Primary Magic: Ice Dragon Slayer (Lacrima) Secondary Magic: - Caster or Holder: Caster Description: Ice Dragon Slayer Magic is a form of Dragon Slayer Magic which grants the user characteristics unique to Ice Dragons, allowing them to incorporate the element of ice into their body, granting them the ability to change parts of their body (or the entirety of it) into ice, which can be shaped in a number of forms for different purposes, and to produce ice objects. The Magic relies around the use of ice for both offense and defense, with the user being capable of creating a wide array of weapons from their body to attack the opponents both in melee and from a distance, and to cover their body with ice in order to drastically increase their defensive power, whilst simultaneously heavily boosting their offensive power. Being a form of Dragon Slayer Magic, this also allows the user to consume external sources of ice to replenish their strength and restore their body to a healthy state. Although, in a similar manner to Fire Dragon Slayers being unable to ingest their own flames, the user is unable to ingest ice that they themselves create. Strengths: - It is an extremely versatile magic as the variety of spells extends as far as Lynn's imagination goes. Weaknesses: - In order to replenish her energy, she would have to have ice available for her to take in, which is quite a rare thing to happen as she didn't live in the Arctic. - Ice has an elemental weakness to fire, and thus her spells may have reduced effects when it comes to higher ranked fire magic spells. Lineage: Arm of Destiny Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world. Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 100 meter range. Usage: The user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam. The user can only use this once every 4 posts and the beam rivals a B-rank Dragon Slayer Roar. Can only be used 3 times per thread. Unique Abilities: - Frost Ailerons: Lynn has the ability to grow a pair of wings made of ice to help her travel in air. The wings are indestructible and can be summoned/dismissed anytime. - Chill: She is able to freeze/chill anything and everything she touches or is in a 25 m radius from her, by will. -WIP: N/A.
- Slayer Bonuses:
All slayers receive the following: - 10% Buff to physical stats (strength, speed etc) - 10% Buff to senses (hearing, smell etc) - The ability to enter force after consuming enough of the element. - The ability to consume their element to regain MP. A resistance to their element shown by the following chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50% • Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements. ( Ex.: Ice DS cannot eat Dark Ice ) If they do, they get incredibly sick and damage will still be done to them.
• The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
• Though Dragon Slayers get all of these perks, they do have one set back. Motion sickness. Dragon Slayers cannot ride on anything with out getting motion sick. However they can use their exceeds or friends to fly around because they are not vehicles, they are friends. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured per thread by the use of a status effect healing spell.
- Signature Spell:
Name: Absolute Zero Rank: A Type: Supplementary | Ice Duration: Sustained Cooldown: 5 posts Description: The temperature of the area surrounding Lynn (40 m in radius) drops immensely, causing atoms to be almost unable to function within this AoE. This does not affect allies in any way, but will have extreme disadvantages for her enemies. It does additional passive C-rank damage every post sustained. Strengths: - It does not affect allies. Weaknesses: - The only way to escape this is by moving out of the AoE. - It can be stopped by a specific spell of nullification magic that is S-rank or above.
- D-rank:
Name: Key Rank: D Type: Supplementary | Ice Duration: Until destroyed Cooldown: 2 posts Description: Lynn is able to create a key of any shape or form to unlock doors, chest, and anything that requires a key. Strengths: - It can be any shape or form, thus being able to unlock anything that requires a key. Weaknesses: - It can be destroyed. - It doesn't have any other uses.
Name: Bound Rank: D Type: Supplementary | Ice Duration: 3 posts Cooldown: 2 posts Description: Freezing the water vapor in the air, cuffs made of ice can be created around the targets wrists or ankles which are connected by a chain that shortens itself until the chain itself is 6 inches long, making them unable to move more than the limited length. Strengths: - It stops any movement requiring action. Weaknesses: - It can be destroyed by a C-rank offensive spell. - It can only be used as a supplementary.
Name: Freeze Rank: D Type: Supplementary | Ice Duration: 3 posts Cooldown: 2 posts Description: Lynn freezes a D-rank target whole for 2 posts, restricting any form of movement. It takes 1 D-rank spell damage to break the ice. It cannot be dispelled by physical means, with the exception of B-rank mages or higher. Strengths: - It can be used to stop someone from doing something. Weaknesses: - The ice takes 1 D-rank spell damage to break. - It can also be destroyed by a D-rank or higher blow from a weapon.
Name: False Rank: D Type: Escape | Ice Duration: Instant Cooldown: 2 posts Description: When Lynn is attacked, she is able to evade the attack by leaving a false image of herself made of ice in place which would shatter once in contact with the blow, while she teleports anywhere that is within 10 m of the image she created. Strengths: - It can be used to escape tight situations where she has no way to defend herself. Weaknesses: - 10 m is a short distance, therefore it is hard to say she is safe after this. - She cannot do it again for 2 posts.
- C-rank:
Name: Ice Dragon's Arcane Aura Rank: C Type: Supplementary | Ice Duration: Sustained Cooldown: 3 posts Description: This spell gives 5% mana regeneration to all friendly units within a spherical area that is 20 m in radius. It can be used on a single target, in which case the mana regeneration would be 10%. Strengths: - The spell cannot be interrupted by any means. Weaknesses: - It does not reach further than the area mentioned. - It is only effective for allies that Lynn recognizes.
Name: Ice Dragon's Shard Spray Rank: C Type: Offensive | Ice Duration: Instant Cooldown: 3 posts Description: Lynn sprays enemy units with ice shards, dealing C-rank damage (cuts that bleed) in an area of effect around her (20 m in radius). Strengths: - The shards cut deep into the skin, causing bleeding. Weaknesses: - It can be blocked by defenses of B-rank or higher. - It can be blocked by Legendary or higher armor.
Name: Ice Dragon's Cold Embrace Rank: C Type: Defensive + Supplementary | Ice Duration: Sustained Cooldown: 3 posts Description: Lynn encases an ally in an icy cocoon, freezing them solid while healing 6% of their maximum health per post. The cocoon blocks all damage lower than or equal to C-rank. Strengths: - It cannot be affected by spell damage that is lower than or equal to C-rank. - It is very useful in battle as the ally is healed while being protected as well. Weaknesses: - It can still be destroyed by B-rank or higher offensive spell damage. - It can be destroyed by damage from B-rank or higher weapons. - It does not move around, meaning it is easy to target.
- B-rank:
Name: Ice Dragon's Splinter Blast Rank: B Type: Offensive + Debuff | Ice Duration: Instant Cooldown: 4 posts Description: Lynn launches a ball of brittle ice toward an enemy at the speed of 30 m/s. The ice shatters on impact, dealing B-rank damage to the primary target, while hurling splinters into nearby enemies in a 20 m radius. Enemies struck by these splinters are slowed by 25%. Strengths: - The spell is both an offensive and a debuff. It is very useful. - The debuff cannot be evaded if you were in range while the ball lands on the primary target. Weaknesses: - It can be blocked by an A-rank defensive spell or higher. - It can be blocked by an A-rank armor or higher. - The debuff can be blocked by B-rank defensive methods separately even though the primary target cannot evade the initial blow.
Name: Ice Dragon's Sacred Arrow Rank: B Type: Offensive + Supplementary | Ice Duration: Instant Cooldown: 4 posts Description: Lynn fires a long-range arrow made of ice at 40 m/s, with deadly precision, which stuns and damages the target unit in a range of 50 m. The arrow deals B-rank damage to a single target and the stun duration is 2 posts, to B-rank or lower mages. Strengths: - The arrow cannot be dodged, once a target is chosen nor can it be destroyed while it is moving towards its target. - It cannot be destroyed by physical means, with the exception of S-rank or higher mages. Weaknesses: - The arrow's precision can be reduced by magical means. - The arrow can be blocked by a defensive spell of B-rank or higher. - A-rank or higher armor can block the damage (but not the stun).
Name: Ice Dragon's Biting Frost Rank: B Type: Offensive | Ice Duration: Sustained Cooldown: 4 posts Description: Lynn encases an enemy unit of B-rank or lower, in ice, prohibiting movement and attack, while dealing B-rank damage every sustained post. Any damage higher than B-rank to the casing in attempts of destroying it will be transferred to the target within. Strengths: - The creation of this spell cannot be disrupted by any means. - The ice cannot be destroyed by physical means, with the exception of S-rank or higher mages. Weaknesses: - It will take damage from A-rank mages' attacks. - The ice can only be destroyed by offensive spells of A-rank or higher. - It also takes damage from A-rank or higher weapons.
- A-rank:
Name: Ice Dragon’s Arctic Nemesis Rank: A Type: Offensive + Debuff | Ice Duration: Sustained Cooldown: 5 posts Description: This spell surrounds Lynn with random icy explosions over an area of effect that has 40 m radius with her being the center. Contact with the exploding ice slows enemies (30% movement speed debuff) and deals A-rank worth of damage to each of them within the AoE. Escaping this will be hard as the enemy will have been slowed as well. Strengths: - Airborne units within the AoE are affected. - The icy explosions are random and simultaneous, meaning there is no escaping it. Weaknesses: - It can be blocked by S-rank or higher spells. - It can be blocked by S-rank or stronger weapon. - It can be blocked by S-rank or stronger armor.
Name: Ice Dragon’s Hyperborean Rupture Rank: A Type: Offensive | Ice Duration: 1 post Cooldown: 5 posts Description: Freezing the liquids within a target’s body, Lynn manipulates the frozen elements to form spikes that grow outwards, rupturing the target from inside. The range of this spell’s reach is 40 m in radius, and once the freezing is done, there is no escaping it however far you run from Lynn as it is a continuous process, since her focus is only required to freeze the target’s bodily liquids and install the procedure at the same time. This deals piercing A-rank damage and unconsciousness or death, and can only be used on one PC target. It can however be used in an area of effect for weaker NPCs, with the area being 35 m in radius. Strengths: - It can be done by will. Weaknesses: - The target must be within 40 m of Lynn. - It cannot be used on more than one PC.
Name: Ice Dragon’s Frore Archery Rank: A Type: Offensive | Ice Duration: Until used/destroyed Cooldown: 5 posts Description: Lynn summons a bow and five arrows in a quiver on her back, all of which are made of ice, to use as a weapon in battle. There are two ways that Lynn can choose for the arrows to function: i.) An arrow is fired and it deals piercing A-rank damage (per post). For the arrow to deal the full rank damage, only one can be shot in a single post. But if more than one is fired in one post, each arrow will deal the equally distributed amount of damage divided from an A-rank over the amount of arrows shot. ii.) An arrow is fired and once the arrow connects to the target, a charge is attached to the enemy without dealing damage. It will remain attached to the target and once the target casts a spell, the charge will explode in a 5 m radius, dealing piercing A-rank damage to anything or anyone within this AoE. Strengths: - This weapon can be easily creates anywhere, anytime. Weaknesses: - The arrow can be blocked by an S-rank defensive spell or higher. - It can be blocked by an S-rank armor or countered by an S-rank weapon or higher.
Note: 4D, 3C, 3B, 3A. |