Magic
Primary Magic: Ice Devil Slayer
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description:Not much is known about this form of Magic except that it allows its users to use a specific element to slay Demons. It also lets the user eat their respective element to replenish strength and become immune to its effects like other types of Slayers. This Devil Slayer Magic allows the user to produce the element of ice for various purposes.Like other Slayers, the user is able to consume external sources of ice, even ones formed from nothing, in order to replenish their strength and enhance their power, as well as having a tremendous resistance to the element of ice.
Strengths:
-Versatile arrangement of spells
- Strong against Water magic
Weaknesses:
- Though Versatile, this makes it not very specialized in a type of fighting making it somewhat weaker
- Weak against Fire Magic
- Lack of ranged offensive spells.
Lineage: Rage of the Soul Torn
Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
Unique Abilities:
-*Natural Slayer Abilites(See rules)*
1)A Demon's Physical Destruction: As most people know, demons are a strong beings, and even natural are stronger than most mortal beings. This has reflected into the physical need to use the magic, causing the user to hone and tone their body to withstand the magic. This specifically give Tatsumi a buff to both Strength and Speed, by 20%.
2)A Demon's Arcane Destruction: As with their physical prowess, some are even known to posses powerful arcane presences. Those attuned to magical elements are such demons. The magic used to fight them was tuned to be stronger than the original. This gives Tatsumi's Ice Demon Slayer magic damage a boost of 50%.
3)The Magus Arts: As magics tend to reflect the user, this Slayer is no different. This magic is able to channel it's spells through weapons, seeming to cast it through them. Unlike a holder magic, the spells are not deriving their power from the items, only through them. Though one would normally expect the exact spell would come through, that is not the exact case due to the way it would have to work. Instead the spell's power is condensed into its essence and placed onto the weapon, causing it to deal the spell's rank damage instead of the actual spell. This ability also has other effects depending upon the spell used this way(Spoiler will be placed). The mana is still expended for the spell rank, along with the spell used being put onto cooldown.
4){Social/Non-Combative}A Expressive Demon's Artwork: Tatsumi is able to create non-combative things freely. This could be from a cup, a chair, a table, etc. If given enough ice and space, he could even make a town with enough time and space. He is also able to freeze things with this ability, though they can not be living/ spirited organisms.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Primary Magic: Ice Devil Slayer
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description:Not much is known about this form of Magic except that it allows its users to use a specific element to slay Demons. It also lets the user eat their respective element to replenish strength and become immune to its effects like other types of Slayers. This Devil Slayer Magic allows the user to produce the element of ice for various purposes.Like other Slayers, the user is able to consume external sources of ice, even ones formed from nothing, in order to replenish their strength and enhance their power, as well as having a tremendous resistance to the element of ice.
Strengths:
-Versatile arrangement of spells
- Strong against Water magic
Weaknesses:
- Though Versatile, this makes it not very specialized in a type of fighting making it somewhat weaker
- Weak against Fire Magic
- Lack of ranged offensive spells.
Lineage: Rage of the Soul Torn
Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
Unique Abilities:
-*Natural Slayer Abilites(See rules)*
1)A Demon's Physical Destruction: As most people know, demons are a strong beings, and even natural are stronger than most mortal beings. This has reflected into the physical need to use the magic, causing the user to hone and tone their body to withstand the magic. This specifically give Tatsumi a buff to both Strength and Speed, by 20%.
2)A Demon's Arcane Destruction: As with their physical prowess, some are even known to posses powerful arcane presences. Those attuned to magical elements are such demons. The magic used to fight them was tuned to be stronger than the original. This gives Tatsumi's Ice Demon Slayer magic damage a boost of 50%.
3)The Magus Arts: As magics tend to reflect the user, this Slayer is no different. This magic is able to channel it's spells through weapons, seeming to cast it through them. Unlike a holder magic, the spells are not deriving their power from the items, only through them. Though one would normally expect the exact spell would come through, that is not the exact case due to the way it would have to work. Instead the spell's power is condensed into its essence and placed onto the weapon, causing it to deal the spell's rank damage instead of the actual spell. This ability also has other effects depending upon the spell used this way(Spoiler will be placed). The mana is still expended for the spell rank, along with the spell used being put onto cooldown.
- Specifics:
- Damage Boost:
-If the spell were to have a duration attached to the spell(of more than one), it gains a damage buff of +7.5% per post
-Status effects, such as binding or freezing, would give a +30% bonus to damage using this ability
- Spell Clash:
A spell used as a defense spell enhances the weapon to clash. The buff is +50% per max spell rank protection. I.E Say a C-Rank defense spell is used this way and it could block 2B ranks spells, it would get a 100% buff to specifically clash with another spell of the same rank or 1 higher (in this case).
4){Social/Non-Combative}A Expressive Demon's Artwork: Tatsumi is able to create non-combative things freely. This could be from a cup, a chair, a table, etc. If given enough ice and space, he could even make a town with enough time and space. He is also able to freeze things with this ability, though they can not be living/ spirited organisms.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D-Rank(4):
- Claw:
- Name: Claw of the Ice Demon
Rank: D
Type: Ice/Offensive
Duration:Instant
Cooldown:2
Description: A claw of white ice surrounds the user hand as he attempts to strike the opponent, dealing D-Rank damage.
Strengths:
-Melee Damage is applied
-Strong against Water Magic
Weaknesses:
-Weak to fire magic
-Melee range
-Speed is as fast as a punch
- Reinforced Wall:
- Name: Reinforced Wall of the Ice Demon
Rank: D
Type: Ice/Defensive
Duration:3
Cooldown:4
Description: A solid wall of white ice, in the shape of a regular wall with its door closed, is created almost instantly in front of the user. Its size is 10m tall, 15m long, and 2.5m thick. It is able to defend against 1-C Rank spells, and 4-D rank spells.
Strengths:
-Large size
-High Defense
Weaknesses:
-Weak against fire magic
-No Spell damage(Defensive spell)
-Its size could prove dangerous while within small spaces.
- Wall:
- Name: Wall of the Ice Demon
Rank: D
Type: Ice/Defensive
Duration:Instant
Cooldown:2
Description: A solid wall of white ice, in the shape of a regular wall with its door closed, is created almost instantly in front of the user. Its size is 10m tall, 15m long, and 2.5m thick. It is able to defend against 1-C Rank spells, and 2-D rank spells.
Strengths:
-Large size
-High Defense
Weaknesses:
-Weak against fire magic
-No Spell damage(Defensive spell)
-Its size could prove dangerous while within small spaces.
- Gate:
- Name: Gate of the Ice Demon
Rank: D
Type: Ice/Defensive
Duration:Instant
Cooldown:2
Description: A solid wall of white ice, in the shape of a medieval gate, with its door closed, is created almost instantly in front of the user. Its size is 10m tall, 15m long, and 2.5m thick. It is able to defend against 2-C Rank spells, and 2-D rank spells.
Strengths:
-Large size
-High Defense
Weaknesses:
-Weak against fire magic
-No Spell damage(Defensive spell)
-Its size could prove dangerous while within small spaces.
- C-Rank(3):
- Freezing Prison:
- Name: Freezing Prison of the Ice Demon
Rank: C
Type: Ice/Offensive
Duration:Instant(Damage)/1(Effect)
Cooldown:3
Description: The user's hand is coated in the magical white ice aura, where the user is needed to grab, or 'grasp' the opponent. The opponent then take C-Rank damage and the area touched is frozen over in white ice. The ice can the either be shattered, for more damage, or left to restrict the opponent.- Effect Range(Mage Rank):
Same Rank or Lower: Full effect
Rank +1: 50%
Rank +2 and above: 0%
-Strong Against Water Magic
-Freezing effect
Weaknesses:
-Melee Range
-Weak against Fire Magic
-Freezing effect scales downward qucikly
- Domain:
- Name: Domain of the Ice Demon
Rank: C
Type: Ice/Defensive
Duration:Instant
Cooldown:3
Description: A solid wall of white ice, in the shape of a Castle Wall, with its door closed, is created almost instantly in front of the user. Its size is 15m tall, 25m long, and 5m thick. It is able to defend against 1 B-Rank spells, 2-C Rank spells, and 4-D rank spells.
Strengths:
-Large size
-High Defense
Weaknesses:
-Weak against fire magic
-No Spell damage(Defensive spell)
-Its size could prove dangerous while within small spaces.
- Overbearing Presence:
- Name: Overbearing Presence of the Ice Demon
Rank: C
Type: Ice/Aura(Debuff)
Duration:5
Cooldown:6
Description: The user's magical power is increased to a point where it is exuded from the body in the form of an aura. This aura causes those within 20m of the user to start to 'freeze' and to be slowed by 20% while within the area.- Rank Scale:
-Same rank and below: Full effect
-Rank +1: 50%(10%)
-Rank +2 and above: 0%
-Decent effect range
-Freezing effect
Weaknesses:
-No Spell Damage
-No Defensive ability
-Is able to be heated out by fire magic
- Signature Spells:
- Rage:
- Name: Rage of the Ice Demon
Rank: D
Type: Ice
Duration:Instant
Cooldown:0(Signature Spell)
Description: A cone of white ice is released from the user, dealing ice damage equal to the rank. The length of the cone is 20m, with its incremental ranges being 5m witdth for each 5m long.
Strengths:
-Ranged
-Ice elemental advantages
Weaknesses:
-Ice elemental disadvantages
-The closer one is to the starting point, the easier to dodge.
- still has a limited range.
- Grasp:
- Name: Grasp of the Ice Demon
Rank: Scaling (Rank)
Type: Ice/Offensive
Duration:Instant
Cooldown:0(Signature)
Description: The white icy aura appears in the users hand. The user is then needed to grab or 'grasp' and opponent, dealing Scaling(Rank) damage to the opponent.
Strengths:
-Signature spell properties
-Strong against Water magic
Weaknesses:
-Weak to fire magic
-Melee range
-Need to grasp the opponent, meaning no melee damage bonus
- Rage of the Soul Torn:
- Healing Wind:
- Name: Healing Wind
Rank: D
Type: Wind/Healing
Duration:Instant
Cooldown:2
Description: The user gathers magical wind around the hands and places them onto the affected area. The wind then uses its essence and heals the wounded area, closing any gap and making it look as new.
Strengths:
-Healing
-Instant effect
Weaknesses:
-No spell Damage(Healing spell)
-Melee range
-Cannot heal severed limbs.
- Rejuvenating Gust:
- Name: Rejuvenating Gust
Rank: C
Type: Wind/Healing
Duration:Instant
Cooldown:2
Description: The user gathers magical wind around the hands and places them onto the affected area. The wind then uses its essence and heals the wounded area, closing any gap and making it look as new.
Strengths:
-Healing
-Instant effect
Weaknesses:
-No spell Damage(Healing spell)
-Melee range
-Cannot heal severed limbs
- Locked(Till B-Rank):
- Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
- Spell Fusions:
- List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Tatsumi Yamato on 26th July 2016, 7:55 am; edited 2 times in total