Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Hunters Revelations (WiP)

    Faith Caliburn
    Faith Caliburn

    Player 
    Lineage : Other Half
    Position : None
    Posts : 129
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None
    Experience : 150

    Character Sheet
    First Skill: Grand Arcanum
    Second Skill: None
    Third Skill:

    Hunters Revelations (WiP) Empty Hunters Revelations (WiP)

    Post by Faith Caliburn 11th April 2016, 10:41 pm

    Magic

    Primary Magic: The Hunters Contract
    Secondary Magic: None
    Caster or Holder: Caster
    Description:

    Magic History:

    Hunters Revelations is a lost Requip magic that is used and can only be used by Faith Caliburn. Faith uses this magic by summoning The Vile Weapons of previous Hunters. Though this magic is a caster type, the user primarily uses a weapon of some sort as a medium in order to channel and summon the other Vile Weapons. In this case Faith's medium is a long sword by the name of Wolful Moon. When summoning a Vile Weapon the medium takes shape of the select Vile Weapon. There are other abilities and cantrips that the user can perform without using the medium. Such as physical buffs and other unarmed combat skills.

    The user uses the wide array of weapons at their disposal, the medium can be molded to any weapon as a result giving this magic an immense amount of variation and utility. This magic is primarily focused on combat and the shifting of one weapon to another in order to chain attacks into combos or counters. Upon entering combat the user's clothes change into the traditional Hunter's garb. A thick leather coat, pant's, leather combat boots. (The changing into traditional Hunters garb is purely aesthetic)


    Strengths:

    - The user posses a medium, a long sword. Like a holder type magic the user uses an unbreakable weapon that helps the user cast her spells.

    - The stats of the sword ranks up along with the user (Meaning that as a D rank mage the medium deals damage equal to a weak weapon, as a C rank mage the two blades deal damage equal to a strong weapon, and so forth to the highest rank until the weapon can deal artifact damage).

    - The user is able to change her medium into various other weapons by taking inspiration from the Vile Weapons of previous Hunters.

    -The user is granted the innate ability to be a master of any weapon, whether it be a bladed weapon, blunt weapon, or a fire arm of some sort.


    Weaknesses:

    - The user cannot perform raid spells or unison spells with another person.

    - The user cannot use any guild spells

    - Since this magic is unique only to the user wielder user cannot share the sword, or any other weapons summoned with anyone else even if it is an ally.

    - The user of this magic is drawn to combat due to the vary nature of this magic. As a result the user cannot run away from combat.

    - The user recalls the memories and the lingering feelings of the deceased hunters, as a result the user must meditate every so often within a day to prevent themselves from going mad.

    - The very magic still has evil origins, as a result if the user is pushed into extremely stressful situations, they may end up being consumed by blood lust and the desire to hunt down the targeted prey regardless or not if the target needs to be kept alive.

    - Without the medium all spells  that summon Vile Weapons have an additional 1 post  casting time. (Note: Any spells that do not summon Vile Weapons do not gain the additional 1 post casting time)

    Lineage:

    Other Half
    Description: A very long time has passed since the initial curse that caused this "condition". One of your ancestors was in the middle of a war and was desperate enough to trade off his sanity for immense power. They were able to win the war and spare their village, but were quickly executed after it was all over. The village elder had hoped that they were the last of his "kind" while burning the body, but what they didn't know was that they had given birth to a child already. This condition wasn't initially spotted, so it was kept under wraps from everyone else. When the child was old enough, the remaining parent sent them off to avoid persecution from the village's residents.
    Ability: The user is able to drown out any sense of pain and goes into a state of all out attack. Though, they still take damage, they don't feel it. This also clouds the ability to distinguish friend from foe.
    They temporarily gain 100% HP more when used,  but their true HP is damaged first.   If damage would kill them normally, they continue to use the temporary HP for the duration.  They don't need to breathe and seem to ignore massive damage to vital organs including brain, lungs, and heart.
    The all-out attacking frenzy increases damage they do by 50%.
    Once the spell ends if they took damage exceeding their normal HP, they die then rather than earlier when the damage was taken.
    This effect automatically triggers if reduced to 0% HP,  or can be activated intentionally.   They can be healed while in this effect and if healed above 0% HP they won't die.
    Usage: 6 posts. 10 post cooldown. The extra HP does not regenerate after use and if used again starts where it was before.

    Unique Abilities:

    - Hunters Mark: The user can choose a target, the target is then is magically branded with the Hunter Mark. This allows the user to track his or her opponent regardless or not they have vision on the target. Once per post a spell that does make contact against the target deals 10% true damage, meaning regardless of the targets rank or armor they still take 10% damage. The user may only have Hunters Mark on one target at a time. The user may continue to track the target just as long as the target is within 1 mile of the user. Upon reaching A rank the user can track the target regardless the distance.

    - Hunters

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: ( Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Duration:(How long does the spell last?)
    Cooldown:( How long does it take for the spell to be usable again? Usually one post extra than your duration.)
    Description: ( How the spell is cast, what it looks like, what it does, extra info. Make sure to get into detail. You are required to list a given Speed,  Range,  Area of Effect,  and any applicable measurements (such as the size of a created barrier).  All of these are as appropriate.  Some spells wont have a speed,  some wont have an AoE. But include all that apply. Please make sure that all of these measurements are easily identifiable)
    Strengths: ( List all the positive aspects of the spell Like above, list all of the strengths of the spell. Remember to separate each individually and bullet point them. These strengths much represent your spell, and not the over-all strength of the magic.)
    Weaknesses: ( List all the negative aspects of the spell and all the weaknesses like above as well. You must have at least one more weakness than strengths. Remember to separate them individually and bullet point them. These weaknesses must represent your spell, and not the over-all weakness of the magic)

    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________

    Hunters Revelations (WiP) 1195bly
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 336
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Hunters Revelations (WiP) Empty Re: Hunters Revelations (WiP)

    Post by desirée 16th December 2017, 5:07 pm

    Hunters Revelations (WiP) XEibTrW


    _____________________________________________________________________________________

    Hunters Revelations (WiP) IY2eFxu


      Current date/time is 22nd November 2024, 5:48 pm