Primary Magic: Blood Curse
Secondary Magic: -
Caster or Holder: Caster
Description: Curses are supposedly an ancient magic that can only be achieved through deals with demons. They prove to be rather versatile magics, capable of overpowering its cousins with sheer power alone. Curses are dangerous to both the user and the opponents. Curses slowly eat away at their caster, eventually devouring them and taking the form of a true demon. This is often called the revival of a demon, unleashing a distraught power into the world. As a result, very few people take on a curse, knowing full well that they will not survive in the case of doing so.
Blood Curse is, as the name suggests, a curse revolving around the manipulation of blood. The blood manipulated may be from themselves or even others; any source of blood in the vicinity belongs to Invidia unless it is overpowered by an even stronger blood magic. For offensive measures, the blood harnessed is able to take on many shapes or intensities, to be either projected or used as part of a melee enhancement. Invidia can also control the state of blood, usually forcing it into a solid state to deal damage and defensive structures.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
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Secondary Magic: -
Caster or Holder: Caster
Description: Curses are supposedly an ancient magic that can only be achieved through deals with demons. They prove to be rather versatile magics, capable of overpowering its cousins with sheer power alone. Curses are dangerous to both the user and the opponents. Curses slowly eat away at their caster, eventually devouring them and taking the form of a true demon. This is often called the revival of a demon, unleashing a distraught power into the world. As a result, very few people take on a curse, knowing full well that they will not survive in the case of doing so.
Blood Curse is, as the name suggests, a curse revolving around the manipulation of blood. The blood manipulated may be from themselves or even others; any source of blood in the vicinity belongs to Invidia unless it is overpowered by an even stronger blood magic. For offensive measures, the blood harnessed is able to take on many shapes or intensities, to be either projected or used as part of a melee enhancement. Invidia can also control the state of blood, usually forcing it into a solid state to deal damage and defensive structures.
Strengths:
- An olden magic that's versatile, there's little knowledge on Blood Curse. Knowledge is vital and as a result, not many know about how it's used or how to fight against it.
- As per element of the magic, there's no elemental weakness to it whatsoever.
Weaknesses:
- As it doesn't have an element to oppose it, it also doesn't have an element that's effective against it.
- Friendly fire doesn't have a toggle button for this magic. Some of the lower ranked spells can be controlled to focus a specific person or set of people, but as the ranks go higher, more and more area-of-effect spells take place. Allies can get hurt in this situation.
- The more it's being used, the weaker Invidia herself will become. The curse is slowly eating away at her.
Lineage:
- Zeus' Descendant:
- Description: There once was a powerful mage who called himself Zeus the Mighty. During a magical lightning storm, he got struck by lightning twice at the same time. He miraculously survived and gained the ability to redirect electricity and magical current, and passively gained the ability to resist it. His descendants inherited this power but it grew weaker with every generation, so only certain spells could be redirected.
- Ability: Can redirect any lightning based spells that equal the user's rank or less(S Max) by spending the MP the spell would cost them for their rank to cast it plus half. Also grants the user a 25% resistance to any and all lightning-based spells, regardless of spell rank. They gain a single user-ranked lightning spell (S Max) or a user-ranked minus one signature lightning spell (A Max) in addition to their spells.
- Usage: Redirection has a 4 post cooldown and the rest are passive.
Unique Abilities:
- Sanguine Pool: Invidia can turn into a pool of blood, untargetable for up to 3 posts. There's then a cooldown of 5 posts. While in this form, she can run away and slip through small crevices that she normally wouldn't be able to get through.
- Lifesap: Because of the nature of this magic revolving around blood, Invidia can intake outside blood as health and mana. She can steal 8% health and 4% mana per attack.
- Adrenaline: The hormone that gives your body energy works a lot stronger in Invidia's case. She has a passive 10% speed boost at all times.
- Hemoplague: All of Invidia's moves stack Hemoplague. Hemoplague stacks are removed by waiting four posts or popped by Invidia. For every 3 stacks of Hemoplague popped, the opponent takes damage equivalent to a spell in user rank. The number of stacks Invidia can have on an opponent at once is 6. It can affect multiple targets. There is a cooldown of three posts after popping the stacks. Invidia can pop only up to 3 stacks at once, forcing the maximum damage output per person to be an extra spell of rank.
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- Signature Spells:
- Name Paralyze
Rank: D
Type: Debuff
Description: Invidia raises a hand to the sky, in which lightning responds by striking down the enemy, paralyzing them. This is only effective to people her rank and below. If they're of a rank higher, they instead lose 30% movement speed. If they're of two or more ranks higher, there is no effect.- Stun: 1 post
- Range: 15 meters
Duration: Instantaneous
Cooldown: 5 posts
Strengths:- The speed of lightning is too fast to follow. The attack cannot be avoided, only blocked. There's no given speed because it's instantaneous.
Weaknesses:- The cooldown of the spell is extremely long. This is to compensate on the auto-hit, given the enemy cannot block it, thanks to the extreme speed.
- In a team play situation, Invidia can only choose up to one target, not multiple.
- While it cannot be dodged, the spell can still be blocked. Any shield, so long as it is active, negates this spell completely while losing no durability. For example, to a D-Rank shield (blocks up to 60 HP) the spell will be negated and the shield can still block the 60 HP.
---Name Damnation
Rank: C
Type: Offensive
Description: Invidia shoots a small bead of blood from her hand that, upon collision, causes some damage.- Damage: 10 HP
- Speed: 8 meters per second
- Range: 15 meters
- Size: 1 mm diameter
Duration: 1 post
Cooldown: N/A
Strengths:- This spell has no cooldown, able to be spammed once per post.
Weaknesses:- To compensate for the ability to spam the spell, it does less damage than suited of that rank. In this case, the damage is cut in half.
- In a team play situation, Invidia can only choose up to one target, not multiple.
- The speed at which the spell moves at is also lower than majority of other spells of the same rank.
- Stun: 1 post
- D-Ranks:
- Name Assassinate
Rank: D
Type: Offensive
Description: So long as the target is in range, blood gathers behind the targetted enemy, forming a dagger of sorts to assassinate the target. The time it takes to form the dagger itself is 1 second.- Damage: 20 HP
- Range: 15 meters
Duration: Instantaneous
Cooldown: 2 posts
Strengths:- There's no speed involved as it is instantaneous, as soon as the dagger is made.
Weaknesses:- There's still time for the enemy to respond to the dagger, given if it was seen or smelled.
- In a team play situation, the enemy can alert or even save one another from being attacked.
- This is strictly single target and so against mobs, this wouldn't be effective.
---Name Beam
Rank: D
Type: Offensive
Description: This laser beam of blood shoots from Invidia's fingertips. It pierces all enemies in a line and deals 10% less damage to each subsequent enemy.- Damage: 20 HP
- Range: 10 meters
- Speed: 7 meters per second
- Size: 1 centimeter circumference
Duration: Instantaneous
Cooldown: 2 posts
Strengths:- It is ranged and hits from afar. This forces the enemy into a position they don't want to be in.
Weaknesses:- During the cast time of this, the enemy could attack in the time it takes for Invidia to raise her hand before shooting the beam.
- Seeing as how small it is, it could miss the target.
- The targets must be lined up in order to deal damage to all of them.
- The damage lessens with each extra enemy hit.
---Name Burn
Rank: D
Type: Offensive
Description: This damage-over-time spell causes internal damage if a blood drop from Invidia enters the opponent.- Damage: 10 HP per post
- Size: 0.1 millimeters
- Range: 10 meters
- Speed: 6 meters per second
Duration: 3 posts
Cooldown: 5 posts
Strengths:- The spell is extremely small and hard to notice.
Weaknesses:- The spell, a downside from its size, can miss at a higher rate.
- There's a long cooldown so it cannot be used again for quite some time.
- Damage-over-time spells, given they're cleansed before their full duration, are weaker than the original damage of the spell.
---Name Aura
Rank: D
Type: Defensive
Description: Invidia forms a thin aura that surrounds her. It is the color of blood and protects Invidia from attacks.- Shield: 60 HP
- Size: 1 centimeter
Duration: 3 posts
Cooldown: 4 posts
Strengths:- This allows for Invidia to move while this spell is casted.
Weaknesses:- DoT spells can counter most shield type spells easily.
- If overpowered by a higher ranked spell that can deal damage over the 60 HP margin, the damage can break the shield and hit Invidia directly.
- This shield is visible, so enemies will know when the shield is casted.
- Damage: 20 HP
- C-Ranks:
- Name Spear
Rank: C
Type: Offensive
Description: A thin icicle of solid blood forms above Invidia and can be manipulated to do her bidding until the duration is over. It can only dish out one hit per post.- Damage: 30 HP
- Length: 2 meters
- Range: 30 meters
- Speed: 14 meters per second
Duration: 3 posts
Cooldown: 5 posts
Strengths:- This is versatile as Invidia can force this to do her very bidding. It also has the chance to deal more than one hit.
Weaknesses:- This can only hit once per post. Once it lands, it cannot be used anymore for that post.
- It doesn't deal full damage, compensating the fact that it can hit up to three turns.
- Unlike DoT spells, this manipulation spell's damage output is not sure. It could hit all three or not even hit once.
---Name Circle
Rank: C
Type: Offensive
Description: A mist of blood appears in a circle around Invidia. Enemies within the circle take damage; the longer they stay within, the more damage they take.- Damage: 20 HP per post
- Length: 1 meter from Invidia
Duration: 2 posts
Cooldown: 3 posts
Strengths:- Somewhat acting like a defensive spell too, this prevents enemies from entering close-combat range with her (assuming they care about getting hurt in the process).
Weaknesses:- The red mist is clearly visible, giving enemies the hint that they shouldn't be in the area.
- It doesn't deal full damage, compensating the fact that it can hit up to two turns.
- The range is small for a spell like so.
---Name Multiply
Rank: C
Type: Defense
Description: Invidia multiply blood clots formed in the air to instantly form a shield, blocking all attacks coming towards her. The blood clots disperse and reappear immediately, similar to Gaara's ability from Naruto. They protect Invidia regardless of her will until the shield is broken via damage or duration.- Shield: 100 HP
Duration: 3 posts
Cooldown: 5 posts
Strengths:- It is the ultimate defense, forming immediately to all incoming attacks, regardless if Invidia is paying attention at all.
Weaknesses:- DoT spells are the primary enemy to shields.
- If overpowered by a higher ranked spell that can deal damage over the 100 HP margin, the damage can break the shield and hit Invidia directly.
- The shield is only 100 HP instead of 120 HP (maximum). This is to balance out the factor that the shield assures 100% protection unless broken, regardless if Invidia can react herself.
- Damage: 30 HP
Last edited by Invidia on 23rd August 2016, 11:17 am; edited 9 times in total