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    Shoulda put a Ring on it.

    Eris
    Eris

    Lich of hell


    Lich of hell

    Moderator- Developer/GFX Artist- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Horseman- 11 Sinner- God Of Ishgar- Ten Wizard Saint Member- Guild Master- God Slayer- Demon Slayer- Dragon Slayer- Legal Guild Ace- H-Rank- S-Rank- Richie Rich- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Player 
    Lineage : Devil's Conquest
    Position : None
    Posts : 1471
    Guild : Grim Heresy [GM]
    Cosmic Coins : 5
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Sunset Eclipse - The Sandstorm GS
    Second Skill: Titan Eclipse • Devil Pact
    Third Skill:

    Shoulda put a Ring on it. Empty Shoulda put a Ring on it.

    Post by Eris 16th May 2016, 5:44 pm

    Shoulda put a Ring on it. Obscur10

    Name: Deceiver's Ring
    Rank: Legendary Plus
    https://www.fairytail-rp.com/t14651p400-the-armory#243675 (This artifact is instead being used to upgrade the Conqueror's Crown, and the Conqueror's Crown's Legendary Plus is instead going here.)
    Type: Ring (Default)
    Description: 
    The Deceiver's Ring is older than some of the most ancient cities of Desierto from which it's presence was first noticed in whispers and scant references in weathered old documents before it came into the possession of the Cult of Sin,  where it was used to integrate into places otherwise impenetrable to subterfuge or to guile. 

    The Ring had fallen into disuse when its keeper ascended into the ranks of Council and the ring was submitted instead to Eris upon her manifestation in Earthland after the successful ritual that allowed her to appear in the flesh permanently here, without reliance on the faith of cultists to accomplish her will subtly over time.

    The Deceiver's Ring gets its name as one might expect, from its abilities to deceive.   The Deceiver's Ring completely and utterly masks the presence of the barer in as much as they desire it,  altering it to read as however the wearer wishes when they choose to reveal it or simply boosting her own existing presence.  Beyond magical,  this divine artifact works even with Eris's Curse Power,  and natural sense of Presence that all beings possess.  Not even the keenest of souls can detect something amiss. 

    Additionally it allows the user to shroud not only their presence but their form as well,  allowing the wearer to not only blend in to an environment from extraordinary senses but from natural senses as well.   The Deceiver's Ring is capable of altering the form of the wearer and their items,  reshaping and managing how anything might smell, taste, feel, appear, or sound like.  Transfiguring even itself from a simple ring into an elaborate disguise,  her own flesh changing form to suit the desire.  

    Strengths: 
    Ease of Use: The Deceiver's ring is very variable in its form and function,  it does not get in the way of anything she intends to do, and allows other items to similarly shift and avoid interrupting anything.  For example,  should she have an item that was clunky,  Deceiver's Ring could make it more convienient to carry casually.

    Weaknesses: 
    Redundancy: Everything about this item is a redundancy.  Everything is already capable of being done through various other methods among various other abilities.   The main purpose is to provide an extra layer of defense against these sorts of things,  and offer one quick and easy reference to individuals who ask for it. 
    Fragility: The Deceiver's Ring is capable of transforming into any number of things.  If it transforms into an Armor or a Weapon however,  it functions as though it were a Weak weapon or armor.   As such it is not recommended to rely on it for such purposes, but it remains an option in some situations. 

    Abilities:
    Mysticism : The barer is immune to detection by means of any nonstandard sense (By IRL human standards). Her aura or otherwise presence cannot be sensed or registered.  Should she choose to reveal herself,  she can alter the aura to appear as anything else she desired.  She could, for example,  be sensed as a holy being full of good intent.   The strength of her aura is such that there can be visible cues going along with this aura,  for example plantlife blooming in response to a nature aura.  Ice frosting over windows and breath shown in response to a Cold aura.   Or electricity crackling in the air in response to a thunderous aura.   These cannot have combat value,  but could perform cheap tricks. 

    Alteration : The barer can alter their person however they desire.  Their body twisting and reshaping along with their items.  This is capable of chameleoning the barer to the point of of near invisibility as a result of these alterations,  the colors and textures, even scents shifting along to match an area.  Individuals with heavy sight based augmentation could still witness the user,  such as the Eagle Vision lineage, by seeing a vague outline of the barer.  Alteration is capable of fusing the barer and an item by extension of its ability,  tucking it away hidden and safe from detection itself, allowing her to appear completely bare skinned if she wished.   Because this item is capable of reshaping itself,  it is capable of self repair.  Since this is just a Magic Item and not a weapon or suit of armor it shouldn't matter too much.  If it is used to shape a dagger for example,  a dagger can still be broken itself but the Deceiver's Ring itself is unharmed in general/overall (Which is to say the damage doesn't harm the integrity of the ring, even if something about it is broken or destroyed, such as if it looked like a dress and the dress got burned).    (Magic Items are not given HP or resistance values to begin with).



    Remaking my Conqueror's Crown item,  since this Deceiver's Ring drains some of the Crown's use.  Crown.

    It's largely the same,  but it's restructured to focus on elements that were left behind when other aspects were drawn out and magnified in the Deceiver's Ring.  It's also clearer,  less jumbled.  Easier to understand,  and a slightly tweaked theme.



    Name: Conqueror's Crown
    Rank: Artifact
    Type: Anomaly
    Description: 
    https://i.servimg.com/u/f86/18/80/86/46/crown_10.jpg
    Spoiler:
    The Conqueror's Crown isn't a tangible object as much as it is a structure composed of primordial energies anchored within Eris's own magical aura,  visibly manifesting itself as a Crown.  This structure is the manifestation of authority within Hell and is the mark of a conqueror among devils.   

    The Crown manifests itself in relation with Eris's magical aura,  if she allows her Aura to be sensed then they can - at Eris's discretion - also see the Conqueror's Crown.   The Crown itself being linked to her aura can grow and alter its form to suit the situation or the form Eris takes.   It behaves more similarly to a Halo than a crown that sits on one's head. At times when her aura is strongest or visually appropriate for a scene,  the Crown can manifest itself independent of Eris,  hovering in the sky above her for example.

    Whenever Eris reveals her devil form or her monster form,  the Crown is revealed. 
      

    Strengths
    • Avoid unnatural commands,  not subject to effects that might bend the will of others.
    • Read auras to gauge power of any magical presence or spell with precision or undo enchantments. 

    Weaknesses
    • Pride may prevent someone from trying to fuck with her mind, but doesn't effect simple manipulation and lies.  Guile and trickery can still win the day.
    • Conqueror's Will can be thrown off by effects that register as more or less powerful than they are.   (Example: Natalia Wolf's magic would register as more powerful than she actually is in practice, because her aura exceeds that of her rank (This reference was made ages ago and may not apply anymore).)
    • Demon slayers or other hell-educated individuals may recognize the crown as an evil artifact (In the "Artifact" sense, not rank sense.) and jump to silly conclusions...   Even more knowledgeable individuals might know what it's supposed to be a crown for.

    Abilities:
    • Conqueror's Will : The Conqueror's Crown gives the barer incredible control over supernatural forces,  easily seeing the intricate weaves and knots of magic that make up enchantments and spells.  Coupled with her hellfire eyes she can accurately understand the nature of magic in the area or on a person.   Through the will of the Conqueror,  the barer of the Crown can alter, undo, or weave her own new bands of magic.  Meaning the wearer can take the "weaves" of magic that make up the enchantment on a shielded wall for example and undo the enchantment rendering the wall inert.    If this is done in a combat situation, the user must expend equivalent MP as someone used to undo a spell,  and must take a moment to pause,  preventing this from being used against projectiles.  Only static enchantments,  such as a spell creating an obstacle like a wall or trap.   Its intended use, however,  be used as a plot effect to undo important enchantments or alter them,  as a combined result of her Pact magic and Infernal Necromancy do something such as corrupt a holy artifact.  As a plot ability it could allow her to get more benefit out of things than normal or "Rewire" things in new ways to similar but new effect, such as rewriting a portal to go somewhere else,  such as twisting a portal to hell to lead to another world.

    • Conqueror's Pride : The wearer cannot be subject to manipulations of Identity.  Things such as, for example,  reading her mind or soul, altering her emotions or soul,  copying her appearance, targeting her with divination,  or so on.  If something would be considered "Invasive" on a mental or social scale or "God mod-y",  it doesn't work.  This same force, the result of her aura, radiates a sense of will and domination that makes men tremble,  NPCs are "shaken" by the sight of her and more likely to obey a command given as they feel the sense of authority her aura gives off,  her own minions or forces preventing them from being commanded in place of her, making it take less energy to sustain them.  Any MP costs for sustaining the duration of something under her command is reduced by 5% (Up to at most 1/2 the  cost unless the total cost would be made less than 1%, in which case it's just free (Otherwise it'd just be tedious)).


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    Shoulda put a Ring on it. NvVyM98

    Shoulda put a Ring on it. CkggyrF

    Deception | Despair | Domination
    H 1 S 7 A 7+1 B 8+1 C 9 D 11
    d a m n a t i o n
    Heavens Empress Daiki
    Heavens Empress Daiki

    Heavenly Monster


    Heavenly Monster

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- God Slayer- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Stigmata of the Avatar
    Position : None
    Posts : 841
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 31
    Mentor : Daiki, Aiko (Mother - Missing)
    Experience : 0

    Character Sheet
    First Skill: Avatar of Amaterasu (Heaven God Slayer)
    Second Skill: Fallen Angel Slayer Lacrima
    Third Skill:

    Shoulda put a Ring on it. Empty Re: Shoulda put a Ring on it.

    Post by Heavens Empress Daiki 28th May 2016, 7:46 am

    Shoulda put a Ring on it. Q4YahIx


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    Shoulda put a Ring on it. 8ZbrsUC

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