Magic
Primary Magic: Yokai Blood
Secondary Magic:
Caster or Holder: Caster
Description: Yokai Blood magic is a rare form of magic that can only be found in being who were not born, but crafted. The beings blood is made entirely out of magical energy, with a lacrima as their heart, which is what gives them life in the first place. In rare cases, the created creature can utilize this magic running through their "veins" so to speak, to support the users body making them stronger and faster. The users blood is not red, but instead an odd, glittery, golden orange color. Of course, the magic has offensive and defensive qualities as well.
Although the magic is mainly used to support the user such as; hardening their body to defend against attacks, lightening up the clay/substance in their feet and legs so they can run faster, etc. The magic is also used, by Selia, to preform a select few number of offensive attacks. She even uses the high magic levels of her blood to cause explosions, with the right spell of course. Selia mainly uses the blood, however, as a support to go fist first into combat, but will occasionally use it for ranged combat instead of melee.
Strengths:
Weaknesses:
Abilities/Powers:
Spells
Primary Magic: Yokai Blood
Secondary Magic:
Caster or Holder: Caster
Description: Yokai Blood magic is a rare form of magic that can only be found in being who were not born, but crafted. The beings blood is made entirely out of magical energy, with a lacrima as their heart, which is what gives them life in the first place. In rare cases, the created creature can utilize this magic running through their "veins" so to speak, to support the users body making them stronger and faster. The users blood is not red, but instead an odd, glittery, golden orange color. Of course, the magic has offensive and defensive qualities as well.
Although the magic is mainly used to support the user such as; hardening their body to defend against attacks, lightening up the clay/substance in their feet and legs so they can run faster, etc. The magic is also used, by Selia, to preform a select few number of offensive attacks. She even uses the high magic levels of her blood to cause explosions, with the right spell of course. Selia mainly uses the blood, however, as a support to go fist first into combat, but will occasionally use it for ranged combat instead of melee.
Strengths:
- Great for supporting the user in melee combat.
- Great Defensive principles.
- Can be used in long ranged combat to cover allies, or simply hit targets from far distances.
Weaknesses:
- The magic quickly tires out the user.
- The magic is very destructive, meaning sometimes it is hard to pinpoint a single target, which can cause the user to hit allies as well.
- The magic requires the user to damage themselves, causing them to "bleed", so to speak.
- The support qualities can only be used on the user.
Abilities/Powers:
- Clay Skin I: Due to a combination of the lacrima in her chest pumping magic through her veins, and her body being made of earth and clay, she is physically than the average person. (5% strength buff passive)
- Clay Skin II: Due to a combination of the lacrima in her chest pumping magic through her veins, and her body being made of earth and clay, her defensive qualities are significantly higher when it comes to sharp objects, (5% defense buff against sharp weapons such as swords, knives, arrows, or any other bladed objects or attacks) Of course, this does impact her in a negative way. Due to her body being made of clay she suffers from a decreased defense against blunt objects and attacks, sense they can easily crack her exterior. (10% less defense against blunt damage)
- Unstable Manifestation: If she goes 4 posts without using her magic (after she has begun a fight), the pent up magical energy within her body will allow her to gain a 15% strength and defense buff physically, and give her a 15% buff with her spells. This only lasts 3 posts and has a 5 post cool down before she can start storing her magic again. Selia has no control when this activates, she only has control over storing up her magic, it, not using it for 4 posts.
Spells
- D-rank Spells:
- Yokai Blood Roar:
- Name: Yokai Blood Roar
Rank: D
Type: Offensive
Description: The user must bite their tongue with enough force to cause it to bleed, the blood then pours out into the users mouth, and a magic circle forms before the users head. They then spit out the blood into the magic circle, causing it to be amplified and rush forward at 3 meters per second, hitting anyone who is up to 7 meters away from the user. The roar has a spread/width of 3 meters.
Strengths:- The user can hit multiple opponents at once
- Causes D-rank damage to anyone hit
- Can push back enemies and possibly cause them to fall down.
Weaknesses:- Only flies straight, so it can easily be dodged.
- It makes a noticeable roaring sound, meaning that it can't be used for a surprise attack very well.
- The spell can't pinpoint a single target very well, meaning that it could attack allies if allies are in the range
- The user must harm themselves by biting their tongue. (1% HP cost along with typical mana cost)
- It has an instant duration, as in once the spell is cast and the attack lands, there is nothing else to it.
- 4 post cool down.
- The user can hit multiple opponents at once
- Yokai Bullets:
- Name: Yokai Bullets
Rank: D
Type: Offensive
Description: The user pricks the tips of all the fingers and the thumb of one of her hands, and then swipes the hand at their target. 5, half foot in diameter, redish-gold blood bullets fly from her finger tips at 3 meters per second, and slam into the target causing blunt force damage. The bullets fly up to 10 meters from the user.
Strengths:- The user can hit multiple opponents at once
- Causes 1/4 D-rank damage per person hit. If all 5 hit, it can cause 1.5 D-rank damage.
- Can hit targets up to 10 meters from the user.
Weaknesses:- Only flies straight, so it can easily be dodged.
- The five bullets fly in close proximity to each other, and unless multiple targets are just as close, the spell will only end up hitting one of them.
- The user must harm themselves by cracking open the tips of their fingers. ((1% HP cost along with typical mana cost)
- It has an instant duration, as in once the spell is cast and the attack lands, whether it lands on the target or completely misses, there is nothing else to it.
- 4 post cool down.
- The user can hit multiple opponents at once
- Yokai Enhancement:
- Name: Yokai Enhancement: Support
Rank: D
Type: Defensive
Description: The user sends a large portion of their yokai blood to one section of their body, it can be a limb, their head, their chest, their back, anywhere, and causes it to support that limb for a short duration of time.
Strengths:- The use can block against physcial attacks with this section of their body without taking damage, or block 1 D-rank spells before the blood tiers out and flows around the users body normally.
- Can be used on short notice to block surprise attacks,
- Can cover the opponents weak spots, such as the back of their head, their back, their knees, etc. (not all at once of course)
Weaknesses:- Only protects one area.
- Only blocks against 1 D-rank spell, or a portion of a higher ranking spell.
- Sense it only protects one area, it does virtually nothing when the user is the target of an AoE spell.
- Lasts up to 2 posts
- 4 post cool down.
- The use can block against physcial attacks with this section of their body without taking damage, or block 1 D-rank spells before the blood tiers out and flows around the users body normally.
- Yokai Enhancement:
- Name: Yokai Enhancement: Speed
Rank: D
Type: Self-Supportive
Description: The user sends a large portion of their blood to their legs. The yokai blood eats away at the users earthy interior, and also strengthens the legs, allowing for the user to run 25% faster for a short period of time.
Strengths:- The user can run up to 15% faster than normal
- Can be used on short notice to evade surprise attacks, or help the user evade attacks of any kind.
- This spell allows the user to surprise their opponent, or catch them off guard with their sudden increase in speed.
Weaknesses:- Once the duration is up, the blood immediately returns her earthy interior back to normal, meaning that if she is in the middle of a fight, she could easily become off balanced and trip due to the unexpected shift.
- If the users legs are damaged or hurt, she can't use this spell nearly as effectively.
- Even though the spell allows her to dodge attacks, it doesn't really help against dodging AoE attacks.
- Lasts up to 3 posts
- 5 post cool down.
- The user can run up to 15% faster than normal
Last edited by Selia Blake on 15th November 2014, 2:16 pm; edited 2 times in total