Magic
Primary Magic: Takeover: God Soul
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Not to be cofused with God Slayer magic, Take Over: God Soul , more simply referred to as God Soul is a form of Take Over which enables the user to take upon the form of a God, a race of extremely rare and variable beings who exist in both Earth Land and Edolas and utilize their powers as if they were the user's own.
In Minako's case she gets her different souls from ethernano residue of different gods, though she can also take present day gods, such as one of the Yakuma Eighteen War Gods. She doesn't only use this for combat, as she can partially transform her body and can also fully transform her body depending on the situation.
Strengths:
Weaknesses:
Lineage:
God Scent: Allows to user to sniff out those of the god race and god slayers up to 15m.
God Belssing: For whatever the element the god is, Minako recieves a 3% of her mana if she is hit by one of those spells. So if Fulgora was hit by a lightning spell, she would still take damage, but she also gains 3% of her mana. Has a 4 post cooldown.
Godly Aura: Minako naturally has an immune system to Demons and anything they are affiliated with. She takes half the damage she normally would against Devil slayer magic, Satan Soul, so on so forth.
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Takeover: God Soul
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Not to be cofused with God Slayer magic, Take Over: God Soul , more simply referred to as God Soul is a form of Take Over which enables the user to take upon the form of a God, a race of extremely rare and variable beings who exist in both Earth Land and Edolas and utilize their powers as if they were the user's own.
In Minako's case she gets her different souls from ethernano residue of different gods, though she can also take present day gods, such as one of the Yakuma Eighteen War Gods. She doesn't only use this for combat, as she can partially transform her body and can also fully transform her body depending on the situation.
Strengths:
- Can adjust to the situation
- Can switch from full body and partial at will
Weaknesses:
- Weak to God Slayer magic
- Each form has a weakness
- God souls are extremely rare
Lineage:
- Time Keeper's Curse:
Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.
Usage:Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.
God Scent: Allows to user to sniff out those of the god race and god slayers up to 15m.
God Belssing: For whatever the element the god is, Minako recieves a 3% of her mana if she is hit by one of those spells. So if Fulgora was hit by a lightning spell, she would still take damage, but she also gains 3% of her mana. Has a 4 post cooldown.
Godly Aura: Minako naturally has an immune system to Demons and anything they are affiliated with. She takes half the damage she normally would against Devil slayer magic, Satan Soul, so on so forth.
- Fulgora, the Lighting Goddess:
Name: Fulgora's Wings
Rank: D
Type: Partial, Suportive
Duration:3
Cooldown:4
Description: The wings of the goddess Fulgora. These wings have a wingspan of 10 feet. The wings have a passive of allowing the user to fly up to 100ft in the air. If the wings are removed, the cooldown is activated.
The active spell is Wing Shield. As it says, the wings can be used as a shield for 1 post. The wings become shrouded in Lightning. Shield can withstand 2 D ranked spells or 1 C ranked.
Strengths:- Allows flight
Weaknesses:- Are big
- Can end while the user is in mid-air.
Name: Fulgora's Gauntlets
Rank: D
Type: Partial, Lightning
Duration:3
Cooldown:4
Description: From the hand down to the elbow of Minako turn into the arms of Fulgora. With these gaunlets, she is able to deal more damage than she was able to before. She deals .5 D ranked damage, but the weight of the gauntlets cause she to only do heavy attacks.
The active is Lightning Catastrophe. Minako clenches her fists together and smashes them together. This causes an electrical explosion, pushing the enemy back about 1.5 meters.
Strengths:- Allows her to deal more damage with her fist.
Weaknesses:- Can only be utilized at close range
- She can only use heavy attacks.
Name: Fulgora's Kiss
Rank: D
Type: Lightning Offensive
Duration:Instant
Cooldown:2
Description: While either in full body or with Fulgora's Gauntlets, Minako concentrates lightning on the ends of two fingers. When she fires, it has the speed of lightning. It deals more damage to metal, but is ineffective a rock. Against metal it adds .5 D ranked damage, but against rock it deals jack squat.
Strengths:- Effective against Metal
Weaknesses:- Rock/Earth is immune
- Has to be aimed at target
- Can be eaten by lightning slayers
- Allows flight
- Other Partial Takeovers:
Name: Eyes of Horus
Rank: D
Type: Supportive
Duration:2
Cooldown:3
Description: Minako closes her eyes and when she opens them, they glow white.
The passive of these eyes are that they allow the user to be immune to sight hindering moves, such as smoke.
The active allows her to see through a wall.
Strengths:- Makes it easy to see during fights.
Weaknesses:- Can only see through one wall
- Anything bright counters it.
- Makes it easy to see during fights.
- Spell Template:
Name: ( Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Duration:(How long does the spell last?)
Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed, Range, Area of Effect, and any applicable measurements (such as the size of a created barrier). All of these are as appropriate. Some spells wont have a speed, some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Makosuki on 25th June 2016, 9:21 pm; edited 5 times in total