Watching Thorn conflict with the two only made Raiza smile. So this was going to be one interesting match all right, but if they were sending angels at them in this rate... that meant it would not be long before a ratio of three to one would happen with no problem at all. Even watching the wing'd angel stretch it's wings before an attempt to circle around the pair would be no threat for what Raiza had in mind.
While he did remain calm and focused, he knew taking an eye off of the guardian for even a second could mean it'd attack while Raiza tried to defend Thorn. However this showdown had it's limitations, every second it gave the angels a chance to strike, and Raiza knew Thorn was locked in a two verse one engagement. Now though was no longer the time to idly sit by and admire the work of how well she could fight.
"Do me a favor Angels, and do not take me as a conjurer or a demon of cheap tricks. This move will show you that you're not the only magical beings in Fiore!", speaking out as if he had a plan, he had in fact activated three spells already, a couple were purposely being delayed, getting ready to strike for he knew if Thorn and him were to have any chance, both parties would need access to their magic, and Thorn had no form to pull magic from stone. However... under the stone arena, as he witnessed when they entered the heavenly realm. There was still dirt, grass, trees, and life.
First was to activate the in the zone technique. He knew far too well that now would be the greatest of times to learn the calculations of everything around him. It came so naturally, the density, the width, the height, the type of artitecture the blocks of stone were crafted with. All meant to sustain large forms of combat, and now the calculation of the dirt's fineness, the minerals and energy that the dirt possesed. Having been under an arena, it would have a chance to do nothing but mix with the other dirt over time, allowing a rich in mineral, ripe for farm land, and more so this was a divine place, amplifying such easily ten fold. Next was the calculation of where to place the explosions, and how to cause them to create the deepest impact.
"Restrictions lifted, I will ensure our victory with you" his words meant a lot as Raiza began to slide forward, pushing his gunblade into the stone itself using his wall-breach spell. It was the first technique to use, and to cause a major instability within the arena. Charging his sword with the splash damage spell was only the first step.
The next was to cause an 'impact' by deactivating the wall-breach and pushing forward slightly, causing an eruption of magical energy to cause a shockwave throughout the entire arena flooring, and de-stabalize the formation, causing cracks all throughout the arena, along with one heck of a lightshow in front of him. The next however was the easier part, firing off six shots of explosive rounds around the arena. His first bullet aimed at the feet of the guardian, whom seemed to easily dodge it left and right. Raiza whom saw this as an opportunity. More rounds were expended, each of the six bullets being actually placed in such a way, with the already unstableness of the arena's stone flooring, it'd eventually collapse in parts, while revealing a large portion of actual dirt, especially where Raiza stood.
His first task was done, to reveal earth and dirt to the fight. His next, conjured up seeds. As a seed is a viable source of food, Raiza's spell would work, an apple, along with a multitude of unknown seeds would be dropped into the hole he just created, and right into the dirt before the dirt began to collapse in over the apple and the seeds.
"You see, could a demon be so fruitful as to bring to life, flora and plant life while in a fight?!" He would chuckle, smiling to a large extent while he admired his work. The arena had massive cracks all around it, a rather obvious hole, andit was breaking apart as if terra-forming was occurring. In fact, it was simply just well placed, calculated over five hundred times over, shots to give the best possible reaction. It was the perk of his in the zone ability after all.
Though it had done more than shake the arena. Plants and plant like, are used to the earth shaking, so Raiza assumed Thorn would be too. However these Angels no doubt would not be, and potentially give Thorn a huge advantage while Raiza kept an eye on the guardian, whom had been hit once by an explosion, the obvious pain they were in was from the massive bleeding on their left side, almost as if they were unable to block in time with their shield.
Post:26/40
word: 843
Hp: 300
Temp HP:150
Defenses in play: ward necklace & my reaper cloak. Blocks 25 points
Mana: 82 (100-5-5-15 +below)
+2%(haste regen)
+1%(Natural per post regen instead of 10% every 5)
+4&(Malic regen from pet)
Pet(twix) HP: 384 (400-4%(16) due to sacrifice for malic regen)
In zone dura: 10
wall breach cd: 2
splash damage dura: 6
checkmate cd: 2
access inventory Cd: 2
- spells used:
Name: IN the Zone!
Rank: D
Type: Support
Duration:10
Cooldown: entire thread
Description: Your energy drink has been chugged. Your palms are sweaty. You're staring intensely at the screen, and you know exactly how to press the buttons, or key strokes on the exact moment in time. This support spell gives the user a slight precognition, called 'in the zone' It is a short one time burst that allows perfect calculations of dimensions, speed, anything. It doesn't give the user future sight, but rather, while one person may be able to calculate a few, maybe the special ones up to a hundred things within a few seconds, this spell amplifies the user's mind allowing them to calculate thousands of things within a single second and is never limited to simplicity, even going so far as to break past memories, and access a full photographic calculation down to the wire. Allowing full fights to be calculated within a second. Though this does not allow the user to auto-block/dodge, or metagame in any way. The upside to this is, anyone trying to fiddle with the user's mind while in this state can easily get lost.
Strengths:
-Can calculate nearly anything within reason, allowing near perfect physics, and chemistry reactions to be calculated
-longer than average duration
-undetectable
Weaknesses:
-Pretty much a fluff spell, and does nearly nothing unless its used against
-Once per thread, since this would typically happen only once per intense match.
-The user can retain all the calculations made when the spell ends, but can no longer calculate at the degree of the spell
-no offensive/defensive potential
Name: Wall-Breach
Rank: D
Type: Supplementry
Duration: 1
Cooldown: 2
Description: Wall-breach is a hack that most gamers hate unless they're using it. This allows the user to 'phase' through any material they wish for an entire post, however if said material(i.e a spell) does damage, then the user will still recieve the damage, and as such is not a safe way to bypass through spells
Strengths:
-Versatile
-lasts the entire posts, allowing the user the ability to go through any form of material
-Free-roam with it active, allowing quick changes to position
Weaknesses:
-User still receives damage from spells, and cannot use this to escape spells free of harm(but can be used to go through spells, they'll just still receive damage)
-Cannot phase through another person or summon or pet.
-Easily detectable once seen once as the user's skin becomes slightly transparent.
-Short Duration
name: Splash Damage
Rank: B
Type: Support
Duration: 6
Cooldown: Dura +1
Description: This is an edit protocol that edits the holder item in a slight fashion to be allowed to add 'splash damage'. This splash damage adds a 5'(8' if charged) explosion(Burst of magical energy) from impact of the attack. This burst is not of a specified element, and thus cannot be eaten by slayers, however holds no advantage against elements. This will result in 50%(of Spell rank) upon impact, and 37%(of spell rank) on the AOE explosive zone. Impact explosions always explode away from the user in a cone fashion
Strengths:
-can throw an enemy off with the sudden change
-Allows one to access to a quick AOE
-Can be alternately used on a spell itself to add 25% increase to size of the AOE of a spell, or of a spell has no AOE then adds 5'(8' if charged)
Weaknesses:
-Has no elemental strength
-Is quite simple, in the fact it only has two uses, both which can be predictable once used
-Weaker when used with magic bullets as they recieve half from this spell. (so impact of the bullet = 25%of B-rank, and aoe of bullet would be 19% of B-rank)
-Weaker than most B-ranks, as it is a damage augmentation
Name: Checkmate
Rank: B
Type: offensive - Support
Duration: 1
Cooldown: 2
Description: Just when you had everything figured out. You're about to take the king, the enemy is down many critical pieces, and you see your opening. You even know his moves fairly well...until he declares checkmate with his next move. This move can alter any spell it targets by B-rank damage instantaneously, or even increase it's range(or aoe size) by +100%(50% if they increase the damage/ or may cut a range by half if spell is equal or less than this spell).This damage increase lasts only the duration of this spell. Though a checkmate typically comes from an unpredictable move, and thus this can become unpredictable, if the user decides to pay B-rank worth of mana(or B-rank damage to their health), the CD becomes 0. The spell affected by this is counted as if it was stronger than a B-rank(but not quite A-rank, unless it is used on an B-rank spell) if put against anything that 'blocks B-rank or less'
Strengths:
-Near instantaneous, and can impact any spell either in a positive or negative way.
-as any signature spell, this has a 'different CD/Dura' than most things spells, and does not properly follow the CD/Dura rules
-Requires no mana as par signature rules
Weaknesses:
-has no power by itself.
-To have no CD, it will Cost mana, despite being a signature spell
-Requires a second use of a spell
-Has a duration/CD
access player inventory (D-rank... can't copy n paste, site keeps messing up when I wanna load my magic again)