Primary Magic:
Speaker of Diana (Heaven God Slayer)
Secondary Magic:
Unknown.
Caster or Holder:
Caster.
Description:
A gift given to her from the demon Uziael to learn more of the immunities and strengths a once close friend had to her own magic. This form of Heaven God Slayer takes the idea of her once original magic and amps it up with the speed and power that light holds. By focusing on Multi-Target ranged and physical based melee strikes Sayrn is capable of making the light her basis. Instability is the form this magic takes and Sayrn is no stranger to adaptability as well, wanting to focus on one aspect is a weakness but she is good at splashing in little bits here and there not with the theme. Due to the abundance of light in the world and the fact she can devour it Sayrn is no easy woman to drain mana from but she is aware of the fact she cannot eat her own light and that holy based light is a difficulty for her. Despite all these factors Sayrn is fully prepared to bring about another bout of strong magic and deadly time on Fiore working for Basilisk Fang once again.
Strengths:
+ Can tear through gods and shadows with ease using her light.
+ Speed is certainly a plus of the magic considering it is literal light.
+ Speed is good for power too and her magic is not easily weakened or countered.
+ Speed is certainly a plus of the magic considering it is literal light.
+ Speed is good for power too and her magic is not easily weakened or countered.
Weaknesses:
- Speed is good but even the fastest person can be brought down with a strong hit, and Sayrn sacrifices her durability for it.
- Despite being a user of light the night time and dusk is difficult to fight in due to the lack of natural light in the area.
- Being a user of unholy light she might have the advantage against gods and other holy beings but demons and devils tend to be a different story.
- A shadow user stronger than herself could be a difficult fight since shadow also counters light while light counters shadow.
- Despite being a user of light the night time and dusk is difficult to fight in due to the lack of natural light in the area.
- Being a user of unholy light she might have the advantage against gods and other holy beings but demons and devils tend to be a different story.
- A shadow user stronger than herself could be a difficult fight since shadow also counters light while light counters shadow.
Lineage:
- Gold Rush:
- The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.Usage:Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: ArtifactWhenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
Unique Abilities:
~ Light Drive: As a natural boost Sayrn is given a 30% boost to her speed and strength, however; when she is below 50% of her max health these boosts are doubled to 60%.
~ Rush Recklessly: As a natural factor Sayrn now takes 25% more damage from all sources, in exchange she receives a 50% boost to her own speed.
~ Corrupted Light: From the unholy nature of the magic itself and the light once meant to purify darkness now being distorted by it there is now side effects from it. Her own magic deals 25% bonus damage and purges buffs once per post on enemies and allies struck, buffs removed must be of Sayrn's rank or lower.
~ Rush Recklessly: As a natural factor Sayrn now takes 25% more damage from all sources, in exchange she receives a 50% boost to her own speed.
~ Corrupted Light: From the unholy nature of the magic itself and the light once meant to purify darkness now being distorted by it there is now side effects from it. Her own magic deals 25% bonus damage and purges buffs once per post on enemies and allies struck, buffs removed must be of Sayrn's rank or lower.
Spells:
Name:
Heaven Goddess's Purging Claws.
Rank:
D-Rank.
Type:
Offense, Light, Unholy, Buff
Duration:
3 Posts.
Cooldown:
4 Posts.
Description:
Controlling the light she creates Sayrn causes a burst of light in her hands forming burning white claws with black swirls in them that constantly move. These claws extend Sayrns physical reach by 5m and allow her to deal 5 damage on each swing of her claws, maxing out at 30 damage per post while the duration lasts. Her speed is also buffed by 25% on the third and final post though the claws lose reach gained by the spell due to this.
Strengths:
+ The claws extend her reach for physical strikes.
+ Allows for her to more easily strike down enemies who she would be in range for anyways.
+ The final post of speed boost allows her to chase down enemies who might be running away.
Weaknesses:
- Enemies can tell that these are melee due to the claws allowing them to better plan.
- The spell itself is melee range and as such cannot be really used for range.
- The spell only buffs her hands meaning kicks are just kicks.
- Due to losing range on the final post she might still lose an enemy even with the extra speed.
Heaven Goddess's Purging Claws.
Rank:
D-Rank.
Type:
Offense, Light, Unholy, Buff
Duration:
3 Posts.
Cooldown:
4 Posts.
Description:
Controlling the light she creates Sayrn causes a burst of light in her hands forming burning white claws with black swirls in them that constantly move. These claws extend Sayrns physical reach by 5m and allow her to deal 5 damage on each swing of her claws, maxing out at 30 damage per post while the duration lasts. Her speed is also buffed by 25% on the third and final post though the claws lose reach gained by the spell due to this.
Strengths:
+ The claws extend her reach for physical strikes.
+ Allows for her to more easily strike down enemies who she would be in range for anyways.
+ The final post of speed boost allows her to chase down enemies who might be running away.
Weaknesses:
- Enemies can tell that these are melee due to the claws allowing them to better plan.
- The spell itself is melee range and as such cannot be really used for range.
- The spell only buffs her hands meaning kicks are just kicks.
- Due to losing range on the final post she might still lose an enemy even with the extra speed.
Name:
Heaven Goddess's Moonlight Needles.
Rank:
D-Rank.
Type:
Offense, Light, Multi-Target.
Duration:
Instant.
Cooldown:
2 Posts.
Description:
Forming light behind her back Sayrn forms four massive needles of pure light acting as if she had wings of solid light. With a quick wave of her hand Sayrn can send each needle out towards a target within 40m of her line of sight, the needles quickly track and attempt to impale the target. Flying at 33m/s and dealing 5 damage each upon impact the needles will hang into the enemy and act as if reverse serrated and will do harm to the body if tried to pull and not push them out.
Strengths:
+ The serration makes them act as mental warfare as well as the spell damage.
+ Can hit multiple enemies for max damage spread or one for the sum.
Weaknesses:
- Despite the multi-targeting and tracking enemies can still avoid the shots.
- The spell is quite bright so easy to avoid during the night though light sensitivity could be annoying.
- Enemies need to be in Line of Sight to be able to be targeted by the spell.
Heaven Goddess's Moonlight Needles.
Rank:
D-Rank.
Type:
Offense, Light, Multi-Target.
Duration:
Instant.
Cooldown:
2 Posts.
Description:
Forming light behind her back Sayrn forms four massive needles of pure light acting as if she had wings of solid light. With a quick wave of her hand Sayrn can send each needle out towards a target within 40m of her line of sight, the needles quickly track and attempt to impale the target. Flying at 33m/s and dealing 5 damage each upon impact the needles will hang into the enemy and act as if reverse serrated and will do harm to the body if tried to pull and not push them out.
Strengths:
+ The serration makes them act as mental warfare as well as the spell damage.
+ Can hit multiple enemies for max damage spread or one for the sum.
Weaknesses:
- Despite the multi-targeting and tracking enemies can still avoid the shots.
- The spell is quite bright so easy to avoid during the night though light sensitivity could be annoying.
- Enemies need to be in Line of Sight to be able to be targeted by the spell.
Name:
Heaven Goddess's Moonlight Waltz.
Rank:
D-Rank.
Type:
Offense, Buff, Light.
Duration:
2 Posts.
Cooldown:
3 Posts.
Description:
Using the power of the light she wields Sayrn causes her own body to act as if she were on it's last legs for the duration. Doing this buffs Sayrn's speed by 25% and her pure strength by 25%
while also causing all of her other abilities to act as if she were at 1 hp left. After the duration her body goes into shock for a post causing her speed to drop by 25% for one post till she recovers.
Strengths:
+ Helps Sayrn begin a fight in peak position as she lays a killing blow quickly.
+ Allows her to break her own limits at times though it does have it's own drawbacks.
Weaknesses:
- Puts her in shock after the duration lowering her own speed.
- Is only a stat buff and does no damage on it's own.
- Purging buffs removes this, but it can also be purged by removing debuffs too.
Heaven Goddess's Moonlight Waltz.
Rank:
D-Rank.
Type:
Offense, Buff, Light.
Duration:
2 Posts.
Cooldown:
3 Posts.
Description:
Using the power of the light she wields Sayrn causes her own body to act as if she were on it's last legs for the duration. Doing this buffs Sayrn's speed by 25% and her pure strength by 25%
while also causing all of her other abilities to act as if she were at 1 hp left. After the duration her body goes into shock for a post causing her speed to drop by 25% for one post till she recovers.
Strengths:
+ Helps Sayrn begin a fight in peak position as she lays a killing blow quickly.
+ Allows her to break her own limits at times though it does have it's own drawbacks.
Weaknesses:
- Puts her in shock after the duration lowering her own speed.
- Is only a stat buff and does no damage on it's own.
- Purging buffs removes this, but it can also be purged by removing debuffs too.
Name:
Heaven Goddess's Moonlight Bellow.
Rank:
D-Rank.
Type:
Offense, AoE, Light.
Duration:
3 Posts.
Cooldown:
4 Posts.
Description:
Letting out a massive scream the light all around Sayrn ripples and tears itself apart causing an area of 20m around herself to suddenly and instantly detonate after 1 second of exposure. The explosion has an expansion period that goes at 22m/s and quickly causes 10 damage to all those caught in it. After the explosion Sayrn herself glows with unholy light and her physical strikes are deepened in power gaining 25% more base damage equal to her spell damage.
Strengths:
+ Is near instant AoE damage around herself.
+ Buffs her physical strikes after the scream.
Weaknesses:
- Harms her allies caught in the blast.
- Only buffs her physical strikes which might not help her in some situations.
- The AoE is limited so she needs to be up close to get the best guarantee of damage.
Heaven Goddess's Moonlight Bellow.
Rank:
D-Rank.
Type:
Offense, AoE, Light.
Duration:
3 Posts.
Cooldown:
4 Posts.
Description:
Letting out a massive scream the light all around Sayrn ripples and tears itself apart causing an area of 20m around herself to suddenly and instantly detonate after 1 second of exposure. The explosion has an expansion period that goes at 22m/s and quickly causes 10 damage to all those caught in it. After the explosion Sayrn herself glows with unholy light and her physical strikes are deepened in power gaining 25% more base damage equal to her spell damage.
Strengths:
+ Is near instant AoE damage around herself.
+ Buffs her physical strikes after the scream.
Weaknesses:
- Harms her allies caught in the blast.
- Only buffs her physical strikes which might not help her in some situations.
- The AoE is limited so she needs to be up close to get the best guarantee of damage.
Last edited by Sayrn on 2nd January 2018, 3:12 pm; edited 1 time in total