Magic
Primary Magic: Mother Nature's Sanctum
Secondary Magic: N/A
Caster or Holder: Caster
Description:
It's a beautiful day outside. Birds are singing, flowers are blooming. On days like these, kids like you... Should be outside enjoying nature's gifts and all it has to offer. From the roaring rivers to the small rock laying beside it, everything that grows from the Earth is Mother Nature's domain. This is Mother Nature's Sanctum. A place of true beauty, where the sky is pure blue and grass is as green as can be. Animals of all shapes and sizes live in harmony, and the plants sway in the cooling breeze of the summer air. Mother Nature is life. Mother Nature is death. It is the energy that flows through us all. It is the seasons, birth, emotions, elements, animals, plants, and so much more. It is everything.
Kim can use the full power of nature and everything is revolves around. It doesn't stop at just plants and animals, but so many more things. In no way is it limited. Life itself is at her control, which is what she tends to focus upon. The life of nature. It is healing and replenishing, granting her the power of the big and scary, yet so gentle and beautiful Earth. After all, that is the center of what nature is about- life.
Strengths:
♥ Divine control over plant and wildlife.
♥ Very versatile magic overall.
♥ Gains power from the surrounding nature.
Weaknesses:
♥ Works at it's weakest in polluted and heavily industrialized places.
♥ If the wildlife surrounding her is dying Kim will feel sick and fatigued.
♥ Weak against fire magic.
♥ Nature has it's own mind, it wont do things it sees as wrong even if the owner wants to.
Lineage:
Unique Abilities:
♥ Healing Aura: Kim carries the naturally healing aura of plants, increasing allies within a 10 meter radius and personal HP by 2% per post
♥ Artemis's Hunting Cry: Using animals and plants, Kimial is able to map out the land around her, seeing through the eyes of surrounding animals and feeling vibrations in the roots of plants to see 20 meters farther than normal eyes can.
♥ Heightened Senses: All physical senses are increased by 50%.
Spells:
Primary Magic: Mother Nature's Sanctum
Secondary Magic: N/A
Caster or Holder: Caster
Description:
It's a beautiful day outside. Birds are singing, flowers are blooming. On days like these, kids like you... Should be outside enjoying nature's gifts and all it has to offer. From the roaring rivers to the small rock laying beside it, everything that grows from the Earth is Mother Nature's domain. This is Mother Nature's Sanctum. A place of true beauty, where the sky is pure blue and grass is as green as can be. Animals of all shapes and sizes live in harmony, and the plants sway in the cooling breeze of the summer air. Mother Nature is life. Mother Nature is death. It is the energy that flows through us all. It is the seasons, birth, emotions, elements, animals, plants, and so much more. It is everything.
Kim can use the full power of nature and everything is revolves around. It doesn't stop at just plants and animals, but so many more things. In no way is it limited. Life itself is at her control, which is what she tends to focus upon. The life of nature. It is healing and replenishing, granting her the power of the big and scary, yet so gentle and beautiful Earth. After all, that is the center of what nature is about- life.
Strengths:
♥ Divine control over plant and wildlife.
♥ Very versatile magic overall.
♥ Gains power from the surrounding nature.
Weaknesses:
♥ Works at it's weakest in polluted and heavily industrialized places.
♥ If the wildlife surrounding her is dying Kim will feel sick and fatigued.
♥ Weak against fire magic.
♥ Nature has it's own mind, it wont do things it sees as wrong even if the owner wants to.
Lineage:
- Beast Pride:
Beast Pride:
Description: In human evolution there were genetic mutations that eventually lead to the creation of new species. All other human species, apart from the modern human, were thought to have all been eradicated. However, back in the days when humans still lived very close to nature, a genetic mutation took place that would stay unnoticed for millennia. Humans with these genes could understand animals and communicate on a more sophisticated level than speech. When these humans mastered magic, their unique genes allowed them to take on specific traits of animals with which they had bonded. As these humans continued to mix with those who did not possess these genes the gifts that came along with them grew weaker. Only those in which the genes are present and strong enough can still use these abilities.
Ability: The user can communicate with animals telepathically. When they share a bond with a creature ( must be a pet ) they can use a weaker version of their pet's abilities themselves(one rank lower than what the pet has them) with weaker effects. Their pet have has 50% more HP and deals 50% more melee damage.
Once per topic they can cause a Frenzy in which natural wildlife will assault the user's enemies. Birds, deer, wolves, bears, you name it. This deals the user’s rank in melee damage(max S-rank) per post over the course of 4 posts. Greatly depends on the location on the type of beasts.
Usage: Passive. Once per thread use of the frenzy ability that lasts 4 posts.
Unique Abilities:
♥ Healing Aura: Kim carries the naturally healing aura of plants, increasing allies within a 10 meter radius and personal HP by 2% per post
♥ Artemis's Hunting Cry: Using animals and plants, Kimial is able to map out the land around her, seeing through the eyes of surrounding animals and feeling vibrations in the roots of plants to see 20 meters farther than normal eyes can.
♥ Heightened Senses: All physical senses are increased by 50%.
Spells:
- D-Rank:
- Prisoner of Vines:
- Name: Prisoner of Vines
Rank: D
Type: Nature Offensive or Defensive
Duration: 3
Cooldown: 4
Description: Kim can summon vines out of the ground in a 20 meter radius. They can be used to tie up and whip at enemies, or block attacks. The vines deal armed melee damage and can be destroyed by two D rank hits.
Strengths:
♥ Very versatile
Weaknesses:
♥ Can be easily destroyed by blades and sharp objects.
♥ Since there are a variety of different lengths some vines are easily dodged.
- Poison Berry Bomb:
- Name: Poison Berry Bomb
Rank: D
Type: Poison Offensive
Duration: 2
Cooldown: 3
Description: Red berries are thrown onto the battle field, either one big one or 10 multiple small ones in a 20 meter radius. Upon impact the berries burst open and a poisonous substance splashes onto the enemy. If one big berry is used it will do D-rank damage over two posts (-10 per post). If there are multiple berries the damage will be spread out over the posts depending how many there are (not over -20 hp however).
Strengths:
♥ Chance for temporary blindness/blurry vision if it hits the enemy's eyes.
♥ Smaller berries have more of a chance of hitting.
Weaknesses:
♥ Allies can get hurt or poisoned due to the range of the juice.
♥ Full effect takes multiple posts.
♥ The bigger the berry the more easy it is to dodge.
- Four Jaws:
- Name: Four Jaws
Rank: D
Type: Nature Offensive
Duration: 2
Cooldown: 3
Description: Kim summons up to four large venus flytrap plants from the ground beneath her. She can use one individually or all of them together. They loom over her, their mouths always open, ready to bite at their opponents and deal 1/4 D-rank damage per head with their pin-like teeth. Their long, flower-dotted stems can reach up to 30ft for long-ranged attacks. When they latch onto the enemy they will deal the normal D-rank damage (-20%) per post.
Strengths:
♥ Having more heads means more of a chance at hitting enemies.
♥ The flowers on the stems can lead an enemy into a trap.
Weaknesses:
♥ Though Kim can control them they still have a mind of their own and can disobey her.
♥ Takes great concentration.
♥ Needs all four heads to inflict full power.
- Boggy Water:
- Name: Boggy Water
Rank: D
Type: Water Supportive
Duration: 3
Cooldown: 4
Description: Murky and sludge-filled water pours out from under Kim's feet, and with a swipe of her arm the icky substance rushes forward at 30mph, traveling 20 meters around her. If it hits an enemy the sludge will stick and reduce their speed by 3% while also dealing D-rank damage. May also cause sickness.
Strengths:
♥ Water is very manipulative.
♥ Can make it change directions more easily than other spells.
♥ Unlike other nature spells it's effective against fire.
Weaknesses:
♥ Can hit allies and friends.
♥ Has a chance of hitting Kim herself if she's not careful.
♥ The smell itself is quite sickly to those who are not use to it.
♥ The sludge can stain quite a bit and be messy.