaknesses:
Extremely hot temperatures can render much of Bliss' magic useless, as it will simply melt in little time. In these conditions the range of her spells are reduced by 50%, frostbite effects are removed in half the time, and freezing a target becomes impossible.
Ice magic is naturally weak to fire and heat based magic, thus any magic of this affinity of equal or higher rank will spell trouble.
Despite having Lacrima, the issues with motion sickness are still evident when on a mode of transport. Travelling on an animal or by magic seems to be fine.
A Demon/God/Dragon slayer of the same affinity is able to eat Bliss’ ice, rendering many of her spells useless.
Powers/Abilities:
Reflection: Bliss can create a small 'mirror' of ice that will reflect all light spells of lower rank completely, and 50% of equal ranked light damage.
Freezing Point: When water of equal or lower rank touches Bliss while she has the icy aura around her, the water is immediately frozen. A water spell will deal normal damage if she hasn't gotten the aura around her.
Ice Craft: Bliss is able to create small Ice Arrows with her magic that deal damage equal to half her rank. Each arrows costs 10% of the MP needed to cast a spell of her rank up to A-rank, 7% at S-rank and 5% at H-rank.
Keen Eye: As a huntress Bliss has been trained to have incredible vision even in the harshest of wintery conditions. This gives her the ability to see what many others may not, and makes her unfazed by extreme cold weather conditions. She is still blinded by Light based spells or by other weather conditions such as sandstorms or extreme sunlight.
In clear conditions Bliss' ranged spells have 10% increased range.
Frostbite: Certain spells may deliver a frostbite to a target if the spell hits. Frostbite has differing effects depending on the strength of the spell used.
S: Severe pain and a speed + durability reduction of 25% for 2 posts. Renders limbs completely unusable until either treated by an A rank or higher Healing Magic or properly warmed up with fire.
A: Immense pain and a speed + durability reduction of 20% for 3 posts. Causes limbs to still be usable, but causes immense pain when either landing a punch or kick.
B: Great pain and a speed + durability reduction of 15% for 4 posts.
C: Moderate pain and a speed + durability reduction of 10% for 5 posts.
D: Minor pain and speed + durability reduction of 5% for 6 posts.
All levels of frostbite can be cured by a healing magic equal to or higher than the rank of frostbite inflicted. Frostbite can be stacked to up to 40% speed and durability reduction to the part of the body that is afflicted by frostbite (with the whole body receiving the reduction if the torso, shoulders or hips are afflicted)
- D-rank:
- Winter's Whisper:
Name: Winter's Whisper
Rank: D
Type: Ice Magic, Supplementary
Description:
A spell originally taught to Bliss by her father, which she adapted with her new-found Lacrima abilities. Bliss releases an icy aura that allows her to glide across the floor as if it were an ice rink, increasing her mobility by 15%. The aura remains around her, causing anyone who touches her to get immediate frostbite, whilst stepping on the trail of ice behind her will root them to the spot for 2 posts.
Strengths:
- Boosts Bliss' movement and attack speed by 15%.
- Can temporarily root an enemy to one spot for 2 posts.
- Will cause immediate frostbite to anyone who touches her.
- When combined with her ranged magic, Bliss becomes a fast sniper who is difficult to defend from unless she's stopped in her tracks.
Weaknesses:
- Mages of a rank one higher than the spell will break free of rooting in one post, with mages of two ranks higher or more able to break out immediately in the same post.
- Fire and heat based spells of equal or higher rank will melt the trail of ice that appears behind Bliss as she travels.
- A well-timed wind spell of higher rank will knock Bliss off-balance, causing her aura to fade and the spell to end.
- A melee attack that hits Bliss in mid-travel will end the spell prematurely.
- Allies can also be rooted to the spot or given frostbite in the same way enemies can.
Duration of 3 posts with a 5 post cooldown
- Breath of the Winter Huntress:
Name: Breath of the Winter Huntress (Mist)
Rank: D
Type: Ice, Support.
Description:
Bliss inhales a massive amount of air, holds it for a second, then exhales a slightly thick mist into the surrounding area. The mist spreads out, dropping the temperature to 10 degrees Celsius across a 15 meter radius. The visibility of anyone caught within the mist is reduced by 50%, whilst people within 7.5 meters of Bliss will have their speed reduced by 10% due to the extremely low temperature.
Strengths:
- 10% speed reduction for the duration of the spell
- 50% visibility reduction for the duration of the spell
- Bliss is unaffected by the temperature drop, and so her speed is not reduced.
Weaknesses:
- Allies are also afflicted by the effects of the spell.
- Ice Mages are completely unaffected by the change in temperature, so don’t have their speed reduced.
- Fire spells of equal or higher rank will nullify the drop in temperature.
- Wind spells of equal or higher rank will disperse the mist, nullifying all effects of the spell.
- This spell cannot be cast at all in extremely hot temperatures.
Duration of 3 posts with a 4 post cooldown.
- Gelidus' Touch:
Name: Gelidus' Touch
Rank: D
Type: Ice, Offensive
Description:
Bliss crafts a large but lightweight arrow of ice and fires it from her bow. The arrow travels at 15 metres per second for 40 metres. Upon striking a target they are left with frostbite on the impacted area and the arrow splinters in all directions for 5 metres, dealing half D-rank damage to anyone hit. They are not afflicted by frostbite.
Strengths:
- Powerful ranged attack with chance of dealing damage to multiple enemies.
- Bliss can cast the spell whilst stationary or whilst traveling.
- If the arrow misses the initial target then it can still hit anyone behind the target and splinter. If the target is stood by an object then they may still be harmed by the splinters.
Weaknesses:
- Wind magic of higher rank can knock the arrow off course.
- Fire or Heat related magic of equal or higher rank can melt the arrow before it reaches its target, rendering it useless.
- The arrow will melt almost immediately in hot temperatures
- Although the arrow can be directed, the splinters cannot and they may harm allies as well as enemies.
The spell is used instantly with a 3 post cooldown.
- Winter Gale:
Name: Winter Gale
Rank: D
Type: Offensive
Description:
Bliss creates an icy aura around herself and performs a triple kick on the target. Starting with her left leg she aims for the head. Using the momentum she spins and switches to her right leg, aiming for the torso, before continuing the momentum and swinging low with her left leg again to sweep the target's feet out from under them. All three kicks occur in the space of three seconds, giving little time for the target to escape. Any strikes that hit will inflict Frostbite
Strengths:
- Can deal three strikes in quick succession. If the third kick strikes the target then they will be knocked to the ground.
- Bliss can use this move as a run-up into her Ice Dragon's Fang Drop (Secondary) seamlessly.
- High chance of inflicting frostbite
Weaknesses:
- Fire/Heat based magic of equal or higher rank can remove the icy aura around Bliss, preventing frostbite from occurring.
- If, by some hard luck, Bliss misses all three kicks, she will be left open to attack.
- Combining into Ice Dragon's Fang Drop still requires the MP usage for both separate attacks, meaning that using the combo often can quickly drain MP in lower ranks.
- Bliss is susceptible to ranged hits while in mid-motion.
Instant use with a 3 post cooldown.
Last edited by Bliss Marce'el on 31st January 2014, 7:32 pm; edited 6 times in total