Narumi's Sorcery
Primary Magic: Spectral Void
Secondary Magic: None
Caster or Holder: Caster
Description:
Spectral Void magic is an ancient form of magic that specializes in absorbing the energy of the expansive realm known as the void. It links the user directly to the undead souls who have been corrupt and darkened by eternal torment, and borrows their power. Acting as the physical embodiment of the cursed souls regrets, the user is the bridge between the trapped and the reality of the living world. Using their hatred and regrets, turning them into a physical power.
Narumi has learned to master this technique by using her body as a conduit for this magic power to thrive. She can use it to become very versatile in many situations, often surprising the unexpected with how adaptable it can be. Combining this with her tactical prowess, she can utilize Spectral Void to open many different options on how to achieve her goals.
Strengths:
-Versatile: Because of the speed and freedom this magic provides, it can be quite adaptable to many different situations. Scaling from combat to mundane tasks.
-Mental Magic: Astral Void feeds off the thoughts of the user, and can even reach out to others in certain situations. Making mental magic not very effective against the magic energy surrounding the mind of the user.
-Soul Feed: One of the darker attributes to be sure, but Spectral Void feeds on the souls of the dead. Not the physical, but the spiritual. This trait allows Narumi to feel the souls of the dead, and feed on them for her magic.
Weaknesses:
-Mental Fatigue: If used for long periods of time, the user's mind can get tired of constantly channeling power in order to effectively use the magic.
-Sanity Risk: If used too much for too long at once, the user can start to experience serious mental disorders, that will make them seemingly insane for a short period of time.
-Undead: Spectral Void uses magical energy from the dead who have passed into the void. Therefore, most spells will have little to no effect on undead beings in the physical world.
-Unstable: Some of the spells can be hard to control if the user isn't focused enough. And can have dire consequences if they become unstable.
- Lineage:
- Kohl's Plague
Description: Kohl Kensai was the name of a widely known and successful sorcerer that would perform rituals on people which would give them a random power, according to how pure their soul was. At some point, it was rumored that an individual gained immortality, gaining the attention of an evil duke from a faraway land. The duke traveled to Kohl and demanded that Kohl to perform the immortality ritual on him. Kohl tried to explain how the ritual works but the duke did not listen. Kohl gave in when the duke summoned his knights on him and cast the ritual, however, because of the duke's heart being tainted with evil, he received a curse instead of a power. The terrible curse gave the evil duke permanent hallucinations, such as monsters and fake pain, and anyone who would look into his eyes would be forever tortured by the inescapable curse. Henceforth whenever one would show to possess a similar curse, he would be referred to as a carrier of Kohl's Plague.
Ability: When Kohl's Plague is activated the user will gain a very light purple aura around his/her eyes. During this time the user summons a illusionary monster to attack those around them. The monster does not cause actual body harm but will damage the people it attacks mentally. It can attack through barriers and move through things like a ghost and has 50% of the user’s HP for its own. The only problem is that the user cannot fully control their powers, so the monsters may rebel during certain periods.
1 user-ranked illusion appears dealing user-ranked(max S-rank) melee damage with their attacks.
If there is no enemy for the monster to attack or they cannot reach the enemy, they turn to attack the user instead.
Usage: The eye ability itself lasts for 4 posts or until the illusionary monster is defeated with an 8 post cooldown after use. The illusionary monster will attack the user if there are no enemies conscious or alive within 20 meters of them at any time and the user cannot call off the monster once summoned.
- Unique Abilities:
- Void Rift:
- Void Rift: This ability lets Narumi transport her physical body from one spot to another in a split second anywhere in a 6 meter radius. She can do this up to 5 times per thread before having a 3 post cool down with each teleport.
- Spectral Reflex:
- Spectral Reflex: This ability gives the Kitusne incredibly fast reaction time and agility. Being able to move around much faster then the average person. Gives her a 25% speed boost.
- Void Feeder:
- Void Feeder: Narumi will close her eyes and focus on the energy coming from the void... She will sense the souls of the fallen who passed into eternal corruption, and borrow their power. When this ability is activated, her eyes will turn a dark shade of blue. Narumi will start regaining a 4% MP per post, and a courage boost, making her physical attacks 25% stronger.
- Spells:
- D Rank Spells:
- Phantom Dance:
- Name: Phantom Dance
Rank: D
Type: Void, Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: Narumi will clench both her fists, and soon magical void energy will manifest around her palms. Using her enhanced speed of 25%, she will use this spell to deal physical damage to her opponents with only her fists and feet.
Strengths:
-Doesn't require a lot of mental focus
-Easy to cast, and quick to use.
Weaknesses:
-Physically Demanding
-Short Duration
-Low Damage
- Wraith Embrace:
- Name: Wraith Embrace
Rank: D
Type: Void, Offensive, Defensive
Duration: 3 Posts
Cooldown: 4 Posts
Description: Narumi will raise an arm in the direction of her choice, and suddenly 4 magic seals will appear behind her. Out of the magic seals will burst four large, long, ghostlike hands. They will rush towards her target for a maximum distance of 15 feet at a speed of 8m/s. They can either grab her target(s), hit them, or be used as shields to block incoming spells. If used defensively they can withstand two D rank spells worth of damage before dissipating.
Strengths:
-Fast and reliable for defence
-Can be used on multiple targets at once.
Weaknesses:
-Can be predictable
-Easily countered
-Can only be summoned from behind Narumi.
- Ghost Whip:
- Name: Ghost Whip
Rank: D
Type: Void, Offensive
Duration: 3 Posts
Cooldown: 4 Posts
Description: Narumi will outstretch a hand, and a a ghost like whip made of blue magical energy will manifest in her grasp. the whip stretches to 12 feet in length. The whip has an MP curse, causing those who get hit by it to lose 3% of their MP per post.
Strengths:
-Serrated edges of the whip can cause bleeding damage.
-Can be manipulated to grab people or objects
Weaknesses:
-Cannot move as fast when using Ghost Whip
-Cannot effect other void based spells or defences.
-Has no effect on undead
- Spirit Wave:
- Name: Spirit Wave
Rank: D
Type: Void, Offensive
Duration: Instant
Cooldown: 4 posts
Description: Using whatever she can, Narumi will gain height over her target, and jump towards them. Her fist will start to glow blue with Spectral Void energy during the spell cast, and she will slam her fist into the ground upon landing. A massive wave of blue magical energy will expand upon impact, dealing damage to anyone who gets caught. The wave expands to 5 meters. Anyone within the first 3 meters of the epicentre will receive a full D rank's worth of damage. Everyone else will receive 75% of the damage.
Strengths:
-Strong enough to send opponents back several feet.
-Great for fighting multiple opponents at once.
Weaknesses:
-Will have no effect on undead
-Can cause collateral damage
-Can hurt anyone inside the wave, including ally's and bystanders
Last edited by Narumi on 26th July 2016, 10:19 am; edited 1 time in total