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    Pulse Magic

    Pyramidion
    Pyramidion

    Player 
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    Posts : 9
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 0

    Completed Pulse Magic

    Post by Pyramidion 25th August 2016, 8:05 am

    Magic

    Primary Magic: Lost Magic: Pulse
    Secondary Magic: -
    Caster or Holder: Caster
    Description: Pulse magic is a lost magic very similar to many sound or vibration magics out there, the difference being that Pulse magic is sort of like the 'mother' of all those different flavors of vibration controlling magics. It allows the user to control vibrations. As such, they can also control sound, and the user may use these two main aspects to craft a wide array of spells, from defensive barriers made of intense vibrations, to destructive pulses of vibrations that shake things apart or cause blunt force trauma. To top it all off, the user is capable of using Pulse magic to craft spells with affects very similar to wave magic, which disperses other magics by vibrating magical energy.

    Delilah uses pulse magic in a variety of ways, but tends to focus more on the basic offensive and defensive spells. She prefers to use the magic as lightly and creatively as possible, widely favoring improvised uses of her magic, signature spells and the unique abilities of Pulse magic.
    Strengths:

    • Passives: Pulse magic's passive and unique abilities tend to be fairly strong, in terms of passives/unique abilities. The power level increase is minor, but can make a major difference in the end.
    • Powerful: The mere idea of shaking your opponents apart at the atomic structure, though quite impossible at low ranks, is fairly self-explanatory. This shit is pretty powerful. Pulse spells tend to do a bit more damage, as a result.
    • Area of Effect: Being what is basically vibration and sound magic, Pulse magic is extremely effective in the field of AoE spells.
    • Difficult to Avoid: Spells cast using Pulse magic are fast. Extremely fast. As such, they are very difficult to avoid in combat.

    Weaknesses:

    • Hard to Cancel: It's not that it's hard to nullify Pulse magic's spells, as long as you're capable of nullifying magic. This is more in reference that the speed of Pulse magic's spells make it so that once the spell is cast, the user can't do much to stop the effects from happening. Friendly fire is a danger in this case.
    • Variety: Another double-edged sword, Variety makes it difficult to be decisive in combat. This can cause many problems, such as decreased reaction time, but more importantly it encourages the user to vent magic at a ludicrous rate, and causes them to tire more quickly.
    • Vacuums: However unlikely it would be to fight in a vacuum, it still stands that vibrations are a no-go without some sort of medium. When fighting in a vacuum, all spells are severely reduced in power, to the point of being little more than aesthetic in function.
    • Long Ranged Combat: Despite the power and versatility of Pulse magic, it does have a very major drawback. It just plain doesn't work at long range. The intensity of vibrations are reduced at any range greater than what would be considered 'mid-range', and as such no spells above D-rank in power may have the 'Long Range' qualifier.


    Lineage: Aspect of Jupiter
    Unique Abilities:

    • Sound Control: Pulse magic users are able to control sound and vibrations on a large scale. As such, the user is capable of throwing her voice over long distances, muting others or making her own movements totally silent. This can also be used to amplify sounds, making any sound up to 150 decibels loud; the level at which things are so loud it can hurt. This cannot be used to cause any sort of damage to someone's HP, but can be used to temporarily deafen foes if done at close enough range.

      The ability to quiet herself, throw her voice, or amplify sounds that she makes up to 100 decibels (loud enough to be heard clearly in a loud, crowded room, but not cause any damage) will be passive. Other uses of this ability will be limited by duration and cooldown. Range of all effects is 100 feet.

      3 post duration, 6 post cooldown. Usable twice per thread.
    • Vibrating Body: The user is able to vibrate parts of her body at a high frequency, allowing her to move and react 25% faster than her rank would normally allow. This can also be used to augment basic melee damage, increasing the base damage for melee attacks by 25%, rounded to the nearest whole number.
    • Vibration Armor: Users of Pulse magic are blessed with a protective shell at all times, which vibrates at an incredibly high frequency. This magical wall of vibrations can be lowered and raised with a mere thought from the user, allowing them to still be touched if they choose. The armor, while active, provides a 10% resistance to all forms of physical damage (does not include lightning, fire, other sound magic, or anything insubstantial), and makes it much easier for the user to avoid spells that require physical contact.


    Spells:

    Spoiler:


    Last edited by Pyramidion on 25th August 2016, 5:36 pm; edited 4 times in total
    avatar
    redheadedstepchild

    Slayer


    Slayer

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    Completed Re: Pulse Magic

    Post by redheadedstepchild 25th August 2016, 9:08 am

    Hi there! I'm Mashyuu and I'll be reviewing your magic. Edits needed will be in This color, if you have any questions feel free to shoot me a PM or skype me. :) You can also find me in the chat box lots of time.

    Spoiler:
    Pyramidion
    Pyramidion

    Player 
    Lineage : None
    Position : None
    Posts : 9
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 0

    Completed Re: Pulse Magic

    Post by Pyramidion 25th August 2016, 10:36 am

    Made most changes, hope my compromise on the unique ability is acceptable, otherwise I'd like to simply lower it's power to an acceptable level.

    The info here says that my defensive can block up to three same-rank spells. Will change if it's still necessary. That's really the only change I didn't make.
    Pyramidion
    Pyramidion

    Player 
    Lineage : None
    Position : None
    Posts : 9
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 29
    Experience : 0

    Completed Re: Pulse Magic

    Post by Pyramidion 25th August 2016, 5:37 pm

    Bump. More changes made.
    avatar
    redheadedstepchild

    Slayer


    Slayer

    Developer/GFX Artist- Dragon VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Slayer- Dragon Slayer- Legal Guild Ace- A-Rank- Rich- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Posts : 2084
    Cosmic Coins : 0

    Character Sheet
    First Skill: Earth God Slayer
    Second Skill: Light Dragon Slayer
    Third Skill:

    Completed Re: Pulse Magic

    Post by redheadedstepchild 25th August 2016, 5:55 pm

    Pulse Magic RplWsaa

      Current date/time is 22nd November 2024, 10:42 am