Primary Magic: Electromagetic Force
Secondary Magic: N/A
Caster or Holder: Caster
Description: Magnet Magic is a caster magic that allows the user to control magnetism and create magnetic fields. It is an extremely hard to master magic that does not occur naturally throughout the magical world.
Strengths:
Higher level allow for manipulation of magnetic fields.
Users of can control magnetism is all is forms, both natural (planetary, stellar, magnetic materials/ferromagnetism, etc.)
Skilled users can even magnetise non-magnetic objects, organic (magnetism generated by electric currents of living beings.) or artificial (everything creating/using electricity).
The user can affect matter that is magnetic (iron, nickel, gold, cobalt and their alloys and few rare earth metals and minerals like lodestone).
Can sustain flight, and levitation through magnetic polarization.
Weaknesses:
The first weakness of this magic is the surrounding environment- It must contain magnetic objects in order for this magic to be used.
A second weakness is that any magic that produces high heat will destroy the magnetism is objects.
The final weakness is that electric magic is capable of disrupting the electric magnetic pulses that are fired from the users body, canceling out the effects.
Abilities/Powers:
D-Rank
C-Rank
Secondary Magic: N/A
Caster or Holder: Caster
Description: Magnet Magic is a caster magic that allows the user to control magnetism and create magnetic fields. It is an extremely hard to master magic that does not occur naturally throughout the magical world.
Strengths:
Higher level allow for manipulation of magnetic fields.
Users of can control magnetism is all is forms, both natural (planetary, stellar, magnetic materials/ferromagnetism, etc.)
Skilled users can even magnetise non-magnetic objects, organic (magnetism generated by electric currents of living beings.) or artificial (everything creating/using electricity).
The user can affect matter that is magnetic (iron, nickel, gold, cobalt and their alloys and few rare earth metals and minerals like lodestone).
Can sustain flight, and levitation through magnetic polarization.
Weaknesses:
The first weakness of this magic is the surrounding environment- It must contain magnetic objects in order for this magic to be used.
A second weakness is that any magic that produces high heat will destroy the magnetism is objects.
The final weakness is that electric magic is capable of disrupting the electric magnetic pulses that are fired from the users body, canceling out the effects.
Abilities/Powers:
D-Rank
- Spoiler:
Name: Pulsar- Spoiler:
Rank: D
Type: Magnetic
Description: The user is capable of levitating an object that is metallic or comprised of a metal based substance, upon doing so the user will launch the object at amazing speeds with an electromagnetic pulse towards the opponent, allowing for the object to act as a weak bullet-like attack. The largest sized object it can manipulate are boulders. Objects must be within five meters from Constantine.
Strengths:
- D-Rank Piercing or Blunt Damage dependent on object.
- Projectile has range of 10 meters.
- Effects multiple objects.
Weaknesses:
- Can only be fired in straight line.
- Inaccurate at farther ranges.
- Won't penetrate shields of any level.
Uses: 1
Cool-Down: 1 Post.
Name: Halt- Spoiler:
- Rank: D
Type: Magnetic
Description: The user is capable of stopping an object that is metallic or comprised of a metal based substance directly where it is, upon doing so the user will be able to act upon the object by using another spell, until that time he simply holds the object in one spot. The largest sized object it can manipulate have the mass of a small Volkswagen automobile, or in this case, a magical car. Objects must be within five meters from Constantine.
Strengths:
- Stops metal objects in their tracks.
- Effects multiple objects in mid-air.
- Stops object regardless of how hard or fast it approaches.
Weaknesses:
- No offensive qualities.
- No defensive qualities.
- Short sustain time.
Uses: 1
Cool-Down: 2 Post.
Name: Shambles- Spoiler:
- Rank: D
Type: Magnetic
Description: The user is capable of creating a flurry of magnetic objects around his body in the shape of a whirling tornado. This is done by first drawing in objects that are near him, and then facing his palm in the direction in which the objects are needed to travel. This causes multiple strikes to befall anyone whom is withing ten meters of him. Objects must be within ten meters from Constantine.
Strengths:
- D-Rank Piercing or Blunt Damage dependent on object.
- Barrier has range of 10 meters.
- Causes multiple damaging strikes.
Weaknesses:
- Can't defend against attacks.
- Attack only
- Won't penetrate shields of any level.
Uses: 1
Cool-Down: 3 Post.
Name: Bound- Spoiler:
- Rank: D
Type: Magnetic
Description: By supercharging magnetic properties, he is capable of propelling himself from the ground with great agility. Using the iron in his own blood and magnetically allowing for it to repel from the magnetic properties in the earth, he gains the ability to leap over large building, leaping up to four stories into the air with easy, and using the magnetic properties of the earth and his body in order to descent at a non-lethal rate.
Strengths:
- Allows for great maneuvering over large distances.
- Allows for a large distance to be covered in short time.
Weaknesses:
- No defensive qualities.
- No offensive qualities.
Uses: 1
Cool-Down: 1 Post.
C-Rank
- Spoiler:
Name: Thrust- Spoiler:
- Rank: C
Type: Magnetic
Description: The user is capable of levitating an object that has a magnetic field, as an any object that can be magnetized, upon doing so the user will launch the object at blurring speeds with an electromagnetic pulse towards the opponent, allowing for the object to act as a moderately-strong bullet-like attack. The largest sized object it can manipulate are one story buildings. Objects must be within ten meters from Constantine.
Strengths:
-C-Rank Piercing or Blunt damage.
-Can break through C and below shields.
-Allows for multiple objects to be fired outwards.
Weaknesses:
Can only fire objects in one direction.
Takes four projectiles of this level to break B-rank barriers.
Can not break any barriers A-Rank and above.
Uses: 1
Cool-Down: 3 Post.
Name: Supercharge- Spoiler:
- Rank: C
Type: Magnetic
Description: Any individual that comes into direct contact with him after he activates this technique become greatly magnetized; and therefore, once the person has been magnetized, Constantine can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon becomes impossible to evade, but not impossible to block or negate.
Strengths:
-Makes objects that have the potential to be magnetized, extremely magnetized.
Weaknesses:
Direct hand to skin contact must be made.
Duration: 3
Cool-Down: 4 Post.
Name: Fist- Spoiler:
- Rank: C
Type: Magnetic
Description: The user will draw in and magnetize scrap and other subjects that have a magnetic charge, bending them to his will. The objects, which are in a vast quantity, allowing for the metal itself to overlap over his arms, creating two massive fists of pure magnetic compounds, which, despite their appearance, are sending magic into his body to reinforce his strength. The first arms are massive, and the size of the fists happen to be the size of short buses.
Strengths:
-Gives user B-rank Strength.
-Does massive Blunt Damage to opponent.
-Defends against D-rank strikes.
Weaknesses:
-Speed is decreased to D-rank.
-Attack speed is slower, unless falling towards target.
-Can only attack with one arm per post.
Duration: 4
Cool-Down: 4 Post.
Empty Spell Slot - Will do this later.
Empty Spell Slot - Will do this later.
Last edited by Ωmega on 24th January 2013, 10:39 am; edited 1 time in total