Name: Blight Doctor
Rank: legendary (+) Click me And look under loots and slots
Type: armor
Description:
The Blight doctor bares eerie resemblance to plague doctors, but this is because they both served a similar function. In thedas doctors meant to treat blight victims adorned these robes. It was believed originally that the disease of blight was carried through the air, as such the mask was shaped to allow air purification. The earliest models allowed only to burn herbs and spices, but more newer models allow for other methods of air cleaning. While eventually it was learned that blight was not spread through the air, the mask stayed because when blight victims turned they still retain some memory. Most blight victims carry the memory of the blight doctor and the fear of them stayed. This was because a blight doctor around meant death and that fear remained even when turned. This made the blight doctor a design for both safety and recognition for the wearer themselves, and a possible sign of death.
This outfit was carried from zecarayus's homeland by his mentor a lich, Kel'thuzad. This outfit is in fact a gift from his mentor, enchanted by his incredible magic for the purpose of protecting zecarayus. However it can only be used to it's maximum potential if zecarayus uses it wisely.
Strengths:
-Hides identity naturally
-Has a nose function which can be used to help the user’s air more cleaner
-The enchantments are remarkably powerful, meaning they cannot be pierced, ignored, or otherwise negated(certain zones like neutral grounds still apply)
Weaknesses:
-Both passives contradict each other in a sense on this armor, this means that only one passive may run at a time(usually)
-The nose function is not usually helpful when dealing with hostile spell smells
-The whole appearance is creepy, and those familiar with plague or/and blight doctors may not welcome him as their appearance usually means death/sickness
-The enchantments on this are extremely powerful, but at the cost this clothing does not reduce incoming damage(no armor protection for the user themselves, but still has durability and armor resistance)
Abilities:
Rank: legendary (+) Click me And look under loots and slots
Type: armor
Description:
- Image:
note: lantern not included
The Blight doctor bares eerie resemblance to plague doctors, but this is because they both served a similar function. In thedas doctors meant to treat blight victims adorned these robes. It was believed originally that the disease of blight was carried through the air, as such the mask was shaped to allow air purification. The earliest models allowed only to burn herbs and spices, but more newer models allow for other methods of air cleaning. While eventually it was learned that blight was not spread through the air, the mask stayed because when blight victims turned they still retain some memory. Most blight victims carry the memory of the blight doctor and the fear of them stayed. This was because a blight doctor around meant death and that fear remained even when turned. This made the blight doctor a design for both safety and recognition for the wearer themselves, and a possible sign of death.
This outfit was carried from zecarayus's homeland by his mentor a lich, Kel'thuzad. This outfit is in fact a gift from his mentor, enchanted by his incredible magic for the purpose of protecting zecarayus. However it can only be used to it's maximum potential if zecarayus uses it wisely.
Strengths:
-Hides identity naturally
-Has a nose function which can be used to help the user’s air more cleaner
-The enchantments are remarkably powerful, meaning they cannot be pierced, ignored, or otherwise negated(certain zones like neutral grounds still apply)
Weaknesses:
-Both passives contradict each other in a sense on this armor, this means that only one passive may run at a time(usually)
-The nose function is not usually helpful when dealing with hostile spell smells
-The whole appearance is creepy, and those familiar with plague or/and blight doctors may not welcome him as their appearance usually means death/sickness
-The enchantments on this are extremely powerful, but at the cost this clothing does not reduce incoming damage(no armor protection for the user themselves, but still has durability and armor resistance)
Abilities:
- Fade step:
(A-rank) passive: Fade step explains the process of the user stepping into the realm of spirits temporary to avoid all complications of the real world, even if it's for a short time. This means that the user can use this to go through non-magical objects or effects easily. This also may be used to avoid a magical attack and it's effects of the user's rank and lower(maxes at A-rank). And while the user can still fade step after avoiding a magical attack, they are not able to avoid a magical attack by this method in the next three posts. This same effect may apply to one rank higher magical attacks but if this is done then the armor takes the damage following the inability to avoid another for the next three posts. On two rank higher attacks then this is the same but also prevents the user from fade-stepping in general for the next post. Fade step also is only as fast as the user's reflexes, meaning they must choose to activate this in order for it to work. Finally fade stepping is a instant to short duration process, meaning that while the user may use this briefly they cannot fade step continuously(this means they either have fade stepped completely in one post or they nearly did in one post) without being unable to use it completely for the next post.
- Death is near:
(B-rank) passive: The outfit naturally makes people associate them with death, however by enchantments the user now is blanketed by it. When the user dons the outfit and does not hide their magical presence, their whole presence and identity is blanketed by death. This means when people identify the user all they can see is death or blackness that is associated with it regardless of what they sense(and regardless of rank).
Last edited by weretiger5411 on 22nd July 2016, 5:38 pm; edited 2 times in total