Fairy Tail RP

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    Paradise Control

    Cielle
    Cielle

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Magic Application Approved!- Get A Pet!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Aspect of Neptune
    Position : None
    Posts : 298
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 1,206.25

    Character Sheet
    First Skill: Paradise Control
    Second Skill:
    Third Skill:

    Paradise Control Empty Paradise Control

    Post by Cielle 8th February 2016, 3:32 am

    Primary Magic: Paradise Control
    Secondary Magic: N/A
    Caster or Holder: Caster
    Description: “Paradise,” as a tribe in Joya came to call it, was perceived as a realm where mortals could gain immortality and achieve a near status of godhood. They could tie their bodies and souls to the place and travel between the planes of existence all the while incapable of truly dying regardless of what harm may befall them. What the tribe failed to find out until too late was that those who traveled to this “Paradise” formed a contract with it indeed do become immortal, but in turn surrendered their will and often times their form to it. They would live anew in this place as little more than a servant who likely lost all recollection of its former life. It’s unknown what caused this realm to desire a form to call its own, but it bonded itself to a girl cast into it – sharing its power and the desires of the people with a single entity.

    The bonds Shade shares to Paradise allow the woman to come and go as she pleases for the most part, often taking a couple decades to rest there when she tires of the mortal realm. Within the realm itself she holds complete dominion, able to recraft its denizens to her liking as many times as she pleases. Those who wander in might even be able to make a contract for power albeit at the cost of their eventual freedom, likely becoming little more than a pawn. Whenever she dies Shade merely returns to her realm, form requiring time to reform at most. In the plane of mortals her power is limited, requiring time and some effort unfortunately to regain some of her prominence after resting. While controlling her denizens within the plane of Paradise is a simplistic matter she can only control so many in the mortal plane, the bulk of her magic focused towards bringing along various – and often favorited – minions to do her bidding. Not one to let them have all the fun or do all the work Shade can often siphon power from them to arm herself as well, capable of fighting alongside her playtime friends. Bonded to the realm itself however, and thus a representation of it in a humanoid form she is the realm and not some deity of it as some people might believe.

    While she draws the summons – or denizens as she refers to them – from the realm itself the magic is considered a caster as items aren’t required, they all share a common even if strange trait: all her summons sport a “stuffed animal” form she can call to her for free. In this way she could be sitting in a pile of denizens and one might not realize it until it’s too late (even if she cannot activate them all at once).

    Strengths:

    • Always a Source: Given the nature of her magic, Shade’s source for creating more denizens or replacing them is never far from hand. While it doesn’t completely satisfy her need for company it helps.

    • Awareness: Controlling of an entire realm, her senses have become naturally heightened compared to some in a spatial sense, though it’ll always remain more supreme in Paradise than any other plane of existence.

    • Cute/Creepy Factor: Given the dual nature of their forms the denizens are capable of speech and movement in either one. While surprise attacks can happen in stuffed animal forms, they’re just as capable of adorable dances. Not everyone might agree they’re “just as adorable in their true state” however.


    Weaknesses:

    • Numbers: Due to the nature of the magic there is a lack of “spammable” quality to it as any summoner can only handle a number of minions at a time. To swap one out is to send the previous on cool down.

    • Distance: Unfortunately the denizens can’t exist in the world easily without a contractor nearby to help ground them. As such they cannot wander beyond a mile away from one without disintegrating back to Paradise.

    • Size Matters: A lot of Shade’s summons seem to veer towards the larger spectrum, making them easier targets. In her mind it just means there’s more to hug and cuddle, but for enemies something to hit because they’re meanie butts.

    • [i]Bias and Power:[i] While she can summon their stuffed forms for free given their less-than-dangerous nature in them, if they do happen to go on the offensive then MP is deducted and timers go into effect. People may be snubbed if they call them “ugly” or “hideous” in either form.


    Lineage:
    Spoiler:

    Unique Abilities:

    Fashionable Sovereign: When calling forth one of her denizens, Shade’s clothes will alter to match the creature. While wearing the clothes she can copy their passive ability, though this can only be done with one denizen at a time. Upon reaching B-rank and above she gains the ability to at least swap every other post between outfits and passives, but may only use one at a time.

    Forever Tea Time!: Being rather obscure beings and crafted from a mix of organic and inorganic substances, Shade can provide a small 2% heal to active summons while they’re present by absorbing materials into them. Once every 4 posts, as long as it isn’t a PvP duel, she can heal one summons for 10% health by combining an organic being into them.

    Tea Time Partner: A creator of summons (denizens as she calls them), Shade can temporarily lend them out. The MP cost becomes shared, but their link to the world rests on another and they must stick within a mile range of that person or they’re sent back to Paradise. Orders from the temporary contractor must be obeyed, and they cannot access any abilities and vice versa from Shade. Should the temporary contractor attempt to force the summons to attack Shade, it will result in it turning on the person, devouring life force even as it attempts to absorb the body (story stuff, not PVP).

    Guest Arrival!: Used to knowing of everything that goes on in Paradise, Shade’s senses convert somewhat in the mortal plane. She can sense organic and spell movement within 15 meters and prevents enemy/ies’ spells from manifesting within 10 meters of her, though she cannot cancel the spell. A hostess should always know when party guests arrive after all.

    Spells:

    Signature Spells:

    D-rank:

    C-rank:


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    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

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    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Paradise Control Empty Re: Paradise Control

    Post by Decayuss 10th February 2016, 5:55 pm

    Paradise Control Deca-stamp_zpshi84vgm3


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    Paradise Control Deacy2
    Take Over Forms:


    Magic
    Character Sheet

      Current date/time is 5th November 2024, 3:39 am