Magic
Primary Magic: Hybrid Theory
Secondary Magic: None
Caster or Holder: Caster
Description: Hybrid Theory is a bit of a strange magic in how it works. Due to the strange abilities in which this magic is used, it is said to be more chaotic and uncontrollable to some. The magic is more self focused than anything, meaning that the magic affects the user of the magic more than it would an enemy or enemies. This is both a good and bad thing really. Firstly, the main self focus of the magic is self buffs, being able to amp up speed, power, reflexes all with the blink of an eye. With those mentioned, the biggest note to her magic being used, or at least enough magic actively flowing to use one, her eyes will glow a bright, gleaming red throughout the duration of the magics usage in combat. Other focuses of the magic are an elemental focus of energy. This energy comes in the form of black colored mass of collected energy floating around in every little thing that exists, using it to its fullest potential magically. It is however, that very thing that can turn a battle both up and down. The up side being that there is no place from which this magic cannot be used, but the downside being that the user would need their hands free to use and abilities that do not affect themselves.
In reality, this magic is directly aligned with the force of Acnolagia. A child born without knowledge of parents, memories of a past from infancy either never there or just repressed for whatever reason. Hybrid Theory is a magic self named due to the users own thoughts of the comparisons between the animals her usages could remind her of and how she herself uses them. Of course, those whom may ever have actually fought this dragon would know of the scent off the user, but in no way is there a chance this beast was inside her. A humanoid descendant of the monstrous creature bore this child somehow and left her to the world, almost like that of an experiment to test it's own abilities.
Strengths:
- Allows for sustainable self buffing abilities.
- Naturally increased speed and strength due to the chaotic nature of the magic.
- Ability to cast actual ranged or close up spells on top of it's natural buffing ability.
Weaknesses:
- Magic can be assumed to be that of an evil aligned magic, if one can sense them.
- The passively glowing eyes cause an opponent to know when they may or may not be getting attacked.
- Can stop the user from casting ranged spells by immobilizing one or both arms in some way.
- Immobilization in any way can make this magic a lot less potent in many ways varying on the part of th body that's immobilized.
Lineage:
- Spoiler:
- Power Of Apocalypse:
Description: Acnologia fought a brave mage that caused Acnologia to bleed. Although Acnologia survived and had killed the mage, his blood got poured over an unfortunate witness who survived, but immediately started to mutate uncontrollably. The mutation remained invisible on the outside, but the blood of the man had changed. The man gained the ability to enter magical adrenaline rushes that would allow him to perform superhuman actions.
Ability: Upon activation of this lineage the user becomes physically adept at any obstacles ahead. The adrenaline rush adapts to the situation. Whatever the user needs most, whether it is speed, strength or agility, is boosted at that moment by the rush. That one attribute is boosted by 100%.
Usage: Upon activation the ability lasts 1 post with a cooldown of 6 posts.
Unique Abilities:
- Perfect Buff: All self buffs casted on the user are 100% effective, even if said buff is lower than the users rank. This does not include outside sourced buffs.
- Adrenaline Rush: The users own self buffs are doubled in effectiveness while in use. This ability cannot push buffs over 100%
- Chaotic Strength: While a strength buff is in place, the users add an extra 30% of melee damage to each hit of the users rank.
- Crossed Boindaries: Spells casted or used (Used being the word to mean CQC based spells) deal 50% more damage on hit, but in addition the user loses 3% of their health using them.
Spells:
- Sig Spells:
- Name: Inner Essence
Rank: Scales with user
Type: Chaotic/Supplementary
Duration: Instant
Cooldown: 2 posts
Description: The user envelops their body in a black and red colored aura around them. The next spell the caster uses which boosts the users stats in any way, it gains 50% more of it's actual percentage of a boost for it's duration. This ability goes into effect after "Adrenaline Rush" or "Chaotic Strength" get applied.
Strengths:- Quick, easy boost for other buffing spells.
Weaknesses:- Can only be nullified by physical contact
- Cannot be used on allies
- Quick, easy boost for other buffing spells.
- C ranks:
- Name: Dragon Claw
Rank: C
Type: Chaotic/Offensive
Duration: Instant
Cooldown: 3 posts
Description: The user pulls energy together and forms black and red hued scales along her arms and claws for the duration of the spell. The user then slashes at an enemy with those claws, and if hit, it causes C rank spell damage.
Strengths:- Deals 50% more damage to dragons
Weaknesses:- Is ineffective against Dragon Slayers
- Can be blocked easily by a shield of any kind
Name: Concussive Kick
Rank: C
Type: Chaotic/Offensive
Duration: Instant
Cooldown: 4 posts
Description: The user pushes off from the ground at 20 m/s towards a targeted area up to 20 meters away. After 5 meters after, this speed decreases by 10 m/s until they stop or hit an object or target. The users feet become a spring of sorts, using chaotic energy to accelerate and empower their attack, slamming their foot in a kicking motion, causing C rank blunt spell damage on contact, using the kicking action to propel the energy against someone or something.
Strengths:- The user is able to push themselves at a quick speed to produce a powerful strike.
Weaknesses:- Cannot be used if the caster has an immobilized arm
- Can be blocked easily by a shield of any kind
Name: Primal Surge
Rank: C
Type: Chaotic/Supplementary
Duration: 4
Cooldown: 6 posts
Description: The user lets out a loud, draconic like roar, and their schlera will turn black with their eyes still glowing red. While in use, the caster gains a 35% buff to their strength while in use.
Strengths:- Gives a great boost to the users melee attacks during the duration of this spell.
Weaknesses:- The roar effects no person but the user of this spell and does no damage aside from maybe slight ear irritation.
- Cannot be used on allies.
- Deals 50% more damage to dragons
- D ranks:
- Name: Chaos Rush
Rank: D
Type: Chaotic/Supplementary
Duration: 3 posts
Cooldown: 4 posts
Description: The users body becomes enveloped internally with chaotic energy, allowing them a vast boost to their speed by 50% during the duration.
Strengths:- Gives incredible speed to the user for a short time.
Weaknesses:- If immobilized from walking, this spell becomes useless.
- Cannot be used on allies.
Name: Crushing Strength
Rank: D
Type: Chaotic/Supplementary
Duration: 2 posts
Cooldown: 4 posts
Description: The caster envelops their body from the inside with chaotic energy, boosting their strength exponentially (50%).
Strengths:- Allows for a more even playing field to those stronger than the user.
Weaknesses:- Can be nullified only by physical contact.
- Cannot be used on allies.
Name: Brash Lance
Rank: D
Type: Chaotic/Offensive
Duration: Instant
Cooldown: 2 posts
Description: The user pulls energy together and brings it to a black chaotic energy in the form of a lance the size of their body. The user will then launch said lance towards an enemy at 10 m/s up to 10 meters away. If hit, it causes D rank spell damage.
Strengths:- Quick, ranged attack
Weaknesses:- Cannot be used if the caster has an immobilized arm
- Can be blocked easily by a shield of any kind
Name: Chaos Kick
Rank: D
Type: Chaotic/Defensive
Duration: Instant
Cooldown: 2 posts
Description: The user intercepts one incoming spell and uses chaotic energy channeled in their foot to deflect it with a single kick.
Strengths:- Can be great in tight situations.
- Useful to help self or allies
Weaknesses:- Can only work on spells of equal or lower rank.
- Only works on spells.
- Must know prior of an incoming spell to have this spell work.
- Gives incredible speed to the user for a short time.
- Spell Fusion Section:
- List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Madison Richter on 4th May 2016, 1:14 pm; edited 3 times in total