- Weapons:
- Name: The Collectors
Rank: Legendary+
Type: Weapon
Description: A pair of blades he "borrowed" from the previous host of the parasite, The Collectors are a pair of bladed brass knuckles. A bright gold in color, they cover the entire front of his fist with a long 40cm blade sticking out the back of his fist. Curved backward, the blade seems to gleam with an unnatural arua.
Strengths:- Combo; The Collectors rely almost entirely on Eli's other spells to work, but should they combine properly, the damage output of the weapons is very high.
- Debuff; Most of Eli's damage comes from stacking debuffs on the target, making it so that he's very weak when they expire. The weapon's ability to extend his buffs durations and refresh their cooldown is a godsend to Eli.
Weaknesses:- Combo; The weapons almost entirely depend on Eli comboing them with his debuffs, meaning without proper usage he struggles to make use of them.
- Low Range; The blades themselves are short, making it very difficult for Eli to deal with any enemies that have some reach.
- Guard; The nature of the weapons is offensive, and due to their design they have few ways to deal with enemies attack, due to their limited range. Any guarding done with the weapon tends to be hard for Eli, taking the full force of the blow on his wrists..
Abilities:- Thirst for Blood; The blades are entwined with the parasite's magic after so long, feasting on MP with it. Giving this power over to the host, it allows him more frequent use of his spells. Every time Eli lands a successful melee attack on someone, the cooldown of his melee buffing spells are reduced by one post. Any spells affected by this ability cannot be active and must be on cooldown.
- Back Alley Beatdown; The Collectors are infested with the MP of the parasite, meaning that they also interact with Eli's magic as well. Whenever they land a hit on a target affected with Eli's debuffs, they add an extra posts duration to all active debuffs on the target. This effect does not apply a new stack, and cannot apply on hits that add a stack.
- Feast:
Rank: C
Duration: 1 Post
Cooldown: 4 Posts
Description: Eli steals the magical power he'd used on target enemy, returning it to himself. Focusing on a target within 15m, he siphons away all debuffs he's left on the target, dealing C rank damage for each stack of a debuff he's taken, and regenerating 2% MP as well.
Strengths:- Magical Power; This spell is a great way for Eli to refresh his magical power when struggling, allowing him access to more spells.
- Range; This spell has a decently long range, meaning he can use it to remove his buffs from someone who got away from him for extra damage.
Weaknesses:- Debuffs; This spell requires debuffs on the target to do anything, specifically ones made by Eli. That means it's useless until he starts to do something to the target.
- Duration; Most of Eli's debuff effects have short durations, meaning he has a limited opportunity to steal their effects before they expire.
- Removal; Feast removes all of the debuffs off the target, meaning that when Eli uses this ability all of his previous effects are removed. Because of this, it can remove everything he had worked to achieve.
- Magical Power; This spell is a great way for Eli to refresh his magical power when struggling, allowing him access to more spells.
- Five Knuckle Shuffle:
Rank: C
Duration: 1 Post
Cooldown: 2 Posts
Description: Eli empowers the blades for his next attack, preparing to deliver a powerful blow. Eli's next melee attack deals additional damage for each debuff on the target, dealing 50% C Rank shadow damage for each stack of debuff on the target.
Strengths:- Damage; Eli has very few direct damaging attacks, this spell allowing him a way to get some extra damage on the target.
- Late Game; This spell gets VERY effective towards the end of a fight, where Eli hopefully has multiple debuffs on a target and can hurt them very much.
Weaknesses:- Debuffs; For this spell to do any real damage, it requires Eli land a direct hit on a target who already has debuffs on them, making it not very effective at the start of a fight.
- 1 Shot; This spell only applies to one melee attack in 1 post. Meaning if Eli lands additonal melee attacks it will still only apply once, or if he doesn't at all the spell did nothing.
- Simple; The spell has very little practical applications, instead a simple damage boost. This makes it very easy to ready and deal with by enemies.
- Damage; Eli has very few direct damaging attacks, this spell allowing him a way to get some extra damage on the target.
- Combo; The Collectors rely almost entirely on Eli's other spells to work, but should they combine properly, the damage output of the weapons is very high.
- Armors:
- Name: Shroud
Rank: Legendary+
Type: Armor
Description: Another item he "borrowed" from the previous host, Shroud was a coat that the man wore for years. A clean, well kept brown trench coat, the parasite's influence has affected it in many levels. Notably, despite seemingly to be made of cloth, it's unable to be ripped or damaged. This allows it to provide extra resistance against some attacks, but beyond that it provides little to no additional protection.
Strengths:- Physical; Eli has a strong weakness against physical mages, so Shroud can be very beneficial in dealing with them.
- Business; Not all of Shrouds abilities are useful in combat, but in Eli's work as a thief or a trickster they are a godsend, allowing him any different tools.
Weaknesses:- Physical; Shroud is designed almost entirely with dealing with physical attackers in mind, giving it a great weakness against magical attacks.
- Stealth; Most of Shrouds abilities are designed for stealth missions, making it so once Eli gets into actual combat most of them are useless.
- Scrapping; All in all, Shroud is very open and not very protective without it's abilities, making it very limited in use as an armor.
Abilities:- Never See It Coming; While not within sight of someone, Eli's presence is hidden by the coat. It prevents all sounds that come from him, as well as his scent. Once someone gains sight of him, this effect is cancelled. Eli may also prevent this effect to certain people as well should he wish.
- Hustler; Shroud has found itself warped by the parasites magic, the shadows inside it seemingly infinite. Through this, Eli is able to store and hide an infinite number of objects of any size inside it. When placed inside, they melt into the shadows and are kept inside a pocket dimension, sealed away until he pulls them out. Eli cannot place Holder items inside this without the owners permission.
- Shadowshift:
Rank: C
Duration: 1 Post
Cooldown: 2 Posts
Description: Eli releases the latent power in the coat around himself, manipulating the shadows from underneath it. Fading out with the coat, Eli and any objects he's holding become completely immaterial for 1 post, able to walk through walls and avoid physical attacks. Eli cannot interact with solid objects while immaterial, and is still affected by magical attacks.
Strengths:- Physical Immunity; Using this spell against physically based mages is a great way for Eli to dodge a strong attack, granting him a chance to relocate himself around them.
- Maneuverability; Eli's ability to walk through walls is great for sneaking around places, as well as running from anyone after him.
Weaknesses:- Material; While Eli is in Shadowshift, he's unable to interact with anything physical, making it difficult for him to attack enemies.
- Magic; Eli is still able to be hit by magical attacks while incorporeal, meaning it has little effect against spell based mages.
- Duration; The spell is only effective for 1 post, which is a very short window for Eli to do anything during the duration.
- Physical Immunity; Using this spell against physically based mages is a great way for Eli to dodge a strong attack, granting him a chance to relocate himself around them.
- Shielding:
Rank: C
Duration: 3 Posts
Cooldown: 5 Posts
Description: Making use of the shadows inside Shroud, Eli temporarily increases it's protective qualities. While active, Shroud has equal defensive qualities to plate armor of the same rank, while maintaining it's normal structure and quality. It still has the same weight and can move just as easily, but protects Eli at a much more secure level. While active, any melee blow against Eli has it's impact drastically reduced.
Strengths:- Weakness; Eli isn't built for taking hits, so having the ability to temporarily shoulder blows against an enemy can be a lifesaver.
- Falling; Shield softens the blow of any physical hit against Eli while active, meaning it can also be used to cover against falls to dampen the blow.
Weaknesses:- Design; The trenchcoat isn't a very safe design for protective features, not covering the open legs as well as hands and head, leaving them open for enemy attack.
- Texture; Shroud doesn't change it's texture or maneuverability while shielding, meaning that while it physically reduces the power of blows, it doesn't stop enemies from pulling or pushing through it's looser parts, a wide target for enemies to attack.
- Magic; Shroud takes on the physical qualities of plate, but that has little effect against magic, as most doesn't care for the protective qualities of armor.
- Weakness; Eli isn't built for taking hits, so having the ability to temporarily shoulder blows against an enemy can be a lifesaver.
- Physical; Eli has a strong weakness against physical mages, so Shroud can be very beneficial in dealing with them.
- Items:
- Name: Blackjack
Rank: Legendary+
Type: Item
Description: Carried with Eli since he was young, the card holder seems to have been affected by his change as well. A simple leather case, it seems to have gained additonal powers over time with Eli. The case can hold up to 52 cards.
Strengths:- Tricks; Making use of Blackjack's cards can be a good way for Eli to outwit his opponents, as they leave much room for outplay potential.
- Preparation; Blackjack is a good way for Eli to prepare for different situations, rewarding Eli for setting up well and following through on plans.
Weaknesses:- Limited Use; Blackjack can only hold 52 cards, making it's total use on a thread limited.
- Cards; All of Blackjack's power relies on the cards inside it, and if the cards are damaged or destroyed, they lose all power and use to Eli.
- Delivery; Almost all of Blackjack's powers rely on the cards being in the proper case for Eli. This means if he can't get them in the proper position they are essentially useless.
Abilities:- The House Knows All; Once a card has been placed inside Blackjack, Eli imbues it with his magical power. Once he's done this, he's able to track it's location with complete accuracy, up to a range of 100m. Once a card has been outside the pouch for more than 5 Posts it's energy fades and Eli can no longer track it.
- Regeneration; Blackjack is imbued with much of Eli's MP from the years he's had it, and now actually radiates it out. Eli is able to absorb this extra MP, granting him an additional 2% MP every other post.
- Signatus Circulus:
Rank: C
Duration: N/A
Cooldown: N/A
Description: A piece of his previous magic, Eli was able to create magical circles that could be activated for a burst of magical power. Drawing these symbols onto the cards on Blackjack, Eli is still able to use it's effect, granted at much weaker effect. At the start of a thread, Eli can list up to 52 different types of symbols, each draw onto a card in the deck. Each of the symbols will explode with C Rank magical damage of the corresponding type of symbol. Eli can only explode cards within 30m of himself remotely, each explosion being 50cm large in radius. The types of symbols are as follows; Fire, Water, Air, Earth, Ice, Lightning, Metal, Posion, Dark, and Light.
Strengths:- Barrage; Since Eli can use multiple cards at once, it can be a very good way to suddenly barrage an enemy with multiple attacks at once.
- Range; Using Signatus Circulus is a great way for Eli to deal with enemies at range, since he very few ways to do that naturally.
Weaknesses:- Limited Use; Eli only has at max 52 cards for his use, meaning how many he can use per thread are very limited.
- Delivery; Since the symbols are drawn on cards, it can be difficult for Eli to get it in the proper place for the explosion.
- Simple; The symbols are nothing more than a small explosion of magical damage, not something that Eli can do very much with.
- Barrage; Since Eli can use multiple cards at once, it can be a very good way to suddenly barrage an enemy with multiple attacks at once.
- Exchange:
Rank: C
Duration: 1 Post
Cooldown: 3 Posts
Description: Cards that are kept within Blackjack are imbued with Eli's magical power. Using this as a guiding point, Eli is able to swap himself with the card. At up to 15m range, Eli is able to swap location with any card that was in Blackjack one. Doing this removes his essence from the card, making him unable to track it or swap with it anymore. It keeps any Signatus Circulus on it however.
Strengths:- Retreat; Leaving a card behind when he goes somewhere is a good way for Eli to get a hasty retreat is needed, leaving a card in safe place so he can swap back.
- Reinforcement; Leaving a card with an ally is a good way for Eli to get to them should they need help, swapping with it to appear by their side.
Weaknesses:- Cards; Eli has to get the card into a position he wants to swap with, meaning he has to somehow get the card there in one piece.
- Limited Use; Eli can only swap with each card once, meaning if he doesn't want to stay where he swapped to he's unable to swap with that card again.
- Imbue; If the card has been outside of Blackjack for too long, the cards loses it's energy and Eli becomes unable to swap with it, making the spell useless.
- Retreat; Leaving a card behind when he goes somewhere is a good way for Eli to get a hasty retreat is needed, leaving a card in safe place so he can swap back.
- Tricks; Making use of Blackjack's cards can be a good way for Eli to outwit his opponents, as they leave much room for outplay potential.