Primary Magic: Ice Make Magic
Secondary Magic: Crystal Make Magic
Caster or Holder: Caster
Description: This is a type of Molding Magic which utilizes the element of ice. The user can create a variety of objects out of ice to be used for offensive, defensive or miscellaneous purposes. There are currently two known types of Ice-Make Magic. The first one is called Static Ice-Make. This type of Ice-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Ice-Make. This type of Ice-Make focuses on creating animated ice sculptures, usually in the form of animals.
Kihia spent fifteen years training and mastering his own style of Ice Make from his teacher. His style can be called Bojustu Ice Make, making the use of a Bo like weapon to cast one’s spells in various ways. This is a very physical intensive Ice make Style. Taking many years of training to hone ones abilities to fight with the utmost effectiveness. Kihia’s spells primarily involve of casting the spells directly onto his weapons to temporally improve them for Various uses, he also uses some Dynamic Ice Make spells and Ice Make Spells that directly effect the surrounding environment.
Strengths:
-Extremely Effective in Close Quarters Combat
-Diverse forms of Mobile Defense
-extremely mobile offense.
-His Melee Augmentation spells, only affect his physical damage type
Weaknesses:
-Ranged Attacks require him to focus in on aiming
-At this point, if he is disarmed, most of his spells are useless
-Typically his spells cannot withstand direct attacks for long
-As his spells are made of Ice, that take more damage from fire magic and will deteriorate faster
-His offensive spells that affect his weapons, provides no defense against ranged spells
Lineage:
Secondary Magic: Crystal Make Magic
Caster or Holder: Caster
Description: This is a type of Molding Magic which utilizes the element of ice. The user can create a variety of objects out of ice to be used for offensive, defensive or miscellaneous purposes. There are currently two known types of Ice-Make Magic. The first one is called Static Ice-Make. This type of Ice-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around them. The second type is called Dynamic Ice-Make. This type of Ice-Make focuses on creating animated ice sculptures, usually in the form of animals.
Kihia spent fifteen years training and mastering his own style of Ice Make from his teacher. His style can be called Bojustu Ice Make, making the use of a Bo like weapon to cast one’s spells in various ways. This is a very physical intensive Ice make Style. Taking many years of training to hone ones abilities to fight with the utmost effectiveness. Kihia’s spells primarily involve of casting the spells directly onto his weapons to temporally improve them for Various uses, he also uses some Dynamic Ice Make spells and Ice Make Spells that directly effect the surrounding environment.
Strengths:
-Extremely Effective in Close Quarters Combat
-Diverse forms of Mobile Defense
-extremely mobile offense.
-His Melee Augmentation spells, only affect his physical damage type
Weaknesses:
-Ranged Attacks require him to focus in on aiming
-At this point, if he is disarmed, most of his spells are useless
-Typically his spells cannot withstand direct attacks for long
-As his spells are made of Ice, that take more damage from fire magic and will deteriorate faster
-His offensive spells that affect his weapons, provides no defense against ranged spells
Lineage:
- Bloodline of the Frozen Armor:
- Bloodline of the Frozen Armor:
Wielder: Kihia Avoa(Kihia)
Description: At one point in time during a reign of one of the many Ice Kings from Iceberge, the king bestowed his “Blessing” onto Kihia’s ancestors. This blessing gave the Avoa Clan the ability to make use of a powerful spell line called the Frozen armor if they had taken up Ice Make Magic. This spell line has had many reincarnations of itself through the years, each version being completely different than another depending on the Avoa clan member who dons the armor. This power granted the members of the Avoa Clan superior Reflexes(30%), Speed(30%), and Strength(25%). They also obtained two additional Powers. One allows them to be able to freeze incoming spells of their rank or lower, with the exception of fire spells which only fire spells one rank lower and under can be frozen. The other is the ability to form individual pieces of their frozen armor spell, these armor pieces lack their full integrity and only yield half the strengths of their buffs if they correspond to a piece of armor that grants it. Kihia also has the innate ability to Manipulate, or bend ice. However, this is far different Ice Make magic, since he cannot actually mold the ice using this method, it will just bend, deform, and shift to whatever he may need
Ability:- Frozen Defense: Kihia can freeze incoming spells to halt their effects, This is only applies to spells of equal rank to Kihia or lower, with the sole exception of fire spells which only fire spells one rank lower thank Kihia(and lower) can be frozen. This ability can only be used three times in a thread, the effect is instant and it only can be used once every four posts.
- Frozen Armor Creation: Kihia is able to create individual parts of his Frozen armor spell(Ice make Knight) however they are not as powerful without the rest of the armor, when he forms an individual piece of armor, that piece of armor can only take two spells equal to the rank of Ice Make: Knight, and the buffs will only be one fifth of their original boost in exchange for the harmful effects of the armor not taking place. Pieces of armor formed through this means only last for two posts with a five post Cooldown. It only can be use twice per thread and if the created piece of armor is destroyed before the duration ends, Ice Make: Knight will be locked from use for two posts.
Cryokinesis: Kihia has the ability to control ice in the environment, by bending it to his will. By doing this he can warp or reshape preexisting ice to help form barriers or block an opponent’s path and the like, and ice manipulated(non spell related) can only take one spell regardless of rank and shatter, however if the Manipulated ice is from a spell, it holds the spells durability Value, he has the ability to manipulate an area of thirty meters worth of ice to fit his needs, however the ices will hold no additional properties than it did before. If Kihia manipulates the ice to attack someone, the damage dealt is equal to Kihia’s rank, and will have a different cooldown period. This ability has two cooldown sets, if Kihia bends natural ice or his own ice, there is a two post cooldown, if he attacks with these ice types, there is a five post cooldown, for ice from other mages, this manipulation has a five post cooldown, if he counter attacks with the ice, there is a fifteen post cooldown. He can only attack with his own ice or natural ice four times per thread, as well as he can only manipulate other peoples Ice magic if their equal to his rank or lower(caps at S), and only can control other mages ice three times in one thread, and can only counterattack with their own spell once per thread.
Supreme Frozen Defense:Kihia can focus on the area around him and then thrust, his hands outward, this will freeze all spells within five meters of Kihia into ice. This is only applies to spells of equal rank to Kihia or lower, with the sole exception of fire spells which only fire spells one rank lower thank Kihia(and lower) can be frozen. The Frozen spell remains its original elemental attunement,(Draconic wind turns into Draconic Ice etc) This ability can only be used once per thread.
Usage: The stat boosts are passive as for the abilities, Frozen defense is activated by Kihia extend out his right hand and focusing on the incoming spell. For the Frozen Armor creation Kihia has to tap the part of his body where he is forming the piece of armor and say “Frozen Armor creation!” Kihia focuses on the ice he will be manipulating and controls its direction by using his hands in some form. For Supreme Frozen defense, Kihia will assume a wide stance and release a pulse of his own innate magic power. - Frozen Defense: Kihia can freeze incoming spells to halt their effects, This is only applies to spells of equal rank to Kihia or lower, with the sole exception of fire spells which only fire spells one rank lower thank Kihia(and lower) can be frozen. This ability can only be used three times in a thread, the effect is instant and it only can be used once every four posts.
- Abilities:
- Cryo Overload:
- Cryo Overload: This ability only effects Kihias close range offensive spells with Icarus, Kihia will channel a large amount of his magic power into Icarus(roughly 10%), that gets expelled around the ice weapon modification thats active. It increases the size of the spear type spells by 5x larger than normal, for a spell that is from Ice make ring it only gets twice as big(and only gets a 10% damage bonus per blade). The blades will do twice there damage for one swing, after which they effect and the spell it effects fades.
Bonuses:- For Ice make spells: Great Hammer, Partisan and Glaive:The blade/hammer gets 5x bigger, and the one swing does twice as much damage
- For Ice make Spiral blade: gets twice as big and each blade deals 10% more damage
Drawbacks to this Ability:- The powered up state of the spells is only good for one swing, regardless of when the spell was activated, and when that one swing is used, the spell used will fade and have an increased cooldown of 2 posts
- Due to the enlarged size of the spells, this ability makes the attack/swing slower than normal
- For Ice make spells: Great Hammer, Partisan and Glaive:The blade/hammer gets 5x bigger, and the one swing does twice as much damage
- Artic Specialist:
- Artic Specialist: Kihia is adept at moving around Icy enviorment as are his constructs. Kihia and his constructs gain a 50% speed boost while in an Artic or ice covered area.
- Curse of the Ice King:
- Due to Kihia’s ancestry, his dormant magical power will sometimes generate a passive, undetectable aura that On Occasion, will cause the weather to change, however it usually is nothing more than a small snow flurry, it can change depending on his mood or how much he is trying to fight,(This cannot occur in extremely hot climates like a desert).
- Lingering Scar:
- Lingering Scar: If Kihia has to fight without his right prosthetic arm for what ever reason(or his left arm is inhibited from being used) All of Kihia’s spells will receive a 50% decrease in power and he is unable to use Ice Make Knight.
- Signature Spells:
- Ice Make-Pole:
- Name: Ice Make: Pole
Rank: C(Default)
Type: Ice: Utility/Offensive
Weapon(s) Used: Icarus or the Geruks or None
Description: Kihia holds Icarus in both hands channeling his magic into one end of it, a pole made out ice is formed and extends the length of Icarus. The extension maxes out at 8 meters in length, and one inch in diameter. The spell takes roughly 6 seconds to fully form, and is good for one quick impact onto something to launch Kihia off of or simply to hit.
When this is used on Geruko and Geruka, Kihia channels his magic energy to one end of both weapons. Then ice pole forms on both of them but it is only two meters long. Kihia will use this form of Ice Make: Poke for a quick multi person attack, after which the ice pole will shatter
If Kihia has no weapon in his hands when he uses this spell it will create a pole of ice in Kihia’s hands matching Icarus’s dimensions. Giving Kihia a backup weapon in tight situations, however it counts as a weak grade weapon.
Strengths:- Gives an extended reach to Icarus and the Geruks, letting Kihia be able to hit enemies that are distancing from Kihia
- If it extends against a surface, it will launch Icarus or Kihia in the opposite direction until it is fully extended
- If directed towards an enemy it will make hit the enemy dealing damage to it
Weaknesses:
Duration: 1 post
Cooldown: 0 posts- If Kihia swings Icarus, the ice extension will snap off
- Makes Icarus very awkward to wield, due to the additional weight and length
- Only has one real use after it is fully formed,
- The Geruks version can only hit something four times each before they snap off
- If the Geruks version is grabbed mid swing, the extension on the one that is grabbed will snap off
- Gives an extended reach to Icarus and the Geruks, letting Kihia be able to hit enemies that are distancing from Kihia
- ”D-rank Spells”:
- Ice Make-Ring:
- Name: Ice Make Ring
Rank: D
Type: Ice: Utility
Weapon(s) Used: Icarus or The Geruks
Description: This spell forms a one inch thick ring on his weapons. The diameter of this spell varies depending on the weapon. Ice make: Spell is a base for a number of Kihia’s other spells, allowing quick casting for a number of Offensive and Defensive Spells.
Icarus: Kihia forms this form of Ice Make: Ring by channeling his magic into Icarus while it is spinning, as Icarus continues to spin the ring forms at the ends of Icarus. The Ice ring is one inch thick and has a diameter of five feet eight inches in length. This version of the spell is its regular size so all the branching spells are at regular strength and size, Favoring power over speed.
Geruks: Kihia forms this spell by holding Geruko and Geruka roughly two feet two inches apart, and channels his magic into them forming the Ring around the weapons letting them act as handles. The Ice ring is still one inch thick but, the diameter is only two feet ten inches in length. This version of the spell is half the size, but the spells that come from it are lighter weight and faster. Alternatively, he can form two smaller rings(one on each of the Geruks), that are 16 inches in diameter and one in thickness, or when the Gerks are fused together a 32 inch in diameter ring with a one inch thickness.
Strengths:- Allows for quick casting of a number of circular shaped Offensive and defensive spells.
- Can be used to throw an opponent if they are caught inside it,
- Can be used to pin his opponent.
Weaknesses:
Duration: 2 posts
Cooldown: 2 posts- Compared to his other spells this is his most fragile spell, can be easily broken
- Very little damaging potential by itself
- After cast, he needs a little bit more time, to shift it into a new spell.
- If Kihia holds neither Icarus or the Geruks, there is no way for this spell to be cast
- Allows for quick casting of a number of circular shaped Offensive and defensive spells.
- Ice Make-Partisan:
- Name: Ice Make: Partisan
Rank: D
Type: Ice:Offensive
Weapon(s) Used: Icarus
Description: He casts this spell either while he is moving or standing still. He holds his Pole arm with both hands, and the spell covers one end of his pole arm in ice and forms an extremely durable and sharp blade from a Partisan at the end. The partisan head is roughly eight inches long, and is 6 inches at its widest. It has extremely strong piercing power, when he thrusts with it can pierce easily pierce most structures with ease. Augments Icarus with a high strength Piercing Physical damage type, that also leaves the pierced area covered in a small bit of ice that lowers the defense of that spot by 20%.
Strengths:- Strong Piercing Power(It can pierce weakened Legendary grade armor)
- Extremely light, allowing the full use of the pole arm for evasion and offense
- Can be thrust into a wall to add a point to climb
Weaknesses:
Duration: 4 posts
Cooldown: 4 posts- Very little Defense
- Attacks can disrupted if the Pole arm is grabbed or deflected
- Has the potential to get stuck in something when thrust in it
- It has little to no slicing ability
- Strong Piercing Power(It can pierce weakened Legendary grade armor)
- Ice Make-Spear Shield:
- Name: Ice Make: Spear Shield
Rank: D
Type: Ice: Defensive
Weapon(s) Used: Icarus or the Geruks
Description: With Ice Make: Ring active, he can cast this while keeping on the move. The spell turns the ring into a dome shield with a diameter of five feet and 8 inches, with a depth of one foot from the center of the pole arm. This stage of Ice make shield has two spikes that are on each end of Icarus, Kihia will use these to anchor the shield to the ground. This allows him to free up his hands to use a spell that does not require Icarus. At its most pristine state, it has the durability to take three D rank spells trusting that it isn't a fire spell. It has a breaking threshold of roughly 200 pounds when taken directly. It has enough durability to deflect some attacks or indirect attacks. (When I say deflect here, I mean the character holds the shield at an angle in correspondence to an incoming attack, that redirects most of the force off the shield). He can cast this while Ice Make: Ring is not active, but he has to stay still and have his pole arm outstretched horizontally in front of him. Also can be used to bash an opponent at close range, or can be slung from the pole arm when Kihia is switching spells.
When this spell is cast from the Geruk ice ring, it will expand out from the ring letting it act as smaller dome shield(half the size) with Geruko and Geruka being the handles and the Spikes are still present, however if this spell is cast on the dual ringed Variant of the Geruk Ice ring the durability of each shield is halved.
Strengths:- Durable enough to deflect a number of attacks,
- Can be used to bash the opponent to throw them off balance
- Can be anchored to the ground to free up the casters hands
Weaknesses:
Duration: 3 posts
Cooldown: 5 posts- Cannot take repeated direct attacks,
- Heaviest Ice make of his (commonly used) spells, making him sluggish if the fight takes too long
- Can leave Kihia unable to move if being attack by a constant stream like spell.
- If suddenly shattered it will throw him off Balance for a second.
- It cannot take hits from fire spells that well, so compared to any other impact it will deal more damage to the shield
- Can only defend one side at a time,
- Durable enough to deflect a number of attacks,
- Ice Make-Terrain:
- Name: Ice Make: Terrain
Rank: D
Type: Ice:Utility
Weapon(s) Used: Icarus or none
Description: Kihia casts this spell by placing one end of Icarus into the ground or putting his hands together and then placing them one inch above the ground. The spell forms a one inch thick layer of ice on top of the surrounding environment in a 30 meter circular area coming from underneath Kihia. The spell also assists Kihia’s allies by forming small spikes on the bottom of their footwear/feet to help them have traction on the ice sheet.
Strengths:- Hinders Enemy movement (unless they know how to move on Ice without falling)
- Gives Kihia a surface that he can move faster on
- Can freeze the surface of a body of water, allowing it to be traversed
- Forms ice spikes on allies footware/feet to help give them traction
Weaknesses:
Duration: Four posts
Cooldown: Six posts- Any earth based spell the involves using the ground will break the ice,
- Any Fire spell that flies or moves over the Ice sheet will melt the Ice,
- The ice cannot take an impact if it is formed over water and will easily shatter,
- For every Ice spike that is formed an additional 2% mana is used,
- Kihia has to stand still to pull off the spell to its full extent
- Hinders Enemy movement (unless they know how to move on Ice without falling)
- Ice Make- Chain Trap:
- Name:Ice Make: Chain Trap
Rank: D
Type: Ice: Utility
Weapon(s) Used: None or Icarus
Description: Kihia will place his hands on the ground or hold Icarus with one end touching the ground. When he casts the spell ten chains will form and connect themselves between two Vertical standing structures (if no there are not twenty different Vertical surfaces to plant this spell cannot be casted) The chains take Two D rank spells to break. Kihia will use this spell to form an entangling trap on the battlefield. Whoever gets trapped within it will be seriously impeded from moving. If there is enough space Kihia can create more chains at the cost of 3% magic power. However, anyone trapped in the chain maze can use it to their advantage in a number of ways.
Strengths:- Impedes enemy Movement within the Chain Trap
- is not limited to just ten chains, at the cost of more Magic power Kihia can make more chains
- For small Allies they can make full use of the confined space between the chains using their maneuverability to their advantage
Weaknesses:
Duration: Three posts
Cooldown: Four Posts- Any Allies caught in the area of the trap can be impeded as well
- Requires multiple different Vertical Surfaces to be cast
- A B rank mage can pull on the chains if they are connect to trees and use them to swing the trees around destroying the rest of the trap
- Chains can easily be broken due to the exposed nature of them.
- Impedes enemy Movement within the Chain Trap
- Ice Make- Guardian:
Name: Ice Make: Guardian
Rank: D
Type: Ice: Defensive(Dynamic)
Weapon(s) Used: None
Description: Kihia will put both of his hands together and channel his magic power, he will then thrust out his hands and cast the spell. The Spell forms an Eight-Meter-tall, four-meter-wide ice construct, it has an humanoid appearance, with four fingered hands. The Massive aspects of the construct make it rather slow, but it doesn’t take long to move about due to its size making up for the slow speed. It has a very quick turning speed however, allowing it to be facing the proper direction to block an attack when needed. The construct’s physical attacks deal D rank damage on impact, and the construct itself can take 3 hits of D rank damage.
Strengths:- Adds a large separate moving entity, so adds an ally on the field
- Its defensive properties are great, allowing it to take a number of hits before it is taken out
- Has a very fast turning speed, allowing it to face the appropriate direction when needed
Weaknesses:
Duration: six posts
Cooldown: eight posts- Low attack power, the physical attacks from this construct deal D rank damage
- Slow movement Speed
- By itself, it can onky serve as a literal Ice shield having no way to defend its body from attacks.
- A walking Buffet to Ice Slayers
- Adds a large separate moving entity, so adds an ally on the field
- Ice Make-Great Hammer :
- Name: Ice Make: Great Hammer
Rank: D
Type: Ice : Offensive
Weapon(s) Used:Icarus or Geruks
Description: Kihia will hold Icarus with both hands and channel his magical power into it. The spell forms a large hammer head on one end of Icarus, the hammer head is two feet long and one foot wide, and has a height of one foot. The spell is great for launching opponents away from Kihia, the spell creates more surface area to inflict Bludgeoning based Physical Damage and is capable of sending a mage flying 10 meters if hit squarely. If he casts this while holding the Geruks it will form two Block hammer heads, six inched long, four inches tall, and three inches wide.
Strengths:- Great for launching Opponents away from Kihia to open up space,
- Excellent with breaking through walls to get through,
- Combined with Cryo overload, this spell is great to slam onto the ground sending out shockwaves and cracking the surrounding ground
Weaknesses:
Duration: Three posts
Cooldown: Four posts- The spell requires two hands to use at all times,
- If the hammer head is hit by a C rank spell it will shatter
- If someone(C rank or higher) manages to catch the hammer or Icarus mid swing the attack will be nullified
- If it hits another blunt based attack it will crack and fracture reducing the damage it can deal by half
- Great for launching Opponents away from Kihia to open up space,
- Ice Make-Rampart:
- Name: Ice Make: Rampart
Rank: D
Type: Ice: Defensive
Weapon(s) Used: None
Description: : Kihia will thrust one end of one of his weapons into the ground and send a portion of his magical power into it, a giant wall of Ice will form in front of him. This rampart is 10 meters tall and 20 meters wide, with a thickness of five meters. This barrier can take three hits of D rank damage, before it breaks.
Strengths:- Durable enough to deflect a number of attacks
- It’s size gives it the ability, to effectively block a large scale attack
- Anchored to the ground providing a way to form a solid line of defense
Weaknesses:
Duration: 4
Cooldown: 5- Once casted, it cannot be moved what so ever
- Allies can get caught on the outside of the spell leaving them completely isolated from allies
- A Fire based Spell will deal 50% more damage to the shield
- The user or oen of their allies cannot easily attack or aid someone on the other side of the barrier
- Durable enough to deflect a number of attacks
- Ice Make-Eagle:
- Name: Ice Make: Eagle
Rank: D
Type: Ice: Utility(Dynamic)
Weapon(s) Used: None
Description: Kihia will create an eagle made out of ice that will be telepathically linked to himself and send off to scout out a location. Following Kihia’s command the eagle will fly high in the sky looking down on an designated area sending back information to Kihia telepathically giving him details of enemy locations and numbers. The bird can only transmit information within a fifty meter radius from Kihia, once it goes outside this range it will start to wander aimlessly eventually fading away. Takes one D rank spell to destroy this spell
Strengths:- Great for scouting out a large area
- Can distract opponents by swooping in and flying off
- Can send information remotely to Kihia,
Weaknesses:
Duration: Three Posts
Cooldown: Four Posts[list[ - Has a set range, if it goes outside this range it will wander off
- cannot deal any damage
- Easy to spot a bird made out of ice in the sky, makes it an easy target to destroy
- Cannot easily fly around in extremely windy conditions
- Great for scouting out a large area
- Ice Make-Chain:
- Name: Ice Make: Chain
Rank: D
Type: Ice: Utility
Weapon(s) Used: Icarus or the Geruks
Description: Kihia will cast this spell while he is holding either the Icarus or the Geruks, and sends a portion of his magical power to his arms.
For Icarus: This spell forms a brace of ice on his right forearm, and from it an extendable chain of ice initially two meters in length forms and connects either to the open end of Icarus or to its center. This gives Kihia the ability to swing Icarus around by the chain which can extend up to 20 meters in length.
For the Geruks: This Spell forms a brace of ice on both of his forearms, and from it an extendable chain of ice initially two meters in length forms and connects either to the open end of the Geruks or to their center. This gives Kihia the ability to swing the Geruks around by the chain which can extend up to 15 meters in length.
Strengths:- Gives Considerable reach to both Icarus as well as the Geruks
- Kihia can use the chains to help swing around the environment, or grab Opponents
- This spell effectively boosts the combat potential of Kihia’s melee Augmentation spells
Weaknesses:
Duration: 3 posts
Cooldown: 4 posts- The chains themselves are very fragile, only requiring one D rank spell to break them.
- If Kihia is not careful He can accidentally get the chains caught on things in the environment throwing off his rhythm if he didn’t expect it
- If the chain breaks while the weapon is away from Kihia he will have to find time to retrieve it
- The Chains cannot effectively be used by themselves in a cramped area
- Gives Considerable reach to both Icarus as well as the Geruks
- C Rank Spells:
- Ice Make-Ringed Shield:
- Name: Ice Make: Ringed Shield
Rank: C
Type: Ice: Defensive
Weapon(s) Used: Icarus or the Geruks
Description: With Ice Make: Ring active, he can cast this while keeping on the move. The spell turns the ring into a dome shield with a diameter of five feet and 8 inches, with a depth of one foot from the center of the pole arm. This stage of Ice make shield has two spikes that are on each end of Icarus, Kihia will use these to anchor the shield to the ground. This allows him to free up his hands to use a spell that does not require Icarus. Two partial rings forms on the sides of the shield, with a space of two feet between the shield and the ring(at its highest point) This allows for a weaker form of Ice Make: Spear storm to be cast. At its most pristine state, it has the durability to take three C rank spells trusting that it isn't a fire spell. It has a breaking threshold of roughly 200 pounds when taken directly. It has enough durability to deflect some attacks or indirect attacks. (When I say deflect here, I mean the character holds the shield at an angle in correspondence to an incoming attack, that redirects most of the force off the shield). He can cast this while Ice Make: Ring is not active, but he has to stay still and have his pole arm outstretched horizontally in front of him. Also can be used to bash an opponent at close range, or can be slung from the pole arm when Kihia is switching spells.
When this spell is cast from the Geruk ice ring, it will expand out from the ring letting it act as smaller dome shield(half the size) with Geruko and Geruka being the handles, this version doesn’t have the abilty to fire off Ice Make spear storm, but the rings can be used to pin or disarm opponents. However if this spell is cast on the dual ringed Variant of the Geruk Ice ring the durability of each shield is halved.
Strengths:- Durable enough to deflect a number of attacks,
- Can be used to bash the opponent to throw them off balance
- Can be anchored to the ground to free up the casters hands
- Ice Make: Spear Storm can be cast from it(Icarus version only)
- Can catch enemies arms or corded attacks in the rings and disrupt them
Weaknesses:
Duration: Four posts
Cooldown: Five posts- Cannot take repeated direct attacks,
- Heaviest Ice make of his (commonly used) spells, making him sluggish if the fight takes too long
- Can leave Kihia unable to move if being attack by a constant stream like spell.
- If suddenly shattered it will throw him off Balance for a second.
- It cannot take hits from fire spells that well, so compared to any other impact it will more damage to the shield
- When Ice make: Spear storm is used, the rings are used up
- Can only defend one side at a time,
- Durable enough to deflect a number of attacks,
- Ice Make-Spear Storm:
- Name: Ice Make: Spear Storm
Rank: C
Type: Ice: Offensive
Weapon(s) Used: Icarus or the Geruks
Description: This spell is cast from Ice Make: Ring or Ice Make: Ring Shield(less powerful version). Kihia will hold Icarus out in front of him with one of the spells active. Eighteen ice spears(10 if activated with Ice make: Ring shield or the Geruk ice ring) will come out of rings, and will launch in sets of two, this consumes Ice Make: Ring or the Ring additions to Ice Make: Ring shield. The Ice spears (note these are full ice spears unlike Ice Make: Spear), can make a maximum of two turns midair to redirect towards their intended destination. This spell deals continuous C rank damage(max of two tics of C rank damage), being able to potentially bring down a C rank Barrier. Depending on the surface the spears will either shatter on impact or get stuck in the ground. Often Kihia will use this to help temporarily pin his opponent.
Strengths:- Multiple spears can prove difficult to dodge,
- Can pin a target,
- Spears can turn in midair to help home in on a target.
Weaknesses:
Duration: 1 post(spears stuck in ground lasts for 4 posts unless broken)
Cooldown: 4 posts- Individual spears deal very little damage to defensive magic spells,
- The Spears have a slow turning speed so they can easily be out manuvered
- Kihia has to stand in one place to fire off all the spears,
- no matter what spell this comes out of, it can only be used once per spell
- Multiple spears can prove difficult to dodge,
- Ice Make- Partisan Trap:
- Name: Ice Make: Partisan Trap
Rank: C
Type: Ice:Utility
Weapon(s) Used: Icarus or none
Description: Kihia will place both of his hands or thrusts Icarus into the ground. Fifteen, six inch thick ice Paritsans/poles form out of the ice sheet around Kihia’s target. It takes about ten seconds for all the Ice spears/poles to fully form. Each spear varies in length between 2-3 meters each, and form in a way that together inhibits the movement of the target and the use of their arms. It takes the force of a C rank and a D rank spell to break one of the Ice spears.
Strengths:- Pins the target inhibiting the use of ones arms(can prevent some kinds of magic to be cast effectively),
- Keeps the target in place making them an easy target,
- Can be used in an off shoot manner to form obstacles in the way of a ranged attack
Weaknesses:
Duration: 3 Posts
Cooldown: 5 posts- The Partisan Spikes take more time to form if the spell is used outside an Icy surface.
- Doesn’t take much to break out of the spears
- Deals no damage whatsoever
- Can inhibit allied attacks to a target
- Pins the target inhibiting the use of ones arms(can prevent some kinds of magic to be cast effectively),
- Ice Make-Spiral Blade:
Name: Ice Make: Spiral Blade
Rank: C
Type: Ice: Offensive
Weapon(s) Used: Icarus or The Geruks
Description: This spell forms off of Ice make Ring, the spell forms a multi bladed disc weapon out of the ring which has different uses depending on the version of Ice Make: Ring it forms out of.
Icarus: Kihia will start spinning Icarus at a high speed and channel his magic power into it. The spell creates nine curved blades on the ring that have a base of 23 inches each and extend from the ring three feet. Kihia will spin Icarus either direction depending on how he wants to attack. When he spins Icarus clockwise the blades will slash at his desired opponent, this augments the ring to have a multi-bladed Slashing based, physical damage. If Kihia spins Icarus counterclockwise he will catch his opponent with the blunt side of the blades and throw them upward. Kihia will also sometimes throw Icarus like a giant (throwing weapon)Glaive, in addition to this, the twelve shards will move to the sides of the blade(six on each side, as fin shaped blades will form on them facing the same orientation of the rest of the glaive, these blades are, 12 inches wide, and six inches long.
Geruks: Kihia will hold the small ice ring in one hand and channels magic his magic power through the entire Ring. This ring has twelve blades with a base length of eight inches, and extends from the ring one foot in length. Kihia uses this form of Spiral blade as a one handed or Dual Wielded disc type weapon(s), using its lighter weight to keep moving fast and uses opening for quick slash attacks. This augments the ring to have a multibladed Slashing based, physical damage.
Strengths:- Allows for quick multiple strikes
- Very versatile on how it can be used
- Can be used to attack multiple enemies in close range
Weaknesses:
Duration: Three posts
Cooldown: Four Posts- Vulnerable to long range attacks
- If Kihia throws this spell, he will be short one weapon until he can retrieve the base weapon
- Entirely dependent on Ione of Kihia’s weapons
- If one of the blunt side of the blades gets caught(if It is too large to throw) the attack will be pointless
- Allows for quick multiple strikes
- Ice Make-Glaive:
- Name: Ice Make: Glaive
Rank: C
Type: Ice:Offensive
Weapon(s) Used: Icarus
Description: He casts this spell either while he is moving or standing still. He holds his Pole arm with both hands, and the spell covers one end of his pole arm in ice and forms an extremely durable and sharp curved blade at the end, The blade is one foot long and five inches wide. It has a very strong slashing power, when he swings with it, the blade has enough cutting power to slice through a solid steel pole that has a diameter of 9 inches. This blade augements Icarus with a high strength slashing physical damage type, the area hit by the slash, drops in temperature, making it become rigid, and slowing the body part by 20%,
Strengths:- Strong Slashing Power(Can slice through weakened Legendary grade armor)
- Extremely light, allowing the full use of the pole arm for evasion and offense
- Can cut through a wide variety of obstacles
Weaknesses:
Duration: 4 posts
Cooldown: 4 posts- Very little Defense
- Attacks can disrupted if the Pole arm is grabbed or deflected
- Vulnerable while doing high jumps due to not being able to change direction
- It has no piercing ability
- Strong Slashing Power(Can slice through weakened Legendary grade armor)
- Ice Make-Frozen Aegis:
- Name: Ice Make: Frozen Aegis
Rank: C
Type: Ice: Defensive
Weapon(s) Used: Icarus or the Geruks(Combined state)
Description: Kihia will cast this spell by holding either the combined form of the Geruks or Icarus in his right or left hand as he will send his magical power into it. This spell creates an onblong shield that is: For Icarus the shield is 6’4” tall and 3 feet wide, for the Geruks this spell is 4’ tall and 2’ wide. The shield can withstand 3 C rank spells before breaking, additionally, once per cast Kihia can swat away an incoming C rank spell or lower with the shield still taking the damage it would have if it had just been blocked.
Strengths:- Very Light Weight compared to Kihia’s other shields, allowing it to be wielded with much more speed and grace than other shields,
- Can Deflect One Spell away from Kihia’s position,
- Can easily be handed to Allies to lend them an additional layer of Defense for a bit.
Weaknesses:
Duration: 3 posts
Cooldown: 4 posts- Cannot Easily Deflect spells that explode on Contact,
- Even though the shield has the capability to deflect, it still takes the damage of the spell deflected off
- Cannot Easily Defend against spells wider than itself(when not able to deflect it)
- When the wielder attempts to deflect a spell bigger than the shield they will be pushed back up to five meters before managing to deflect it.
- Very Light Weight compared to Kihia’s other shields, allowing it to be wielded with much more speed and grace than other shields,
- Ice Make- Absolute Zeron Excalibur :
- Name: Ice Make: Absolute Zeron Excalibur
Rank: C
Type: Ice: Absolute Offense
Weapon(s) Used: Icarus or the Geruks
Description: This Spell has two separate Variations depending on the weapon it is cast with, however this spell cannot be cast on any replications of Kihia’s weapons, additionally although the form might be different, the core spell is relatively the same.
Icarus: Kihia grips Icarus near one of its ends and channels a large portion of his magic power to his back and Icarus. When he does this spell forms a rather large, curved single edged sword completely encompassing Icarus, the sword is 12’8” in length, and the blade is three feet wide with a max thickness of five inches. Along with this a Spiked Spine of ice that stretches from the base of Kihia’s neck down the center of his back to the bottom, there are four spikes sticking out of this pack, from top to bottom, one is 3 feet long and 5 inches thick, one is 2 feet long, five inches thick, the third is 1-foot-long and five inches thick, and the fourth is six inches long three inches thick. Ice will the go from the pack and stretch out and wrap around his right arm strengthen it by 80%. When Kihia goes to swing this massive blade unmodified, it does Pure Physical damage, and in the wake of the swing a shockwave is created that extends out in a cone for ten meters. Alternatively, for an extra kick Kihia can expend one of the Power Pack’s charges to unleash a powerful attack, When a charge is used, the correlating spike will shrink into the ice packs main structure which will cause the pack to glow. That glow will then move through the ice of the spell and store inside the massive blade. After this happens the next time Kihia’s swings his sword it will unleash a massive slash of pure cryokinetic energy slicing through the environment and causing jagged ice to freeze over anything caught(or sliced through/against) in or around(three meters) its travel distance. The damage and distance this Slash travels is dependent on the charge used:
(Again from top to bottom)
Tier 1 Charge: 30 meter cone (12 meter max width) Slashing distance, 40 meter(20 meters max width) cone freezing distance, deals C.8 rank damage
Tier 2 Charge:28 Meter cone (12 meter max width) slashing distance, 38 meter (20 meters max width)cone freezing distance, deals C.6 rank damage
Tier 3 Charge: 26 Meter Cone (12 meter max width) Slashing distance, 36 meter (20 meters max width)cone freezing distance, deals C.4 rank damage,
Tier 4 Charge: 24 Meter cone (12 meter max width)Slashing Distance, 34 Meter cone(20 meters max width) freezing Distance. Deals C.2 Rank damage,
The Geruks: Kihia will hold onto the Geruks as he normally does, and channels a large portion of his magic power to his back and the Geruks. When he does this spell forms two large, curved single edged swords completely encompassing both Geruka and Geruko, each sword is 6’8” in length, and the blade is two feet wide with a max thickness of five inches. Along with this a Spiked Spine of ice that stretches from the base of Kihia’s neck down the center of his back to the bottom, there are four spikes sticking out of this pack, from top to bottom, one is 3 feet long and 5 inches thick, one is 2 feet long, five inches thick, the third is 1-foot-long and five inches thick, and the fourth is six inches long three inches thick. Ice will the go from the pack and stretch out and wrap around both of his arms strengthen them by 40%. When Kihia goes to swing these blades unmodified, it does Pure Physical damage, and in the wake of the swing a shockwave is created that extends out in a cone for ten meters. Alternatively, for an extra kick Kihia can expend one of the Power Pack’s charges to unleash a powerful attack, When a charge is used, the correlating spike will shrink into the ice packs main structure which will cause the pack to glow. That glow will then move through the ice of the spell and store inside one or both of the blades. After this happens the next time Kihia’s swings his sword it will unleash a massive slash of pure cryokinetic energy slicing through the environment and causing jagged ice to freeze over anything caught(or sliced through/against) in or around(three meters) its travel distance. The damage and distance this Slash travels is dependent on the charge used: (Note if both swords are used the damage will cap out at these figures, they do not stack)
(Again from top to bottom)
Tier 1 Charge: 30 meter cone (12 meter max width) Slashing distance, 40 meter (20 meters max width)cone freezing distance, deals C.8 rank damage
Tier 2 Charge:28 Meter cone (12 meter max width) slashing distance, 38 meter cone(20 meters max width) freezing distance, deals C.6 rank damage
Tier 3 Charge: 26 Meter Cone (12 meter max width) Slashing distance, 36 meter(20 meters max width) cone freezing distance, deals C.4 rank damage,
Tier 4 Charge: 24 Meter cone (12 meter max width) Slashing Distance, 34 Meter(20 meters max width) cone freezing Distance. Deals C.2 Rank damage,
The speed of these amplified shockwaves are incredible, only taking one second to run their course and disperse back into unconcentrated ethernano. The area around the freezing shockwave will be frozen over with jagged sheets of ice, making it difficult for those who are barefoot or do not know how to ice skate, along with this the area within the direction of the swords direct swing will have a deep gash or ravine in the ground, if it’s a standing structure not reinforced by magic, chances are it will be sliced through. However with each charge expelled the pack will start to encroach towards, Kihia’s head, and after the third amplified swing will connect with his head causing him to lose his sanity temporarily and attack everything in sight. Additionally The pack can only take one C rank worth of damage before breaking, and even though the pack took the hit Kihia will still suffer the damage as if he was hit directly.
Strengths:- An incredible offensive spell that allows Kihia to go on a full assault
- The range of the shockwaves are noteworthy, as well as the force(capable of pushing C rank mages and lower back 5 meters)
- The ice left behind from the Amplified Shockwaves creates a tricky environment for Kihia’s enemies,
Weaknesses:
Duration: 6 Posts
Cooldown: 10 Posts- The Amplified Attack can only be used three times no matter the intensity until the Power Amplifier encroaches to his head causing him to go berserk and attack everyone in sight,
- This Spell takes 10% more MP to cast and drains 10% of Kihia’s HP to use,
- The Amplified Swing can only be used four times per cast,
- The Power Amplifier Pack starts to fade away on the fifth post, rendering Kihia Unable to use any unspent Power charges,
- The pack does not provide any protection for Kihia, so any attack to the pack will still inflict damage onto Kihia
- Allies can easily get caught up in the shockwaves
- An incredible offensive spell that allows Kihia to go on a full assault
- Ice Make-Knight:
- Name: Ice Make: Knight
Rank: C
Type: Ice:Offensive/Defensive
Weapon(s) Used: Icarus or the Geruks
Description: He will only cast this spell when the situation is extremely dire, or when he is extremely mad. He will stand still with Icarus being held by and across his right arm vertically or held out in front of him with one end on the ground. The spell forms an extremely durable Ice armor across his entire body but it also anchors itself into his body for the duration. A blade from a glaive starts to form on the end of Icarus to let it function as a weapon. The blade itself is 8 inches long and 3 inches at its widest. This blade augements Icarus with a high strength slashing physical damage type, the area hit by the slash, drops in temperature, making it become rigid, and slowing the body part by 20%,
If Kihia uses this spell while wielding Geruka and Geruko: A kite shield forms around Geruka(the one he wields in his left hand)The shield is four feet tall and three feet wide, and has a thickness of 3 inches. It can take two C rank spells before the shield breaks. As for Geruko, (the one he wields in his right hand), he forms a three foot long single edged sword, that has three indents on the blunt side to aid in breaking other blades This blade augments Geruko with a slashing physical damage type, the area hit by the slash, drops in temperature, making it become rigid, and slowing the body part by 20%,. After it has been cast he will fight all out until his opponent can no longer fight back or the spell runs out. While it is active, he can take hits from four C rank spells (or 2 B rank spells), half of that though if it is a fire spell. Ice make: Knight now strengthens Kihia by a small degree, however due to this his muscles will be shot for a bit after the spell fades.
Strengths:- The armor can withstand a lot before it starts to break
- Boots are now able to skate along the ground more efficiently letting Kihia move faster than he was able to before,[50% speed boost on the ground]
- The ice reinforces his right arm making it extremely strong and durable(50% bonus in damage for punches and swings that are focused in with the right arm.
- Strengthens Kihia as a whole letting his physical attacks deal 40% more damage
Weaknesses:
Duration: 5 posts
Cooldown: 8 posts (but Character will not use again unless his prosthetic arm has been repaired)- It takes a moment(one post of preparation) to cast leaving him open to any attack before the Armor forms
- The magic power cost is 10% higher of the normal amount, and he doesn’t start regaining magic power until it fades
- After it fades the injuries inflicted by the spell open up leaving him giving him a 20% reduction in his health.
- After the spell fades, Kihia’s physical attacks deal 40% less damage due to the strain on Kihia’s muscles for 5 posts
- His Ice prosthetic arm is gravely damaged from the stress put on it (5% decrease in integrity for each punch, 2% for each attack with Icarus) (he has to find a moment to pause to be able to repair it. It is a simple process that he can do himself depending on the extent of the damage. (The process can take anywhere from one to two posts, where he can find a moment to pour water on his right arm and channel some of his magic into it)) , depending on how it was used it could completely break (If this does happen he does know another Ice make wizard who is able to make a new arm(but it takes a while))
- The armor can withstand a lot before it starts to break
Last edited by Kihia on 6th July 2016, 6:01 pm; edited 2 times in total