Magic
Primary Magic: Metallic God Slayer Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: It is mostly unclear how one becomes a God Slayer, though Mitsuo found one way to do so. When his mother died she left him her vast library of books, several of which were on ancient and forgotten magics, which is how he had originally learned Memory Make Magic. He realized that in order to learn God Slayer Magic he would have to forget his memory make, something that he was apprehensive of at first, but he knew that he wanted to be as strong as he could to help out his guild.
God Slayer Magic is a dark infused elemental magic that was developed to use against Gods and Angel types. It is a type of magic that augments the user with one of the elements, greatly enhancing their own attributes while also making it possible for them to use the abilities of the element, as well as eat that element to replenish their strength in battle. As a Metallic God Slayer, Mitsuo is able to manipulate different metals to create shields and weapons for offense and defense, making it an extremely versatile magic.
Strengths:
-Gives the user Slayer Buffs (which are in a list below)
-Causes double damage against holy beings, such as angels or gods.
-Extremely versatile magic, able to be used for offense and defense
Weaknesses:
-Weak against lightning magic, due to being a conductor. Lightning magic that is close to him would be drawn towards him as well
-While they can eat all normal metals, the Metallic God Slayer cannot eat any demonic or holy metals.
-The only metal that a Metallic God Slayer is able to control is metal created from his own body. While he can use weapons, he cannot reshape them and they just stay as their normal selves.
-It is possible for hot Magma or razor thin blades of wind to cut through Mitsuo's armour, or melt it in the case of Magma. They do 50% bonus damage against his armor spells.
Lineage: Maelstrom
Description: One of your many, many ancestors was an experienced and renowned sailor. The reason he was so good with the water was because he was also a master water mage, being able to literally "push" even the biggest of whirlpools aside to another area to make way for his ship, the S.S. Maelstrom. He was respected by every other sailor who knew of such feats and perished along with his sinking ship, as he waited for the rest of his crew to escape the quickly falling boat first, a true captain's death.
Ability: The user of this lineage is able to move any water spell up to their own rank or lower(S Max) aside for what the MP would be for them to cast to move it themselves. Also, the user gains a water spell(Max S) in addition to their spells where they control nearby water for some use.
Usage: Moving a water spell has a 5 post cooldown and is not a redirection but simply moving it. The water spell created will need a water source to be used.
Unique Abilities:
Keen Hearing: Mitsuo himself is well attuned with his surroundings due to his anxiety which has made it so that he is always alert, his sense of hearing having been used the most for this. He therefore has exceptionally good hearing due to always trying to detect how many people are around him and where exactly they or any moving objects are within 15m of him. The drawback to this is that it is impossible to turn off and if there is an extremely loud noise within his range it can temporarily disorient him, and if it is something like an explosion temporarily deafen him for a few minutes.
Thick Skin: Mitsuo's skin is almost as tough as the metal he controls as a part of his elemental ability, making it so that he passively blocks more damage. He will take 25% less damage from anything except for lightning attacks, which will all deal a bonus 25% damage to him.
Will of Iron: Mitsuo's mind is highly attuned and trained, able to resist any spells that would alter his mind, making them 50% less effective if they are his rank or lower. If they are higher they will affect him as normal. This is due to his advanced training as a God Slayer.
Slayer's Constitution: As a slayer, Mitsuo has an impressive constitution, able to come back from attacks that would otherwise take most people out of a fight. Every 5 rounds Mitsuo is able to regain 10HP, though he must do this at the cost of 5MP.
Spells:
Primary Magic: Metallic God Slayer Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: It is mostly unclear how one becomes a God Slayer, though Mitsuo found one way to do so. When his mother died she left him her vast library of books, several of which were on ancient and forgotten magics, which is how he had originally learned Memory Make Magic. He realized that in order to learn God Slayer Magic he would have to forget his memory make, something that he was apprehensive of at first, but he knew that he wanted to be as strong as he could to help out his guild.
God Slayer Magic is a dark infused elemental magic that was developed to use against Gods and Angel types. It is a type of magic that augments the user with one of the elements, greatly enhancing their own attributes while also making it possible for them to use the abilities of the element, as well as eat that element to replenish their strength in battle. As a Metallic God Slayer, Mitsuo is able to manipulate different metals to create shields and weapons for offense and defense, making it an extremely versatile magic.
Strengths:
-Gives the user Slayer Buffs (which are in a list below)
-Causes double damage against holy beings, such as angels or gods.
-Extremely versatile magic, able to be used for offense and defense
Weaknesses:
-Weak against lightning magic, due to being a conductor. Lightning magic that is close to him would be drawn towards him as well
-While they can eat all normal metals, the Metallic God Slayer cannot eat any demonic or holy metals.
-The only metal that a Metallic God Slayer is able to control is metal created from his own body. While he can use weapons, he cannot reshape them and they just stay as their normal selves.
-It is possible for hot Magma or razor thin blades of wind to cut through Mitsuo's armour, or melt it in the case of Magma. They do 50% bonus damage against his armor spells.
- ”Slayer Rules”:
- General rule on slayers:
All slayers receive the following:
10% Buff to physical stats(strength, speed etc)
10% Buff to senses(hearing, smell etc)
The ability to enter force after consuming enough of the element
The ability to consume their element to regain MP
A resistance to their element shown by the following
chart:
2 ranks above: 0%
1 rank above: 10%
Same rank: 25%
1 rank below: 30%
2 ranks below: 50%
(God Slayer Magic)
First Gen. God Slayers have learned the magic from the God of their respective element.
God Force: A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
God Force highly increases the power of the God Slayer's magic, physical endurance, speed, and strength. (God's Aura: Body is cloaked in a shaded aura of their respective element) It puts all stats into the next range on the character scaling.
The spell power of each rank is increased to 150%.
In God Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc. )
During God Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.
Lineage: Maelstrom
Description: One of your many, many ancestors was an experienced and renowned sailor. The reason he was so good with the water was because he was also a master water mage, being able to literally "push" even the biggest of whirlpools aside to another area to make way for his ship, the S.S. Maelstrom. He was respected by every other sailor who knew of such feats and perished along with his sinking ship, as he waited for the rest of his crew to escape the quickly falling boat first, a true captain's death.
Ability: The user of this lineage is able to move any water spell up to their own rank or lower(S Max) aside for what the MP would be for them to cast to move it themselves. Also, the user gains a water spell(Max S) in addition to their spells where they control nearby water for some use.
Usage: Moving a water spell has a 5 post cooldown and is not a redirection but simply moving it. The water spell created will need a water source to be used.
Unique Abilities:
Keen Hearing: Mitsuo himself is well attuned with his surroundings due to his anxiety which has made it so that he is always alert, his sense of hearing having been used the most for this. He therefore has exceptionally good hearing due to always trying to detect how many people are around him and where exactly they or any moving objects are within 15m of him. The drawback to this is that it is impossible to turn off and if there is an extremely loud noise within his range it can temporarily disorient him, and if it is something like an explosion temporarily deafen him for a few minutes.
Thick Skin: Mitsuo's skin is almost as tough as the metal he controls as a part of his elemental ability, making it so that he passively blocks more damage. He will take 25% less damage from anything except for lightning attacks, which will all deal a bonus 25% damage to him.
Will of Iron: Mitsuo's mind is highly attuned and trained, able to resist any spells that would alter his mind, making them 50% less effective if they are his rank or lower. If they are higher they will affect him as normal. This is due to his advanced training as a God Slayer.
Slayer's Constitution: As a slayer, Mitsuo has an impressive constitution, able to come back from attacks that would otherwise take most people out of a fight. Every 5 rounds Mitsuo is able to regain 10HP, though he must do this at the cost of 5MP.
Spells:
- Armour of Kanayago D Rank:
- Name: God Slayer Art: Steel Armour of Kanayago
Rank: D
Type: Metal, Defensive
Duration: Up to 3 posts
Cooldown: 4 posts
Description: Mitsuo puts his right fist in his left hand and says the name of the ability, coating his entire body in steel from head to toe. This is mostly a defensive technique, though it does make all of his strikes with his fists and his feet hit a little bit harder, due to being blunt metallic objects. It increases his damage reduction by 10% and any damage with his hands or feet by 10% as well.
Strengths:
-This is a versatile spell, useful in offensive and defensive situations
Weaknesses:
-While in this form, Mitsuo's lightning rod properties become greater, any lightning within 10m is drawn towards him, making it extremely difficult for him to dodge. They also do a bonus 50% damage against him.
-Being in this form takes makes Mitsuo run slower due to being weighed down. He loses his slayer buff to his speed.
- Club of the Heavens D Rank:
- Name: God Slayer Art: Club of the Heavens
Rank: D
Type: Metal, Offensive
Duration: Instant
Cooldown: 2 posts
Description: Mitsuo holds his left hand over the top over his right wrist to activate this spell, causing his right arm to turn into a large steel club which extends to 10m in length. It slams into whatever is directly in front of it up to 10m, causing D Rank bludgeoning damage, and then disappears.
Strengths:
-This ability is able to knock the wind out of an opponent.
Weaknesses:
-The spell doesn't last long at all, being done as soon as it reaches its max length.
-Can only be used to hit what is in front of him.
- Metal Mold D Rank:
- Name: God Slayer Art: Metal Mold
Rank: D
Type: Metal, non-combat
Duration: 1 post
Cooldown: 2 posts
Description: Mitsuo uses his Metal slayer magic to form his hand or finger into metallic tools, able to form things such as keys or screwdrivers, etc. It can never be used in combat and is only useful in a roleplay situation.
Strengths:
-Very versatile in job threads
-Items such as keys can be created by molding the metal inside of the keyhole to unlock any lock.
Weaknesses:
-Has no combat use whatsoever
-Can only be used in RP (non combat) threads
-Anything that is created must be something that would already be metal.
- Blades of Valhalla D Rank:
- Name: God Slayer Art: Blades of Valhalla
Rank: D
Type: Metal, Offensive/Support
Duration: 2 posts
Cooldown: 3 posts
Description: Mitsuo crosses his arms in front of his chest and 1.5ft steel blades form on his elbows in line with his forearms. He is able to strike as though using a steel weapon, dealing D-Rank damage if he connects.
Strengths:
-Does decent striking damage
Weaknesses:
-Can only be useful in melee range
-Any strikes with these blades keep Mitsuo fairly opened to attacks from other magic or blades.
- Scream of the Metallic God Slayer C RANK:
- Name: God Slayer Art: Scream of the Metallic God Slayer
Rank: C
Type: Metal, Offensive
Duration: 1 post
Cooldown: 3 posts
Description:Mitsuo brings his hands both closed in front of his mouth and blows, a large 15m cone of metallic shards shooting from his mouth. If these hit they deal C Rank damage to whoever is struck by them.
Strengths:
-AoE damage that can strike multiple opponents at once, causing regular damage to those in the center and one rank lower otherwise.
Weaknesses
-Fairly short range
-Can be redirected by a stronger wind, or completely negated by lightning or magma or magnetic powers.
- Lance of Haphaestus C Rank:
- Name: God Slayer Art: Lance of Hephaestus
Rank: C
Type: Metal, Offensive
Duration: 1 post
Cooldown: 3 posts
Description: Mitsuo grabs the top of his right forearm with his left hand, saying the name of the ability. Once he does this, a lance forms out of his arm, spearing forward at whatever his fist points at, before maxing out at 5m and then turning back into his regular arm. It does regular c rank piercing damage when it hits.
Strengths:
-Attack deals decent damage when it hits.
Weaknesses:
-The lance is very linear and can only hit if the target is directing in front of Mitsuo
-can only be used in close range.
- Song of the Iron Maiden C Rank:
- Name: God Slayer Art: Song of the Iron Maiden
Rank: C
Type: Metal, Offensive
Duration: 1 post
Cooldown: 3 posts
Description: Mitsuo says the name of his spell and puts his hands in front of himself palms opened as shards of metal form and start rotating extremely quickly around his hands, essentially creating small saws on both of his hands. After cast whenever he punches it is augmented with the metal, the main drawback being that he can only punch once, which finishes the spell. If this connects it does a decent amount of damage, cutting deeply into whatever target it hits.
Strengths:
-Strong offensive ability
-Good cutting power
Weaknesses:
-Can only be used in melee range
-You only get one punch, meaning if you miss it wastes the spell.
-Magnetic power or lightning will ruin this spell.
Last edited by Mitsuo on 15th February 2016, 8:18 am; edited 1 time in total