Foedus Seraphim
Primary Magic:
Foedus Searphim: Summoner of Angels.
Secondary Magic:
Unused Currently.
Caster or Holder:
Holder.
Description:
"God is a righteous judge, and a God who feels indignation every day."
-Psalm 7:11
The art of summoning the angels of her god was a gift given to Sarah in the form of two crosses one which singed her left hand and left a brand of black scourge where it lay. The other left a great cross of golden passion in her right hand of which was a grace in of itself. It was these two holy objects which Sarah uses together to summon her angels placing her hands together almost like she was in prayer as a great white rift tears open above her and the angel drops down graced in red light ready to bring down gods judgement on her foes. This magic is one that summons great beasts that her god made to aid Sarah in her quest to destroy those he deems unworthy and as such each is capable of great power while keeping their summoner alive for if she were to die then the gods plan may very well fail. In her mind Sarah is doing right and these angels are gift of great reward to destroy those her god sees as enemies and aid those it sees as worthy.
Strengths:
~ Has a natural cure for demons with all her summons being holy in nature.
~ Most of her summons are large in stature making them very hard to fight and even worse to try and avoid.
~ She is capable of buffing her own summons with ease or even allow them to deal more damage than before though temporarily.
~ Most of her summons are large in stature making them very hard to fight and even worse to try and avoid.
~ She is capable of buffing her own summons with ease or even allow them to deal more damage than before though temporarily.
Weaknesses:
~ Tends to rely on her summons to do the fighting rather than herself due to limited combat spells.
~ If her summons are killed she will have a tougher time.
~ Her buffs are temporary and cannot be kept up with ease.
~ The nature of her summons retroactively makes them take more damage from unholy magic.
~ If her summons are killed she will have a tougher time.
~ Her buffs are temporary and cannot be kept up with ease.
~ The nature of her summons retroactively makes them take more damage from unholy magic.
Lineage:
- Avatar of Ilyria:
Avatar of Ilyria
Description: In the old days, a demon goddess once ruled over the vast emptiness of space. She called each one her garden, for she like to sow seeds where ever her slimy tentacles would land on. Millenniums passed and the old gods were forgotten. Losing worshippers means losing access to their world. Fortunately for her, a small sect who used to worship her clumsily left the artefacts she left them in their temple for everyone to see or rather steal. Yes the temple was well guarded with guardian monsters and booby traps. But that can never stop the heart of a real adventurer.
With the discovery of her relics, old knowledge which was supposed to be forgotten was remembered. And the door which was supposed to be close was opened. To prevent ever losing contact with this world, she offered a deal which the finder of the treasure could not refuse. "Would you like to be my vessel and have infinite powers beyond your wildest dreams."
Ability: Vessels of the Forgotten One are given enhanced speed (25%) and strength (25%) as well as enhanced magic defense and durability (25% damage reduction). Also allows them to call the forgotten one if ever they are in need of assistance.
They gain a user-ranked (S-max) signature spell that summons a tentacle to attack or grasp or a non-signature spell(S-max) that summons tentacles to attack or grasp in an area effect.
Once per thread an S-rank mage user can call Ilyria into this world. A 20 meter tall mollusk like monster with 12 tentacles stretching up to 10 meters long and bat like wings with the same length used for attacking and sometimes flying. Once summoned, she gains the same base stats of the user but with their values increased by 100%(besides speed which is instead lowered) and the mage's own increase by 25%. The goddess only has 50% of the HP of the user and moves 50% slowed than the user due to her size and weight. The goddess can only remain in our world for 3 posts of until defeated. This ability cannot be cancelled by user or outside forces.
Usage: Active ability that lasts 3 posts and is once per thread. Spell is made in addition to the user’s own magic in their spells. Passive enhancements.
Unique Abilities:
~ Blood of the Martyr: When her summons timeout after their duration ends rather than being killed in combat Sarah receives a 5% hp boost healing her.
~ Pact of the Angel: While her summons are out Sarah is able to deal half of all her active summons base damage on her own attacks stacking with her own damage. (If the damage has a decimal point it is rounded down rather than up.)
~ Grace: Sarah is able to spend 10% of her own HP to heal one of her summons by the same amount; however, this is not able to kill her and cannot be used while under 50% of her max HP.
~ Seraphim Brilliance: While her summons are active 50% of the damage that would be sent to Sarah is instead sent to the summons themselves (Split evenly among the active with damage being rounded UP if it ends in a decimal.) but not vice versa.
~ Pact of the Angel: While her summons are out Sarah is able to deal half of all her active summons base damage on her own attacks stacking with her own damage. (If the damage has a decimal point it is rounded down rather than up.)
~ Grace: Sarah is able to spend 10% of her own HP to heal one of her summons by the same amount; however, this is not able to kill her and cannot be used while under 50% of her max HP.
~ Seraphim Brilliance: While her summons are active 50% of the damage that would be sent to Sarah is instead sent to the summons themselves (Split evenly among the active with damage being rounded UP if it ends in a decimal.) but not vice versa.
Summon Common Details:
~ All summons take 25% more damage from Unholy but also deal 25% more too them ~
~ Health of Summons ~
Summons | Normal | Grand | Immaculate |
D | 50 | N/A | 70 |
C | 100 | N/A | 140 |
B | 150 | 180 | 210 |
A | 200 | 240 | 280 |
S | 250 | 300 | 350 |
H | 350 | 420 | 490 |
~ Damage of Summons ~
Summons | Normal | Grand | Immaculate |
D | 5 | 8 | 10 |
C | 12 | 13 | 15 |
B | 19 | 21 | 25 |
A | 28 | 31 | 35 |
S | 35 | 43 | 50 |
H | 47 | 50 | 60 |
Spells and Seraphs:
~ * Signature Spells: * ~
- Seraph of Lupus.:
Name: Seraph of Lupus.
Rank: Scales with User.
Type: Offensive, Transport, Summon.
Duration: 4 Posts.
Cooldown: 5 Posts.
Description: Clapping her hands together Sarah chants her prayers to the constellation lupus, asking her god to send forth the support of its great wolf as a white portal twists open in the skies a great wolf falling onto the ground as it kneels to Sarah before following it's summoners commands. The wolf has a black aura almost like smoke that slightly obscures the appearance of it except while in direct light almost like a smoldering corpse. The wolf stands on all fours at nine feet tall and has a length of the same.
Passive: Seraph of Lupus or as Sarah calls him Lobos has a bonus to his speed scaling at 15% per rank.D: 15%
C: 30%
B: 45%
A: 60%
S: 75%
Strengths:~ The speed of lobos allows it to traverse area quickly making it an ideal transport for Sarah and her current allies.
~ It is as being very fast harder to hit and easier for it to hit enemies quickly.
Weaknesses:~ Does not have very much durability with it being only a normal summon.
~ Has very low damage so even with it's speed it will not hit hard.
~ Is best used as a transport due to it's sheer size as using lobos in smaller areas is impossible.
~ * D-Rank Spells: * ~
- Seraph of Fornax:
Name Seraph of Fornax.
Rank: D-Rank.
Type: Defensive, Transport, Summon, Holy.
Duration: 2 Posts.
Cooldown: 3 Posts.
Description: Clapping her hands together Sarah prays to the constellation Fornax as in an instant the air speeds up and winds begin to shake the earth. In a moment the sky is torn asunder as clouds part and a loud screech is heard almost like an explosion. With massive force Fornax speeds his descent to the earth and in a moment stops creating a shockwave that deals 150% D-Rank damage to those nearby the point of arrival in a 10m radius expanding at 9m/s. The mighty Wyvern will then fight for its master helping them get around through the skies or even defending them with its life.
Passive: When it enters the battle through a summoning it drops from the skies at an alarming rate causing a shockwave that deals damage.
Active: Letting out a roar Fornax causes a glowing golden aegis to be raised that will block two D-Rank spells worth of damage or one C-Rank or highers worth before shattering. Is raised in a 4m radius around Fornax and follows him.
Duration: 2 Posts.
Strengths:
~ Can help defend Sarah from harm in between combat summons.
~ Allows her to get around with ease in areas where traversing the ground is harder.
Weaknesses:
~ The shield is frail against stronger enemies.
~ Is mainly only good for the flight and shield otherwise it relies on claws.
~ If the wyvern dies then the shield breaks with it making it a reliance on its survival.
- Seraph of Lyra.:
Name Seraph of Lyra.
Rank: D-Rank.
Type: Support, Offensive, Summon, Holy.
Duration: 3 Posts.
Cooldown: 4 Posts.
Description: Clapping her hands together Sarah prays to the constellation Lyra as on of the angels her god has at his command descends in a ray of light a sword in one had and a lyre in the other her eyes red pits blood seeping from them. The bandage around her eye allows her to hide the red pits but the red blood seeps down her face even now. The woman has two grand white wings with the tips of her feathers singed and charred black. She stands at eight feet tall carrying her massive claymore in one hand like it weighed nothing.
Passive: While Sarah is within 2m of Lyra she is healed every post by 5% HP from the soothing and angelic music of the lyre.
Active: Brandishing her sword in both hands Lyra swings with all her might as an arcing beam of golden energy dealing 100% D-Rank damage to anything it hits 10m forwards with the beam going at 9m/s. (May only be done once per summon.)
Strengths:
~ With only one combat ability to try and keep away enemies this summon is best used to heal.
~ Is effective for keeping Sarah topped up on health and safe.
Weaknesses:
~ Is mainly for being close to Sarah and keeping her safe meaning that this summon will lose mana efficiency if she sends it away from her to fight.
~ Must be very close to Sarah to heal her making it harder to stay by her master in larger areas.
~ The damage this summon can do is limited to the one blade beam it can fire in which case it is a sitting duck till it can be re-summoned.
- Blessing of Ursa Minor.:
Name Blessing of Ursa Minor.
Rank: D-Rank.
Type: Supportive, Holy.
Duration: Remaining time of the Summon.
Cooldown: Scales to one more than the duration.
Description: Clapping her hands together and pressing her hands onto one of her summons Sarah buffs their damage by 25% making their physical attacks deal more as a glowing black silhouette of claws surrounds the summons own claws/hands.
Strengths:
~ Allows offensive summons to deal more damage.
~ Can allow more supportive or defensive summons to deal better damage while they defend Sarah.
Weaknesses:
~ Is only a simple damage buff meaning that apart from damage it has a bad trade off.
~ Cooldown scales with duration meaning that this cannot be spammed on larger summons then immediately onto smaller ones.
~ She has to touch her summon to give them the buff.
- Blessing of Perseus.:
Name Blessing of Perseus.
Rank: D-Rank.
Type: Defensive, Holy.
Duration: 1 Post.
Cooldown: 3 Posts.
Description: Clapping her hands together she prays to the constellation Perseus choosing a summon within 5m of her and blessing them with an Aegis that makes them take 10% less damage for the duration covering them in a holy golden glow.
Strengths:
~ Makes her summons tankier.
~ Allows her summons to fight longer against stronger enemies.
Weaknesses:
~ Requires the summon to be relatively close to her for this to be used on them.
~ Has a very short duration compared to it's cooldown meaning it needs to be used smartly.
~ The damage reduction is rather small meaning stronger opponents can just tear through the summon like nothing anyways.
~ * C-Rank Spells: * ~
- Seraphs of Gemini.:
Name: Seraphs of Gemini.
Rank: C-Rank.
Type: Offensive, Defensive, Summon, Holy.
Duration: 4 Posts.
Cooldown: 5 Posts.
Description: Clapping her hands together Sarah prays to the constellation Gemini as her god in answer opens forth his blessing towards her. The sky above Sarah rips open at first as what almost looks to be a demon tears its way out almost like a savage monster snarling as it flows down simply a head with a trail of fire behind it. Below Sarah a second portal opens up and with a soft light a quiet opening the angel slows out like a graceful being hair rippling like flames yet more spectral in nature. The twins known only Miseri and Cordia are a near inseperable pair with the demon like head unable to attack on its own but the angel like being having a golden bow with arrows of flame which it may fire at enemies.
Passive: This passive is only on the demon known as Miseri for it causes enemies every post that are around it to take 50% C-Ranks worth of damage.
Active: The angel known as Cordia holds this ability for they may mark a target on the battlefield causing Miseri to hunt them never attacking but always following putting it in a spectral form for the duration as it hunts this target. This not only allows Cordia to track them but also their master Sarah. This may only be used once by Cordia during each summon.
Duration: 3 Posts.
Special Notes: The health of Cordia and Miseri is equally split between them and while Cordia has all the damage If either dies the next post afterwards they are both dispelled causing the full cooldown even if they were not both killed.
Strengths:
~ Allows for easy tracking of a target due to the ethereal nature of Miseri while hunting.
~ Together the seraphs of gemini are a dangerous combo making damage a quick thing with them.
Weaknesses:
~ Alone both summons are fragile and while they count as one summon if one dies the other will too.
~ Most of the damage comes from hunting a target but if they can see or destroy etheral beings then it puts Miseri at risk.
~ Miseri is a mindless beast with no form of attacks meaning that if someone were to attack it Miseri would not be able to attack back.
- Seraph of the Phoenix. :
Name: Seraph of the Phoenix.
Rank: C-Rank.
Type: Offensive, Summon, Holy.
Duration: 4 Posts.
Cooldown: 5 Posts.
Description: Clapping her hands together Sarah prays to the Phoenix constellation summoning the angel of her god which takes the form of a massive phoenix at least three times the size of a normal human. When summoned a massive flaming orb drops from the sky exploding once it touches the ground erupting forth from the flames as a phoenix made from solid fire screeches towards the sky. The Phoenix is capable of attacking with flames it shoots from its mouth that deal the same is regular physical strikes or with the talons and beak.
Passive: Upon death once per thread the Phoenix returns to its orb like state erupting back into an explosion refreshing it's entire duration (Also resets the cooldown on it.) and dealing 150% C-Rank damage to all caught in the explosion while also stunning them for one post. Stuns and deals damage to everyone within a 15m radius of the orb. ( The stun scales with the users rank against others with a 25% reduction in duration to those one rank above, 50% to those 2 ranks and above.)
Active: Flaming Path: Upon activation the Phoenix screeches once more and flies forwards with top speeds leaving a damaging and slowing path of flames that lasts for 2 posts after the use. Strike damage from the dive forwards deals 100% C-Rank damage while the path deals 25% damage while inside it per post and slows for 25%. The Phoenix dives forwards 15m and flies at 12m/s with the path having a width of 8m and a length of 15m.
Duration: 3 Posts (1 For the dive 2 for the path.)
Cooldown: Only once per summoning.
Strengths:
~ Can deal a ton of damage if it is left alone in a fight.
~ If it were to die in the middle of a group of enemies could potentially kill them all with the stun if they do not move quickly enough.
Weaknesses:
~ Water damage will do more to this summon.
~ Fire Slayers can actually EAT the Phoenix killing it and not triggering the passive.
~ After the passive is gone it loses a lot of its potential presence on the battlefield.
- Blessing of Ursa Major.:
Name: Blessing of Ursa Major.
Rank: C-Rank.
Type: Supportive, Holy.
Duration: Half the duration of the summon.
Cooldown: Double the duration of the spell.
Description: Clapping her hands together Sarah places her hands on one of her summons buffing their damage by 50% for half the duration of the summon the spell is used on. When she grants her summon the blessings of Ursa Major they gain a visible aura of a golden ring over their head along with large golden claws over their talons,hands or claws.
Strengths:
~ once more allows offensive summons to deal more damage.
~ Can allow more supportive or defensive summons to deal better damage while they defend Sarah.
~ Stacks with the previous Ursa buff which can make a summon a massive threat.
Weaknesses:
~ While a large damage buff if the summon is killed or even cannot deal its damage then this buff is wasted.
~ Cooldown scales with double the duration meaning that this cannot be spammed on larger summons then immediately onto smaller ones.
~ She has to touch her summon to give them the buff.
~ While it can stack with her other buff it also means that one summon is the only threat meaning a stronger mage could eliminate the only threat with ease.
Last edited by Sarah McCloud on 1st March 2016, 9:14 am; edited 1 time in total