Magic
Primary Magic: Blood Manipulation Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Blood Manipulation Magic does exactly what it sounds like. It is a magic that requires the presence of blood to use. Once blood is acquired many things can happen, if can be used to make constructs out of blood to attack enemies. It can be hardened and used to cut the enemy, the possibilities are endless. As one gets more powerful with Blood Manipulation Magic they can control more aspects of it, such as a very, very high ranked user of this magic could have some control over a lower ranked wizard by using the blood in their body.
In the battlefield one with this magic would excel. Since there would be blood on the ground there would be a large amount of resources for the caster to use. Though, for a weak lever D caster, he could use said blood to hinder, slowdown, and harm enemies. For example, he can hardened said blood into crystal and fire them at enemies, impaling them. Or just simply blind foes by getting the substance in their eyes.
For myself, this magic (Towards higher ranks) Will reflect more of how my character is. IF I see Nothel turning into some murderous person, I'll focus on damaging spells and disabling. But, for general use, it will offer a nice blend of damaging and supportive spells. Making Nothel and myself useful in most situations, whether it is to blind the enemy, nuke them, or provide help to fellow allies.
Strengths: As Blood Manipulation Magic starts, it can be used for simple things like making crystals out of the blood. But as the caster gets more powerful, he has freer reign over the magic to make various things. Such as a dome around the enemy that gets impaled with spikes.
Can be used for medical, a friend is bleeding out? Coagulate the blood around the wound to stop excess bleeding. Can be used against enemies for the opposite effect.
Weaknesses: The biggest weakness to this magic is that you have to have blood around to even attempt to cast one spell.
Fighting enemies in armor makes it hard to get blood out of them to use for magic.
If blood is scarce one might have to harm themselves to get blood to use this magic.
Unique Abilities:
Spells:D
C RANK
WILL ADD OTHER SIGNATURES LATER, I HAVE NO IDEA ON WHAT TO MAKE THEM AS.
Primary Magic: Blood Manipulation Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Blood Manipulation Magic does exactly what it sounds like. It is a magic that requires the presence of blood to use. Once blood is acquired many things can happen, if can be used to make constructs out of blood to attack enemies. It can be hardened and used to cut the enemy, the possibilities are endless. As one gets more powerful with Blood Manipulation Magic they can control more aspects of it, such as a very, very high ranked user of this magic could have some control over a lower ranked wizard by using the blood in their body.
In the battlefield one with this magic would excel. Since there would be blood on the ground there would be a large amount of resources for the caster to use. Though, for a weak lever D caster, he could use said blood to hinder, slowdown, and harm enemies. For example, he can hardened said blood into crystal and fire them at enemies, impaling them. Or just simply blind foes by getting the substance in their eyes.
For myself, this magic (Towards higher ranks) Will reflect more of how my character is. IF I see Nothel turning into some murderous person, I'll focus on damaging spells and disabling. But, for general use, it will offer a nice blend of damaging and supportive spells. Making Nothel and myself useful in most situations, whether it is to blind the enemy, nuke them, or provide help to fellow allies.
Strengths: As Blood Manipulation Magic starts, it can be used for simple things like making crystals out of the blood. But as the caster gets more powerful, he has freer reign over the magic to make various things. Such as a dome around the enemy that gets impaled with spikes.
Can be used for medical, a friend is bleeding out? Coagulate the blood around the wound to stop excess bleeding. Can be used against enemies for the opposite effect.
Weaknesses: The biggest weakness to this magic is that you have to have blood around to even attempt to cast one spell.
Fighting enemies in armor makes it hard to get blood out of them to use for magic.
If blood is scarce one might have to harm themselves to get blood to use this magic.
- Lineage:
Lineage: Pride of a Mercenary:
Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly. This makes them less affected by healing however. All healing from any other source is reduced by 25%.
This blood is also an incredible source of poison and decaying powers.
Can make a poison / disease single user-ranked spell (S Max) or a user-ranked minus one signature spell (A Max)
Usage: Immortal blood is passive. Spells depend on spell design. The rapid healing is equal to 5% HP Regen per post(Is included in the max amount of HP regen possible).
Unique Abilities:
- Blood Boiling Rage:
- 1.: Nothel enters a raging like state, and boosts his damage by 50% Yet, he is less defensive while raging, and takes 25% more damage. Effect lasts for 1 post. Can only use 2 times per thread.
- Body Control:
- 2. Body Control: For one post, a Blood Manipulation wizard can use 20% of his MP to take control of a foe or friend. This unique ability can ONLY be used per the recipients permission. I will not cast this on an enemy unless they allow me to over a PM or in the thread chat. As another drawback, Nothel must be touching the person that has an open wound to control them. While this might be easy by just charging forward and touching them.
And if someone else gives me their permission to use this ability, I will not under any circumstance make it an instant win. The most I can do with this ability is force the controlled person to waste 1 spell on themselves, an ally, or just waste the MP in general.
I can only force them to use spells they have already cast.
I can only make them waste mana percentage of that persons rank. (I.E C rank = 15%)
Recharge Time: 5 posts. Effect lasts for 1 post.
- Rupture:
- 3. Rupture: A Blood Manipulation Wizard gains control of the blood in one of yours limbs, and can rupture a small amount of blood veins there, making the limb bleed heavily and inflict a large amount of damage. Damage will be 1.5 Rank damage + 1/4 of rank damage. Damage scales with rank. This takes a large amount of MP (20%) and requires a 1 post charge time. Recharge per spell: 4 posts. Can only be used twice per thread.
- C Rank Unique Ability:
- 4. After using Blood Magic for years, Nothel has achieved mastery over the own blood in his body.
Due to his work with his blood magic and lineage, he forces his cursed blood to work double time, making his natural HP regen increase by 5%.
Spells:D
- Blinding Blood:
Name: Blinding Blood
Rank: D
Type: Blood, Supportive
Duration: 2 Post
Cooldown: 3 Posts
Description: Speed: 20ft/sec Range: 40ft AoE: N/A MP Usage: 10%
Blinding Blood is a simple, but fast, maneuver the launches blood into the eyes of your opponent, blinding them for two posts. Of course, a person could always raise their hand to block the blood or close their eyes, that is if they see the attack coming.
Duration for C rank players is only one post, any rank higher does not get blinded.
Strengths: Helpful when getting away or trying to hinder the opponent.
Weaknesses: Does no actual damage.
Missing means a complete and utter waste of MP and a turn.
- Crystalline Blood:
Name: Crystalline Blood
Rank: D
Type: Blood, Offensive
Duration: 1 Posts
Cooldown: 2 Posts
Description: Speed: 20ft/sec Range: 40ft AoE: N/A MP Usage: 10%
Turns a small amount of blood into a crystal, and launches it towards an opponent in attempts to impale them.
Strengths: Basic damage dealer, low MP cost later on and useful all around.
Weaknesses: Very low damage.
Small object is quite easily avoidable, but you have to start dealing damage somewhere.
- Battle-Torn Armor:
Name: Battle-Torn Armor
Rank: D
Type: Blood, Defensive
Duration: 3 Posts
Cooldown: 6 Posts
Description: Range: 20 ft MP Usage: 10%
The caster moves blood from the surrounding area to form a thick, armor like blood around an ally or himself. This would go outside his or her regular armor to form a protective shell. It can last only for 3 posts and can block up to C rank damage before turning liquid again.The rest goes into the rest of the users armor or body. Has no strengths or weaknesses against other types of magic.
Strengths: Is really useful is 1v1 fights to negate damage that is being taken from just anything.
Weaknesses: Cannot deal damage.
Breaks quickly.
- Red Impalement:
Name: Red Impalement
Rank: D
Type: Blood, Offensives
Duration: 1 Posts
Cooldown: 3 Posts
Description: Range: 45ft AoE: 45ft MP Usage: 10% Can hit up to 2 opponents.
The caster sends blood through the ground under the specified target. Then, spikes of blood shoot up and impale the enemy in the legs and feet, causing damage. Damage is 100% at core and 75% around the main impact. Of course, the enemy could always try to harden the ground under him or her, or just jump out of the way. The question is, will he see the attack coming?
Spikes are 4 feet tall.
Strengths: Simple AoE damage
Weaknesses: Weak damage.
Only really useful is a group is huddled together.
C RANK
- Blood Spear:
Name: Blood Spear
Rank: C
Type: Blood, Offensives
Duration: 1 Posts
Cooldown: 3 Posts
Description: Range: 80ft MP Usage: 15% 40ft/s
The caster makes a spear out of blood and goes to pierce the enemy with it. It is pointed and very sharp on the end, able to pierce layers of armor easily. It deals pure damage to armor, quickly and effectively breaking it. To break a specific piece of armor, it has to deal (80HP) damages to it. The spear does C Ranked Armed Melee Damage. (For Strong+ and below armors. Does not work on anything better.)
Strengths: Does pure damage
Weaknesses: Uses a lot of mana.
Only effective against armored opponents.
- Impaling Wall:
Name: Impaling Wall
Rank: C
Type: Blood, Offensives
Duration: 1 Posts
Cooldown: 4 Posts
Description: Range: 100ft AoE: 100ft MP Usage: 15% Speed 50ft/s
The caster makes a small wall with spikes in it made out of blood. He then sends it towards a group of enemies. Impaling them all on it then crashing them into the wall. Stuck to the wall 1 post Damage is 100% at center 75% around the center.
Players B Rank will be able to resist being knocked back, but they will take damage and slide for 25 feet. Players A Rank and up will take damage, but will not be knocked back at all.
Can hit up to 3 people or multiple smaller animals, depending on size.
Strengths: C rank damage AoE
Weaknesses: Uses a lot of blood.
Only really useful is a group is huddled together.
- Redox 1:
Name: Redox 1
Rank: C
Type: Blood, Offensives
Duration: 1 Posts
Cooldown: 4 Posts
Description: Range: 100ft AoE: 100ft MP Usage: 10% 50ft/s
The caster takes a large amount of blood and concentrates it into an explosive ball. Hurling it at a group, it explodes in spikes, hitting a large amount of people. Damage is 100% at center 75% around the center.
Can hit up to 4 people or multiple smaller animals, depending on size.
Strengths: Large AoE
Weaknesses: Need a lot of blood.
Doesn't get good until higher levels. (Next rank of spells)
- Poisoned Blade:
Name: Poisoned Blade
Rank: D, Scales to S
Type: Poison, Offensive
Duration: Instant
Cooldown: 1 use per post.
Description: Range: 5ft MP Usage: 0% HP Usage: 5%
The caster slits his own arm, applying his poisoned blood to the blade. In a swift motion he would charge his enemy and attempt to break his skin using the poisoned weapon. On a successful hit, the enemy takes no damage from the blade contact, but 25% rank damage per post for two posts.
If hit with this spell while already poisoned by it, the poison doesn't stack but rather the duration of the poison is increased by 2 posts.
Strengths: It is a DoT poison that is easily reusable
Weaknesses: Requires caster to sacrifice HP
Low Range
- Empowered Blade:
Name: Empowered Blade
Rank: D, Scales to S
Type: Melee, Offensive
Duration: Instant
Cooldown: 1 use per post.
Description: Range: 5ft MP Usage: 0%
Nothel covers his blade in bloody spikes, making his next Melee attack deal 1x Spell Rank Magic Damage
Strengths: Nice and powerful melee hit.
Weaknesses: Missing wastes turn.
Low Range
WILL ADD OTHER SIGNATURES LATER, I HAVE NO IDEA ON WHAT TO MAKE THEM AS.
Last edited by Mossino on 23rd April 2016, 2:56 am; edited 16 times in total (Reason for editing : Update #1 (D Rank Finished) 2/27/2016 5:22PM EST)