Primary Magic: Holy Sword Artes - Arondight
Secondary Magic:
Caster or Holder: Holder
Description: Since before the founding of the Kingdom of Fiore, the Lancelot family has produced masters of the sword. There teachings and secrets have been merged with magic to create a powerful means of both defeating one's enemy and defending one's lord. As an heir to the main house of this noble family and the only member of his generation to serve in a combat unit, Michael has been entrusted by his grandfather with the Lancelots' most prized heirloom, the ancient sword Arondight. By condensing and releasing bursts of magic power, this sword allows Michael to deliver powerful strikes and put up resilient defenses.
Strengths:
-Solid defensive capabilities.
-Uses Holy element.
-Heightened ability at close range due to large number of melee spells.
Weaknesses:
-Low ranged ability.
-Rigid form.
-Vulnerable to aerial opponents.
-Dependency on a weapon.
Lineage: Knight of Spirits
Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.
Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment (+5 base "Unarmed" damage and they're generally skilled with their weapons).
Usage: Upon activation of the lineage, the user gains 50% damage increase (Outgoing) OR damage reduction (Incoming) (never both) capabilities. However, after 4 posts one of the arms of the user will be paralyzed, after 6 posts from the initial activation, both arms will be paralyzed, and after 8 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 4 posts and resets if the user gets paralyzed further due to this lineage. This lineage can only be activated once in a thread.
Unique Abilities:
Swordplay - 15% increase in defense against melee attacks.
Dragon Bane - 25% increase in damage against dragons.
Endurance Training - 15% increase in attack speed.
Spells:
Name: High Guard Slash
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: While holding Arondight above his head, Michael delivers a holy element charged downward slash that deals 1.5 D ranks of damage that is limited to the swing itself. As it charges, the blade glows a bluish-white color.
Strengths:
-Fast attack that's harder to react to at close range.
Weaknesses:
-Unable to attack at a distance.
-Cannot hit aerial targets.
Name: Low Guard Slash
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: While holding Arondight towards the ground, Michael delivers a holy element charged upward slash that deals 1.5 D ranks of damage that is limited to the path of the swing itself. As before, the weapon glows during this attack.
Strengths:
-Fast attack that is hard to react to at close range.
Weaknesses:
-Unable to be used at a distance.
-Cannot be used against aerial targets.
Name: Middle Guard Slash
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: While holding Arondight towards the ground, Michael delivers a holy element charged horizontal slash that deals 1.5 D ranks of damage that is limited to the path of the swing itself. As before, the weapon glows during this attack.
Strengths:
-Fast attack that is hard to react to at close range.
Weaknesses:
-Unable to use at a distance.
-Cannot be used against aerial targets.
Name: Close Guard Thrust
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: While holding Arondight close to his waist, Michael delivers a holy element charged stab that deals 1.5 D ranks of damage. As before, the blade glows.
Strengths:
-Fast attack that is hard to react to at close range.
Weaknesses:
-Cannot attack at a distance.
-Cannot be used against aerial targets.
Secondary Magic:
Caster or Holder: Holder
Description: Since before the founding of the Kingdom of Fiore, the Lancelot family has produced masters of the sword. There teachings and secrets have been merged with magic to create a powerful means of both defeating one's enemy and defending one's lord. As an heir to the main house of this noble family and the only member of his generation to serve in a combat unit, Michael has been entrusted by his grandfather with the Lancelots' most prized heirloom, the ancient sword Arondight. By condensing and releasing bursts of magic power, this sword allows Michael to deliver powerful strikes and put up resilient defenses.
Strengths:
-Solid defensive capabilities.
-Uses Holy element.
-Heightened ability at close range due to large number of melee spells.
Weaknesses:
-Low ranged ability.
-Rigid form.
-Vulnerable to aerial opponents.
-Dependency on a weapon.
Lineage: Knight of Spirits
Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.
Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment (+5 base "Unarmed" damage and they're generally skilled with their weapons).
Usage: Upon activation of the lineage, the user gains 50% damage increase (Outgoing) OR damage reduction (Incoming) (never both) capabilities. However, after 4 posts one of the arms of the user will be paralyzed, after 6 posts from the initial activation, both arms will be paralyzed, and after 8 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 4 posts and resets if the user gets paralyzed further due to this lineage. This lineage can only be activated once in a thread.
Unique Abilities:
Swordplay - 15% increase in defense against melee attacks.
Dragon Bane - 25% increase in damage against dragons.
Endurance Training - 15% increase in attack speed.
Spells:
Name: High Guard Slash
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: While holding Arondight above his head, Michael delivers a holy element charged downward slash that deals 1.5 D ranks of damage that is limited to the swing itself. As it charges, the blade glows a bluish-white color.
Strengths:
-Fast attack that's harder to react to at close range.
Weaknesses:
-Unable to attack at a distance.
-Cannot hit aerial targets.
Name: Low Guard Slash
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: While holding Arondight towards the ground, Michael delivers a holy element charged upward slash that deals 1.5 D ranks of damage that is limited to the path of the swing itself. As before, the weapon glows during this attack.
Strengths:
-Fast attack that is hard to react to at close range.
Weaknesses:
-Unable to be used at a distance.
-Cannot be used against aerial targets.
Name: Middle Guard Slash
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: While holding Arondight towards the ground, Michael delivers a holy element charged horizontal slash that deals 1.5 D ranks of damage that is limited to the path of the swing itself. As before, the weapon glows during this attack.
Strengths:
-Fast attack that is hard to react to at close range.
Weaknesses:
-Unable to use at a distance.
-Cannot be used against aerial targets.
Name: Close Guard Thrust
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: While holding Arondight close to his waist, Michael delivers a holy element charged stab that deals 1.5 D ranks of damage. As before, the blade glows.
Strengths:
-Fast attack that is hard to react to at close range.
Weaknesses:
-Cannot attack at a distance.
-Cannot be used against aerial targets.
Last edited by Lancelot on 2nd February 2016, 12:42 am; edited 2 times in total