- Spoiler:
- Job Title: The Fourth Musketeer
Rank: C
Player Requirements: C-Ranked Wizard(s) or Two D-Ranked Wizards. Light Guild / Alignment ONLY. No Wizard above C-Rank will receive the bonus XP reward.
Job Requirements: Thread must be 30 posts long. 250 Words per post. Must Defeat at Least Three Groups of Enemies and the Boss. After defeating three groups of enemies "STEALTH" becomes optional, and you may keep rolling; and avoiding the enemies that appear by hiding and using espionage within Townsend Mansion until the Boss appears.
Job Location: Earthland (Minstrel), LeBuque Town
Job Description: 'Musketeers' that's what wizards are called in Minstrel. Charged with keeping the peace in the entire nation, the Musketeers are an ancient organization that accept only wizards into their Ranks. Unlike Fiore; they do not have an organization charged with keeping their Musketeers in check; rather, the Musketeers, protect the civilians of Minstrel and are the official lawkeepers of the nation.
However, there is trouble afoot in the elegant town of Lebuque. It seems; some Dark Wizards from Fiore have managed to break into the house of one of the most famous nobles in all of Minstrel. Sir Townsend. They have taken him, and his entire family hostage; and have laid demands of 1 million jewels down or it will mean their death.
The Musketeers are all to familiar with Dark Wizards, but felt it was best to contact the Guilds of Fiore for help against their own natives.
Your mission is simple; infiltrate the Mansion and free the Townsend family from the grasp of the Dark Wizards from Fiore.
The Musketeers have assigned three of their very finest Musketeers to make sure it goes smoothly.
Their names are Atha, Atma, and Portha. Blonde, Red-Head, and Brunette; respectively. These girls are REAL lookers; but don't let that fool you. All of them are extremely skilled wizards, fem fatales; and use both Gun Magic and Sword Magic at levels that far exceed this Jobs requirements.
However, they are personal friends of Sir Townsend and his family; and will stop at nothing to help you free him.
Meet up with the Three Musketeers at the location that the Musketeers organization has told you they'll be waiting for you.
Enemies:
Weak: Wind-Make Wizard x2 - Goes down in one hit of C-Ranked damage, or two hits of D-Ranked damage. Will target Lightning, Water, and Projectile Users first.
Normal: Earth-Make Wizard x2 - Goes down in two hits of C-Ranked damage, or four hits of D-Ranked damage. Will target Water and Wind type opponents first.
Strong: Summoner Wizard x2 - Goes down in four hits of C-Ranked damage. Or eight hits of D-Ranked damage. Will target Darkness or Light type opponents first.
Boss: Teleportation Wizard - Goes down in 10 hits of C-Ranked damage. Or twenty hits of D-Ranked damage. Will avoid anything less than a C-Ranked attack with an instant teleport without even trying. Will teleport behind you and attempt to use melee (hands and feet) strikes in combination with his teleportaton magics. Also may grab an item and warp it above your head to fall on you; or other tricky surprises.
Reward: A Green "Musketeer" outfit to wear when you're in Minstrel, showing that you are always welcome in Minstrel and are considered an official wizard there, just like you are in Fiore. 15k Jewels. Equivalent EXP of THREE Jobs of your Rank. May only complete this Job once.
’It’s still so strange to be given “orders” by someone other than him,’ a dark haired man mused as he sat on the patio of a deserted café. The whole town seemed rather hushed truth be told, a lot of citizens opting to stay inside and businesses more or less closed in the face of the current debacle. It certainly made getting a cup of tea impossible for the moment as he sat upon the banister of the railing, seemingly without a care aside for tapping his scuffed up cane against the deck to a mental tune.
A beat up, leather hat in the shape of a slightly squished top hat sat next to him, goggles strapped to the base. When a small gust of wind attempted to knock the article over a gloved hand prevented the fall, instead moving the beloved object onto a nearby table instead as he peered around.
The assignment came in the middle of work unfortunately, the man stuck between the knights and his father’s business – something the older man found annoying, yet couldn’t pass up gaining connections within a military institute either. The twisted expression on his face – torn between happiness and displeasure – had been mildly amusing for the young man and worth the explanation. However he still expected his son to help out in his ever growing business, the prominent trader side of him ever present, so when some commanding officer decided to inform Faeral of his new assignment with a partner they’d chosen for him, he’d agreed albeit requested they explain to the partner to meet up at X spot in the city of their job as he’d be traveling from a different location. It was merely easier to have them meet up close to the objective rather than deal with awkward travel times there since he had one or two things he had to finish up (although he refrained from mentioning that to the officer).
After they paired up the duet would have to meet with these “musketeers” the organization declared would be aiding them, some personal friends of the Sir Townsend. First things first though he needed to make contact with this “assigned partner” who they’d at least showed a picture, likely doing the same for the girl so she’d know who to look for…’Though in this “crowd” I’d either be a suspicious character or the partner so she’d have about 50/50 chance of getting it right.’
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