Magic
Primary Magic: Demon Blade
Secondary Magic: N/A
Caster or Holder: Caster
Description: Rayner's magic is a combination of using an arcane style magic and harnessing the power of the demon sealed inside of him. The tale of the demon says he was able to control and alter bits of time and after angering the god they trued to capture him. However, his magic and cunning made this extremely hard. In the end the gods turned to a powerful human mage that used time magic to help corner him. In the end, the gods unable to completely control the demon decided to instead seal him away. The mage seeing a chance to both help the gods and further increase his power offered himself up as the vessel of the sealing. The gods agreed as long as his bloodline would continue to pass along the responsibility to keep the demon sealed. and they promised each generation would produce at least one son to pass the seal down through. The mage agreed, and the deal was made. Since then countless generations of the Ulfrs have passed down the demon with Rayner being it's current vessel.
Rayner's Demon Blade magic is his ability to channel magic through his blades to create precise and deadly results. He uses the demon's power inside of him to help increase his magic and even gain a few unique abilities. As he gains more power and is able to control his magic better as a mage he will continue to increase his magic, and control over the demon that is sealed inside of him.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Primary Magic: Demon Blade
Secondary Magic: N/A
Caster or Holder: Caster
Description: Rayner's magic is a combination of using an arcane style magic and harnessing the power of the demon sealed inside of him. The tale of the demon says he was able to control and alter bits of time and after angering the god they trued to capture him. However, his magic and cunning made this extremely hard. In the end the gods turned to a powerful human mage that used time magic to help corner him. In the end, the gods unable to completely control the demon decided to instead seal him away. The mage seeing a chance to both help the gods and further increase his power offered himself up as the vessel of the sealing. The gods agreed as long as his bloodline would continue to pass along the responsibility to keep the demon sealed. and they promised each generation would produce at least one son to pass the seal down through. The mage agreed, and the deal was made. Since then countless generations of the Ulfrs have passed down the demon with Rayner being it's current vessel.
Rayner's Demon Blade magic is his ability to channel magic through his blades to create precise and deadly results. He uses the demon's power inside of him to help increase his magic and even gain a few unique abilities. As he gains more power and is able to control his magic better as a mage he will continue to increase his magic, and control over the demon that is sealed inside of him.
Strengths:
- Spoiler:
- *Non-Elemental: Rayner's magic has no elemental base. this means it has no weakness to any particular elemental, and it can't be eaten by any type of slayer.
Weaknesses:
- Spoiler:
- *Requires Swords: All of Rayner's non-buff related spells require his blades to cast, and are channeled through them.
*Non-Elemental: Because Rayner's magic has no elemental base, this means it is not strong against any type of magic.
Lineage:
- Spoiler:
- Shinokishi: The Death Knight
Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).
Enveloping death magic around their spells give the user +25% spell power/damage and adds Death element to the spell. So a Fire spell would become Death/Fire or so on.
Usage: They can envelop death magic around their self to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.
Unique Abilities:
- Spoiler:
- *Demon's Soul:As Rayner has been able to slightly tap into the demon's power that is sealed in his body it has given him a physical and mental boost.
Passive: Rayner is granted a boost of-
Strength: 15%
Speed: 215%
Reaction Time: 50%
*Spell Sword: Since all of Rayner's magic is channeled though his blades, this increases the damage of his spells.
Passive: All Rayner's spells damage are increased by the base damage of the weapons he is wielding.
*Demon Eye of Time: The demon locked away inside of Rayner was able to manipulate time. Through much training Rayner has been able to tap into this power slightly, and it has manifested in the ability to turn back time for Rayner only. It can only go back a few seconds, but this is enough for Rayner to make a critical change in battle.
Effect: Rayner can activate upon getting hit with an attack, physical or magical, and rewind time a few seconds and "see the attack coming" and dodge it. This allows Rayner to dodge one attack of any type. Max of 3 times a thread.
Cool-Down: 2 posts
Last edited by Rayner Ulfr on 25th July 2016, 7:51 am; edited 1 time in total