Name: Claws of the Panther Yōkai
Rank: Weak Weapon
Type: Natural Claws
Description: These claws are located on the user's hands in replace of their fingernails; they're long and sharp, derivative of an actual panther's claws. When in times of need, the user can resort to these claws as a means of protection and can typically be seen using them. They are potent in nature, carrying a natural, inborn poison that, when inflicted upon the user's opponent, can cause minor delusions, hysteria, vomiting, and the like. On a daily basis, these claws can be used to open things, such as cans, jars, et cetera, as well as pick locks and scratch things open. While more durable than a human's natural fingernails, these claws are still capable of chipping and breaking off. It is also harder to maintain these claws, as the user must continuously sharpen them on trees or cat scratching posts. The user can also potentially accidentally scratch people with them when not thinking, due to their sharp tips.
Strengths:
Weaknesses:
Name: Fangs of the Panther Yōkai
Rank: Weak Weapon
Type: Natural Fangs
Description: These fangs are located in the position of the user's mouth in which a normal human's canines can be found. They are sharp and long, the derivative of a panther's natural fangs, used to bite into the flesh and tear out muscle from prey. Like the claws of the user, these fangs are coated in a poison that, once ingested, can induce vomiting, delirium, nausea, and cold sweats. However, the poison that the user's opponents ingest or get into the blood stream, does not deal any damage to them. The user's unarmed melee damage is boosted by an additional 2HP when using their fangs during any sort of combat. While they are more durable than a human's natural canines, taking 60HP to break or chip, they can still rot and fall out. If this were to happen, they regenerate over time, but the user will not longer be able to fight with them in combat.
Strengths:
Weaknesses:
Name: Eyes of the Panther Yōkai
Rank: Weak Item
Type: Eyes
Description: As the child of a Panther Yōkai, one of the many assets in which the user obtains from their respective Yōkai parent is the eyes. These eyes match that of a natural panther's eyes, with slitted pupils upon dilation, but rounded while relaxed. With these eyes, the user's vision is sharpest at 2-3ft from their face and can see better in 1/6th the light that humans can. Unfortunately, it does not allow the user to see in complete darkness, but they are able to see the slightest of movement. Likewise, with these eyes, the user's ability to distinguish colors from each other are diminished, making the user partially colorblind. However! Their base ability to see in front of them is now naturally 120ft, though things appear blurry farther than 2-3ft, and their peripheral vision is now 285° instead of 180°. In some cases, a child of a Panther Yōkai will have different colored optics, and as such the user retains a golden feline hue.
Strengths:
Weaknesses:
Abilities:
Name: Ears of the Panther Yōkai
Rank: Weak Item
Type: Ears
Description: Another of the assets that a person obtains as a child of a Panther Yōkai is the ears in replace of their human ears. Normally, these ears are often the color of what their Yōkai form's fur would be and as such, the user's ears are colored white. With these ears, they have a total of 32 muscles that allow the user to swivel, twist, and move the ears in 180° to listen to their surroundings. They can be used as a means of communication, relaying what the user is feeling, just as their eyes are able to. Likewise, their ability to hear is 5x better than that of a human's, helping the user to hunt down what they're looking for. Unfortunately, this means they're more sensitive to louder sounds and can be stunned easier by attacks that use sound. While round at the tips, they do have tufts of fur at the tip that keeps dirt and grime from getting inside of them.
Strengths:
Weaknesses:
Abilities:
Name: Purr of the Panther Yōkai
Rank: Weak Item
Type: Purr
Description: The second to last asset that a child of a Panther Yōkai gains is that of the purr, which mimics a jaguar's purr when injured or in pain. This purr is a low rumble from the throat of the user that is meant to calm and heal either themselves or an ally. They can purr at a frequency of 25 to 125 Hz, but the purring is subtle and may sound even slightly strangled since jaguars can't really purr. Like the user's ears and eyes, purring can indicate the mood that the user is in, signifying content or happiness the most. It is not the only means of communication, however, as the user can purr in order for others to find their location if they are either deaf, blind, or both. Their purr can also be used as a means of training another person subtly into doing what the user wants them to. A good example of a purr being able to train someone is when a cat purrs at their owner to fill their food bowl.
Strengths:
Weaknesses:
Abilities:
Rank: Weak Weapon
Type: Natural Claws
Description: These claws are located on the user's hands in replace of their fingernails; they're long and sharp, derivative of an actual panther's claws. When in times of need, the user can resort to these claws as a means of protection and can typically be seen using them. They are potent in nature, carrying a natural, inborn poison that, when inflicted upon the user's opponent, can cause minor delusions, hysteria, vomiting, and the like. On a daily basis, these claws can be used to open things, such as cans, jars, et cetera, as well as pick locks and scratch things open. While more durable than a human's natural fingernails, these claws are still capable of chipping and breaking off. It is also harder to maintain these claws, as the user must continuously sharpen them on trees or cat scratching posts. The user can also potentially accidentally scratch people with them when not thinking, due to their sharp tips.
Strengths:
- The user's current unarmed melee damage is boosted by an extra 2HP when using their claws as a weapon
- A poisonous effect can be placed on the user's opponent, but will not cause any sort of damage, simply inducing nausea, vomiting, delusions, et cetera
- They are more durable than natural fingernails, taking a total of 60HP in order to break or chip them off, but they regenerate over time
Weaknesses:
- Even though they are stronger than the typical human's fingernails, they are still able to chip and break off
- The user may accidentally scratch someone they hadn't meant to, such as an ally, inducing the poison's effects
- They must be maintained on a constant basis, having to sharpen them on anything rough when given the chance
- In order for these to be effective in combat, the user has to fight with them in close combat compared to an actual weapon.
Name: Fangs of the Panther Yōkai
Rank: Weak Weapon
Type: Natural Fangs
Description: These fangs are located in the position of the user's mouth in which a normal human's canines can be found. They are sharp and long, the derivative of a panther's natural fangs, used to bite into the flesh and tear out muscle from prey. Like the claws of the user, these fangs are coated in a poison that, once ingested, can induce vomiting, delirium, nausea, and cold sweats. However, the poison that the user's opponents ingest or get into the blood stream, does not deal any damage to them. The user's unarmed melee damage is boosted by an additional 2HP when using their fangs during any sort of combat. While they are more durable than a human's natural canines, taking 60HP to break or chip, they can still rot and fall out. If this were to happen, they regenerate over time, but the user will not longer be able to fight with them in combat.
Strengths:
- The user's unarmed melee damage is boosted an additional 2HP while using their fangs in combat
- Their fangs can be used on a daily basis to open things, such as cans, jars, et cetera or to randomly bite people who irritate them
- They can be used as a means of intimidation, such as baring them aggressively toward another person
Weaknesses:
- Even though they are much more durable than a human's natural canines, they are still capable of chipping and breaking
- They are also able to rot and fall out of the user's mouth, given if they haven't brushed their teeth in a while
- The poisonous effect of the user's fangs do not deal any sort of damage to the person they come in contact with
- In order for these fangs to be efficiently used, the user must fight with them in close combat, which is more dangerous
Name: Eyes of the Panther Yōkai
Rank: Weak Item
Type: Eyes
Description: As the child of a Panther Yōkai, one of the many assets in which the user obtains from their respective Yōkai parent is the eyes. These eyes match that of a natural panther's eyes, with slitted pupils upon dilation, but rounded while relaxed. With these eyes, the user's vision is sharpest at 2-3ft from their face and can see better in 1/6th the light that humans can. Unfortunately, it does not allow the user to see in complete darkness, but they are able to see the slightest of movement. Likewise, with these eyes, the user's ability to distinguish colors from each other are diminished, making the user partially colorblind. However! Their base ability to see in front of them is now naturally 120ft, though things appear blurry farther than 2-3ft, and their peripheral vision is now 285° instead of 180°. In some cases, a child of a Panther Yōkai will have different colored optics, and as such the user retains a golden feline hue.
Strengths:
- The user's ability to see in darkness and during nighttime is superior to that of a natural human, using only 1/6th the light to see
- While their distance visibility it lowered the farther it stretches out, the user is able to naturally see 120ft away from them without difficulty
- Their peripheral vision is extended by an additional 100°, allowing for them to see things that a normal human can't
Weaknesses:
- While the user is capable of seeing at a farther distance naturally, things become blurry the farther they are
- The user's vision is at its sharpest only when it's 2-3ft away from their face; so, they aren't able to see minor details at farther distances
- Like any mammal, the moment the eye is poked results in some serious pain and minor injury to the cornea
- Their vision is severely hindered during the daytime, whereas nighttime their vision is superior to all others
Abilities:
- Catlike Reflexes: With these new inborn eyes, the user is capable of reacting to attacks much faster than the natural human can. As a result, they can move quicker around the battlefield, but this doesn't necessarily mean their speed is boosted. Likewise, this ability gives them impeccable flexibility, and the user will always land on their feet from high falls. This results in damage of higher and lower ranked spells that drop the user from heights to reduce their damage by 50%. However, any spell that is higher than the user's current rank by 2 will not be affected by the damage reduction. The user will still be able to safely land on their feet, but the damage reduction for spells will not apply to A rank spells. Lastly, the user is able to slip into tight spaces that would normally difficult for anyone who isn't flexible to fit in.
Name: Ears of the Panther Yōkai
Rank: Weak Item
Type: Ears
Description: Another of the assets that a person obtains as a child of a Panther Yōkai is the ears in replace of their human ears. Normally, these ears are often the color of what their Yōkai form's fur would be and as such, the user's ears are colored white. With these ears, they have a total of 32 muscles that allow the user to swivel, twist, and move the ears in 180° to listen to their surroundings. They can be used as a means of communication, relaying what the user is feeling, just as their eyes are able to. Likewise, their ability to hear is 5x better than that of a human's, helping the user to hunt down what they're looking for. Unfortunately, this means they're more sensitive to louder sounds and can be stunned easier by attacks that use sound. While round at the tips, they do have tufts of fur at the tip that keeps dirt and grime from getting inside of them.
Strengths:
- The user has better hearing than the natural human; their hearing being 5x better than a human's is
- Tufts of fur at the tips of the ears keep dirt and grime from entering them, keeping their hearing prime and in tiptop shape
- They are really cute, fuzzy, and soft to the touch, making it irresistible for people to not touch them
Weaknesses:
- As their hearing is 5x better than a human's, that also means their hearing is more sensitive to louder sounds
- Just because their ears are from a different source doesn't mean that they're unable to break, they still can be cut and injured
- People have a tendency to pet, play, and tug on the user's ears, resulting in a rather angry and hurt user
- They're only able to be used to hear better, making them rather pointless to have other than to hear their surroundings
Abilities:
- Feline Senses: As the user is capable of hearing 5x better than a normal human, their ability to react to things is better as well. Since they are able to hear minute details that humans may not be able to hear, their speed is increased by 50%. This allows for them to be able to naturally dodge attacks and spells at a much quicker rate than a normal human. When not in battle, the user can use their ears to be able to hear things, such as someone coming toward them. What this means is that the user can no longer be sneaked upon by another person as they'll be able to hear them coming. For better information, the user is capable of hearing 11.5 octaves, which is 1.6 octaves higher than a human. With that in mind, this means the user is able to hear from 55Hz to 79kHz, which helps them with hunting things down.
Name: Purr of the Panther Yōkai
Rank: Weak Item
Type: Purr
Description: The second to last asset that a child of a Panther Yōkai gains is that of the purr, which mimics a jaguar's purr when injured or in pain. This purr is a low rumble from the throat of the user that is meant to calm and heal either themselves or an ally. They can purr at a frequency of 25 to 125 Hz, but the purring is subtle and may sound even slightly strangled since jaguars can't really purr. Like the user's ears and eyes, purring can indicate the mood that the user is in, signifying content or happiness the most. It is not the only means of communication, however, as the user can purr in order for others to find their location if they are either deaf, blind, or both. Their purr can also be used as a means of training another person subtly into doing what the user wants them to. A good example of a purr being able to train someone is when a cat purrs at their owner to fill their food bowl.
Strengths:
- The user's purr is calming not only to themselves but to an ally as well; so, it can be used as a form of crowd control
- Their purr can be used as a means to heal either themselves or an ally as long as they are near the ally
- It's just a really nice sound, and can be used to train people to do as the user pleases if the user wants to
Weaknesses:
- If an opponent can manipulate sound, they can mute the purr of the user and negate its ability to heal
- It's just a purr, there isn't anything useful that it can do outside of battle other than conveying the user's emotions
- The purr can only heal one or the other, so if the user purrs to heal an ally, they cannot heal themselves
- Any sort of injury to the user's esophagus or vocal cords will result in the user being able to use the healing ability
Abilities:
- Gift of Health: When purring, the user is capable of giving themselves an additional 5% HP regen every other post during battle. This means that for every other post that the user is able to heal, they regain 12% of their health in total. Likewise, the user is able to be near an ally (so long as it is 30m) in order to give them the 10% HP regen every other post. It can only be accessed when the user is not battle or there is no form of combat going on at all for it to work. The user is capable of healing a total of 1-5 allies at once, but the 5% is then divided by a number of additional allies. For instance, 2 allies mean each ally gets an additional 2.5% in HP regeneration, whereas 3 get only 1.6% additional HP regen. The additional regen lasts for the entire thread once the user starts purring; so, the user can stop purring and the regen will remain.
Last edited by Marschal Leigh on 7th September 2016, 5:15 pm; edited 1 time in total