Name: Lance of Longinus
Rank: Multi-Part (Artifact+ Weapon, Artifact Item, Legendary Weapon)
Type: Sword
Description: After his battle Tanik using only Joyeuse, Kiku realized his style of fighting did not fit the use of a sword. He wasn’t used to fighting soley with close range. He was trained to be able to keep his opponent at any part of the board as he’d want. With Joyeuse, even if he’d be able to do something to regulate the blade, he’d be rather stuck. There existed an artifact that he had still that he was given before he left Heaven. The reason it was given to him was due to the fact that it was incomplete. The blade of one holy lance had been removed, hidden away in another sword to prevent it from ever coming whole again. What his mentor didn’t think about was future events. With Joyeuse, the blade that held the blade of the spear within it, Kiku had it in his power to bring it whole again. Though there was one huge problem, there were parts that were beyond repair on the spear. Thus it was time for Kiku to work his magic again.
Months of time went into work on this project. The designs left him weeks of sleepless nights, and days of him being yelled at for falling asleep on the job. He took Joyeuse apart, and began from the hilt up. The entire shape of the sword was gone. Instead all that was left was the lacrima that before powered the blade, and the spear head that was embedded in the sword to give it the aura of a god killer. He went out, and spent time in his old hideout, preparing the handle of the spear. The handle of the spear was one of the hardest parts of the spear as he wanted something adjustable, and as such the part that took the longest, and as such became a thing, Able to move from a foot and a half long rod to a 6 foot rod with a few motions of the body. A remnant of Joyeuse still remains as the blade of spear itself while a long, 1 foot long blade extends from the tip of a metal of an unknown variety, it also is covered in an aura of wind that extends out an extra foot, making the attack radius a bit longer.
With the question, what is this weapon that Kiku made, or repaired if you’re an asshole? The spear that from the legend that was bathed in the blood of a demi-god, and became a weapon that was said to give any man unimaginable power? Kiku had now come to into possession of the Spear of Longinus. Now, the spear was anything like it was called in legends, but in his hands the weapon is where it belong s. Kiku was trained in the use of a trident during his training below the waves, and when using Joyeuse to supplement his fighting, it was odd. A nice feature of this blade is that the tip is made from a material that can never fade as long as it has mana, and with the spear holding a dragon’s lacrima, it will always have it. This mean that whenever the spear would be broken, in three turns it will repair itself regardless of it’s location.
With Kiku having disappeared off to somewhere, Kolt has obtained the lance through an unknown means, keeping the weapon on him at all times as Kiku used to. The old fail safe of someone else picking it up readjusted itself to Kolt, doing the samething of attacking people with black winds if they attempted to pick it up.
Strengths:
Weaknesses:
Passives:
Abilities:
Rank: Multi-Part (Artifact+ Weapon, Artifact Item, Legendary Weapon)
Type: Sword
Description: After his battle Tanik using only Joyeuse, Kiku realized his style of fighting did not fit the use of a sword. He wasn’t used to fighting soley with close range. He was trained to be able to keep his opponent at any part of the board as he’d want. With Joyeuse, even if he’d be able to do something to regulate the blade, he’d be rather stuck. There existed an artifact that he had still that he was given before he left Heaven. The reason it was given to him was due to the fact that it was incomplete. The blade of one holy lance had been removed, hidden away in another sword to prevent it from ever coming whole again. What his mentor didn’t think about was future events. With Joyeuse, the blade that held the blade of the spear within it, Kiku had it in his power to bring it whole again. Though there was one huge problem, there were parts that were beyond repair on the spear. Thus it was time for Kiku to work his magic again.
Months of time went into work on this project. The designs left him weeks of sleepless nights, and days of him being yelled at for falling asleep on the job. He took Joyeuse apart, and began from the hilt up. The entire shape of the sword was gone. Instead all that was left was the lacrima that before powered the blade, and the spear head that was embedded in the sword to give it the aura of a god killer. He went out, and spent time in his old hideout, preparing the handle of the spear. The handle of the spear was one of the hardest parts of the spear as he wanted something adjustable, and as such the part that took the longest, and as such became a thing, Able to move from a foot and a half long rod to a 6 foot rod with a few motions of the body. A remnant of Joyeuse still remains as the blade of spear itself while a long, 1 foot long blade extends from the tip of a metal of an unknown variety, it also is covered in an aura of wind that extends out an extra foot, making the attack radius a bit longer.
With the question, what is this weapon that Kiku made, or repaired if you’re an asshole? The spear that from the legend that was bathed in the blood of a demi-god, and became a weapon that was said to give any man unimaginable power? Kiku had now come to into possession of the Spear of Longinus. Now, the spear was anything like it was called in legends, but in his hands the weapon is where it belong s. Kiku was trained in the use of a trident during his training below the waves, and when using Joyeuse to supplement his fighting, it was odd. A nice feature of this blade is that the tip is made from a material that can never fade as long as it has mana, and with the spear holding a dragon’s lacrima, it will always have it. This mean that whenever the spear would be broken, in three turns it will repair itself regardless of it’s location.
With Kiku having disappeared off to somewhere, Kolt has obtained the lance through an unknown means, keeping the weapon on him at all times as Kiku used to. The old fail safe of someone else picking it up readjusted itself to Kolt, doing the samething of attacking people with black winds if they attempted to pick it up.
Strengths:
- Slaying weapon: This weapon in it’s origin possessed the ability to kill a god, and Kiku added the Lacrima of a dragon slayer to the mix, thus making it more deadly thank before. As such this blade deals damage double damage to god and Dragonkin
- Hidden Blade: The blade of Longinus is on it’s own already deadly without the added layer of wind on the tip of the spear that extends it out an addition foot, making fighting against this weapon extremely deadly.
- Unique aura: Due to the fact that an artifact of sorts from a weapon that was said to have killed a god is buried into the blade along with it being powered by a Dragon Slaying Lacrima, it gives off a unique aura. This aura prevents the blade from being eaten by any slayer but a Godslayer since they can handle the aura.
Weaknesses:
- God Slayer: The main weakness to this blade is that a Wind God slayer could easily take a bite out of the sword.
- Sharpness: Being as it’s a blade like it is, Kolt has to have extreme caution being as there is no flat part of the blade for him to touch.
- Friendly Fire: Due to the fact that the spear has an extra blade that comes off the metal one, he has to be careful not to hurt his allies
- Recharge time: If the blade is broken, he has to wait a period of time in which it has to recreate the sword before he can bring it back out.
Passives:
- Spoiler:
- Lord of the Wind: A blade that holds the Lacrima of a Sky dragon, and the aura of a god slayer. Together these have merged to give this blade in a sense a superior standing compared to other weapons for the utility of it. The Spear now is able to pierce through Wind spells of equal rank of Kolt or lower, splitting them in half, and absorbing the mana that binds it all together. Part of the mana is sent to the Lacrima that powers it, and the rest, which is 5%, is sent to Kolt to restore his reserves. The spear takes damage based on a similar scale of a slayer consuming their element
One rank above: 25% of the damage
Two ranks above: 50% of the damage
Three ranks above: 75% of the damage
Four or more above: 100% damage - Veil piercer: This spear was used to kill a being that was birthed from one that was immortal. With the blood of that being bathing the tip of the blade, it had imbued it with an interesting ability. Shields, and things like elemental bodies meant nothing to the spear. This ability doesn’t negate damage reduction stuff, more as it ignores them. Weapons and armors, and below the rank of this weapon can be ignored, allowing it to slip through them as if they weren’t there. Elemental bodies that are formed from magic that is either weak against Wind magic, or a wind based magic on rank or lower than Kolt
- Lord of the Wind: A blade that holds the Lacrima of a Sky dragon, and the aura of a god slayer. Together these have merged to give this blade in a sense a superior standing compared to other weapons for the utility of it. The Spear now is able to pierce through Wind spells of equal rank of Kolt or lower, splitting them in half, and absorbing the mana that binds it all together. Part of the mana is sent to the Lacrima that powers it, and the rest, which is 5%, is sent to Kolt to restore his reserves. The spear takes damage based on a similar scale of a slayer consuming their element
Abilities:
- Stigmata of the Wind:
Name: Stigmata of the Wind
Rank: Rank of Kolt up to S
Duration: Instant
Cooldown: 2 (+1 at each rank past C)
Description: The stigmata is a very useful technique that Kolt to strike his spear forward towards his opponent. This ability has two sides here. The spear will fly forward at a rate of 10/s (+10 for each rank after C). After that, a wave is would spread out from the head of the spear. From there, they can be caught in the wave, which travels at the same speed as the strike, and travels out 30 meters (+10 for each rank beyond C-rank) The wave is 25 feet tall, and 15 wide. (+10 for each after C-rank).
Strengths:- Is capable of delivering a fast strike from spear, along with sending a devastating wave of wind
Weaknesses:- God slayers can eat the wind
- He has a hard time using this technique indoors due to the size of the sword
- Can’t be used while his sword is in it’s recharge period
- Is capable of delivering a fast strike from spear, along with sending a devastating wave of wind
- Burrowing Blade:
Name: Burrowing blade
Rank: Kolt’s rank up to S
Duration: 4
Cooldown: 5
Description: When Kolt sticks the blade into someone, he can detach a blade before another one will replace itself on the tip of the spear. The tip of the blade that is within the person can begin to burrow into the person’s body. In order to stop this, the person would need to rip it out of their body before it gets deeper. Each post that it is within someone, it will deal 25% of the abilities rank to them. If they were to rip out the blade, they take an additional half a rank of damage that post.
Strengths:- As this is used during the strike of his spear, it allows him to do additional damage to his opponent, inflicting Damage over time.
Weaknesses:- Has to be stabbed with the blade of the spear to be used.
- Can have the blade removed prematurely, and if so has to wait out the cooldown.
- As this is used during the strike of his spear, it allows him to do additional damage to his opponent, inflicting Damage over time.
- Phantom Strike:
Name: Phantom Strike
Rank: Kolt’s Rank up to S
Duration: 4
Cooldown: 5
Description: Phantom Strike is a technique that is really simple. It starts off when it’s used to deliver one simple cut to a person. With that cut, an invisible mark is placed on them. Till the end of the duration of the spell, each post after the activation blow, they will take 25% of spells rank equal to the rank of this ability.
Strengths:- Allows him to do a hit and run. Hit an opponent, and run off allowing them to take the damage from the spell
Weaknesses: - He has to be able to hit the person to use the technique.
- They have to be cut by the spear, not hit with another part of the staff.
- Allows him to do a hit and run. Hit an opponent, and run off allowing them to take the damage from the spell
- Extended Reach:
Name: Extended Reach
Rank: Rank below Kolt up to A
Duration: 4 (+1 for each rank past C)
Cooldown: Always 1 more than the duration
Description: When dealing with someone at a range isn’t far enough away, or they’re being a pest, Kolt can increase the aura of wind that is already around the blade of the spear out an extra meter (+3 for every rank after C), allowing him to use it to hit people
Strengths:- Gives him more reach for his spear
Weaknesses:- Can’t be used in tight placed.
- It will require extra care when using it around his allies.
- Gives him more reach for his spear
Last edited by Kolt on 21st June 2016, 8:54 pm; edited 12 times in total