Magic
Primary Magic: Mirage Magic
Secondary Magic:
Caster or Holder: Caster
Description: Mirage magic is the art of manipulating minerals and crystals to create objectiles, bodies made of gemstones or erect walls of strong crystal. The magic is used mostly in an offensive manner but is surprisingly versatile since it can be used to not only attack but create crystaline dolls , imitations of animals, people or even the caster themselves. The thickness and properties of the crystals summoned by the spell depend on the caster's proficiency and the amount of mana put into the spell. Beings created by lower rank spells may have the same general shape of a living being but it is still easy to tell them apart from living beings hence the original color of the crystals and splinters often show on them. On higher ranks one can create almost identical copies to even themselves which are hard to tell from the original by pure vision. This can only be achieved by having enough proficiency to create crystals that have the same color and texture as the originals. Crystal magic can also be used to set traps by summoning crystals at set locations which explode when the conditions set by their summoner are fulfilled. The conditions can be an approaching being's speed, amount or property of magic or simply strong physichal contact with the crystal.
Cordelia uses Mirage magic to summon walls of crystal,create projectiles, like spears or shards of sharp crystals to launch at her enemies, trap her enemies in gemstones, create decoys and imitations of herself, or set traps by laying out crystals and detonating them when she senses an enemy approaching it. She also uses it to create weapons for physichal combat, her prefered weapons being chains and daggers. In dangerous situations she may also use it to create a crystal set of armor around her body which may not be too sturdy but provides defense.
Strengths:
Weaknesses:
Lineage:Aspect of Neptune
Description: The aspect of Neptune, one of the most powerful gods of the sea from whence it he came but now just a drop of what he once was. Neptune was considered a candidate for king and was second only to Jupiter. Neptune's dominion over the sea makes it's mark on it's host.
Ability: The Aspect of Neptune grants its host favour with the seas. Their can only be eaten by god slayers. Water magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy of a water spell to nullify it(max S-rank).
Gains a user-ranked Water-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Mirage Birth
Rank: D
Type: Supportive
Duration:Instant
Cooldown:2 posts
Description: The caster focuses energy around herself and thus is capable of creating crystaline objects depending on the needs of the mage. The summoned objects will be inanimate and can only be up to 50 cm thick and 2 meters long. It is mainly used to create swords, daggers, chains, whips, mirrors or smaller objects. Most smaller objects can be instantly manifested.Weapons and armor created using this method have the same durability as weak weapon/armor.
Strengths:
Weaknesses:
Name: Mirage Tears
Rank: D
Type: Offensive
Duration:Instant
Cooldown:2 posts
Description: The caster summons a 1,5 meter long and 70 cm thick crystaline spike which she shatters into 5 equal sized pieces and launches at the target(s), the spikes each are capable of doing 30% of the original spells damage. The distance which they can be launched to is 5 meters.
Strengths:
Weaknesses:
Name: Mirage Doll
Rank: D
Type: Summon
Duration:3 posts
Cooldown:4 post
Description: The caster uses her energy and creates a being formed out of small crystal shards. the being can be anything the caster can imagine but it can only be up to 2,5 meters tall and have a width of 1 meter. The creature will pursue the target(s) appointed to it until it despawns or is defeated. The creature may have a general HP of 50 and has the ability to use Mirage Birth creating small objects for itself like claws or knives.
Strengths:
Weaknesses:
Name: Mirage Protection
Rank: D
Type: Defensive
Duration:2 posts
Cooldown:3 posts
Description: The caster uses her powers to erect a crystal wall in a set location which wall may be up to 3 meters tall and 2 meters thick. The wall can be destroyed by two D-rank spells or a C-rank spell. The wall can be placed anywhere in a 10 meter radius around the caster.
Strengths:
Weaknesses:
Signature spells:
Name: Embrace of Tides
Rank: D
Type: Supportive
Duration:Instant
Cooldown:Once per post
Description: The caster uses her power to create an area with a radius of up to 10 meters. Within the area tendrils of water magic and bubbles appear and all allies within the area will be healed for 20 HP.
Strengths:
Weaknesses:
Primary Magic: Mirage Magic
Secondary Magic:
Caster or Holder: Caster
Description: Mirage magic is the art of manipulating minerals and crystals to create objectiles, bodies made of gemstones or erect walls of strong crystal. The magic is used mostly in an offensive manner but is surprisingly versatile since it can be used to not only attack but create crystaline dolls , imitations of animals, people or even the caster themselves. The thickness and properties of the crystals summoned by the spell depend on the caster's proficiency and the amount of mana put into the spell. Beings created by lower rank spells may have the same general shape of a living being but it is still easy to tell them apart from living beings hence the original color of the crystals and splinters often show on them. On higher ranks one can create almost identical copies to even themselves which are hard to tell from the original by pure vision. This can only be achieved by having enough proficiency to create crystals that have the same color and texture as the originals. Crystal magic can also be used to set traps by summoning crystals at set locations which explode when the conditions set by their summoner are fulfilled. The conditions can be an approaching being's speed, amount or property of magic or simply strong physichal contact with the crystal.
Cordelia uses Mirage magic to summon walls of crystal,create projectiles, like spears or shards of sharp crystals to launch at her enemies, trap her enemies in gemstones, create decoys and imitations of herself, or set traps by laying out crystals and detonating them when she senses an enemy approaching it. She also uses it to create weapons for physichal combat, her prefered weapons being chains and daggers. In dangerous situations she may also use it to create a crystal set of armor around her body which may not be too sturdy but provides defense.
Strengths:
- Versatibility. This aspect is one of mirage magic's strongest points since it can be used to create all kinds of objects, even imitate living beings thus having the ability to create effective decoys.
- Good at targeting a large area. Since mirage magic is basically the manipulation of crystals and gemstones one may easily summon several little shards and launch them over a large area.
- Ranged combat. Due to the exploding crystals and the ability to summon crystaline warriors or animals the caster may direct attacks from a set range, hiding among bushes or behind trees not suffering any physichal damage.
Weaknesses:
- The amount of summoned crystals. Most of the crystals created at lower ranks are few in number, to increase their numbers larger amounts of magic power are required.
- The explosive crystals and rains of gemshards are hard to properly control and may hit allies as well as enemies.
- The user may only control a set amount of crystaline dolls while fighting when she exceeds that number she won't be able to battle herself and remain vulnerable while controlling her creations.
- Many spells require charge time to be used effectively , at lower ranks especially the ones which are used to create exact copies of a living being.
Lineage:Aspect of Neptune
Description: The aspect of Neptune, one of the most powerful gods of the sea from whence it he came but now just a drop of what he once was. Neptune was considered a candidate for king and was second only to Jupiter. Neptune's dominion over the sea makes it's mark on it's host.
Ability: The Aspect of Neptune grants its host favour with the seas. Their can only be eaten by god slayers. Water magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy of a water spell to nullify it(max S-rank).
Gains a user-ranked Water-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:
- Mirage of the Shining Queen: She has an invisible and thin layer of special crystals covering her skin with which she can use to regenerate 2 MP every round by absorbing elemental energy from around herself.
- Mirage of the Mirror Queen: The invisible crystals covering her skin also are capable of reflecting the light thus reflecting 10% of all light type damage back to the caster of the light spell.
- Mirage of the Crystal Queen: She is capable of altering the density and hardness of created crystals thus making them soft or soldifying them in an instant.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Mirage Birth
Rank: D
Type: Supportive
Duration:Instant
Cooldown:2 posts
Description: The caster focuses energy around herself and thus is capable of creating crystaline objects depending on the needs of the mage. The summoned objects will be inanimate and can only be up to 50 cm thick and 2 meters long. It is mainly used to create swords, daggers, chains, whips, mirrors or smaller objects. Most smaller objects can be instantly manifested.Weapons and armor created using this method have the same durability as weak weapon/armor.
Strengths:
- Versatility. The spell may be used to create small weapons or shields for self-defense and hand-to-hand combat.
Weaknesses:
- The objects created with the spell are usually not as sturdy as the real things, for example when colliding with a real sword the crystal may break.
- Only smaller objects can be created using the spell.
Name: Mirage Tears
Rank: D
Type: Offensive
Duration:Instant
Cooldown:2 posts
Description: The caster summons a 1,5 meter long and 70 cm thick crystaline spike which she shatters into 5 equal sized pieces and launches at the target(s), the spikes each are capable of doing 30% of the original spells damage. The distance which they can be launched to is 5 meters.
Strengths:
- The movement of the crystals can be slightly altered in mid-air as well making it easier to hit the target(s).
Weaknesses:
- The spikes have decreased power compared to the original shard.
- To manipulate the objects in mid-air the caster must stay still and focus.
Name: Mirage Doll
Rank: D
Type: Summon
Duration:3 posts
Cooldown:4 post
Description: The caster uses her energy and creates a being formed out of small crystal shards. the being can be anything the caster can imagine but it can only be up to 2,5 meters tall and have a width of 1 meter. The creature will pursue the target(s) appointed to it until it despawns or is defeated. The creature may have a general HP of 50 and has the ability to use Mirage Birth creating small objects for itself like claws or knives.
Strengths:
- Versatility. The spell can be used to create any kind of being the caster has seen or is capable of imagining.
Weaknesses:
- The creature can only blindly attack it's appointed target(s) and is not capable of logical thinking or planning.
- The creature is only capable of meelee combat.
Name: Mirage Protection
Rank: D
Type: Defensive
Duration:2 posts
Cooldown:3 posts
Description: The caster uses her powers to erect a crystal wall in a set location which wall may be up to 3 meters tall and 2 meters thick. The wall can be destroyed by two D-rank spells or a C-rank spell. The wall can be placed anywhere in a 10 meter radius around the caster.
Strengths:
- Strong defensive power.
Weaknesses:
- The wall only offers protection from one side and is useless when there are multiple attacks incoming from many sides.
- The wall may hinder the caster as well if placed in the wrong location.
Signature spells:
Name: Embrace of Tides
Rank: D
Type: Supportive
Duration:Instant
Cooldown:Once per post
Description: The caster uses her power to create an area with a radius of up to 10 meters. Within the area tendrils of water magic and bubbles appear and all allies within the area will be healed for 20 HP.
Strengths:
- Strong healing power.
Weaknesses:
- The caster is immobile while using the spell.
- The allies have to be close to the caster for the spell to work effectively.
Last edited by Nehelenia on 12th July 2016, 12:52 am; edited 4 times in total