[b]Name: Tōketsu Yumi (Japanese for "frozen bow")
Type: Cross Bow
Rank: Strong(+)
Description: about the size of Eves forearm. It latches on to the users arm, and at the end extends to the form of an ice crystal, with a hole in the bottom to shoot out arrows. The arrows are made by shooting out cold air, as soon as it shoots out, the condensation in the air freezes, forming an arrow. The further the arrow travels, the larger but slower it becomes. The weapon is made up of tinny little ice crystals, that when condensed together with wind or air magic, turn into a cross bow.
Strengths:
-never have to reload.
-Eve can use wind current to try and guide the arrow to the target.
-has unlimited arrow due to always being condensation in the ground.
-the further the opponent, the more damage done.
-when first fired, goes 50 mph.
Weaknesses:
- fire magic
-the closer the target, the less damage done.
-speed decreases by 2 mph every second
-after 1 post (1 from you and 1 from your opponent), the arrow disappears
-1 arrow at a time
-becomes less effective if manipulated by magic.
-after 3 arrows a 5 post cool down.
-does take magic energy from the user.
Abilities:
Type: Cross Bow
Rank: Strong(+)
Description: about the size of Eves forearm. It latches on to the users arm, and at the end extends to the form of an ice crystal, with a hole in the bottom to shoot out arrows. The arrows are made by shooting out cold air, as soon as it shoots out, the condensation in the air freezes, forming an arrow. The further the arrow travels, the larger but slower it becomes. The weapon is made up of tinny little ice crystals, that when condensed together with wind or air magic, turn into a cross bow.
- Spoiler:
Strengths:
-never have to reload.
-Eve can use wind current to try and guide the arrow to the target.
-has unlimited arrow due to always being condensation in the ground.
-the further the opponent, the more damage done.
-when first fired, goes 50 mph.
Weaknesses:
- fire magic
-the closer the target, the less damage done.
-speed decreases by 2 mph every second
-after 1 post (1 from you and 1 from your opponent), the arrow disappears
-1 arrow at a time
-becomes less effective if manipulated by magic.
-after 3 arrows a 5 post cool down.
-does take magic energy from the user.
Abilities:
- Spoiler:
- Name: Wind explosion
Description: The user fires an arrow at the ground by the opponents feet, the user then expands the air around the arrow so fast that it feels almost like an explosion, harming the opponent and knocking them off their feet.
Strengths:
-opponent gets disoriented
-opponent falls to the ground
-does strong(+) damage
Weaknesses:
-gravity magic
-wind magic
-arrow can not be manipulated by the users wind magic
Name: Shatter
Description: one massive arrow will be shot out, and it will then shatter into 10 little arrows that will then strike the opponent. This caused by the air pressure around the arrow becoming to strong, and it crushes the arrow, how ever the arrow simply becomes 10 smaller arrows.
Strengths:
-10 arrows at instead of 1
-counts as one of the 3 arrows before cool down
-the little arrows go 65 mph
Weaknesses:
-fire magic
-gravity magic
-the 1 of the smaller arrows only does 60% of the damage a regular arrow would cause
-7 post cool down
Last edited by Reapers Muse on 13th January 2013, 2:13 pm; edited 3 times in total