Celestial Angel
Secondary Magic: Direct Link
Holder Type Magic
Description
In life, Azurius Tade used very simple magic. He imbued his weapons with magic power in order to strengthen his attacks. However, in death, he found his magical capabilities to be considerably greater. Upon becoming an Angel, Azurius was granted the ability to contract with Aries, the Celestial Spirit. This was the stepping stone to Azurius becoming a Celestial Wizard. In the hundreds of thousands of years thereafter, Azurius found himself coming across multitudes of other spirits. Some of these spirits asked for Azurius to contract with them, others thanks Azurius for his assistance and went their ways.
For those Celestial Spirits who remained at his side, they became great friends with Azurius and some had trained with him. Those that trained with him all inherited the Holy/Purifying properties of the angel, and those who trained in length with Azurius grew stronger along side him. As a result of this training, the spells of each summon are imbued with Holy/Purifying properties and can only be consumed by Holy element Slayers. Holy element, and Light element are different, so the slayer must be specifically Holy element (primary element) in order to consume it. Likewise, on a Holy Celestial hybrid slayer can consume the Celestial Spirits as they too are partly Holy. When a Celestial Spirit is consumed, it isn't actually killed but rather the magic binding that spirit to the current plane of existence is consumed which in turn forces the spirit to return to the Celestial Spirit World. Since Azurius is an angel, he has a pair of feathered wings that he may call on and materialize at any moment he needs. These wings cannot be destroyed, but any damage dealt to them is in turn dealt to Azurius as they are part of his being. Azurius may also change the color of each individual one of his feathers at will if he so chooses.
Strengths:
Weaknesses
Blessings of The Chosen
In a time when darkness ruled the world, Azurius Tade was one of the few members of a special set of humans able to control the energy of the world. He was one of even fewer who had learned to master this control, and even fewer still who used it to take up arms against the forces of darkness. While others in his classification had chosen to aid the darkness, Azurius took up a shotgun and a pistol, and poured all his power into them. During a terrible battle, Azurius was killed by the forces of darkness, and his weapons destroyed entirely, scattering their energy across time and space. Azurius’s soul was taken, molded into that of an Angel, one of heaven’s greatest and most terrible weapons, and as such he was forced to release his former memories. In exchange for the memories and the power in his weapon, Azurius gained power beyond that of the average angel, he gained free will… the one power his god had never once presented his emissaries. Azurius was also granted a multitude of blessings upon creation, and upon being sent to Earthland to assist in the battle against evil, he was given a promise that over time he would be blessed further, with a maximum of 5 blessings.
Ability
Before gaining power, Azurius was a great and powerful Maj. In Fiore's tongue, it means Wielder of Magic, or a Mage. He was capable of consuming his own element, and all magic imbued with it. He was able to store great deals of magic in his body, and regenerated it at rapid speeds while around allies, resting, or in certain areas. In his current life, that of a Seraph, Azurius is able to consume Holy or Purifying magic, store up to 150 more magic power, and regenerates MP at a rate of 3% per post. The storing of MP does not mean he starts at his maximum, but rather, he starts with the standard amount and must build it up over time. He gains +1% MP regeneration per ally he has (summons do not count), which caps at 5%, but while performing jobs inside Holy Grounds, Kyoka, or Hargeon Town this is increased to 10%. The ability for the MP regen to increase beyond 3%, as well as the ability to store more than the normal amount of MP is limited only to non-PvP occasions.
Usage
A set of highly powerful abilities that are unlocked at each rank.
Secondary Magic: Direct Link
Holder Type Magic
Description
In life, Azurius Tade used very simple magic. He imbued his weapons with magic power in order to strengthen his attacks. However, in death, he found his magical capabilities to be considerably greater. Upon becoming an Angel, Azurius was granted the ability to contract with Aries, the Celestial Spirit. This was the stepping stone to Azurius becoming a Celestial Wizard. In the hundreds of thousands of years thereafter, Azurius found himself coming across multitudes of other spirits. Some of these spirits asked for Azurius to contract with them, others thanks Azurius for his assistance and went their ways.
For those Celestial Spirits who remained at his side, they became great friends with Azurius and some had trained with him. Those that trained with him all inherited the Holy/Purifying properties of the angel, and those who trained in length with Azurius grew stronger along side him. As a result of this training, the spells of each summon are imbued with Holy/Purifying properties and can only be consumed by Holy element Slayers. Holy element, and Light element are different, so the slayer must be specifically Holy element (primary element) in order to consume it. Likewise, on a Holy Celestial hybrid slayer can consume the Celestial Spirits as they too are partly Holy. When a Celestial Spirit is consumed, it isn't actually killed but rather the magic binding that spirit to the current plane of existence is consumed which in turn forces the spirit to return to the Celestial Spirit World. Since Azurius is an angel, he has a pair of feathered wings that he may call on and materialize at any moment he needs. These wings cannot be destroyed, but any damage dealt to them is in turn dealt to Azurius as they are part of his being. Azurius may also change the color of each individual one of his feathers at will if he so chooses.
Strengths:
✫ Holy element prevents the abilities of summons from being consumed by every slayer.
✫ Use of multiple spirits allows for greater versatility.
✫ Use of multiple spirits allows Azurius to have a team, even while technically running a solo mission.
✫ Use of multiple spirits allows for greater versatility.
✫ Use of multiple spirits allows Azurius to have a team, even while technically running a solo mission.
Weaknesses
✫ Holy element prevents any spell from being Unholy, as the two properties conflict each other. Use of an 'Unholy' element would create a Neutral element otherwise known as 'Non-Element' or it would create a Chaos Element with slightly reduced stats.
✫ Use of multiple spirits places strain on the body. Use of too many spirits would cause potentially horrific effects, and possibly death if done for prolonged periods of time.
✫ Use of summoning hinders the mage slightly, as they have less spell slots for spells that they personally can cast. It also places the summoner in the position where they must rely on their summons, instead of being self sufficient.
✫ Having multiple summons places the summoner, and the summons themselves, in a position where they must constantly coordinate with each other to avoid tripping each other up. If just one of them misses a beat, it's likely the entire group would have to pay for it.
✫ Use of multiple spirits places strain on the body. Use of too many spirits would cause potentially horrific effects, and possibly death if done for prolonged periods of time.
✫ Use of summoning hinders the mage slightly, as they have less spell slots for spells that they personally can cast. It also places the summoner in the position where they must rely on their summons, instead of being self sufficient.
✫ Having multiple summons places the summoner, and the summons themselves, in a position where they must constantly coordinate with each other to avoid tripping each other up. If just one of them misses a beat, it's likely the entire group would have to pay for it.
Blessings of The Chosen
In a time when darkness ruled the world, Azurius Tade was one of the few members of a special set of humans able to control the energy of the world. He was one of even fewer who had learned to master this control, and even fewer still who used it to take up arms against the forces of darkness. While others in his classification had chosen to aid the darkness, Azurius took up a shotgun and a pistol, and poured all his power into them. During a terrible battle, Azurius was killed by the forces of darkness, and his weapons destroyed entirely, scattering their energy across time and space. Azurius’s soul was taken, molded into that of an Angel, one of heaven’s greatest and most terrible weapons, and as such he was forced to release his former memories. In exchange for the memories and the power in his weapon, Azurius gained power beyond that of the average angel, he gained free will… the one power his god had never once presented his emissaries. Azurius was also granted a multitude of blessings upon creation, and upon being sent to Earthland to assist in the battle against evil, he was given a promise that over time he would be blessed further, with a maximum of 5 blessings.
Ability
Before gaining power, Azurius was a great and powerful Maj. In Fiore's tongue, it means Wielder of Magic, or a Mage. He was capable of consuming his own element, and all magic imbued with it. He was able to store great deals of magic in his body, and regenerated it at rapid speeds while around allies, resting, or in certain areas. In his current life, that of a Seraph, Azurius is able to consume Holy or Purifying magic, store up to 150 more magic power, and regenerates MP at a rate of 3% per post. The storing of MP does not mean he starts at his maximum, but rather, he starts with the standard amount and must build it up over time. He gains +1% MP regeneration per ally he has (summons do not count), which caps at 5%, but while performing jobs inside Holy Grounds, Kyoka, or Hargeon Town this is increased to 10%. The ability for the MP regen to increase beyond 3%, as well as the ability to store more than the normal amount of MP is limited only to non-PvP occasions.
D Rank: Blessings of Fortune (Passive)
• Azurius was blessed with the ability to find immense valuables, currency, and even have an occasional spat of amazing dumb luck (plot purpose, no PvP implications). During jobs, he is able to either gain +100% jewel reward, find an Armour/Magic Item/Weapon with the grade depending on the rank of the job, or he may have all players gain +50% jewel reward and he would gain +25%. The desired reward for the job must be listed at the beginning of the job. Items obtained CANNOT be traded between players (even alt/main), but they CAN be traded to The Armoury or any official shop to gain 50% of the item(s)'s value.
• Armour/Weapon/Item Grades:
D Rank Jobs - Nothing, but can find 5k Jewel
C Rank Jobs - 1x Strong Rank
B Rank Jobs - 1x Strong(+) Rank
A Rank Jobs - 1x Legendary Rank
S/SS Rank Jobs - 1x Legendary(+) Rank
10Y Jobs - 1x Legendary(+) OR 75,000 Jewel
100Y Jobs - 1x Artifact OR 200,000 Jewel
C Rank: Blessings of Power (Passive)
• Azurius was provided the ability to utilize a bonus attack, specific to his Holy magic that would enable him to be more effective in his mission. Azurius is able to register 1x Holy Element signature spell that is equal to his rank, max at S Rank. HOWEVER, all NPC's that would die at his hands are instead left incapacitated, and are protected from being killed by him. Players cannot be targeted by this signature spell, and are thus blessed with immunity. (Signature Spell must be registered with primary magic)
B Rank: Blessings of Talent (Passive)
• Azurius is able to summon +1x entity to the field but will suffer a -50% speed debuff while it is out. Additionally, the extra summon will enter the field with half its HP (for PvP).
A Rank: Blessings of Gale (Passive/Active)
• Azurius has his base speed increased by +50% while flying. He is able to flap his wings (once per 3 posts) to send a 10 foot long crescent shaped Wind attack at 1 opponent that deals damage equal to Azurius's rank (max S Rank). The active part of this ability may be used a maximum of 5 times, and costs 50% damage rank MP per use. If the effect of "Blessings of Talent" are in use (Azurius has 1 more than the normal amount of summons out) then the fight buff is reduced to +25% which essentially cuts the effect of the 'Blessing' in half instead of canceling it out entirely. The wind attack has a maximum range of 100 meters.
S Rank: Blessings of Wrath (Active)
• Azurius is granted a secondary state of being where he is able to access 1 spell of each rank (including H), HOWEVER he is unable to use his other spells in this state. He is unable to use any of his Unique Abilities, and cannot use his normal Primary OR Secondary spells. These spells must be included with either Azurius's Primary or Secondary magic application(s). The state of being, known as "Archangel Form" can last no longer than 10 posts, and be accessed once per thread. While in that form, Azurius deals 2x Damage to "Unholy" beings, fallen angels, and dark entities (not guild mages), but deals 25% less damage to Holy beings, normal angels, and light entities.
• Azurius was blessed with the ability to find immense valuables, currency, and even have an occasional spat of amazing dumb luck (plot purpose, no PvP implications). During jobs, he is able to either gain +100% jewel reward, find an Armour/Magic Item/Weapon with the grade depending on the rank of the job, or he may have all players gain +50% jewel reward and he would gain +25%. The desired reward for the job must be listed at the beginning of the job. Items obtained CANNOT be traded between players (even alt/main), but they CAN be traded to The Armoury or any official shop to gain 50% of the item(s)'s value.
• Armour/Weapon/Item Grades:
D Rank Jobs - Nothing, but can find 5k Jewel
C Rank Jobs - 1x Strong Rank
B Rank Jobs - 1x Strong(+) Rank
A Rank Jobs - 1x Legendary Rank
S/SS Rank Jobs - 1x Legendary(+) Rank
10Y Jobs - 1x Legendary(+) OR 75,000 Jewel
100Y Jobs - 1x Artifact OR 200,000 Jewel
C Rank: Blessings of Power (Passive)
• Azurius was provided the ability to utilize a bonus attack, specific to his Holy magic that would enable him to be more effective in his mission. Azurius is able to register 1x Holy Element signature spell that is equal to his rank, max at S Rank. HOWEVER, all NPC's that would die at his hands are instead left incapacitated, and are protected from being killed by him. Players cannot be targeted by this signature spell, and are thus blessed with immunity. (Signature Spell must be registered with primary magic)
B Rank: Blessings of Talent (Passive)
• Azurius is able to summon +1x entity to the field but will suffer a -50% speed debuff while it is out. Additionally, the extra summon will enter the field with half its HP (for PvP).
A Rank: Blessings of Gale (Passive/Active)
• Azurius has his base speed increased by +50% while flying. He is able to flap his wings (once per 3 posts) to send a 10 foot long crescent shaped Wind attack at 1 opponent that deals damage equal to Azurius's rank (max S Rank). The active part of this ability may be used a maximum of 5 times, and costs 50% damage rank MP per use. If the effect of "Blessings of Talent" are in use (Azurius has 1 more than the normal amount of summons out) then the fight buff is reduced to +25% which essentially cuts the effect of the 'Blessing' in half instead of canceling it out entirely. The wind attack has a maximum range of 100 meters.
S Rank: Blessings of Wrath (Active)
• Azurius is granted a secondary state of being where he is able to access 1 spell of each rank (including H), HOWEVER he is unable to use his other spells in this state. He is unable to use any of his Unique Abilities, and cannot use his normal Primary OR Secondary spells. These spells must be included with either Azurius's Primary or Secondary magic application(s). The state of being, known as "Archangel Form" can last no longer than 10 posts, and be accessed once per thread. While in that form, Azurius deals 2x Damage to "Unholy" beings, fallen angels, and dark entities (not guild mages), but deals 25% less damage to Holy beings, normal angels, and light entities.
Usage
A set of highly powerful abilities that are unlocked at each rank.