Vampire Magic | Kyūketsu Mahō | 吸血魔法
Lost Magic | Curse Magic | Caster Type
Concept
Throughout the course of the chronicled antiquities of the creatures referred to as humans, anecdotes upon anecdotes that expand and catalog millenniums of history possessed by mankind speak of various occurrences where humans intermixed their genetics, their essences, with a myriad of otherworldly or supernatural beings. Tidbits of these recorded accounts, similar to everything in the world, has been tainted by the hands of mankind and have been altered to serve a more selfish purpose or perhaps a self-righteous one as well ranging from glorifying a leader to inspiring terror or fear to even teaching a supposed moral lesson. These myriad beings whose depictions in legends vary dependent on the region may have led to the tainting of records as well for in certain regions these beings are referred to as monstrous demons or perhaps they were fortunate enough to be revered as deities or gods. Whatever the truth behind these chronicled accounts, there is one single truth that remains which the intermingling of humans and other species and they were able to reproduce.
Children born to these intermixing species were born with talents and powers outside of the realms of normal man. A prime example of a mixed child conceived from the mingling of being worshiped as a deity and denoted as the personification of death, Thanatos and a mortal human woman who would become Gennady Vinn’s grandmother, Natasha. Their child, Sasha, who continue in the future to serve as Gennady Vinn’s mother was born to these two individuals. As a mixed blood, Vinn’s mother was normally depicted as a demi-god. However, Vinn’s entrance into the world wasn’t as simplistic as his mother for he wasn’t conceived through normal means or rather means that were common place however through a process which could be depicted as manufactured or crafted. The maestro or the individual who was behind his creation was the exact individual who could be deemed as Viktor Gennady Vinn’s father. The source of regarding his birth also caused the source of his magic follow a different set of rules or rather the energy used differs from the source used by normal beings in Earthland. The energy signature is similar to Curse Power in a way and is the easiest way to depict the source. Not only was this creature the father of Gennady, but the father of members of his race and was heralded as the strongest individual among them. His name was Vlad Drăculea. While the reason for Vinn’s existence still eludes him due to his mother’s desire not to elaborate further on her relationship with Vlad Drăculea. Unlike his mother who is referred to as a demi-god, Vinn has been referred to as a mongrel by other beings since they can’t sense if he is undead, unholy, or a god but they know he isn’t just a simple human. However among the few of fellow vampire brethren that he has encountered, Vinn is referred to as the pinnacle of their race or the individual who will surpass Vlad Drăculea in time. Their term for him is a Transcendent Vampire which refers to the essences of the godhood which dwell within him as well.
The essences of godhood and the undead inhabit his crafted corporal or physical and their full potential is brought forth through the hemomancy or blood manipulation arcane art taught to him by his now deceased mentor, Marina. It was through this magic and his education in that he was capable of bringing forth and accessing the essences of Thanatos and Vlad Drăculea which were bestowed onto him as their heir enabling him to use aspects of death magics and vampire magics in combination with his blood manipulation techniques. In the utilization or activation of techniques that directly use the blood for offensive or defensive combat referred to as his Sanguine Artes, the blood is free flowing which means that he doesn’t have to cut or injure himself in order to call forth the blood. In combination with this effect, he is capable of turning his parts into the crimson liquid and his body is a literal blood fountain capable of producing an unending amount of blood. To this end, he possesses an aesthetic with his magic which allows him to regrow limbs or heal from injuries. However, this feature doesn’t allow him to actually heal or regenerate health. The closest metaphor to this technique is the fact it is patching the hole of a tire or stitching the tear in a sweater. The damage is still there however it isn’t obvious to the naked or untrained eye. Since Vinn has been able to activate the essences of the death god, Thanatos within his magic. He is capable of adding effects which are normally viewed as curses to his magic which drain vitality or debuff those afflicted by it. However since these effects are used with his normal blood magic techniques, they are a simple part of his Sanguine Artes. The techniques that involved the vampire essences bestowed onto him by Vlad Drăculea have been given their own name and are referred to as Vampire Artes. These techniques differ from his normal blood arte as they tap deeper into the vampire essence of his physical being allowing him to use techniques which his kind are more infamous for such as transformation or summoning forth creatures to add him. In combination to his talents, he has a resistance to all forms of magic due to these essences dwelling inside of him.
While the magic itself is quite powerful, it comes with its own weaknesses. Unlike most of his kind, Vinn is capable of walking through the day without any problem. Even so, the main price of this magic which has occurred due to him utilizing more and more of the vampire essence within him is that he undergoes a cycle of forced cycle of sleep or hibernation. This period of hibernation occurs when the sun is at its highest point in the sky which is noon for the current area and his body falls asleep instantly where he stands. This is when he is at his most vulnerable as with other vampires; he is unable to defend himself for the most part. There are instances where he has been known to sleep-fight if the right conditions are met. Another weakness stems more from the fact of the essences that dwell within him that reject most forms of healing magic and in fact, healing magic which use holy energies will actually damage him. While he rejects these energies, it further hurts him that he is only capable of recovering off the blood of others. Ironically enough, he is capable of consuming any source of blood in order to heal and regenerate his body. This healing effect is strong that he is capable of regenerating and returning to the realm of the living even if his body was completely destroyed and only a single fragment of it exists. For example, Vinn can be killed by a barbaric type of execution such as beheading (This has happened before to him on a number of occasions.) and as long as his physical body is exposed to blood outside of his own. He can be brought back. This can happen with any part of his body. However, there will only be one Vinn. The rest of the parts if in close proximity will turn into blood and rejoin the original or turn to ash if they are far apart. While these are the weaknesses and unique abilities granted to him by the mixture of godhood and undead essence that dwell within him there are quite a number of weakness to his Sanguine Artes or the true blood manipulation aspect of his own magic. While using a liquid variation or what could be be deemed as the original form of blood manipulation magic, the bonds between individual crismon particles can be diluted or broken apart other liquid based magic. While using a solidified or crystallized form of the blood manipulation, the solid particles can be broken or disassembled by Crash Magic whose prime directive to is to destroy or vibration based magic which can have produce the same result.
Usage
Adaptability is the principal allure to this distinctive branch of the arcane arts which are fueled by a unique source of energy similar to Curse Power. There are a vast variety of techniques or spells which are referred to as Artes by Vinn, himself and are capable of being used in almost any situation that one can imagine or would come across since the wielder of this particular type of magic is capable of creating effects similar to curses with their blood manipulation to lower the offensive and defensive capabilities of their foe or target, accessing the vampire essences within their blood to gain a hold of their vampire heritage and ascertain their abilities for combat which range from summoning familiars to do their bidding to transforming parts of their body to match the characteristics of the familiars in their service, crystallizing and hardening blood to create armor or shields to defend against attacks. Just like his fellow brethren, Vinn is capable of draining blood from sources as well to regain his health. Since he is unable to heal from general healing magics, he normally regains a bit of his health from partaking in the blood that he keeps in small vials on his person. He is also capable of consuming blood based magic to regain his health.
The limitation with the magic is only with the wielder’s imagination or their inability to adapt for the general part. While having a surplus of versatility and adaptability, this branch of magic is primarily used for mid-range to long-range combat in Vinn’s hands in which Vinn uses his vampire agility and speed to stay out of a foe’s comfort zone before slowly reducing their ability to fight with his excess of skills that lower the fighting capabilities of his targets. He further enhances this by using his vampire familiar to overwhelm his targets and if engaged in close combat he uses blood and vampire techniques to regain his distance and continue to fight. There are even hidden techniques in his repertoire that he can use to shatter the existence of anything that comes into existence, however the effects of it are limited and are usually used to kill of weak targets or negate the effects of other spells similar to anti-magic.
The limitation with the magic is only with the wielder’s imagination or their inability to adapt for the general part. While having a surplus of versatility and adaptability, this branch of magic is primarily used for mid-range to long-range combat in Vinn’s hands in which Vinn uses his vampire agility and speed to stay out of a foe’s comfort zone before slowly reducing their ability to fight with his excess of skills that lower the fighting capabilities of his targets. He further enhances this by using his vampire familiar to overwhelm his targets and if engaged in close combat he uses blood and vampire techniques to regain his distance and continue to fight. There are even hidden techniques in his repertoire that he can use to shatter the existence of anything that comes into existence, however the effects of it are limited and are usually used to kill of weak targets or negate the effects of other spells similar to anti-magic.
Strengths
- Fuel Source – Predominantly due to the assortment of substances present within his physical being, the source of energy or power for the techniques or magic utilized by Gennady Vinn is different than that used naturally by the majority of denizens who reside in Earthland. The structure of the energy is almost indistinguishable from Curse Power which is the energy source that fuels the magic otherwise known as curses of the demons from the book of Zeref. This unique source of energy allows his spells to be access in circumstances where they would normally be nullified or rendered useless, however his spells can still be destroyed by other forms of magic. Outside of this aesthetic effect with his magic, the source of magic follows the guidelines provided with the sites rules regarding the traditional usage of magic power.
- Versatility – In terms of adaptability and flexibility this individual variety of the arcane arts is in the top of its class due primarily to the usage of blood manipulation aspect of it. The ability to bend and mold one’s blood into a surplus of different shapes and forms which is only limited by the ingenuity and creativeness of the user is powerful in its own right and combine this capability with the numerous cursed effects that Vinn is capable of adding by using the essence of death that resides within him. In combination with this blood manipulation ability of Vinn’s, he is capable of drawing forth and using the prowess of a vampire which dwell within him adding more to arsenal of techniques and spells. This enables him to be able to adapt to almost any given situation.
- Astral | Spiritual Interaction – Due to the mixture essences dwelling within his physical body primarily the essences of the god of death, Thanatos, Viktor is capable of interacting with those who have left the world or realm of the living. This interaction includes seeing, speaking and conversing with the dead and he is capable of physical touching them as well, however this isn’t only limited to the deceased but individuals who have entered the realm of the dead by astral projection. This enables him to be able to help spirits or even harm them if he so desires in the case of astral projection, it would harm the mind of the person astrally projecting themselves.
Weaknesses
- Hibernation – Largely attributable to the extensive tenure of abusing the vampire essences which inhabit his somatic being, Gennady now possesses a few attributes that similar to his vampire brethren in regards to being active during the daylight hours. While he is capable of moving around in the sunlight without any real negative effects, due both being a mixed blood and a quite powerful vampire as well, his body has a set limit in which he can be active during the day. When the sun reaches its highest point in a particular region otherwise known as noon, his body shuts down and he enters a state of bottomless slumber. Not even the kiss from a beautiful princess will be able to wake him up from his slumber. This period of sleep isn’t long normally for it only lasts a few hours, but during that time he is at his most vulnerable. He generally unable to fight back against opponents which means he can be easily taken out during this time, however the note should be on the word generally. There are moments where has been known to sleep-fight, but that is only once a few conditions are met.
- Anemia – While contrasted against the various hemomancers or blood manipulation mavens within the world, Gennady Vinn is capable of producing an almost endless fountain no ocean of blood without any negative consequences or without losing his own health in the process. However once Vinn’s health reaches a certain percentile, he actually begins to exhibit some signs of anemia. The reasoning behind this is still unknown, but it is assumed that it deals with the vampires and their need to feed on blood. When Vinn’s vigor is below twenty percent, he begins to exhibit signs of light-headiness and weakness which translates to a loss of speed and strength by twenty-five percent. The strength of his blood-based spells weaken by twenty-five percent.
- Healing – As a result of the concoctions of essences flowing throughout his entire being, Vinn is unable to be healed by traditional healing magic or techniques which is a curse of the essence of death and the undead within him. He is only able to heal from damage either by consuming blood or waiting for his body to regenerate and heal naturally. Vinn also takes damage from sources of healing magic which use holy or divine energies. He is able to be healed by time-manipulation techniques however since they simply reverse the flow of time before he was injured.
- Crash Magic And Vibration Based Magic – These particular branches of magic act as a counter to the crystallized or solidified form of the Sanguine Artes. While using a solidified or crystallized form of the blood manipulation, the solid particles can be broken or disassembled by Crash Magic whose prime directive to is to destroy or vibration based magic which can have produce the same result. If the individual Sanguine Arte is an instant or one post duration technique, it will be destroyed instantly by Crash Magic or Vibration Magic of the corresponding rank. If the individual arte lasts more than one turn and has some sort of durability it will take 50 percent more damage from the attack and reduces the duration of the spell by one post or turn. This effect only works with opposing Crash Magic or Vibration Magic of the corresponding rank. Crash Magic or Vibration Magic of higher rank will break through the spell and continue to deal its normal damage.
- Water Magic – This particular branch of magic is a counter to the normal Sanguine Artes or the liquid form of the blood manipulation techniques. While using this form of the blood manipulation, the liquid can be diluted by Water Magic. If an individual Sanguine Arte is an instant or one post duration technique, it will be instantly destroyed or diluted by Water Magic of the corresponding rank. If the individual arte lasts more than one turn and has some sort of durability it will take 50 percent more damage from the attack and reduces the duration of the spell by one post or turn. This effect only works with Water Magic of the corresponding rank. Water Magic of higher rank will break through the spell and continue to deal its normal damage.
Lineage
Chimera Blood
Description: A long time an ago, a hero slew a Chimera invading a small town. The great hero drank some of the Chimera’s blood to show dominance over the mythical creature. But it changed him greatly, giving the hero the ability the strength of a lion, flight of an eagle, and scales of a snake. The hero’s descendants were given the exact same traits as he did.
Ability: A transformation that allows the user to use one of the chimera’s ability, flight of an eagle from wings and a sight increase(flying ability and enhanced perception enough to detect the movement of a mouse in tall grass from a hundred meters away), strength of a lion(double strength), or scales of a snake(30% damage resistance). Causing great carnage if used correctly.
Usage: Each of the three transformations last 4 posts. 5 post cooldown that is shared after using a form which prevents the user from just flipping between forms too quickly.
Unique Abilities
- Hemoplague - The Corrupting Curse of True Death:
- Each spell that Gennady Vinn is capable of successfully landing upon an a target applies a stack of this passive known as hemoplague. While each spell is capable of adding this effect to a target, the number of stacks added varies with each spell cast. Along with this, each stack doesn’t have a true effect until ten stacks are reached on an individual target. Once this amount of exposure has been obtained, the true power of this passive takes hold. For the next three posts, the target is dealt twenty five percent of Vinn’s rank in spell damage (per post). It is during this time the target receives a debuff of fifteen percent to their strength and speed. The afflicted target's ability to regenerate health is diminished as well by two percent (if they have HP regen) and outside sources of healing are reduced by twenty-five percent. After the three posts have passed, the target cannot be affected by this passive or rather stacks won’t build up again for another three posts. If a target evades the spells for a total of two posts after the last stack has been applied, the process must begin again. The curse itself can be cleaned in by the magic of the sky demon slayer or other holy magics. If NPCs are killed by this passive ability, they are unable to revived by any sources of magic due to the spell’s killing effect which is true death. True death in its essence is complete and utter erasure from the universe. Holy entities (Angels, Priests, Holymen, Good Gods etc...) are immune to this passive entirely.Hemoplague Stacks
D-rank 2 stacks C-rank 3 stacks B-rank 4 stacks A-rank+ 5 stacks
- Cursed Blessing of The Vampire God:
- Existing within Viktor Gennady Vinn's corporeal being is the mixture of essences coming from the realm of gods, the mortal realm of man, and the realm of the undead. This mixture of rival essences within his body has caused his body to possess strengths beyond that of normal humans almost allowing him to ascend into the realm of godhood. This grants him a higher base speed statistic and magical resistance to all forms of magic which increases and grows as Vinn becomes a higher rank mage. This resistance is only applied to magical spells corresponding or equal to Gennady Vinn's rank as a wizard or mage. Damaging spells of a higher rank are only resisted by ten percent. Spells higher than a single rank deal normal damage to him.Speed Growth Statistics
D-rank 10 Percent C-rank 15 Percent B-rank 20 Percent A-rank+ 25 Percent
Magical Resistance Growth StatisticsD-rank 15 Percent C-rank 20 Percent B-rank 25 Percent A-rank+ 30 Percent
- Infusion - The Eternal Bloodlust:
- This particular passive ability is derived from Gennady Vinn’s vampire heritage in which he receives the passive ability to regenerate his health by consuming blood. Vinn is able to consume blood based on the rules of a Blood God and Demon Slayer. Instead of healing MP, Vinn recovers 1x hit of Damage equal to the rank of the spell consumed. This also enables him to heal from consuming outside sources of blood whose range of recovery or the amount of health regain scales with his rank. (This amount recovered is based on spell damage rather than a flat amount or percentage of his health.)Recovery From Blood Growth Statistics
D-rank 45 Percent C-rank 50 Percent B-rank 55 Percent A-rank+ 60 Percent
- Mystic Eyes of Enchantment:
- Gennady Vinn’s twin optics glow a strange crimson hue that possesses bits and pieces of a midnight black hue which possess those who stare directly at him bringing the individual under his control for a short amount of time. This effect of mind control is mainly used on targets in jobs and such however it can be used in general roleplay and PVP if both parties agree to it. The amount of time that a target can remain under the influence of his powers is three posts or three turns. It has a cooldown of four posts after activation.
Signature Spells
- Vampire Gun:
Rank: C
Type: Vampire Magic, Blood Magic, Curse Power, Offensive
Duration: Instant | One Post
Cooldown: N/A [One Use Per Post]
Description: Outstretching either his right arm or left arm in front of his body, Vinn adjusted the digits of the respective hand to a shape which is similar to that of a gun or pistol. He then quickly focuses his curse power at the tip of his finger which causes the blood in his body to flow forth and gather at the tip. At the tip of his index finger, a collection of liquid blood about the size of a baseball. The process is almost instantaneous. From that point, it is launched at the target. This particular technique deals seventy-five percent of its rank damage. In exchange, its speed is higher than other spells of its rank and distance that it is able to traverse. Despite its speed, the spell itself it is a linear projectile. If an opponent or a target isn’t simply standing still they will be able to evade it. The spell travels at a speed of twenty meters per second and reaches a distance of thirty-five meters. The spell can only be cast once per post.
Strengths:- Speed and Travel
- The primary strength is a combination of the speed and distance that it is capable of obtaining and traversing with a single shot or burst of blood. While lacking in power, the true reason for this spell is to inflict small amounts of damage over a long distance. The distance and speed increases as the user's power increases in rank.
Weaknesses:- No Additional Effects
- As with all signature spells, the primary weakness of this particular spell is its inability to trigger additional effects which make it weaker than other spells in Gennady Vinn’s arsenal of techniques. This also translates to an incapability to apply stacks of the hemoplague passive like the rest of his spells.
- Water Spells
- As with all of his liquid blood spells, the secondary weakness of this particular spell is the fact it can be diluted or canceled out if it clashes with a water spell of equal rank.
- Linear Projectile
- The tertiary weakness is the direction in which it travels toward its target and that is in a straight or linear path. By traveling in such a predictable manner, the target is capable dodging to the side in order to avoid the damage
- Speed and Travel
- Crimson Tides:
Rank: D
Type: Blood Magic, Vampire Magic, Curse Power,Self-Supportive
Duration: Instant
Cooldown: N/A [One Use Per Post]
Description: Summoning forth pools of red blood from various parts of his physical to his feet, Gennady Vinn propels himself across the battlefield on tides of crimson for either evasion purposes or to get to simply to get to a location at a faster pace that he would be able to by simply running. He propels himself at speeds of fifteen meters m/s and can travel a distance of fifteen meters with each burst. However, he is only able to use on burst per post. Even though he is able to change the distance that he travels with each burst. Gennady Vinn is unable to change the direction that he is traveling making it not useful to cut corners and such. The spell can only be cast once per post.
Strengths:- Mobility
- The primary strength of this spell is the added mobility that Gennady Vinn ends up having at his disposal for each post allowing to create distance when a situation is disadvantageous to him or simply move around the battlefield at a faster pace.
Weaknesses:- No Damage
- The primary weakness of this spell is the fact that even if an opponent ends up being hit by the blood while Gennady Vinn is using the spell that it will not add a stack of Hemoplague or deal any type of damage in the slightest.
- Linear Pathing
- The secondary weakness of this spell is the fact that Gennady Vinn can travel in a single direction with each cast of the spell meaning that he cannot use the spell to cut corners and such which cuts down the spells innate usefulness a small bit.
- Mobility
Spell Slot Purchases and Winnings
- Proof of Purchases and Winnings:
- https://www.fairytail-rp.com/t21507-raffle-prize-list-updated [A-rank Spell Won.]
https://www.fairytail-rp.com/t20421-the-raffle-prize-list [3 Spell Slots Won. Original name was Tenchi Mibu and was D Rank when I won them]
https://www.fairytail-rp.com/t14653p250-magic-shop [2 C Rank Spells Slots Purchased. Posts 273, Posts 274]
https://www.fairytail-rp.com/t14653p200-magic-shop [3 D Rank Spell Slots Purchased. Posts 223 from when this account was originally named Tenchi Mibu]
Last edited by Vinn on 22nd September 2016, 1:42 pm; edited 19 times in total