White Dragon Slayer
** Because Ami is lazy, if speed or range isn't specified it should be automatically assumed it's max speed/range of it's respected rank and spell type. Also everything is made up to H-rank and should be graded as such.
Primary Magic: White Dragon Slayer (1st Gen)
Secondary Magic: Soul Slayer
Caster or Holder: Caster
Description:
It was once said in the Foss family that the goddess of light herself, Minako, blessed a violin that has been passed down the line for generations. Though the story has been long faded into nothing but a fairytale, few still believe it.
Once, a long time ago a demon was at large. He wanted nothing more than power, and he would do anything to gain it. As time went on he slaughtered people and even whole towns, eating their souls and became nothing more than a mindless monster who had forgotten his reasoning to do so in the first place. Year after year he slaughtered more and more, getting stronger and stronger. Until one day the monstrous demon came to the little town of Petit. Overcome by his obsession for power he slaughtered many like every other town he had come across. However in this particular town, lived Audrey Foss, a kind hearted violinist. After witnessing her father’s death at the hands of the demon Audrey stood atop of the nearby hill, a safe distance away from the town. Saddened and unable to help as she watched the destruction of her home the woman picked up the violin her father had carved for her and began to play, using her emotions to ease the minds of those who were dying in the town below her, letting them know they were not alone in the dying moments. Though the strangest thing happened when she played her song. The demon who was in the middle of destroying her town, began to roar in pain, shaking his head and hissing. Seeing his discomfort Audrey played louder, putting her whole heart into the song. Eventually, unable to take anymore, the demon collapsed and died, leaving the town half in ruin, but saved. A short while after the demon’s death Minako appeared in front of the human, thanking her for killing the beast and saving the world from his wrath. To thank her further, the goddess blessed Audrey's violin to be able to manipulate light and heal all who needed it by placing a single larcima into the wooden instrument. After that Audrey traveled all over, helping those who couldn’t help themselves, and went down in history as the Charmer of Light.
After many years of being handed down throughout the generations the violin’s current wielder, Astrid Foss, traveled to the planet of stars in order to meet the dragon that gave his power to her violin in the first place in order to learn from him and grow stronger, the elder white dragon Sirius. After a brutal fight with him Astrid turned out victorious, and in exchange Sirius agreed to help her in her training.
As the name implies Tuteur De Lumière, or Guardian of Light, manipulates light and uses it to fight, like any other Dragon Slayer. From manipulating the light for performance use, to using it in battle, Tuteur De Lumière is a magic meant only for those with a pure heart and good intentions.
Strengths:
• Can consume light to regain MP.
• Deals double damage to Lizard, Wyvern, and Dragon non-human type opponents.
• Strong against shadow mages.
Weaknesses:
• Weak against shadow magic.
• User cannot consume God or Demon slayer elements.
• A lot of spells can be blinding or hurt the eyes.
• Effected by motion sickness.
Lineage:
A Soul's Wrath
Slayer Buffs:
- Slayer Buffs:
• 10% Buff to physical stats(strength, speed etc)
• 10% Buff to senses(hearing, smell etc)
• The ability to enter force after consuming enough of the element
• The ability to consume their element to regain MP
• A resistance to their element shown by the following chart:
• 2 ranks above: 0%
• 1 rank above: 10%
• Same rank: 25%
• 1 rank below: 30%
• 2 ranks below: 50%
Unique Abilities:
• Dragon Speed: Astrid gains a 65% increase in speed and reaction time from her training.
• Essence Transferal: Placing her hands on someone Astrid is able to transfer her own buffs to someone else in the form of a silver light pulsating from their figure. This takes away whichever buffs she chooses, so the person will have them but she will not. If the buffs are active they will only cost Astrid the amount of MP rather than the person, but they will still go by their set duration and cooldown. If the buff type has a cap this cannot push someone over the cap. She will regain her buffs either at the end of their cooldown, or once again placing her hands on the person.
She can do this to multiple people at a time, but if someone has one of her buffs another person cannot gain the same buff.
As an alternative, Astrid is able to also transfer her own HP and MP to someone else as well. Every post she can transfer 10% of her MP, HP, or both to another person or group of people. This will drain her own supplies, and transfer them over to whomever she wishes.
• Holy Immune System: With Astrid’s holy power running through her body and protecting her any sort of status effect or debuff's duration is now cut in half. (exp. A spell has a poison effect to it that lasts for 4 posts. With this ability, it is now only 2)
If the effect or debuff's duration is one post, this ability instead makes the effect or debuff 50% less effective.
• Light Speed: Once per post, in a flash of light Astrid can travel up to 300 meters in a blink of an eye. This is no teleportation, however. But rather, just a very fast burst of speed. Though with how the user seems to vanish and reappear so quickly, it might as well be.
• Dragon Power: Because a part of the white dragon's power is now within her Astrid gains a 65% increase in magic damage.
• Rainbow Boost: With this ability Astrid is able to consume the colors around her, allowing her to regain 5% MP once a post.
On top of this, if Astrid uses a rainbow-based attack within 2 posts of consuming the colors around her they gain a 65% increase in magic power. Once the colors are consumed the area around her will turn grayish for 3 posts until they slowly regain their color over time.
If she accidentally consumes a black color, instead of all these benefits Astrid grows sick for 3 posts.
• Heaven's Tears: Within a 300 meter radius Astrid can cause small balls of light to pour down around the area. The balls of light may come off as nothing but effect at first, admitting a warm and harmless glow. But if one were to hit you, it would deal melee damage upon contact. Every single one of these balls deal 50% user rank melee damage.
Spells:
- D-Rank ( 10/10 ):
- White Dragon's Illuminate Wave:
- Name: White Dragon's Illuminate Wave
Rank: D
Type: Offense
Duration: 2
Cooldown: 3
Description:
The user cuts the air either vertically or horizontally and sends out a tall line of thin light that deals D-rank damage to any enemy that is near. The user can also send out one vertical and one horizontal line together, creating a cross, though this will only increase the hit rate slightly and nothing else.
Strengths:
• Good at long range combat
Weaknesses:
• Only travels in a straight line.
• Forming a cross takes time, therefore giving time for the enemy to dodge.
- White Dragon's Flashbang:
- Name: White Dragon's Flashbang
Rank: D
Type: Support/Offense
Duration: Instant
Cooldown: 2
Description:
Astrid forms a small ball of light within her hand, the size of a hand grenade. Once she throws it and it makes contact with something, with a loud bang it causes D-rank damage within a 15 meter radius, sending drops of light everywhere.
Because of the exploding light and loud bang it also causes temporary blindness and deafness up to 2 posts.
Strengths:
• Can blind or daze the enemy.
• Because of the range dodging is hard, but not impossible.
Weaknesses:
• Temp blindness/daze can’t affect enemies with no eyes/who cover their eyes.
• Can affect Astrid or allies if they aren’t careful.
• Astrid is exposed to attacks while forming this spell.
- White Dragon's Claws:
- Name: White Dragon's Claws
Rank: D
Type: Offense
Duration: 3
Cooldown: 4
Description:
A 3D pyramid-like shape surrounds Astrid's fingers. While this spell is active these sharp claws deal 75% D-rank damage per hit. She can also allow them to shoot off the tips of her fingers at opponents within a 60 meter radius.
Strengths:
• Also powers up her strength.
Weaknesses:
• If used to hang onto a wall, it can be painful.
• Nails can be sliced off if a sword or other sharp weapons are used to do so.
- White Dragon's Twin Disks:
- Name: White Dragon's Twin Disks
Rank: D
Type: Offense
Duration: 1
Cooldown: 2
Description:
Two thin disks of light form and hover next to Astrid's hand. She then throws each one at an enemy within a 60 meter radius, dealing 75% D-rank damage each.
Strengths:
• Astrid can cause the disks to curve in midair so they can have a 2nd chance to hit the target if they miss.
Weaknesses:
• Vanishes once it hits the enemy.
• Needs both disks to hit to cause full damage.
- White Dragon's Scales:
- Name: White Dragon's Scales
Rank: D
Type: Defense
Duration: 3
Cooldown: 4
Description:
The user coves their body in light. This thin layering can protect against 3x D-rank damage before it breaks.
Strengths:
• Easy to use.
Weaknesses:
• Can't protect against too many hits.
• Shining effect is a dead give away that it's being used.
- White Dragon's Fists of Fury:
- Name: White Dragon's Fists of Fury
Rank: D
Type: Offense, Multi Hit
Duration: 3
Cooldown: 4
Description:
The user’s hands glow with light. Each hit the user lands on an opponent, it hurts them for 75% D-rank damage
Strengths:
• Allows for lots of hits.
Weaknesses:
• Requires close combat to pull off.
• If the enemy dodges the user will have to wait for the cooldown to end before they can try again.
- White Dragon's Glare:
- Name: White Dragon's Glare
Rank: D
Type: Support
Duration: 3
Cooldown: 4
Description:
The user's eyes flash a light silver color. Anyone who meets her gaze will become fearful, lowering their magical and physical defense by 50%.
Strengths:
• Weakens enemies.
Weaknesses:
• Requires people to meet her gaze.
• Does not effect blind people.
- White Dragon's Glyph:
- Name: White Dragon's Glyph
Rank: D
Type: Offense, Support
Duration: 3
Cooldown: 4
Description:
A spinning circle of light forms under an opponent and sends the upwards into the air. This then sends them up into another glyph, and then getting launched off of that one sends them into another one, like some sort of pinball game. This goes on for as long as the user sees fit, each glyph dealing 75% damage.
Alternatively, if user on the user or ally, the glyph will launch them without dealing damage up to 15 meters away instantly.
Strengths:
• Easy teleport method.
Weaknesses:
• If the opponent can gather themselves they can break free easily.
• Using glyph on an ally can hurt if they aren't prepared.
- White Dragon’s Bulk Up One:
- Name: White Dragon’s Bulk Up One
Rank: D
Type: Support
Duration: 3
Cooldown: 4
Description:
When this spell is active Astrid’s magic damage increases by 50%.
Strengths:
• Can power up moves with it.
Weaknesses:
• Does not damage the opponent unless an attacking move is used with it.
• Only works with the user.
- White Dragon’s Bulk Up Two:
- Name: White Dragon’s Bulk Up Two
Rank: D
Type: Support
Duration: 3
Cooldown: 4
Description:
When this spell is active Astrid’s magic damage increases by 50%.
Strengths:
• Can power up moves with it.
Weaknesses:
• Does not damage the opponent unless an attacking move is used with it.
• Only works with the user.
- C-rank ( 8/8 ):
- White Dragon’s Forcefeild:
- Name: White Dragon’s Forcefield
Rank: C
Type: Defense
Duration: 5
Cooldown: 6
Description:
With this spell active Astrid summons a bubble of light around her to protect from all angles. This shield protects her from 3 C-rank attacks before it breaks.
Strengths:
• Protects her from two or more hits depending on the enemy’s rank.
• Can also be used to protect allies.
Weaknesses:
• Can’t be used to attack.
• Broken quickly if the enemy is a higher rank.
• Astrid cannot use any other spells while casting this one.
- White Dragon’s Healing Touch:
- Name: White Dragon’s Healing Touch
Rank: C
Type: Healing
Duration: Instant
Cooldown: 3
Description:
Astrid places her hand upon the target, causing a glow to surround the body of whomever the spell is casted upon. 2 ranks worth of C-rank spell damage (+120 HP) is gained to the target.
Strengths:
• Heals the user and allies.
• Heals a large amount of HP.
Weaknesses:
• Cannot attack with this spell.
• Only heals one at a time.
• The user is exposed to attacks while casting.
- White Dragon’s Wing Attack:
- Name: White Dragon’s Wing Attack
Rank: C
Type: Offense
Duration: 1
Cooldown: 3
Description:
Light covers both of the user's arms, so when the user dashes forward and throws them down upon the target, the light trails closely behind to take on the look of actual dragon wings. This attack does normal C-rank damage to the target, and anyone else caught up in the light trails it produces from the hit is only dealt 50% of that damage. This can also knock back enemies up to 30 meters away.
Strengths:
• Does damage to multiple targets.
Weaknesses:
• Not actual wings.
• The user is exposed to attacks if they jump up into the air to cast this.
- White Dragon’s Nova Blast:
- Name: White Dragon’s Nova Blast
Rank: C
Type: Offense
Duration: Instant
Cooldown: 3
Description:
Astrid encases her hand in a bright, white light and then rushes at the target, releasing the energy as it makes contact with them to deal C-rank damage to the target. This hits so hard it can send some energy backwards to other opponents, dealing 50% damage to them as well.
Strengths:
• Quick spell to use in a pinch.
Weaknesses:
• Only close range.
• If she does not make contact with something the spell fails.
- White Dragon’s Fang:
- Name: White Dragon’s Fang
Rank: C
Type: Offense, AoE
Duration: 1
Cooldown: 3
Description:
Astrid widened her arms as they are encased in light. The light will grow from her arms, curving inwards slightly around a 60 meter area. She then closes them quickly, causing anyone caught up within her grasp to then become trapped between the two curves of light. They will be stuck in her grasp for the post as C-rank damage is dealt to them. Though only the main target will be dealt full damage, as everyone else is dealt 50%.
Strengths:
• Paralyzes.
Weaknesses:
• People can still escape if strong enough.
• Can't cast any other spells during this time.
- White Dragon’s Halo:
- Name: White Dragon’s Halo
Rank: C
Type: Offense
Duration: 3
Cooldown: 4
Description:
A silver circle floats above the enemy like an angel's halo for a moment before it fazes through them, stopping in the middle of their body and begins to constrain their arms to their body, tightening more the more they struggle. This lasts for 3 posts while also dealing 50 HP damage over those three posts.
Strengths:
• Enemies will not be able to move their arms.
Weaknesses:
• If the enemy breaks free, the spell instantly goes on cooldown.
• Doesn't paralyze, merely restrains.
- White Dragon’s Sphere:
- Name: White Dragon’s Sphere
Rank: C
Type: Offense, Multi hit
Duration: 2
Cooldown: 3
Description:
Astrid sends out a number of spinning orbs of light, chucking them at the targets to inflict 75% damage each hit.
Strengths:
• Travels in a straight line.
Weaknesses:
• Can be reflected.
• Need all spheres to hit in order to deal full damage.
- White Dragon’s Bulk Up Three:
- Name: White Dragon’s Bulk Up Three
Rank: C
Type: Support
Duration: 5
Cooldown: 6
Description:
When this spell is active Astrid’s magic damage increases by 55%.
Strengths:
• Powers up spells.
Weaknesses:
• Only the caster gains the benefit.
• Does not damage the opponent unless an attacking move is used with it.
- B-rank ( 7/7 ):
- White Dragon’s Queen Rapier:
- Name: White Dragon’s Queen Rapier
Rank: B
Type: Offense
Duration: 5
Cooldown: 6
Description:
The user forms a rapier made out of pure light. With it, they full rank damage each hit within melee range.
Strengths:
• Light in weight and easy to carry.
Weaknesses:
• Small range.
• Like most weapons it can be blocked.
- White Dragon’s Spirit Bomb:
- Name: White Dragon’s Spirit Bomb
Rank: B
Type: Offense, AoE
Duration: 1
Cooldown: 4
Description:
The user places their hands above their head, a ball of light beginning to form between them. The light continues to gather until it becomes 50 meters wide. Once enough light is gathered the user throws their arms down, sending the ball of light into any direction within 100 meters. Once it makes contact with something, the ball explodes and deals B-rank damage to the first person hit and 50% to everyone else, tearing up anything in the 100 meter area, mostly likely causing one 50 meter wide crater in the ground wherever it hit.
Strengths:
• Large area of attack.
Weaknesses:
• Deals damage to allies and enemies.
• Causes deep crater to be formed.
- White Dragon's Creation:
- Name: White Dragon's Creation
Rank: B
Type: Summon
Duration: 6
Cooldown: 7
Description:
Using the light within the air the user can create any living thing to do their bidding, a creature that is and looks to be made completely out of light. Whatever this creature ends up being, it will deal full rank damage per post, but only within burst range. It can take 3 B rank hits before it fizzles and fades away.
Strengths:
• Summons a new being.
Weaknesses:
• Cannot go out of her range.
• Summons have their own minds.
- White Dragon’s Light Ray:
- Name: White Dragon’s Light Ray
Rank: B
Type: Offense
Duration: 4
Cooldown: 5
Description:
The user pushes a open hand forwards, and out of it, comes a straight beam of light. It hits an enemy within a 200 meter radius, dealing B-Rank damage.
Strengths:
• Quick and easy to use.
Weaknesses:
• Only travels in a straight line.
• Enemies can dodge if quick enough.
- White Dragon’s Falling Star:
- Name: White Dragon’s Falling Star
Rank: B
Type: Offense, Multi hit
Duration: 1
Cooldown: 4
Description:
A jagged beam of light is formed in front of the user. Taking hold of it they then point it either upwards towards the sky or in one other direction. If pointed towards the sky, when the user pulls back the light with a single finger like a bow one arrow will shoot into the sky. Once high enough the arrow will explode into thousands of smaller arrows, each falling to earth and scattering within a 100 meter radius, avoiding the caster by only an inch. In this case each arrow deals 75% of B-rank damage.
If it is pointed in any other direction, only one bigger arrow will be fired, dealing the normal B-rank damage to whatever it hits within a 50 meter radius.
Strengths:
• The more arrows used, the better the chance of hitting an enemy.
Weaknesses:
• Needs a lot of arrows to hit to deal full damage.
• Hits allies within the area also.
- White Dragon’s Tailwhip:
- Name: White Dragon’s Tailwhip
Rank: B
Type: Offense
Duration: Instant
Cooldown: 4
Description:
The user's leg is covered in a silver glow. With this, they can do two things. Either kick their target straight on, dealing B-Rank damage. Or kick the air, sending a wall of light at the target and dealing the damage that way.
Strengths:
• Close range or long range.
Weaknesses:
• Only shoots in a straight line.
• Cannot work if the user's legs are unable to move.
- White Dragon’s Bulk Up Four:
- Name: White Dragon’s Bulk Up Four
Rank: B
Type: Support
Duration: 5
Cooldown: 6
Description:
While this spell is activated Astrid’s magic damage increases by 60%.
Strengths:
• Increases magic damage.
Weaknesses:
• Once the spell is over the user goes back to their normal magic damage.
• The spell itself cannot cause damage.
- A-rank ( 6/6 ):
- White Dragon’s Horn Ram:
- Name: White Dragon’s Horn Ram
Rank: A
Type: Offense/Support
Duration: 6
Cooldown: 7
Description:
The user flares up in a burning silver aura that consumes their whole body. While this spell is active their speed is increased by 65% and they charge head first into an enemy, dealing A-rank damage when hit.
Strengths:
• Increases speed.
Weaknesses:
• Long cooldown.
• If the attack misses Astrid will have to wait for the cooldown to reset before she can try again.
- White Dragon’s Reach:
- Name: White Dragon’s Reach
Rank: A
Type: Offense
Duration: 5
Cooldown: 7
Description:
The user’s hands and arms are covered in light until it reforms into two dragon-like pairs of limbs with claws and scales. With this the spell can be used as close and long range, the arms being able to stretch out up to 225 meters to hit and deal damage to enemies further away. Either way it is used each hit deals 75% damage.
Strengths:
• Close and long ranged attack.
Weaknesses:
• Deals damage to allies and enemies.
• If it’s used on more than one enemy at the same time (like if she sweeps an entire area with them in one attack) it will count as a AoE. Therefore only the first enemy hit will deal the full damage, while all other enemies after will only deal 50%.
- White Dragon’s Roar:
- Name: White Dragon’s Roar
Rank: A
Type: Offense
Duration: Instant
Cooldown: 5
Description:
The infamous White Dragon Roar. Like all other dragon roars the user inhales, gathering light into their mouth before releasing it in one, straight forward direction, dealing A-rank damage to anyone within the 300 meter blast radius.
Strengths:
• Easy to use.
Weaknesses:
• Only travels in a straight line.
• Enemies can dodge if quick enough.
- White Dragon’s World Ender:
- Name: White Dragon’s World Ender
Rank: A
Type: Offense, AoE
Duration: Instant
Cooldown: 5
Description:
The sky clears completely within a 150 meter radius, allowing the sun/moon to shine brightly. A light spark shines in the sky for a moment before an entire pillar of light crashes down and consumes a single target, dealing A-rank damage. Once it crashes down, it send sends out a wave of light across the 150 meter area, dealing 50% damage to others.
Strengths:
• Leaves space in the middle for the user to not be affected.
Weaknesses:
• Hurts allies.
• The holy light will scorch the ground.
- White Dragon’s Floating Disaster:
- Name: White Dragon’s Floating Disaster
Rank: A
Type: Offense, AoE
Duration: 5
Cooldown: 6
Description:
Various balls of light cover the area within a 150 meter radius, all at different heights and in different positions. Touching one will cause a chain reaction. Upon contact they will explode, and if one explodes, the explosion causes all of them to explode, dealing A-Rank damage overall. If there is more than one target however, only the person who makes contact first will receive the full damage, while everyone else will only receive 50%.
Strengths:
• Makes the area hard to maneuver around for the enemies.
Weaknesses:
• Hurts allies.
• If avoided this attack will not cause damage and will go into cooldown, though that is hard to do.
- White Dragon’s Bulk Up Five:
- Name: White Dragon’s Bulk Up Five
Rank: A
Type: Support
Duration: 7
Cooldown: 9
Description:
While this spell is activated Astrid’s magic damage increases by 65%
Strengths:
• Powers up the user.
Weaknesses:
• Only affects the user.
• Does not cause damage.
- S-rank ( 4/4 ):
- White Dragon’s Sun Serpent:
- Name: White Dragon’s Sun Serpent
Rank: S
Type: Offense, Multi Hit
Duration: 8
Cooldown: 9
Description:
Astrid summons a 10ft arc of light which she can control mentally, like some kind of telekinesis. This line of light is completely bendable and causes 75% S-rank damage per hit. However it can only work within 200 meters of her.
Strengths:
• Long duration.
Weaknesses:
• If cannot go past 200 meters of the user.
• Despite the name it's not actually snake, it just looks like one.
- White Dragon’s Tantrum:
- Name: White Dragon’s Tantrum
Rank: S
Type: Offense
Duration: 2
Cooldown: 8
Description:
Astrid grabs onto an enemy and lifts them up into the air. She then proceeds to slam them repeatedly into the walls, floors, and pretty much anything in the area. (If there are multiple targets she may swing them around into them to deal 50% damage to them also) She flails the target around until 1.5 S-rank damage is done, and then releases them. This will cause the target to fall onto the floor, paralyzed for one post merely from the sheer force of the slayer's actions. Once this attack is done, due to the exhaustion this spell causes to the user, they will receive a 50% damage reduction for 3 posts.
Strengths:
• Very powerful spell.
Weaknesses:
• Causes damage rediction after to the user.
• Just a draining spell overall.
- White Dragon’s Pulse:
- Name: White Dragon’s Pulse
Rank: S
Type: Offense, AoE
Duration: Instant
Cooldown: 8
Description:
The user punches the ground and a burst of light consumes the area around the user 200 meters wide, like a pulse, dealing the spell's rank in damage to anyone within the area. Excluding the target those not directly near the user only receive 50% of damage. It also tends to knock people back up to 100 meters.
Strengths:
• Simple and easy to use.
Weaknesses:
• Affects everyone in the area besides the user, including allies.
• If reflected it bounces off and can cause damage to the user or allies.
- White Dragon’s Javelin:
- Name: White Dragon’s Javelin
Rank: S
Type: Offense
Duration: Instant
Cooldown: 8
Description:
The user forms a light-made javelin-like shape, basically a big pole, into their hands. The user then throws this javelin within their max range, going at max speed until it hits their target, dealing full S-rank damage to them.
Strengths:
• Easy spell.
Weaknesses:
• Enemies can still dodge.
• Shields can dampen its effect.
- H-rank ( 1/1 ):
- White Dragon’s Judgement:
- Name: White Dragon’s Judgement
Rank: H
Type: Offense, Multi Hit
Duration: 15
Cooldown: 16
Description:
Multiple large golden magic circles float behind the user for the entire duration, glowing intensely with an unbelievable amount of magic power. Where ever the user decides to go, they will follow, facing which ever way they are facing. Upon command these circles will shoot out large glistening beams of light, each one dealing 75% H-rank damage to any targets within a 500 meter range. Alternatively, the user can also command these circles to teleport anywhere within the 500 meter range and attack this way too.
Strengths:
• One of the most powerful spells.
Weaknesses:
• Each individual beam doesn't deal full damage.
• Because of the glow it might be easy to tell where it's coming from.
- Advanced Spells:
- White Dragon's Rainbow Slash:
- Name: White Dragon's Rainbow Slash
Rank: D+
Type: Offense, DoT
Duration: 5
Cooldown: 6
Description:
The user’s entire arms covers in a glow of various colors, and with one movement, the user slashes the arm across an opponent. This leaves a rainbow colored scar upon the enemy. The enemy will then be sent flying back 50 meters, and for three posts the enemy will take light damage, each post dealing 30 damage.
Strengths:
• Effects the enemy for some time.
Weaknesses:
• Requires close combat to pull off.
• If the enemy dodges the user will have to wait for the cooldown to end before they can try again.
- White Dragon's Rainbow Road:
- Name: White Dragon's Rainbow Road
Rank: C+
Type: Support
Duration: 5
Cooldown: 6
Description:
A 3 foot rainbow streak appears at the user’s feet at all times. While on the rainbow the user gains a 82.5% increase in speed as they seem to be able to slide around with the greatest of ease. The rainbow will always appear a couple of inches in front and behind the user. If needed, the rainbow can also float a couple of inches or feet off the ground, and help the user fly (more like skate) in the sky at C+-rank speeds.
Strengths:
• Increases speed.
Weaknesses:
• Since a line always appears before the user her movements are predictable.
• Because the rainbow is always predicted ahead of time it’s hard to change course suddenly.
- White Dragon's Rainbow Vortex:
- Name: White Dragon's Rainbow Vortex
Rank: B+
Type: Offense, DoT, AoE
Duration: 4
Cooldown: 5
Description:
The user runs extremely fast in a circle around the target or in a certain area, a rainbow closely trailing behind them. Once they have gained enough speed the air around a 150 meter radius picks up violently and a rainbow colored vortex (like a tornado) closes around the target. While inside the vortex the target will be sucked up and trashed about, dealing 75 HP damage each turn before being tossed out. Anyone within a 150 meter radius, unless able to withstand the violent winds, will be sucked into the vortex also, but will only be dealt 50% this amount of damage.
Strengths:
• Objects within the area can also be pulled in, causing all sorts of things to happen.
Weaknesses:
• If the enemies are able to get a grip on something they will not be pulled in.
• Can affect allies.
- White Dragon’s Rainbow Guard:
- Name: White Dragon’s Rainbow Guard
Rank: A+
Type: Defense
Duration: 8
Cooldown: 9
Description:
A rainbow colored diamond shaped shield of many sizes covers itself around Astrid's skin, though it is transparent until an attack actually hits it. With this the shield can block up to 450 HP damage before it breaks and goes on cooldown.
Strengths:
• Protects the user from all angels.
Weaknesses:
• Only transparent for a few seconds when someone hits it.
• This shield causes a 5% movement speed reduction.
- White Dragon’s Rainbow Roar:
- Name: White Dragon’s Rainbow Roar
Rank: S+
Type: Offense
Duration: 2
Cooldown: 10
Description:
Astrid absorbs all of the colors within the area into her mouth, causing it to charge for one post are she does this. She then releases the gathered power in her mouth in one straight, rainbow-colored line, causing 270 HP damage to the intended target in a 600 meter radius.
Strengths:
• Causes more damage than most spells.
Weaknesses:
• Needs one post of charging.
• If she absorbs black the spell will fail.
- White Dragon’s Rainbow Bulk Up:
- Name: White Dragon’s Rainbow Bulk Up
Rank: H+
Type: Support
Duration: 15
Cooldown: 16
Description:
A rainbow colored aura surrounds Astrid. From now until the duration's end her magical damage is increase by 112.5%.
Strengths:
• Buffs.
Weaknesses:
• Only gives buff to Astrid.
• Cannot give to others.
- Signature:
- White Dragon’s Mirror:
- Name: White Dragon’s Mirror
Rank: D
Type: Offense
Duration: Instant
Cooldown: n/a
Description:
The spell summons life-like clones of Astrid made of light. However the clones can only take one hit of any rank and each only deal 75% D-rank damage per hit.
Strengths:
• Summoning the full amount of clones allowed is disorienting to the target.
• The clones and move and act like real humans.
• Clones are easy to control.
Weaknesses:
• Clones are easy to destroy.
• People who are close to Astrid and higher ranking mages have higher chances of spotting the real her.
• If all the clones are destroyed at once the spell automatically goes into cooldown mode.
• Clones can confuse allies and friends.
- White Dragon’s Breath of Life:
- Name: White Dragon’s Breath of Life
Rank: S
Type: Healing
Duration: Instant
Cooldown: n/a
Description:
The user breathes upon themselves or another person, a soft air of golden light blowing from their lips. Whatever this light touches instantly regains 1 round of S-rank damage. This spell is so powerful its been known to fully heal people near death or even the dead themselves.
Strengths:
• Powerful healing spell.
Weaknesses:
• Only heals one person at a time.
• Does not cure ailments.
Last edited by Madame Astrid on 23rd July 2018, 2:18 pm; edited 53 times in total