Magic
Primary Magic:
Refraction: Sword King
Caster or Holder:
Caster
Description:
Refraction, or Recreation as more commonly known, is a very peculiar magic. The easiest way to understand it would be that it’s a magic that holds the ability to alter, create and destroy reality, practically forcing the users desires onto it and proving otherwise to the absolute ways of the known reality with reach Refraction user doing so with different theories and concepts. It is a magic not meant for mortals.
However, Seru isn’t exactly a mortal any longer.
Seru, originally, was never meant to be able to use this type of magic, but through strange events, became the being she is now. In essence, she is a “glitch” in Akasha, because the way she achieved her nearly god-like status was never intended, realizing to be a body of Chaos. This came to be when a young demon, known as Ayeseru at the time, dove into desperate power. Before his last moments, he was able to circumvent the limits that were put on him in order to create his own reality by accessing the limitless knowledge of Akasha, the origin of everything and all to come, one of pure Chaos.
As he “died”, only his body was destroyed, yet, his shadow, what could be considered his soul and existence, survived. Using that existence, it was a catalyst that eventually formed the being now known as Seru. Eventually found by a man named Aegis Bright who very hesitantly took her into his “care”, she was able to know more of the world and more importantly her abilities. The two have yet to truly find out what she is, however.
Seru’s use of Recreation:
Seru took the teachings from Aegis and used it to create her own style of fighting. While she kept the similarities of both being swordmasters, that’s about where the similarities end. Aegis tends to focus more on speed, while Seru tends to focus more on flowing movements and outmaneuvering the opponent; a duelist. She is capable of using Creation, Recreation, and Manipulation spells like Aegis can, but does so in her own way which reinforces her duelist approach.
When it comes to the use of this magic, most of it comes to personal preference, and Seru has chosen to walk the path of a swordmaster that would be the best at what she does - dueling. As a result, her abilities tend to reflect that.
Strengths:
- Seru’s creations with this magic will not tire her more than the initial cost and mental capacity needed to actually form whatever she is making, meaning that she can have extended use without it further taxing her.
- Every Recreationist puts an incredible amount of strain on their bodies. In order for her body to actually cope with the insane amount of strain, Seru has much higher strength, endurance, and speed to keep up with it.
- Seru is capable of creating practically anything. Each of her creations seem like they’re exactly the same as a real copy, because they basically are a real copy. If she knows how to make something, she can make it. Because of this, she has a fantastic amount of utility.
Weaknesses:
- It’s a very selfish magic. Seru doesn’t have many, if any, abilities that can directly enhance or heal her allies in any way, making it almost entirely revolved around her, and what she can do with it.
- Seru doesn’t have many, if any, abilities that will allow her to actually block things off entirely, so most of the magic is utility and offensive based.
- Seru’s mana is quite possibly the most pure form of magical energy. That being the case, it’s practically life energy. Because of this, she has given up on any possibilities to have a standard element to her spells and magic (fire, ice, lightning, etc).
- Seru is a swordmaster living in a world where there are many Magi. Even with magic, she would prefer to get up in your face and dice and hack away, and because she does this, she’s already in an immediate disadvantage against most opponents; odds are they’ll have range on her.
- Seru’s particular use of her magic is that of a duelist. She is an absolute monster when it comes to taking on a target one on one, however, the more and more enemies appear, the harder and harder will it be for her to spread her focus onto multiple enemies to take them down, because her spells and abilities generally don’t allow her to do so in quick succession.
Lineage:
Unique Abilities:
Primary Magic:
Refraction: Sword King
Caster or Holder:
Caster
Description:
Refraction, or Recreation as more commonly known, is a very peculiar magic. The easiest way to understand it would be that it’s a magic that holds the ability to alter, create and destroy reality, practically forcing the users desires onto it and proving otherwise to the absolute ways of the known reality with reach Refraction user doing so with different theories and concepts. It is a magic not meant for mortals.
However, Seru isn’t exactly a mortal any longer.
Seru, originally, was never meant to be able to use this type of magic, but through strange events, became the being she is now. In essence, she is a “glitch” in Akasha, because the way she achieved her nearly god-like status was never intended, realizing to be a body of Chaos. This came to be when a young demon, known as Ayeseru at the time, dove into desperate power. Before his last moments, he was able to circumvent the limits that were put on him in order to create his own reality by accessing the limitless knowledge of Akasha, the origin of everything and all to come, one of pure Chaos.
As he “died”, only his body was destroyed, yet, his shadow, what could be considered his soul and existence, survived. Using that existence, it was a catalyst that eventually formed the being now known as Seru. Eventually found by a man named Aegis Bright who very hesitantly took her into his “care”, she was able to know more of the world and more importantly her abilities. The two have yet to truly find out what she is, however.
Seru’s use of Recreation:
Seru took the teachings from Aegis and used it to create her own style of fighting. While she kept the similarities of both being swordmasters, that’s about where the similarities end. Aegis tends to focus more on speed, while Seru tends to focus more on flowing movements and outmaneuvering the opponent; a duelist. She is capable of using Creation, Recreation, and Manipulation spells like Aegis can, but does so in her own way which reinforces her duelist approach.
When it comes to the use of this magic, most of it comes to personal preference, and Seru has chosen to walk the path of a swordmaster that would be the best at what she does - dueling. As a result, her abilities tend to reflect that.
Strengths:
- Seru’s creations with this magic will not tire her more than the initial cost and mental capacity needed to actually form whatever she is making, meaning that she can have extended use without it further taxing her.
- Every Recreationist puts an incredible amount of strain on their bodies. In order for her body to actually cope with the insane amount of strain, Seru has much higher strength, endurance, and speed to keep up with it.
- Seru is capable of creating practically anything. Each of her creations seem like they’re exactly the same as a real copy, because they basically are a real copy. If she knows how to make something, she can make it. Because of this, she has a fantastic amount of utility.
Weaknesses:
- It’s a very selfish magic. Seru doesn’t have many, if any, abilities that can directly enhance or heal her allies in any way, making it almost entirely revolved around her, and what she can do with it.
- Seru doesn’t have many, if any, abilities that will allow her to actually block things off entirely, so most of the magic is utility and offensive based.
- Seru’s mana is quite possibly the most pure form of magical energy. That being the case, it’s practically life energy. Because of this, she has given up on any possibilities to have a standard element to her spells and magic (fire, ice, lightning, etc).
- Seru is a swordmaster living in a world where there are many Magi. Even with magic, she would prefer to get up in your face and dice and hack away, and because she does this, she’s already in an immediate disadvantage against most opponents; odds are they’ll have range on her.
- Seru’s particular use of her magic is that of a duelist. She is an absolute monster when it comes to taking on a target one on one, however, the more and more enemies appear, the harder and harder will it be for her to spread her focus onto multiple enemies to take them down, because her spells and abilities generally don’t allow her to do so in quick succession.
Lineage:
Unique Abilities:
- Magic Resistance:
- Magic Resistance
Seru has very unusual characteristics to her magical energy. That being the case, her body naturally developed a resistance to magic. As she currently is, the resistance is as follows:
- D and C-Rank spells - 25%
- B and A-Rank spells - 20%
- S and H-Rank spells - 15%
- Irregular Guard:
- Irregular Guard
Seru, through training herself, has managed to develop a way to block, or even parry things from the most interesting places. She is able to block strikes that come from behind her by only sending her hilt back, for example, and block is successfully. This doesn’t mean to say she can block anything, but what it does mean is that she can block through her weapon in any way.
- The Swordmaster:
- The Swordmaster
Through training, Seru has learned how to master any sword. Longswords, curved swords, greatswords, Seru knows it all. She’s most adept, however, at using a broadsword. Seru is capable of performing small dashes when she attacks or swings her weapon. In addition to this, Seru has also been able to train herself, with a little bit of help using mana, to enhance her body to what would seem inhumane. This allows her to perform incredible acrobatics, increase her maximum jumping height by 125 meters, and increases her maximum speed, too (by 30 meters per second).
- Absolute Sight:
- Absolute Sight
Seru, through training, has learned to perceive the world through the weaves of Akashic leylines. She is completely aware of what is happening within a 70 meter radius. If she closes her eyes, or they’re somehow hindered, she can use this ability to “see” what’s around her in the same way bats would, only in a magic version of it; she takes the information she perceives and constructs a mental image of it. With this ability, she can see as far as 2 kilometers, and if she really tries, she can see as far as 4, however, cannot see past 70 meters when using her magical echolocation.
- Infinite Creation:
- Infinite Creation
Seru knows the creation process of most mundane items. This includes chairs, silverware, and all of those basic items, and she can create them. Because they have very little use and are mostly there for situational purposes, it makes them free of any magical energy cost.
- Trackless Step:
- Trackless Step
This technique was developed by Seru that combines breath control and footwork at the same time to decrease the distance from her to the target in an instant. Like the name of this ability suggests, it’s not actually an extremely fast movement that allows her to teleport or move extremely quickly, but is instead a movement that the opponent cannot see or track, thus making it appear like she has teleported or moved extremely fast.
How does it work?:
Humans can’t recognize everything they see or hear in detail, because the brain will overheat. This technique works by hiding Seru’s existence under her opponents unconscious mind. As a result, the opponent can see Seru, but they don’t know that they can see her. Their eyes follow Seru’s moves, but the conscious categorizes it as unnecessary information, making it unrecognizable. This only works with movement; being able to apply this to actual offensive or defensive moves requires mastery of the skill that Seru simply does not have under normal circumstances.
- Dimensional Aid:
- Dimensional Aid
After training intensely, Seru developed a very interesting ability. Using basic lythical manipulation, she is capable to completely change the direction of her momentum passively. When someone does something and Seru desires to react, she can spend 2% of her maximum mana to perceive an outcome that will annul the volume of an enemy attack. She can then summon an image of herself that performs that action, and by using willpower and lythical manipulation, she can convince reality that she achieved the desired effect. That mostly works on elementary actions; if Seru has something that can physically deflect a spell, then this ability can work on that, too, but becomes more costly; she will still take half of the damage and 5% of her magical energy since it’s more straining to impose that onto reality as an effect. Even though it looks to Seru like it’s the best course of action, it may not be; she still functions as a human in many ways, and decision making is definitely one of them.
Last edited by Chaotic Rumble on 13th March 2016, 6:25 pm; edited 4 times in total