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    Rapid Assault Magic

    Aarkc
    Aarkc

    1 Year Anniversary- Player 
    Lineage : Kuroryu: The Void Dragon
    Position : None
    Posts : 23
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sebastian Angeal
    Experience : 0

    Character Sheet
    First Skill: Rapid Assault Magic
    Second Skill: Phasing Magic
    Third Skill:

    Rapid Assault Magic Empty Rapid Assault Magic

    Post by Aarkc 2nd January 2013, 6:14 am

    Primary Magic: Rapid Assault Magic Magic
    Secondary Magic: N| A
    Caster or Holder: Holder
    Description: Rapid Assault Magic is a special kind of magic that focuses on strictly empowering the muscles within the body to withstand rapid acceleration spells. Using the speed in order to deliver a variety of physical spell educed attacks to opponents. As it is holder when he puts on the shoes they reinforce his body in a light blue aura of magic that allows for his body to not be ripped to shreds by the intense speed and wind pressure. Seen below.
    Spoiler:
    Strengths:
    Increases Speed.
    Increases Dexterity.
    Increases Stamina.
    Increases Acrobatic prowess.
    Weaknesses:
    Taxing on body.
    No defensive spells.
    Decrease to over-all strength.
    Abilities/Powers:
    Allows for running on walls.
    Allows for running on Air.
    Allows for running on water.
    Allows for quick bursts of speed.
    When used with Lineage, user is capable of breaking shields of 1 rank higher as magical energy allows for augmented strength.

    Name: Bomber
    Rank: D
    Type: Melee
    Description: His legs become pressurized with pure non-elemental magical energy, both being charged without actually showing if anything about the man has changed at all. The use of this spell is simplistic in design and effective in execution. Simply by throwing his leg in an outwards motion, he is capable of sending all of the pent up energy to certain parts of his leg, storing them in a more compressed state in which they can only barely contain the energy itself. Upon contact with an object it releases the energy in chaotic fashion, but not in a state of an explosion, able to break bones on impact and shatter basketball sized balls of steel.
    Strengths:
    D-Rank Blunt Damage.
    Quick discharge of D-rank energy.
    Penetrative strike.
    Weaknesses:
    Can be blocked easily by C-rank Shields.
    Has a lacking of defensive qualities.
    Can only be used in one portion of the body.
    Duration: 1
    Cooldown: 2

    Name: Bounce
    Rank: D
    Type: Supplementary
    Description: He focuses the energy from his body this time to his feet specifically, using his magic in order to apply pressure with his feet in a none-hostile manner, though if combined with bomber the effects are far greater and more damaging. The technique, like the name implies, allows for the man to leap off the ground with tremendous ease, allowing for him to also land softly, after lifting off into the air. He can raise his body thirty meters into the air without problem, and he survives the fall from this height with ease, using the magic energy.
    Strengths:
    Allows for safe descents from the fixed height.
    Allows for great leaps and bounds.
    Weaknesses:
    Can not bounce on water.
    Has to be in motion to use it.
    Duration: 1
    Cooldown: 1

    Name: Sizzle
    Rank: D
    Type: Melee
    Description: He is capable of discharging a small wave of energy from his leg towards the enemy at a moments notice. The length of the wave itself is a meter long, and a meter wide. It looks like an arch when heading towards the opponent, more so like a manta's body. It can travel up to ten meters from where it is fired. The energy itself is like a blade of magic, able to cut down non-magically enhanced trees with ease. Making it ideal for wood-cutting.
    Strengths:
    D-Rank Slash Damage.
    Weaknesses:
    Can be blocked easily by C-rank Shields.
    Can be deflected easily by C-rank Spell-swords.
    Duration: 1
    Cooldown: 2

    Name: Dash
    Rank: D
    Type: Supplementary
    Description: Given that he is already fast without the use of magic, Dash allows for him to augment his already nearly inhuman speed to allow for him to leave behind a after-image in the place of his last location. He can re-appear anywhere within a ten meter radius as if he was a blur. It is often confused for teleportation magic, however this is not the case.
    Strengths:
    Allows for one after-image to be left.
    Can be used to ram opponents.
    Can be used to dodge attacks.
    Weaknesses:
    After-images are none solid.
    After-images strike the pose he was last in.
    His movements are traceable by stronger level mages.
    If there is no-where to run to, he will not re-appear as he is legitimately just dashing at high speeds towards an specified area.
    Duration: 1
    Cooldown: 3
    Aarkc
    Aarkc

    1 Year Anniversary- Player 
    Lineage : Kuroryu: The Void Dragon
    Position : None
    Posts : 23
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sebastian Angeal
    Experience : 0

    Character Sheet
    First Skill: Rapid Assault Magic
    Second Skill: Phasing Magic
    Third Skill:

    Rapid Assault Magic Empty Re: Rapid Assault Magic

    Post by Aarkc 20th January 2013, 1:07 am

    Bump
    Soleice-kun
    Soleice-kun

    Elemental Avatar


    Elemental Avatar

    Moderator- VIP- Ten Wizard Saint Member- Guild Master- God Slayer- A-Rank- Veteran Level 1- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Armored Beast
    Position : None
    Posts : 983
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Mentor : Cynthia Eidolon
    Experience : 0

    Character Sheet
    First Skill: Heaven Godslayer
    Second Skill: Ice-Make
    Third Skill:

    Rapid Assault Magic Empty Re: Rapid Assault Magic

    Post by Soleice-kun 20th January 2013, 1:28 am

    Aazuko Sanguine wrote:Primary Magic: Rapid Assault Magic Magic
    Secondary Magic: N| A
    Caster or Holder: Holder
    Description: Rapid Assault Magic is a special kind of magic that focuses on strictly empowering the muscles within the body to withstand rapid acceleration spells. Using the speed in order to deliver a variety of physical spell educed attacks to opponents. As it is holder when he puts on the shoes they reinforce his body in a light blue aura of magic that allows for his body to not be ripped to shreds by the intense speed and wind pressure. Seen below.
    Spoiler:
    Strengths:
    Increases Speed.
    Increases Dexterity.
    Increases Stamina.
    Increases Acrobatic prowess.
    Weaknesses:
    Taxing on body.
    No defensive spells.
    Decrease to over-all strength.
    Abilities/Powers:
    Allows for running on walls.
    Allows for running on Air.
    Allows for running on water.
    Allows for quick bursts of speed.
    When used with Lineage, user is capable of breaking shields of 1 rank higher as magical energy allows for augmented strength.

    Name: Bomber
    Rank: D
    Type: Melee
    Description: His legs become pressurized with pure non-elemental magical energy, both being charged without actually showing if anything about the man has changed at all. The use of this spell is simplistic in design and effective in execution. Simply by throwing his leg in an outwards motion, he is capable of sending all of the pent up energy to certain parts of his leg, storing them in a more compressed state in which they can only barely contain the energy itself. Upon contact with an object it releases the energy in chaotic fashion, but not in a state of an explosion, able to break bones on impact and shatter basketball sized balls of steel.
    Strengths:
    D-Rank Blunt Damage.
    Quick discharge of D-rank energy.
    Penetrative strike.
    Weaknesses:
    Can be blocked easily by C-rank Shields.
    Has a lacking of defensive qualities.
    Can only be used in one portion of the body.
    Duration: 1
    Cooldown: 2

    Name: Bounce
    Rank: D
    Type: Supplementary
    Description: He focuses the energy from his body this time to his feet specifically, using his magic in order to apply pressure with his feet in a none-hostile manner, though if combined with bomber the effects are far greater and more damaging. The technique, like the name implies, allows for the man to leap off the ground with tremendous ease, allowing for him to also land softly, after lifting off into the air. He can raise his body thirty meters into the air without problem, and he survives the fall from this height with ease, using the magic energy.
    Strengths:
    Allows for safe descents from the fixed height.
    Allows for great leaps and bounds.
    Weaknesses:
    Can not bounce on water.
    Has to be in motion to use it.
    Duration: 1
    Cooldown: 1

    Name: Sizzle
    Rank: D
    Type: Melee
    Description: He is capable of discharging a small wave of energy from his leg towards the enemy at a moments notice. The length of the wave itself is a meter long, and a meter wide. It looks like an arch when heading towards the opponent, more so like a manta's body. It can travel up to ten meters from where it is fired. The energy itself is like a blade of magic, able to cut down non-magically enhanced trees with ease. Making it ideal for wood-cutting.
    Strengths:
    D-Rank Slash Damage.
    Weaknesses:
    Can be blocked easily by C-rank Shields.
    Can be deflected easily by C-rank Spell-swords.
    Duration: 1
    Cooldown: 2

    Name: Dash
    Rank: D
    Type: Supplementary
    Description: Given that he is already fast without the use of magic, Dash allows for him to augment his already nearly inhuman speed to allow for him to leave behind a after-image in the place of his last location. He can re-appear anywhere within a ten meter radius as if he was a blur. It is often confused for teleportation magic, however this is not the case.
    Strengths:
    Allows for one after-image to be left.
    Can be used to ram opponents.
    Can be used to dodge attacks.
    Weaknesses:
    After-images are none solid.
    After-images strike the pose he was last in.
    His movements are traceable by stronger level mages.
    If there is no-where to run to, he will not re-appear as he is legitimately just dashing at high speeds towards an specified area.
    Duration: 1
    Cooldown: 3

    Approved.


    _____________________________________________________________________________________

    Rapid Assault Magic Jasper11

    Minato's Battle Theme
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    Eternum's Main Guild Theme
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      Current date/time is 17th November 2024, 10:27 am