Magic Name: Sky God Slayer (Second Generation)
Magic Type: Slayer
Description: Sky God Slayer fuses the elemental properties of wind with the deathly properties of God Slayer magic. Conjured winds are corrupted and used to deliver an advanced technique of darkness-based decay that eats through flesh in steady, concentrated pushes, leaving perfect lacerations upon enemies; the magic cuts cleanly, despite that in truth it's not a cutting art at all much unlike true wind magic. Wielding the black winds is no easy feat and demands wielders worthy of its potential.
A very difficult to master technique in which one conjures dark magic within air currents is necessary in order to wield Sky God Slayer, which unlike God Slayer forms, demands that the user constantly perceives and adapts their spells in action as they are being actively used against enemies. It is easy to lose focus while doing so, as wind is a free and ever-changing element by nature, thus it is imperative for wielders of Sky God Slayer to enrich their method of casting with meditation; most practitioners wield pure, unbridled hatred to attain mastery of the Black Winds.
The caster who wields the magic of Sky God Slayer may do so as if the magic was an extension of herself, conjuring the corrupted winds near-effortlessly and using visual prowess to manipulate the magic in whichever way is required. The magic is as if an extension of herself, however it is also limited to the ability of one's eyesight and line of sight. This means that if an area is obscured fully that magic simply cannot activate, however even if one's eyes are fooled if there is still line of sight the magic will activate.
Proof of Purchase: The Trading Hub (post no. 349), The Magic Shop (post no. 300)
God Slayer Info:
- Spoiler:
God Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their Demon Slayer counterpart. The colour of God Slayer Magic is a darker version of the element's natural color and usually appears as a black version of whatever element they're using.
The form of elemental magic they use is darkness, on one end of the magical spectrum. The element of darkness being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. Deals double damage towards Holy, God, and Angel type non-human beings.
Second Gen. God Slayers have learned the magic from a lacrima produced by the Great Dragon/God/Demon of their respective element..
God Force: Can be activated once the slayer has consumed five spells of their element, providing they have at least 50% magic power remaining.
God Force highly increases the power of the God Slayer's strength, speed, and hit-points by 50% rather than 25%.
The spell power of each rank is increased to 150%.
In God Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During God Force the Slayer does not lose any mp from casting spells. To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of force.
LINEAGE AND ABILITIES
Lineage:
- Spoiler:
Knight of Destiny
Description: One of the Seven Knights of King Kuroryu, this Knight could predict the future and knows one's destiny leading to the name of the lineage. Using his power, the knight was able to evade death and survive many battles he otherwise wouldn't have, which lead him to grow old, settle down, marry a woman, and have children. His offspring are said to have a similar ability to the knight's name, though it is weaker then before.
Ability: Allows the user to dodge any one spell in a post. The user also has a 25% passive speed boost.
Usage: Upon a spell being targeted directly at the user they can dodge it miraculously. This can only be used a maximum of three times per a thread. After dodging this ability has a 5 post cooldown. Passive 25% speed boost.
Unique Abilities:
- Spoiler:
- #1:
Name: Himmelskönigin (Sky Queen)
Description: Through nothing other than natural selection on a genetic level and perhaps due to her half-blooded divine heritage, Luna's magical wind has that much more power behind them. While the reason for this is unknown and only to be speculated, the result is quite clear with a +10% increase to Spell Strength for all of Luna's wind spells, with +10% per rank scaling past D-rank to a maximum of +60% Spell Power increase.
- #2:
Name: Allsehendes Auge (All-Seeing Eye)
Description: By constantly releasing rippling waves of air about herself, Luna is able to garner a form of 'sight without eyes'. She releases the air vibrations much like a wavelength and then a skin-tight field about herself is able to take measurements of an object or being, it's course, and it's a trajectory and velocity in a three-hundred sixty degree rotation around the users with a radius of fifty meters (D-rank) and +50m per rank increase. This gives the user a form of mental vision of the environment within that radius almost like echolocation and sonar but down to minute details.
SPELL SLOTS
Signature Spells:
- #1:
Name: Fliegen Luftgott (Flying Sky God)
Rank: User Rank
Type: Burst (Support)
Range: Burst (See: Tables and FAQs)
Duration: Instant
Description: Fliegen Luftgott (Flying Sky God) is the greatest form of movement ability, however the level of the spell varies with the rank of the caster. Flying Sky God is a teleportation spell which allows the caster to move from the point of origin to destination in a flicker of energy. As this is a teleportation spell, speed is not involved in the equation of how quickly one can get from point to point - travel is instantaneous.
B-Rank Spells
- Spoiler:
Name: Sky God Secret Art: Sema Cracker
Rank: B+
Type: Single Target (Offensive)
Damage: B+ Rank
Range: 300 Meters
Speed: 300 Meters per Second
Duration: Six Posts
Downside: The caster must physically attack the target, which makes this attack easier to dodge or thwart.
Description: The caster activates one of the slayer Secret Arts; becoming surrounded by living wind of midnight hue, surrounded by a layer of 'hardened' black winds with a form as if wearing metal armor with a pair of black angelic wings and finally a blackened halo behind until the caster hurls themselves at the victim. This releases into a gargantuan lance of black winds that cut away at the victim.
Name: Ikone das Luft (Icon of Sky)
Rank: B+
Type: Area of Effect (Debuff)
Range: 150 Meters
Speed: 75 Meters per Second
Duration: Six Posts
Downside: The spell must remain centered upon the spell's caster, and may move only when the caster does to maintain it's centered location - it cannot move independently.
Description: An advanced form of an older and obsolete spell, the caster channels a nearly-invisible aura of range around themselves only visible by the slightest tinge of dark-hued energy surrounding the caster while the spell is active, swirling around the user for the duration. Victims caught within the aura will immediately feel the effects as if they are heavier, caused by rotating air pressure pushing down upon the victim from above and from all sides. This means that foes caught within the aura of air pressure have more sluggish body movements resulting in -90% Speed. It is said that the air pressure from the aura releases in the manifestation of a wail.
Name: Sky God Chariot
Rank: B
Type: Single Target (Offensive)
Damage: B-Rank
Range: 200 Meters
Speed: 200 Meters per Second
Duration: Six Posts
Downside: The caster must physically attack the target, which makes this attack easier to dodge or thwart.
Description: The caster is fully surrounded within a midnight-hued aura of living wind which crosses through their body as multiple air currents, moving from either behind or above the victim with the maneuver, using either the right or left leg. This is performed as a flying kick towards the victim using the momentum of movements to quickly shoot out at the foe, while the black winds that surround them cleave through the opponent and into his flesh in the visage of a black dragon, as the victim is pushed into a downwards tumble to meet the ground. Anyone of higher rank than this spell will not suffer the knock-down.
Name: Sky God Lariat
Rank: B
Type: Single Target (Offensive)
Damage: B-Rank
Range: 200 Meters
Speed: 200 Meters per Second
Duration: Six Posts
Downside: The caster must physically attack the target, which makes this attack easier to dodge or thwart.
Description: The caster is fully surrounded within a midnight-hued aura of living wind which crosses through their body as multiple air currents, moving instantly as no more than a hazy blur across the space of five meters towards the victim with either the right arm or left arm raised. As the caster's body moves forth with the continual inertial of such high speeds, their arm yanks forwards into a lariat at the victim while the black winds that surround them cleave through the opponent and into his flesh in the visage of a black dragon, as the victim is knocked to the ground from the great impact of the lariat.
Name: Sky God Drop
Rank: B
Type: Single Target (Offensive)
Damage: B-Rank
Range: 200 Meters
Speed: 200 Meters per Second
Duration: Six Posts
Downside: The caster must physically attack the target, which makes this attack easier to dodge or thwart.
Description: The caster is fully surrounded within a midnight-hued aura of living wind which crosses through their body as multiple air currents with a pair of black draconic-like wings entirely of wind, beginning with kicking or punching (upper-cut) their victim on high and throwing the victim higher with gale-force winds before taking flight into the sky to just above the victim and releasing the wind into a devastating punch while the black winds that surround them cleave through the opponent and into his flesh in the visage of a black dragon, knocking them hard into the ground, the force causing minor damage to structures within a twenty meter area.
Name: Rending Current
Rank: B
Type: Single Target (Damage over Time)
Damage: 1/2 B-Rank per Post
Range: 200 Meters
Speed: 200 Meters per Second
Duration: Five Posts
Description: The caster manifests a slash-like talon of black wind at the victim, traveling at Speed. Wounds caused by Fell Wind are cut so cleanly that they will suffer damage over time for Duration. Fell Wind can manifest itself in a variety of forms as well for expert users, from the traditional talon to a winglet of black wind, and once it has struck the player it will manifest as a miasma of black at the struck area.
Name: Shredding
Rank: B
Type: Single Target (Damage over Time)
Damage: 1/2 B-Rank per Post
Range: 200 Meters
Speed: 200 Meters per Second
Duration: Five Posts
Description: The caster manifests a plume of dark winds, releasing it as a blackened tornado ten meters around and moving towards the target at Speed, striking them and dealing damage over time for Duration. Those who have been debilitated with this spell will experience the pain of a hundred knives piercing them at once.
Name: Devouring Gale
Rank: B
Type: Area of Effect (Offensive)
Damage: 1/2 B-Rank
Range: 100 Meters
Speed: 50 Meters per Second
Duration: Six Posts
Description: The caster gathers a churning spheroid vortex of black wind within his fingers' grasp which is then released into a wailing vortex of darkness-suffused winds around the caster in a diameter of Range. The black winds swirl around in a sphere of blackness, obscuring sight to those who are outside of this vortex for the post. Those caught within Devouring Gale are forcefully drawn towards the center of the AoE each round they are within it. The vortex releases a high-pitched scream of wind to those who witness it from outside of the sphere's area, thought not causing any discomfort from the scream.
Name: Wail of Banshee
Rank: B
Type: Area of Effect (Offensive)
Damage: 1/2 B-Rank
Range: 100 Meters
Speed: 50 Meters per Second
Duration: Six Posts
Description: The caster conjures a deadly cyclone of fury in the shape of a roaring black tornado bound to the caster's exposed palm and releasing outwards into a spherical cylinder with a loud and detrimental wail as air of dark hue folds upon itself several times over. Victims who are caught within the tornado while having their sight obscured to the contents of the tornado's inside. While inside the tornado, the victim can be flung around in every which way as the gale-force wings rip into them from all directions of the rotating storm.
Name: Atemluft (Sky's Breath)
Rank: B
Type: Single Target (Support)
Damage: Heals B-Rank
Range: 200 Meters
Speed: 200 Meters
Duration: Six Posts
Description: Atemluft (Sky's Breath) is a spell which directly adheres to the healing or soothing attribute of the sky, laying on hands to summon forth the air's soothing breeze and administering healing warmth to the afflicted person. The smaller wounds on this person will close immediately, while any non-life-threatening wound closes over one post-turn. The afflicted person is also healed for an amount.
Last edited by Luna Jaeger on 7th February 2019, 2:14 pm; edited 25 times in total