Rank: S
Player Requirements: S rank wizard or Equivalent, 1-6 team members, 450 words min per post, 50 post minimum
Job Requirements: S rank wizard, be in good standing(No Dark Mages)Must bring back killer or killers alive
Job Location: Era
Job Description:
Era has been recently plagued by a rash of sorcerous murders leading many to feel unsafe within their own homes. Rumors have surfaced that the murders may be connected in some way to a secret cabal of powerful dark mages hidden within the city's underbelly. Being too far undermanned to search the sewers, the local authorities have decide to reach out to the wizard community, offering a reward to find and bring the killer or killers back alive to face justice.
A bonus will be given if the murder weapon is brought back to tie the crime to the killer.
Enemies
Weak
Darkness mage apprentices(14): C rank wizards who can manipulate any nearby shadow or darkness regardless of its form. Works on darkness/shadow magic of B-rank or below as well. - Takes 1 A rank spells to bring down each
Death mage apprentices(7): B rank wizards who are capable of invoking death within their target, thus dealing unavoidable B-rank damage every 2 posts. - Takes 1 A rank spells to bring down each
Normal
Darkness mages(11): A rank wizards who possess the same capabilities as their apprentice counterparts, but can also freely manipulate darkness to form it into tendrils which are used for attacking, defending and restraining their target. Every 4 posts, they can summon more mages (Normal monster encounter) to their aid. It is advisable to dispose of them quickly, lest their numbers quickly rise. - Takes 2 A rank spells to bring down each
Death mages(9): A rank wizards who possess the same capabilities as their apprentice counterparts, with the difference that they deal unavoidable A-rank magic and can resurrect fallen comrades as zombies every 6 posts. - Takes 2 A rank spells to bring down each
Strong
Master darkness mages(4): S rank wizards who possess the same capabilities as their normal mage counterparts. They can also attempt to partially blind players via a bolt of darkness once every 5 posts. The blind lasts 2 posts and it ensures that any ranged attacks can not hit, and melee attacks can not be aimed properly. The bolt deals A-rank damage. - Takes 4 A rank spells each to bring down
Master death mages (3): S rank wizards who possess the same capabilities as their normal mage counterparts. They must be killed twice in order to truly die, as they can self-revive. - Takes 4 A rank spells each to bring down each time
Boss: Archmage Rhask
S-rank wizard armed with a death-related artefact weapon. Every cut from the weapon deals S-ranked damage and upon cutting someone twice within 2 posts, causes death-like corruption to spread in their body dealing 1 more S-ranked damage. Takes 10 S-ranked damages to take him down. He also uses Death-Make magic.
- Spells:
- Death-Make: Remnants (S-rank): Rhask takes a moment to concentrate and creates a large group of spectres made out of Death energy. They have no magical or ranged attacks whatsoever, but deal A-rank damage upon merely touching anything living. Note that the number of spectres equals the number of enemies in total players have defeated during the mission. The spell lasts for 40 posts or until all spectres have been slain (Takes 1 B-rank hit to defeat one). It has a 5 post cool-down.
Death-Make: Serial Killer (A-rank): The archmage focuses and creates a humanoid figure of what appears to be a man with a knife in his hand. This man is actually the Death-Make incarnation of Jack the Ripper and as such, he is extremely proficient at fighting with his knife. He is immune to non-magical attacks and takes double damage from Light-based or Holy magic. He lasts until he is killed and the spell for creating him has a 7 post cool-down, starting from the post after he dies.
Death-Make: Ravagers (A-rank): The boss creates two wolves out of Death energy. They take 50% reduced damage from non-magical attacks and can dash with speeds of 100 miles per hour and have unparalleled agility. Their attacks deal B-rank damage, but the fact they are so hard to hit makes up for their lower damage output. (Players must roll two attack dice per attack against then and both dice must score a hit for the attack to truly land). Takes 2 A-rank damages to take them down. 5 posts cool-down.
Death-Make: Wyvern (S-rank): Rhask condenses large amounts of Death energy to create a Wyvern, a beast that can be considered the Dragon's distant cousin. It is 25 metres long with a wing span of 40 metres and it can breathe Death. Their "Death Breath" reaches up to 80 metres away and deals S-rank damage while their normal attacks deal A-rank damage. Takes 2 S-rank damages to take down. 8 post cool-down.
Reward: 70,000 Jewels