Primary Magic: Avatar of Amaterasu (Heaven God Slayer)
Secondary Magic: Fallen Angel Slayer
Caster or Holder: Caster
Description: Learning a type of Slayer magic takes quite the amount of time, or one would presume so anyway. The way that Ai had been taught the Light variant of God Slayer magic was actually having been tricked by a Demon. Though she had only been taught the general basic of the magic, though nothing more than that. The demon had tricked her though, considering that the only reason Ai had even made a deal with the demon was in an attempt to learn a magic that would hopefully turn her back to her original state. Even after the trickery had happened, she would start studying day in, and day out. Reading through any book that could give even some sort of hint as to what more Light magic could do, even though Heaven God Slayer magic was a dark light. Unholy Light could be a better descriptor for it though.
After enough research for what one would think would be enough for a few lifetimes, and enough missed nights of sleep for one person to handle, Ai would figure out, more or less, what she would be able to do with her new magic. The magic itself excels at attacking multiple people at once using area of effect attacks, and has a little defensive capability, but even then it's not much. With the fact that a Heaven God Slayers magic is black light, the Light that radiates off of their attacks can cause other things to glow as well, which can allow the Heaven God Slayer to use said glow as an additional attack or distraction. The glow can also act as a portal which other spells the Heaven God Slayer to use to launch spells from
Strengths:
-Heaven God Slayer Magic deals increased damage against users of Shadow (an increased 25%), due to it's inherent Light power.
-As God Slayer Magic, Heaven God Slayer Magic has a 100% bonus against angelic beings, Gods, and non-human users of light magic.
-Due to her time as the Heaven god Slayer, she is now immune to blinding effects.
Weaknesses:
-Heaven God Slayer Magic takes increased damage from Shadow (an increased 45%), due to Shadows inherent strength against light.
-Reflective surfaces can reflect the magic of the Heaven God Slayer.
-Evening and Night are times that the Heaven God Slayer has no light to eat.
-Cannot eat Holy variants (Demon Slayer varient) or their own light.
Lineage:
- Spoiler:
- Wielder: Daiki, Ai
Name: Stigmata of the Avatar
Description: After a while, from having been tricked into receiveing God Slayer magic, Ai's body had started to mutate ever so slightly due to how unholy the magic was and started to corrupt her body. The only reason Ai had encountered a demon that had taught her what she thought was going to be a magic that could have helped her become a man once more as it wasn't long after she had originally became a woman and had soon accepted the fact that she would stay a woman for a time. The magic had corrupted just enough to cause seven crystal-like objects form on her back in the form of an upside-down 'V'. Ai is able to change the intensity of the light from the moment she gets hit to the moment she uses the stored power.
Abilities-
Note: From the first stage to the seventh stage need Ai to have take enough hits for the stigmata to be lit to be able to gain their effects, passive or activated. Also, one hit or spell recoil/backlash is the equivalent to one stigmata activating. The Unique Ability Stigmata of the Martyr must still be had for Ai to be able to use the following abilities. None of these abilities can be copied/negated by anyone in any way, shape or form.
Stigmata of the Fool - First Stage: This stage gives Ai an extra 25% speed increase, as well as 35% reflex boost passively.
Stigmata of the Lovers - Second Stage: This stage gives Ai the ability to heal half the damage she dealt every fourth spell she uses. (Does not effect any spell used with Stigmata of the Martyr.)
Stigmata of the Temperance - Third Stage: This stage gives Ai an extra 15% endurance (HP, raising Ai's max HP from 100% to 115%) and a 3% HP Regen per post. RP wise, this healing can regenerate limbs that are lost.
Stigmata of the Devil - Fourth Stage: This stage allows Ai to sense Unholy magic and energies alongside the ability to sense Holy magic and energies. (This stage is always passively active.)
Stigmata of the Hermit - Fifth Stage: This stage allows Ai to bypass up to a total of 50% of magical defenses, barriers or otherwise. Any similarly worded effects in any spells that Ai uses do not stack with this effect in any way, shape, or form.
Stigmata of the Sun - Sixth Stage: This stage causes any nature that Ai stays near while using her magic to grow thorns and any flower based plants to be black than their natural color, however should a plant based mage attempt to use them, they would need to use 30% more mana than normal due the plants being revolting. Anyone attempting to move through the twisted undergrowth loses 25% of their speed. The plants don't effect any flying opponents unless they come into contact with the plants for an extended amount of time.
Stigmata of the Empress - Seventh Stage: Once per thread, Ai can summon a corrupted Fire elemental, now mixed with gravity, that serves the Goddess of Amaterasu for Six posts. This Elemental deals Ai's rank, of spell damage per attack. The form the elemental takes is that of a wolf that stands twice as large as a normal wolf. This summon can only take 4 hits of Ai's rank before disappearing. The elementals rank caps out at S Rank. This elemental is now unable to be eaten by any slayer, due to the holy Gravity magic now infused into the unholy fire.
Stigmata of the World - Final Stage: This ability takes Ai's mortality and removes it from existance, making her immortal. When Ai reaches zero HP, her body disperses into light, and in which the light travels to a seperate area to cause her to 'reincarnate' herself via the power of the Stigmata on her back, so she is unable to truly die, by any means whatsoever. (This stage is always passively active)
Unique Abilities:
- Spoiler:
- -Stigmata of the Martyr - Whenever Ai takes damage, either from an opponent or from one of her own spells, one of the seven Stigmata on her back will start to glow. Once all seven Stigmata are lit, her next two spells, or physical attacks, will have their damage increased by one rank. However, the use of the activation portion of this ability can only happen three times per thread. Due to obtaining this ability, Ai's speed is naturally increased by 20%.
-Purge - Ai can perform Exorcisms on possessed individuals as long as the enchantment/buff or being possessing the individual is of One Rank higher than Ai and below. This only happens upon physical contact with Ai, and only effects people once per thread.
-Refraction - Binds, Buffs and Debuffs (Poisons included) that affect Ai, aside from buffs the user casts on herself, is halfed. This ability only counts towards Binds, Buffs, and Debuffs that are the same rank and lower to Ai.
-Reckless Agility - Ai gains 25% extra speed, however, in return she takes 50% extra damage from outside sources.
-Photosynthesis - Ai regains 5% MP and 2% HP per post in Sunlight, while only 3% MP and 1% HP per post in Moonlight.
God Slayer Abilities:
- Spoiler:
- -God Force: A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
-God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength. (God's Aura: Body is cloaked in a shaded aura of their respective element) It puts all stats into the next range on the character scaling.
-The spell power of each rank is increased to 150%.
-In God Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
-During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
-Lasts for 7 posts.
-As a Heaven God Slayer, Ai is able to eat the light given off by things.
-While being the Heaven God Slayer does enhance strength, durability, speed and reflexes are enhanced (Increased by 10%).
Spells:
- D Rank Spells:
- Goddess of Heavens' Flare:
- Name: Goddess of Heavens' Flare
Rank: D
Type: Heaven God Slayer | Support
Duration: 2 Posts
Cooldown: 4 Posts
Description: This spell is cast when the Heaven God Slayer to cause several different objects within forty feet of the radius of the caster to illuminate, so that they can use said illumination as an area to cast a spell from. This spell only takes a few seconds to cast. Can have one C rank spell or two D rank spells cast through it.
Strengths:
-Allows spells up to C rank to be cast through objects illuminated by this spell.
-Allows spells to be able to cast at a distance.
-Illumination stays even if the object is broken.
-Can be used to cast up to a singular C rank spell.
Weaknesses:
-Spells casted through the illumination take slightly longer to cast.
-Needs to actively maintain the spell.
-The Illumination can be destroyed with shadow/darkness based magic.
-Can easily be used to pinpoint where the caster is should the caster be hiding.
-Is dispelled once a C rank spell is cast through this method.
------- Goddess of Heavens' Solar Flare:
- Name: Goddess of Heavens' Solar Flare
Rank: D
Type: Heaven God Slayer | Support
Duration: Instant
Cooldown: 2 Posts
Description: This spell causes a small sphere of extremely bright light to form above the casters head, causing damage to the eyes of anyone looking towards the caster of this spell. The sphere of light is roughly the same size as a softball, and forms within a few seconds. The disorientation lasts for a single post.
Strengths:
-Allows the caster to either run away from a fight or attack a disoriented opponent.
-Allows the caster to disorient multiple targets.
-Can be used as a distraction.
Weaknesses:
-Has no offensive purposes within itself.
-Can effect unsuspecting allies.
-Can expose oneself from hiding if cast above them self.
-Can be less effective in areas where there is a great amount of cover.
------- Goddess of Heavens' Shot:
- Name: Goddess of Heavens' Shot
Rank: D
Type: Heaven God Slayer | Offensive
Duration: Instant
Cooldown: 2 Posts
Description: The Heaven God Slayer holds out their palm and almost instantly fires a beam of light in whatever direction their palm is pointed in. The spell can also be charged for a full post for extra power. This spell has a range of forty-five feet. and moves roughly twenty feet per second. Without being charged, this spell deals D rank damage.
Strengths:
-Can pierce through general non-magic objects.
-Quickly cast.
-Can be charged to deal 1.5 D rank damage.
Weaknesses:
-Goes in a straight line.
-Can be reflected back at the caster via reflective surface.
-Causes damage to environment.
-Needs to be charged a full post for extra damage
------- Goddess of Heavens' Barrier:
- Name: Goddess of Heavens' Barrier
Rank: D
Type: Heaven God Slayer | Defensive
Duration: 2 Posts
Cooldown: 3 Posts
Description: This spell surrounds the Heaven God Slayer in a dome of bright light, blocking most types of magic and physical attacks. The radius of the dome is ten feet. This spell takes around ten seconds to fully cast. Those inside the barrier cannot be attacked, but those within cannot attack those outside of the barrier.
Strengths:
-Can withstand up to two spells worth of D rank damage.
-Can prevent AoE based spells from affecting areas past the barrier.
-Capable of protecting others within the barrier.
Weaknesses:
-Vulnerable from below.
-Breaks instantly when hit with Shadow magic.
-Cannot be cast through Goddess of Heavens' Flare.
-Longer casting time than other spells.
------- Goddess of Heavens' Dashing Punch:
- Name: Goddess of Heavens' Dashing Punch
Rank: D
Type: Heaven God Slayer | Offensive
Duration: Instant
Cooldown: 2 Posts
Description: This spell allows the Heaven God Slayer quickly dash forward in an attempt to attack with a fist surrounded by light to hit a target for one D rank damage. This is cast within three seconds.
Strengths:
-Deals one D rank damage.
-Quickly cast.
-The Dash increases the speed of the caster by an extra 25%.
Weaknesses:
-Cannot be cast through Goddess of Heavens' Flare.
-Can easily be blocked.
-Short Range.
-Cannot break through barriers on its own.
- C Rank Spells:
- Goddess of Heavens' Shout:
- Name: Goddess of Heavens' Shout
Rank: C
Type: Heaven God Slayer | Offensive
Duration: Instant
Cooldown: 3 Posts
Description: The Heaven God Slayers Shout, a weaker version of their Bellow, incorporating light. In a similar vein to the White Dragon's Roar, the user breathes out massive black beam of light towards the target. The range of the Shout is 65 feet, the blast itself is 5 feet in diameter going outward. The beam travels thirty-five feet per second.
Strengths:
-Causes C rank damage upon impact
-Can be swung slightly to hit a sidestepping target.
-Quickly cast.
Weaknesses:
-Causes environmental damage.
-Can hit allies if not careful.
-Cannot be cast through Goddess of Heavens' Flare.
-Can be reflected away by a reflective surface.
- Goddess of Heavens' Proximity Mine:
- Name: Goddess of Heavens' Proximity Mine
Rank: C
Type: Heaven God Slayer | Offensive
Duration: 2 Posts
Cooldown: 4 Posts
Description: This spell allows the caster to create a bowling ball sized sphere of light and place it in an area where it will sit until someone moves by it in which will trigger it to explode, causing one C rank damage to anyone caught within the general blast radius. The blast area of this spell is a forty meter area, and the trigger range of the ball is five feet. After the blast, there is a chance of the blast having caused illumination of certain objects. The spell takes four seconds to explode after being triggered.
Strengths:
-Can hit multiple targets.
-Can be cast through Goddess of Heavens' Flare.
-Caster cannot trigger the spell.
Weaknesses:
-Causes environmental damage.
-Can damage caster if close enough.
-Can damage allies.
-Takes time to explode after triggering.
- Goddess of Heavens' Speed:
- Name: Goddess of Heavens' Speed
Rank: C
Type: Heaven God Slayer | Support
Duration: 2 Posts
Cooldown: 4 Posts
Description: This spell allows the Heaven God Slayer to target a singular person to increase their speed by 50%, though this spell needs both physical contact as well as roughly five second to fully cast.
Strengths:
-Increased speed aids in dodging attacks.
-Can be used on them self.
-Can split the speed increase between two people.
Weaknesses:
-If hit when the buff is active, whoever has the increased speed takes 20% more damage.
-Requires physical touch to cast the spell between two targets.
-Cannot be cast through Goddess of heavens' Flare.
-When splitting the spell between targets, the buff turns to 25% with two people effected.
- B Rank Spells:
- Light of the Ruined Goddess:
- Name: Light of the Ruined Goddess
Rank: B
Type: Heaven God Slayer | Healing
Duration: Instant
Cooldown: 5 Posts
Description: This spell allows Ai to heal someone for an amount of their health, and any lost limbs, but at a cost for her own health. The main indication that this spell is activated is that Ai and whoever she's targeting, which allows her to target up to 3 people, and the health healed to them would be split upon them.
2 or more Ranks higher - 1:2 Healing (Target healed:HP taken from Ai)
1 Rank Higher to 1 Rank Below - 1:1 Healing (Target Healed:HP taken from Ai)
2 or more Ranks below - 2:1 Healing (Target Healed:HP taken from Ai)
Strengths:
-Can heal as much, or as little, health to the target, up to B.5 rank damage.
-Can regenerate lost limbs.
-Is an AoE.
Weaknesses:
-Deals damage to the caster.
-Can knock out the caster if used at low enough HP.
-Only has a range of 15 meters.
-Can accidentally heal opponents if they intercept her sight between Ai and her original target.
- Lost Bellow of the Light Goddess:
- Name: Lost Bellow of the Light Goddess
Rank: B
Type: Heaven God Slayer | Offensive
Duration: Instant
Cooldown: 5 Posts
Description: The Lost Bellow of the Light Goddess incorporates unholy light into the Light Goddess' Bellow. In a similar vein to the White Dragon's Roar, the user breathes out massive black beam of light towards the target. The range of the Shout is 35 meters/115 feet, the blast itself is 15 meters/50 feet in diameter going outward from the point of impact. The beam travels 20 meters/65 feet per second. This spell can be cast instantly. This spell can be delayed to be able to split the beam into several beams to attack multiple targets. This spell's direction is not absolute and can be turned should Ai need it to be, though only partially. The blast created by this spell creates a greater version of Illumination, which allows the user to cast spells B rank and lower to be cast through it. The Illumination itself lasts for one post and can only let two B rank spells be channeled through it, four C rank spells or eight D rank spells, or any combo that adds up to 2 B rank spells.
Strengths:
-Deals a rank more in damage. (A Damage)
-Quick casting time.
-Can be split to attack multiple targets. (Damage is split between the beams)
-Can create Illumination
Weaknesses:
-Causes Ai to take recoil damage equel to this spells damage.
-Can harm allies if not careful.
-Has potential to be destructive towards an area should it miss or be deflected.
-Cannot be used to defend herself from behind.
-Object Illumination cannot be chosen
- Lost Light of the Goddess:
- Name: Lost Light of the Goddess
Rank: B
Type: Heaven God Slayer | Offensive
Duration: 4 Posts
Cooldown: 7 Posts
Description: Ai creates a sphere of of light roughly 10 meters/32 feet in diameter and sends it into the air. As it moves through the air, it will stop once it reaches 35 meters/115 feet in the air, it will stop and immediately start firing a seemingly neverending barrage of beams of light. The sphere of light will always be directly above Ai, no matter if she moves after casting or not. The range the beams of light have away from Ai is roughly 50 meters/164 feet in every cardinal direction. This spell can even destroy most terrain easily due to each beam of light digging roughly two meters underground before stopping and disappearing, though per post after the initial start, they dig two meters deeper due to less resistance with the rubble than normal terrain. This spell deals one rank above its rank of damage for one post (A Rank damage), but drops down a rank for the second post (B Rank Damage), down another rank on the Third post (C Rank damage), and finally one more rank on the final post (D Rank Damage).
Strengths:
-Can hit hiding enemies using terrain to hide.
-Deals Damage over time.
-Great against crowds.
Weaknesses:
-Hits the caster for the same amount of damage that anyone in the range would take.
-Can easily hit allies.
-Causes severe damage to terrain.
-If the orb touches a solid structure (Roof, Cave ceiling, stuff like that, but tree branches and the such don't count.) the orb will disperse.
- Tainted Blessing of the Light Goddess:
- Name: Tainted Blessing of the Light Goddess
Rank: B
Type: Heaven God Slayer | Support - Buffing
Duration: 3 Posts
Cooldown: 7 Posts
Description: Ai creates a small aura of light around herself or whoever she wants to cast it on, allowing their physical attacks to deal a rank higher than what they would and increasing their general speed by 30%. But the person whose physical strength and speed were increased, their defenses would make is so that they would take 1.5x/+50% damage from physical and magical sources. Can be used in conjunction with Lost Bellow of the Light Goddess' Illumination.
Strengths:
-Allows people to deal physical damage one rank above their own.
-Increases both physical strength and speed.
-Can be used through Illumination.
Weaknesses:
-Cannot be used to power up spells of any sort, Weapon-based or otherwise.
-Is a single target spell, so no casting it on more than one person.
-Also takes health from Ai to cast, equel to half of this spells rank.
-Causes target to glow, making them useless for stealth.
-Causes people to take more damage while in the duration.
- Goddess of Heavens' Burning Retribution:
- Name: Goddess of Heavens' Burning Retribution
Rank: B
Type: Heaven God Slayer | Offensive - Binding
Duration: 1 Post
Cooldown: 6 Posts
Description: This spell is unique to Ai's arsenol of spells so far, being as she summons a bow of corrupted light. During the time this spell is active, she is able to create an arrow out of her own corrupted light, firing it. However, the arrow, once fired, creates a second one behind it. The first arrow deals B rank damage, and should the second arrow hit its mark, it doesn't deal damage but however binds the target from using magic or moving for a single post. The range of the arrows, once fired is 60 meters from Ai, and move at 55 meters per second. The binding arrow only works against opponents B rank and below.
Strengths:
-Is able to bind someone should the second arrow hit.
-The arrow is able to pierce through the environment, should someone be hiding behind something, other than a weapon/shield/armor.
Weaknesses:
-Can accidentally hit an ally, should they be in the way.
-The second Arrow does not automatically hit should the first one do so.
-The arrows direction cannot be changed once fired.
-This spell uses HP in order to cast as well as MP.
- Goddess' Command: Gates of Heaven!:
- Name: Goddess' Command: Gates of Heaven!
Rank: B
Type: Heaven God Slayer | Offensive - Debuff
Duration: Instant
Cooldown: 9 Posts
Description: To start the use of this spell, Ai must put both of her hands together as if she was starting to pray. Once she does, a beam of extremely corrupted light falls from the sky to the earth, in a pillar roughly 25 meters in diameter, 10 meters away from Ai. Once the pillar of the corrupted light hit the ground, a pair of wings would extend from the pillar, shining light in every direction. The light encompasses everything around it out to a distance of 76 meters away from the pillar. The light encompassing everything in the radius gets dealt one A rank and a half damage, as well as to Ai. However, with the wings extended and all of the light, this spell also blinds anyone within the range for two posts. Anyone two ranks higher ranking than this spell is unaffected by the blinding effect, and a rank higher is only blinded for one post.
Strengths:
-Is able to push enemies back.
-Deals 25% extra damage against Angelic beings, Gods, and non-human users of light magic
Weaknesses:
-Ai is immoble during this spell.
-This spell hits allies, with both damage and the debuff.
-This spell hits Ai as well, but cannot blind her.
- Goddess' Command: Wings of Heaven!:
- Name: Goddess' Command: Wings of Heaven!
Rank: B
Type: Heaven God Slayer | Defensive/Healing
Duration: 1 Post
Cooldown: 6 Posts
Description: Upon using this spell, a pair of wings created from her corrupted light emerge from a few inches off of Ai's back to completely surround her, protecting her from two spells/attacks equivalent of this spells rank before breaking. However, the moment Ai is surrounded by these 'wings' of light, she is healed for one B ranks worth of HP. While being healed, she is also healed from any negative status effects, such as burns, stuns, poisons of this spells rank and lower.
Strengths:
-Heals status effects and HP
-Blocks up to the equivalent of 2 B rank spells/attacks before breaking.
Weaknesses:
-Is instantly broken if hit by a darkness spell one rank or higher than this spell.
-Ai cannot move while this is active.
-Inability to move allows opponents to set traps outside of the barrier.
- Avatar of the Goddess:
- Name: Avatar of the Goddess: Radiant Drive
Rank: B
Type: Heaven God Slayer | Buffing
Duration: 4 Posts
Cooldown: 8 Posts
Description: Upon the activation of this spell, Ai surrounds herself in her Unholy light, increasing her reflexes by 45% and speed and strength by 25% for the duration. However, there is quite a drawback is that Ai takes 50% more damage from outside sources.
Strengths:
-Increases her Reflexes, Speed, and Strength.
Weaknesses:
-Ai takes 50% more damage from outside sources.
-Ai uses double the MP for this spell.
- Secrets of the Goddess:
- Name: Secrets of the Goddess
Rank: B
Type: Heaven God Slayer | Utility
Duration: Duration of the Copied Spell
Cooldown: Cooldown of the Copied Spell +4
Description: Upon the initiation of this spell, Ai uses one of her hands to move a list in front of her, made of light and using words only she can see through it. The list contains spells that she can use, weather they be on cooldown or not. As for choosing the spell, once she taps on the spell, or swipes it, this spell takes its effect, word for word. However, this includes Ai taking whatever recoil from the spell as well, should it cause her to take any.
Strengths:
-Allows Ai to use spells that are on Cooldown.
Weaknesses:
-Does not work on spells of higher rank than this spell.
-The duration is more than the original spell.
- Signature Spells:
- Goddess of Heavens' Sunlight Blade - Iaido:
- Name: Goddess of Heavens' Sunlight Blade - Iaido
Rank: B
Type: Heaven God Slayer | Offensive
Duration: 3 Posts
Cooldown: 6 Posts
Description: The user rises his hand, gathering light in their palm, the light gathered immediately getting tainted in black, forming a 1m (3 ft) long, solid sword, made entirely out of black tainted solid light. The sword is capable of making deep cuts, piercing flesh with ease and even, if the user is powerful enough, the sword can pierce iron itself. This 'weapon' deals one A rank damage per hit. However, after becoming versed well enough in this, Ai uses her off hand, creating a 'sheath' to this sword and quickly drawing the sword to either attack, block, or counter attack. When this spell is active, the user cannot use any other spells.
Strengths:
-If the wielder of the weapon is disarmed, the spell does not get cancelled.
-Ignores 50% armor/defenses against opponents of the same rank.
-Gives the ability to parry/block incoming melee attacks
-Can cut through shadow/darkness magic.
Weaknesses:
-Cannot be cast through Lost Bellow's Illumination.
-Cannot be used in extremely close quarters (less than 1.5 meters).
-Lasts for only one attack before needing to be re-sheathed.
-Cannot block attacks from behind.
-Cannot use any other spells.
-Deals C.5 Spell Damage to Ai every post of duration.
- Spell Fusions - None at all:
- List of Spell Fusions: (List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name:
Type: ( offensive, defensive + element )
Spells Used:
Power Level:
Description: ( how it is cast, requirements, etc. )
Strengths: (three minimum)
Weaknesses:(four maximum)
Last edited by Daiki on 18th March 2016, 10:25 pm; edited 12 times in total