Magic
Primary Magic: Celestial Spirit Summoning
Secondary Magic: N/A
Caster or Holder: Holder
Description: Celestial Spirit magic (CS for short), is a type of summoning magic where the mage uses magical keys to summon beings from the spirit world too help them. CS mages must make contracts with the spirits in order to summon them. If the contract is broken, the mage loses the ability to summon that spirit.
After losing the contracts with his first set of spirits during a fight with another CS mage, Talen formed contracts with a group of spirits who have the ability to turn into weapons powerful weapons. This makes him a bit of an oddity among CS mages since unlike most he prefers to engage in melee combat instead of staying far away.
Strengths:
- Versatile: Talen has spirits for many different situations
- Spirits Act Independently: Spirits can act independent of Talen, allowing them to focus on multiple things at once
- Multiple Spirits: At higher ranks Talen can have more then one spirit out at a time
Weaknesses:
- Spirit Dependent: Talen needs to summon a sprites in order to fight effectively
- Very Situational: Not all spirits are well suited for all situations
- Requires Contracts: All Celestial Spirits require a contract in order to be summoned. Is the mage
- Long Cooldowns: Spirits require a long rest after being summoned
Lineage: N/A
Unique Abilities:
Key Sense: Talen can sense the direction of the key he has an active contract with
Form Change: The spirits Talen currently has contracts with have the ability to switch between a human form and weapon form
Primary Magic: Celestial Spirit Summoning
Secondary Magic: N/A
Caster or Holder: Holder
Description: Celestial Spirit magic (CS for short), is a type of summoning magic where the mage uses magical keys to summon beings from the spirit world too help them. CS mages must make contracts with the spirits in order to summon them. If the contract is broken, the mage loses the ability to summon that spirit.
After losing the contracts with his first set of spirits during a fight with another CS mage, Talen formed contracts with a group of spirits who have the ability to turn into weapons powerful weapons. This makes him a bit of an oddity among CS mages since unlike most he prefers to engage in melee combat instead of staying far away.
Strengths:
- Versatile: Talen has spirits for many different situations
- Spirits Act Independently: Spirits can act independent of Talen, allowing them to focus on multiple things at once
- Multiple Spirits: At higher ranks Talen can have more then one spirit out at a time
Weaknesses:
- Spirit Dependent: Talen needs to summon a sprites in order to fight effectively
- Very Situational: Not all spirits are well suited for all situations
- Requires Contracts: All Celestial Spirits require a contract in order to be summoned. Is the mage
- Long Cooldowns: Spirits require a long rest after being summoned
Lineage: N/A
Unique Abilities:
Key Sense: Talen can sense the direction of the key he has an active contract with
Form Change: The spirits Talen currently has contracts with have the ability to switch between a human form and weapon form
Spells
- D-Rank Keys:
Name: Gate of the Sword: Richard
color used ffff99- Human Form:
- weapon Form:
Type: Offensive
Duration: 4 posts
Cooldown: 6 posts
Description: Talen uses a silver key to summon Richard from the spirit world. Richard is a knight from the spirit world who some would call past his prime, but that is far from the truth. Richard has spent almost his entire life either training or fighting and is considered one of the best swordsmen in the spirit world. Richard sees Talen as a student, and trains him, and sometimes Natsuki as well, in the ways of the sword and fighting. Richard has the ability to turn into a long sword.- Passive Abilities:
Blessed Steal- Richard deals 1.25x damage to dark or demonic targets, but .75x damage to light or holy creatures.
- Active Abilities:
Holy Sweep- Talen focuses both the holy power of Richard and his own magical energy into the edge of the blade, allowing him to launch a wave of holy energy at a target. The blast is about 4 feet wide, flat and flies about 3 meters, or until it hits something.
Duration- 1 post
Cooldown- 2 posts
- Good against dark enemies
- Melee weapon with a ranged ability
Weaknesses:
- Not good against holy enemies
- Not good defensiv
- Richard's contract states that Talen is only allowed to summon him if he will be used to protect others.
Name: Gate of the Shield: Agis
color used ff9900- Human Form:
- weapon Form:
Type: Defensive
Duration: 3 posts
Cooldown: 6 posts
Description: Talen uses a silver key to summon from the spirit world. Agis has trained in the harshest conditions of the spirit world to become an incredible fighter. he has trained under the spirit Aries, and few in the spirit world are considered better fighters. Agis sees Talen's potential as a warrior and has decided to join him in his quest.- Passive Abilities:
Iron Skin- As long as Talen is holding Agis, he takes 5 less damage from physical attacks. This does not apply to magical attacks.
- Active Abilities:
Reflective Surface
Description: Talen can reflect a D rank or lower spell back at the user. This ability only works on projectile attacks.
Duration: One attack
Cooldown: 3 posts
- Can reflect spells
- Increases Talen's survivability
Weaknesses:
- Not good at offense
- Not good at deflecting explosive spells, they are reflected but also explode on impact.
- Talen's contract states that he can not summon Agis if he is over water.
Name: Gate of the Staff Nola
Color used ff0033- Human Form:
- weapon Form:
Type: Support
Duration: 3 posts
Cooldown: 4 posts
Description: Talen uses a silver key to summon Nola from the spirit world. Nola is a spirit who works as a healer in the spirit world. She is good friends with Artemis, and has agreed to watch over Talen in the huntresses' place. Nola watches over Talen like a worried mother, fussing over him as much as Artemis did, if not more.- Passive Abilities:
Healing Aura- Allies within 10 meters of the staff heal 5 hp per post
- Active Abilities:
Healing Serge- Talen sends out a serge of healing energy that removes all debuffs caused by D Rank spells from a single ally. This ability has a maximum range of 20 meters.
Duration: 1 post
Cooldown: 4 posts
- Passively heals both Talen and allies
- Can remove certain debuffs
Weaknesses:
- Very weak defensively
- Very weak offensively
- Talen is only allowed to summon Nola during combat if his enemies out number him and his allies
Name: Gate of the Kusarigama: Natsuki
Color used 990099- Human Form:
Image by GoldenWolf1621
- weapon Form:
Type: Offense
Duration: 4 Posts
Cooldown: 6 Posts
Description: Talen uses a silver key to summon a Natsuki from the spirit world. Natsuki is a young spirit who has spent most of her life training to become a ninja. Now that her initial training is complete, Natsuki has made a contract with Talen in order to gain the experience that she lacks. Natsuki sees Talen as a good friend and training partner and sometimes comes into the human world to train with him. Natsuki has the ability to turn into a Kusarigama.- Passive Abilities:
Ninja Reflexes- As long as Talen is holding Natsuki he gains a 20% boost to his agility.
- Active Abilities:
Duration: Talen harnesses Natsuki's ninja power to make himself invisible for a short time. The ability only make other unable to see Talen and he can still be detected in other ways such as hearing or smell.
Duration: 4 posts
Cooldown: 6 posts
- Can make Talen invisible
- Has both melee and medium range capabilities
Weaknesses:
- Not very good defensively
- Stealth can easily be detected by alert enemies
- When Natsuki helps Talen in a mission, her has to buy her a meal with the earnings. Talen takes 20% less from any job that he finishes using Natsuki.
Last edited by Talen on 25th July 2016, 3:35 pm; edited 3 times in total