Name: Gloves of the benevolent mage
Rank: strong(+) proof-->here
Type: Gloves(magic item)
Description:
Strengths:
-Hard to get rid of since their pretty snug on his hands
-Tied to his magic, their are meant to either share his magic or enhance it
Weaknesses:
-The runes are of limited power, meaning zecarayus can grow too strong to use some of the gloves effects unless he upgrades it
-Tied to his magic meaning it's effectiveness can be hurt if his magic is hurting
-On it's own, the gloves do not offer offensive/defensive edge
Abilities:
Rank: strong(+) proof-->here
Type: Gloves(magic item)
Description:
- Spoiler:
Strengths:
-Hard to get rid of since their pretty snug on his hands
-Tied to his magic, their are meant to either share his magic or enhance it
Weaknesses:
-The runes are of limited power, meaning zecarayus can grow too strong to use some of the gloves effects unless he upgrades it
-Tied to his magic meaning it's effectiveness can be hurt if his magic is hurting
-On it's own, the gloves do not offer offensive/defensive edge
Abilities:
- Guardian:
(B-rank)passive: If the user is able to make physical contact with the gloves and a target then this goes into effect. Effects that would normally effect just zecarayus from his magic or equipment can now affect those he touches with these gloves. This however does not include effects that would increase physical or magical damage. But while in contact with another all non-damaging spells and abilities have their effectiveness increased by 50% that come from zecarayus and if they are B-rank in strength.
- Spell overload:
Name:Spell overload
Rank:B
Duration:varies
Cooldown: 5 posts
Description:
The user by channeling a spell for one post can cast the spell in the next post with an additional 50% to it's normal are of effect and speed(if applicable). Otherwise it buffs the next spell's damage, healing, protection, buffs and debuffs by 50%.
Strengths
-Amplifies one of the user's next spell casts
-Fortunately can be channeled while using their hands for other things
weakness
-Does require one post channel time before it can be used
-If this is used on spells that have enhanced effects that carry over duration(like DoT's), then it is only temporary for three posts when the spell is used. After the duration spell continues like normal
-Can only be used on spells that are equal or lower to the maximum rank of the gloves themselves(B-rank)
-The gloves can only handle so much power, meaning if this boost would come into effect with the guardian passive then the increase is only 25% in healing, protection, and non-damaging buffs while the travel time and area of effect bonus(if it applies) is instead increased by 25% instead the normal
Last edited by weretiger5411 on 21st July 2016, 6:40 pm; edited 4 times in total