Magic
Primary Magic: Tyrant Fire
Secondary Magic: None
Caster or Holder: Caster
Description: A powerful, and often explosive, form of fire magic that normally takes on the form of a lion when used, Tyrant Fire was created by a pompous king ages ago to try and signify his importance and power within his own lands. However the king was weak and despite the magic he had made was torn down by his own subjects during a rebellion. The magic he had made however remained in writing and through the years has been studied, improved, and practiced again and again until reaching the hands of its current user, Ban.
A magic that can be used for almost any range, Tyrants fires greatest strength is it ability to blast large crowds from afar, and still deal major damage up close. Almost every single spell however is explosive and while the caster himself is immune, his allies most likely are not, so group combat is not recommended.
Strengths: - Great AOE spells, good for multi targets
- Double damage against wood and ice users
- Excellent for multiple ranges.
Weaknesses: - Allies can and will be harmed by AOE
- 1/2 damage to water users
- Wind spells of equal or higher rank cancel out the spells with explosions.
- 1/2 damage to earth users.
Lineage: Lucifer’s Descendant:
Description: Lucifer took control of a vessel and mated with a princess of a very powerful kingdom, and gave birth to the son of the devil. But the princess knew the baby was born evil, so abandoned the newborn in the forest to die. Little is known about this lineage due to the common disbelief in the actual existence of this demonic child, but legends tell of supposed descendants of it that were capable of imposing their upon the demonic abominations of Hell itself and guide them into our own world...
Ability: The ability allows the user to open the gates of hell summoning 4 demons to the user at will. The demons are agile, strong, and has though hide to protect itself from magic. Demons are the rank of the user, and can withstand 3 User rank attacks.
Usage: The lineage can only be activated once per a thread, and the summons only last 6 posts.
Unique Abilities: Users control of spells is complete, allowing for mid air directional changes unless other wise stated,
Spells:
Name: Fist of the Tyrant
Rank: D
Type: Fire/Offensive
Duration: 2 post cd
Cooldown: 3 post cd
Description: (The user encases their dominant hand, right for Ban, in flame, up to the elbow, which takes the shape of a snarling lions head, complete with mane, around the fist. When the user connects a punch with this the fire explodes, covering a five foot area and dealing half D rank damage on its own. Adding a direct blow to the explosion results in a D.5 amount of damage (Equivalent of one and a half D rank spells). The fire remains for three posts and continues to deal damage unless put out.
Strengths: -Long duration and multiple use means a possibility of very high damage.
- AOE makes complete damage prevention difficult
- User is immune to explosions
Weaknesses: -Allies are not immune to explosions
- Requires extremely close range for use.
- Half damage to earth mages
- Half damage to water users.
Name: Scorch Stream
Rank: D
Type: Fire/Offensive
Duration: One turn
Cooldown: 2 turns
Description: Ban extends two fingers together before starting to spew flames from those two fingertips. The stream of fire is only two inches wide and only deals half D rank damage per second (Roughly one and a half D rank spells worth of damage over a full post) IF maintained on the target. It has a range of fifteen feet and leaves behind normal fire in the area which, unless extinguished, will continue to deal half D rank damage per post for three posts.
Strengths: - Possibility for extra damage in one post
- Leaves behind fire which can continue to harm opponents
- User is immune to all flames from this spell
Weaknesses: -Fires can spread and cause serious damage to allies and structures.
- Half damage against water users
- Half damage against earth users
- If fires are extinguished they deal no extra damage.
Name: Tyrants Kick
Rank: D
Type: Fire/Offensive
Duration: 2 posts
Cooldown: 3 Posts
Description: Ban has the ability to ignite his right foot and encase it up to the knee in flames. This is usually done by creating some sort of friction. Once the foot is lit it stays lit for two posts or until it is extinguished. Each time a kick connects the fire explodes, covering a five foot area. The explosion itself does half D rank damage, with a combined kick and explosion dealing one and a half times D rank damage. The kick can be used multiple times within those two posts.
Strengths: -Long duration and multiple use means a possibility of very high damage.
- AOE makes complete damage prevention difficult
- User is immune to explosions
Weaknesses: -Allies are not immune to explosions
- Requires extremely close range for use.
- Half damage to earth mages
- Half damage to water users.
Name: Tyrants Touch
Rank: D
Type: Fire/Offensive
Duration: Instant use, no duration
Cooldown: 4 post CD
Description: Tyrants touch is an attack with extremely close range. He generates an explosion from the palm of his hand which extends outwards in a fifteen foot sphere of rolling, spinning, roaring flames, which present the face of a lion rolling along its outer surface. The blast deals D rank damage but ignites the fifteen foot area in flames which can spread and deal half D rank damage if left and not extinguished, they last for three turns.
Strengths: -User is immune to the fires
- Good for sudden, and sometimes surprise, damage of large groups.
- Double damage against wood users.
Weaknesses: -Allies are not immune to explosions
- Requires extremely close range for use.
- Half damage to earth mages
- Half damage to water users.
Primary Magic: Tyrant Fire
Secondary Magic: None
Caster or Holder: Caster
Description: A powerful, and often explosive, form of fire magic that normally takes on the form of a lion when used, Tyrant Fire was created by a pompous king ages ago to try and signify his importance and power within his own lands. However the king was weak and despite the magic he had made was torn down by his own subjects during a rebellion. The magic he had made however remained in writing and through the years has been studied, improved, and practiced again and again until reaching the hands of its current user, Ban.
A magic that can be used for almost any range, Tyrants fires greatest strength is it ability to blast large crowds from afar, and still deal major damage up close. Almost every single spell however is explosive and while the caster himself is immune, his allies most likely are not, so group combat is not recommended.
Strengths: - Great AOE spells, good for multi targets
- Double damage against wood and ice users
- Excellent for multiple ranges.
Weaknesses: - Allies can and will be harmed by AOE
- 1/2 damage to water users
- Wind spells of equal or higher rank cancel out the spells with explosions.
- 1/2 damage to earth users.
Lineage: Lucifer’s Descendant:
Description: Lucifer took control of a vessel and mated with a princess of a very powerful kingdom, and gave birth to the son of the devil. But the princess knew the baby was born evil, so abandoned the newborn in the forest to die. Little is known about this lineage due to the common disbelief in the actual existence of this demonic child, but legends tell of supposed descendants of it that were capable of imposing their upon the demonic abominations of Hell itself and guide them into our own world...
Ability: The ability allows the user to open the gates of hell summoning 4 demons to the user at will. The demons are agile, strong, and has though hide to protect itself from magic. Demons are the rank of the user, and can withstand 3 User rank attacks.
Usage: The lineage can only be activated once per a thread, and the summons only last 6 posts.
Unique Abilities: Users control of spells is complete, allowing for mid air directional changes unless other wise stated,
Spells:
Name: Fist of the Tyrant
Rank: D
Type: Fire/Offensive
Duration: 2 post cd
Cooldown: 3 post cd
Description: (The user encases their dominant hand, right for Ban, in flame, up to the elbow, which takes the shape of a snarling lions head, complete with mane, around the fist. When the user connects a punch with this the fire explodes, covering a five foot area and dealing half D rank damage on its own. Adding a direct blow to the explosion results in a D.5 amount of damage (Equivalent of one and a half D rank spells). The fire remains for three posts and continues to deal damage unless put out.
Strengths: -Long duration and multiple use means a possibility of very high damage.
- AOE makes complete damage prevention difficult
- User is immune to explosions
Weaknesses: -Allies are not immune to explosions
- Requires extremely close range for use.
- Half damage to earth mages
- Half damage to water users.
Name: Scorch Stream
Rank: D
Type: Fire/Offensive
Duration: One turn
Cooldown: 2 turns
Description: Ban extends two fingers together before starting to spew flames from those two fingertips. The stream of fire is only two inches wide and only deals half D rank damage per second (Roughly one and a half D rank spells worth of damage over a full post) IF maintained on the target. It has a range of fifteen feet and leaves behind normal fire in the area which, unless extinguished, will continue to deal half D rank damage per post for three posts.
Strengths: - Possibility for extra damage in one post
- Leaves behind fire which can continue to harm opponents
- User is immune to all flames from this spell
Weaknesses: -Fires can spread and cause serious damage to allies and structures.
- Half damage against water users
- Half damage against earth users
- If fires are extinguished they deal no extra damage.
Name: Tyrants Kick
Rank: D
Type: Fire/Offensive
Duration: 2 posts
Cooldown: 3 Posts
Description: Ban has the ability to ignite his right foot and encase it up to the knee in flames. This is usually done by creating some sort of friction. Once the foot is lit it stays lit for two posts or until it is extinguished. Each time a kick connects the fire explodes, covering a five foot area. The explosion itself does half D rank damage, with a combined kick and explosion dealing one and a half times D rank damage. The kick can be used multiple times within those two posts.
Strengths: -Long duration and multiple use means a possibility of very high damage.
- AOE makes complete damage prevention difficult
- User is immune to explosions
Weaknesses: -Allies are not immune to explosions
- Requires extremely close range for use.
- Half damage to earth mages
- Half damage to water users.
Name: Tyrants Touch
Rank: D
Type: Fire/Offensive
Duration: Instant use, no duration
Cooldown: 4 post CD
Description: Tyrants touch is an attack with extremely close range. He generates an explosion from the palm of his hand which extends outwards in a fifteen foot sphere of rolling, spinning, roaring flames, which present the face of a lion rolling along its outer surface. The blast deals D rank damage but ignites the fifteen foot area in flames which can spread and deal half D rank damage if left and not extinguished, they last for three turns.
Strengths: -User is immune to the fires
- Good for sudden, and sometimes surprise, damage of large groups.
- Double damage against wood users.
Weaknesses: -Allies are not immune to explosions
- Requires extremely close range for use.
- Half damage to earth mages
- Half damage to water users.