Hey everyone,
Former admin speaking and as someone who helped build a lot of the systems on site as they are i'm currently in a state of 'what the hell'.
I realise that some of the issues people have been mentioning are the fault of systems I helped implement and I take credit for that and apologise but a lot of the issue on site right now is overnerfing or even worse inconsistency.
Ranges and speeds are the big thing here. The ranges we allow on some spells now seem tiny. We modified the site's systems to even things out between ranks and allow more damage, but it seems somehow we have nerfed ranges and even worse speed of magic. If a spell moves so slow I can paint a picture of it before it arrives....then that's far too slow a max speed to allow. Its a no wonder people 'dodge' every spell. After all, the spells are so slow a snail could outclass them in some cases.
So I suggest that we rethink speed and ranges. I'm not going to say how because that isn't my job anymore, but if I see flaws in the site (especially ones I introduced) i'm going to call them out.
Also stop overnerfing damage. Its fine if a D rank spell outclasses a basic C rank spell providing its built with enough drawbacks. That's the whole point of having weaknesses for spells, to balance them out. Stop making things so weak they are pointless.
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So that's the overnerfing dealt with. Let's deal with point 2. There are too many cases on site where something is allowed for one mage by mod a and not allowed for another mage by the same mod. This makes no sense.
I can forgive it if mod a and mod b grade an app differently. People aren't machines so there will be pesonal opinions involved. However, it shouldn't be that vast a difference. You are all meant to be working from the same guidelines (which probably need to be adjusted but still).
So please try and work on this. I don't want to keep seeing complaints pop up about it.
Former admin speaking and as someone who helped build a lot of the systems on site as they are i'm currently in a state of 'what the hell'.
I realise that some of the issues people have been mentioning are the fault of systems I helped implement and I take credit for that and apologise but a lot of the issue on site right now is overnerfing or even worse inconsistency.
Ranges and speeds are the big thing here. The ranges we allow on some spells now seem tiny. We modified the site's systems to even things out between ranks and allow more damage, but it seems somehow we have nerfed ranges and even worse speed of magic. If a spell moves so slow I can paint a picture of it before it arrives....then that's far too slow a max speed to allow. Its a no wonder people 'dodge' every spell. After all, the spells are so slow a snail could outclass them in some cases.
So I suggest that we rethink speed and ranges. I'm not going to say how because that isn't my job anymore, but if I see flaws in the site (especially ones I introduced) i'm going to call them out.
Also stop overnerfing damage. Its fine if a D rank spell outclasses a basic C rank spell providing its built with enough drawbacks. That's the whole point of having weaknesses for spells, to balance them out. Stop making things so weak they are pointless.
-------------------------
So that's the overnerfing dealt with. Let's deal with point 2. There are too many cases on site where something is allowed for one mage by mod a and not allowed for another mage by the same mod. This makes no sense.
I can forgive it if mod a and mod b grade an app differently. People aren't machines so there will be pesonal opinions involved. However, it shouldn't be that vast a difference. You are all meant to be working from the same guidelines (which probably need to be adjusted but still).
So please try and work on this. I don't want to keep seeing complaints pop up about it.