Magic
Primary Magic: Heavenly Palm
Secondary Magic: N/A
Caster or Holder: Caster
Description: Heavenly Palm is a magic infused martial arts, that allows the Martial Artist to guide the forces around him, to achieve harmony with the environment. It is an open handed style that is primarily defensive in that it allows the user to redirect incoming attacks around him and serves as a means of turning your opponents power against him, with little to no exertion of force. However, when force and magic is applied to the Martial Artist's techniques, they become deadly maneuvers that are capable of generating strong currents around the users body that can be used for offensive purposes. A simple palm strike, can generate a strong gale force wind that can throw back several opponents at once.
The manipulation of air is primary to this magic. However, the movements used to perform the spells can be applied to all of the Martial Artist's surroundings. Water, fire, sand, smoke, and anything that can move like air or liquid can be applied to the Heavenly Palm's techniques, so long as they are readily available. The user is incapable of producing elements on his own, and instead achieves harmony with the environment around him, gathering and concentrating all of the surrounding forces. With the application of magic, the Martial Artist is able to bend anything that is also created by magic or manipulated by it. This art extends to all forms of magic, which allows the user of this Martial Art to combat all forms of magic.
A Master of the Heavenly Palm is also a master of one's own body. Having mastered the flow of magic within the Martial Artist's body, the user's physicality and mental state are propelled beyond that of a normal human being, and with further concentration and performance of the proper stances, even greater heights can be achieved, propelling the individual to near god-like ability. Self healing is also within the Martial Artist's ability. Mastery of the body, right down to the skin and blood allows the Martial Artist to seal wounds, and cure any sickness by performing the proper movements to alter the flow of magic within him and achieve harmony.
Strengths:
Weaknesses:
Lineage:
Primary Magic: Heavenly Palm
Secondary Magic: N/A
Caster or Holder: Caster
Description: Heavenly Palm is a magic infused martial arts, that allows the Martial Artist to guide the forces around him, to achieve harmony with the environment. It is an open handed style that is primarily defensive in that it allows the user to redirect incoming attacks around him and serves as a means of turning your opponents power against him, with little to no exertion of force. However, when force and magic is applied to the Martial Artist's techniques, they become deadly maneuvers that are capable of generating strong currents around the users body that can be used for offensive purposes. A simple palm strike, can generate a strong gale force wind that can throw back several opponents at once.
The manipulation of air is primary to this magic. However, the movements used to perform the spells can be applied to all of the Martial Artist's surroundings. Water, fire, sand, smoke, and anything that can move like air or liquid can be applied to the Heavenly Palm's techniques, so long as they are readily available. The user is incapable of producing elements on his own, and instead achieves harmony with the environment around him, gathering and concentrating all of the surrounding forces. With the application of magic, the Martial Artist is able to bend anything that is also created by magic or manipulated by it. This art extends to all forms of magic, which allows the user of this Martial Art to combat all forms of magic.
A Master of the Heavenly Palm is also a master of one's own body. Having mastered the flow of magic within the Martial Artist's body, the user's physicality and mental state are propelled beyond that of a normal human being, and with further concentration and performance of the proper stances, even greater heights can be achieved, propelling the individual to near god-like ability. Self healing is also within the Martial Artist's ability. Mastery of the body, right down to the skin and blood allows the Martial Artist to seal wounds, and cure any sickness by performing the proper movements to alter the flow of magic within him and achieve harmony.
Strengths:
- Heavenly Palm is a versatile magic, that excels at personal protection and surviveability.
- It provides an excellent means of countering most magics, as it is capable of make use of nearly anything the opponent has to provide the Martial Artist.
- Most techniques can be used both defensively and offensively, and with multiple variations depending on the situation in which they are used.
Weaknesses:
- As versatile as it may be, this magic has difficulty defending against spells or beings that are simply enormous. While most Heavenly Palm spells focus on pushing something out of the way, sometimes things just get too big and it becomes necessary for the Martial Artist to just get out of the way.
- Most, if not all techniques are very specific body movements. If Shen is restrained, or can't move one of his limbs, the effectiveness of this magic is drastically reduced.
- Heavenly Palm is primarily a defensive magic and relies heavily on using his opponents attacks against them, leaving Shen on the defensive for the majority of a fight.
- As this is a Martial Art, it is primarily a physical form of fighting and suffers greatly at long ranges.
Lineage:
- Light of Luna:
- Light of Luna
Description: Luna goddess of the moon and the hunt favours those who are bold and adventurous. Every 10 years or so, she would descend down from the heavens to bestow a gift to those she deems worthy. Those chosen will receive the gift of light, giving him or her powers to thwart the darkness.
Ability: Those chosen become wardens of the night. Speed and strength are increased significantly at the night. Basic senses are also heightened. And their most potent ability, Blade of the Goddess, a crescent shaped sword that glows like the crescent moon. The sword is made of pure light energy enabling it to cut through almost anything, including the darkness itself.- Usage: Both passive and active abilities only take effect at night.
Passive: Speed and strength increase by 25%. Senses are also greatly heightened. - Active: Once per battle, user has the ability to Summon the Blade of the Goddess. The Blade can cut through all forms of evil magic, offensive or defensive, provided they are equal to the user's current rank, though it caps at S-Rank. The sword last only for 3 posts and goes on cooldown if used to cut through a dark spell. The sword is treated as an artifact weapon for damage.
- Usage: Both passive and active abilities only take effect at night.
- Greater Physical Stats: Heavenly Palm, like any martial art requires its practitioner to maintain a certain level of fitness and requires strenuous physical training for the Martial Artist to maintain his prowess in combat. Thus all physical stats are raised by 20% of the Martial Artist's base stats, including strength, speed, dexterity and endurance.
- Balance: With a clear mind, Shen can achieve Balance. This allows Shen to walk or run on virtually any surface including water, vertical walls, ceilings, thin branches, the head of a pin and if he can reach high enough, clouds. Balance is a Harmonious technique that alters the martial artist's physical state in the universe so that he becomes virtually weightless, but retains his physical mass. This technique can also be used to glide through the air like a pseudo flight ability.
- Meditation: With concentration, Shen is capable of regenerating 5% MP, and 5% HP per post. Shen is incapable of performing any spells or movements during meditation, which means that for regeneration to function properly, Shen is not allowed to do anything for the counter/attack phase of his post, however he is capable of defending himself while in a meditative state.
- One with the Universe: Passively, Shen's spacial awareness has reached its peek potential. He can feel the fluctuation of the air, from the beats of a butterfly's wings several meters away. Meditation further enhances his spacial awareness, to the point where he can sense and locate specific presences from up to a mile away, provided he is not disturbed.
- Combat Instinct: Shen's Martial prowess allows him to react faster in combat situations, relying more on instinct than thought. His reaction speed is instantaneous and Combined with his incredible spacial awareness, it becomes practically impossible to surprise him.
- The Heavenly Palm: The entire surface of the Martial Artist's palms, are nearly indestructible. The focus of magic through the body, generates a surface over the palm that allows the practitioner to touch all forms of magic without sustaining damage to the palms, which allows Shen to touch spells that would otherwise need to be avoided, without an alternate means of blocking the spells.
- Lineage Spell:
- Name Yang
Rank: Artifact (S-Rank)
Type: Lineage (Offensive)
Duration: 3 posts
Cooldown: once per battle
Description:
Yang is a heavenly sword, gifted to Shen by the Goddess of the Moon to combat evil. It can only be summoned at night, and possesses the power to slice through any spell that can be deemed "Evil" up to S-Rank, regardless of the spells effects.
Strengths:- The sword can be used as an Artifact level weapon.
- The sword is capable of canceling out any spell single spellthat can be deemed "Evil" up to S-Rank.
- It costs 0% magic
Weaknesses:- Can only be used once per battle.
- Lasts only 3 posts.
- Once used to negate an "Evil" spell, the sword vanishes.
- The sword can be used as an Artifact level weapon.
- Signature Spells:
- Name The Guiding Hand
Rank: S-Rank
Type: Defensive (Signature)
Duration: N/A
Cooldown: N/A
Description: The Guiding hand is a defensive technique that is used to guide incoming attacks around himself. This includes physical attacks from Artifact level weapons and spells up to A-Rank. Shen has reached a level of mastery with this technique, that he is capable of Guiding medium size projectiles 360 degrees around himself, and using the spells own momentum, fire it back at his opponent, provided the spell is not wider than the length of Shen's own arm. The Guiding Hand is capable of protecting Shen from any angle, and from a high number of attacks at once.
Strengths:- A highly defensive stance that provides protection from every angle.
- The Guiding Hand can defend against multiple attacks at once.
- The Guiding hand can redirect spells up to A-Rank.
Weaknesses:- The Guiding Hand only defends against small-scale spells and cannot defend against spells twice as large as he is.
- Only spells capable of being redirected, can be redirected. concentrated beams, waves, indirect and AOE type spells cannot be redirected. (explosives that explode on impact can still be redirected provided they are of a proper scale.)
- This spell is purely defensive.
Name Buddha's Palm
Rank: S-Rank
Type: Offensive (Signature)
Duration: N/A
Cooldown: N/A
Description: The most basic and yet one of the most devastatingly powerful Martial Arts techniques of the Heavenly Palm style. The Buddha's Palm strike is an open handed strike that expels magic through the palm, to generate a significant amount of force that is amplified by the Martial Artist's own strength and willpower. The strike generates an explosive impact that is capable of knocking back an opponent a great distance as well as deal severe internal damage. Buddha's Palm is also capable of great environmental damage and can be used to blow down barriers, or annihilate spells A-Rank and below, provided that they are solid.
Strengths:- Buddha's Palm is a strong and effective means of attacking, that can be used on the level of an Artifact level weapon.
- The strike can be used to counter A-Rank Spells.
- The technique can be used on the environment, to eliminate obstacles.
Weaknesses:- Buddha's Palm can only be used on solid spells.
- Shen's hands are required to be in perfect condition. If they are damaged or restrained, Shen cannot use the Buddha's Palm.
- Gaseous, liquid or plasma type spells are not affected.
- Upon countering an A-Rank spell, the spell goes on a 1 post cool down.
- A highly defensive stance that provides protection from every angle.
- D-Rank:
- Name: White Crane's Wing
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: The Martial artists sweeps his outstretched arm, generating a magical pull towards the environment and proceeds to thrust his palm forward. This action generates a strong push, which by default generates a strong gust of wind, capable of disorienting an opponent or blowing away small objects. Combined with nearby elements, The Martial Artist can generate varied versions of the technique. Nearby flames can be accumulated to throw a minor fireball, water can be accumulated in an amount capable of dousing someone, or sand can be accumulated to throw sand in your eye.
Strengths:- This technique can generate varied effects and is a multi-purpose tool.
- A gust of wind always accompanies the varied effects.
- Can be used to catch and return spells of equal rank.
Weaknesses:- Other elements must be readily available in adequate amounts to produce the varied effects.
- Though versatile, the effects are only minor and are only meant to disorient an opponent.
- Effects of "Caught" spells are simplified and do not cause damage.
Name: Cloud Rotation
Rank: D
Type: Defensive
Duration: Instant
Cooldown: 2 posts
Description: The Martial artist sweeps his arms low to the ground while rotating, and then spins rapidly with his arms extended, generating a strong updraft, which lifts dust particles or sand in to the air around him in a cylinder. Suddenly the Martial Artist stops and thrusts his palms outward, generating a gust of wind that disperses the dust in to a cloud through which it is very difficult to see with the naked eye. Variations can be made with smoke or any form of gas, but the effects always remain the same.
Strengths:- Generates a cloud through which enemies cannot see.
- Provides a means of escape.
- Can be used to surprise a blinded opponent.
Weaknesses:- This spell requires the proper ingredients, and cannot be used in places that are too "clean."
- This spell is indiscriminate, and may also blind allies.
- Shen himself is incapable of seeing, and relies on his spacial awareness.
Name: Sky Walk
Rank: D
Type: Tactical
Duration: N/A
Cooldown: 1 post
Description: The Martial Artist kicks off with such tremendous force that he compresses the air beneath his foot to generate an explosive force that rockets him in a desired direction at blinding speed. This spell can be used on land to propel the Martial Artist forward or in to the air, and also midair to propel the Martial Artist in a desired direction, defying the laws of gravity.
Strengths:- Sky Walk can be used up to 3 times in a single post before going on cool down.
- Provides a means of combating flying opponents.
- Combined with the ability "Balance" The user is capable of propelling himself as high or as far as necessary in one direction at great speed.
Weaknesses: - Sky Walk only propels Shen in a straight line, making him easily avoidable without the use of additional spells.
- Flying opponents have maneuverability, which puts Shen at a disadvantage while fighting them.
- He could potentially leave himself vulnerable while falling.
Name: Draft
Rank: D
Type: Tactical
Duration: 2 posts
Cooldown: 2 posts
Description: While in the air, the Martial Artist generates air currents around his body with his arms to create propulsion, which when combined with the ability "Balance" allows the Martial Artist to move through the air at the same speed he'd be capable of running. The propulsion can also be used to descend 100% faster than the speed he's capable of running.
Strengths:- Allows for greater maneuverability through the air.
- Provides a means of avoiding incoming attacks while midair.
- The speed at which he can maneuver stacks with speed buffs.
Weaknesses:- Cannot be used to ascend, only to maneuver down.
- Flying opponents can gain the upper hand.
- The spell can be affected by Wind Magic, which can interfere with his maneuverability.
- This technique can generate varied effects and is a multi-purpose tool.
- C-Rank:
- Name: Infinite Reach
Rank: C
Type: Offensive / Tactical
Duration: Instant
Cooldown: 2 posts
Description: Infinite Reach, is a technique that extends the distance a physical strike/spell is capable of reaching. Infinite reach is compatible with nearly any action, and can be applied to such things as grabbing and pulling, utilizing the air around an object to generate an updraft strong enough to lift small things off the ground and pull them towards the Martial Artist.
Strengths:- This spell can be used on its own, to extend the effectiveness of basic actions.
- This spell can be used in combination with any Physical/melee spell, to add an extra 30 Meter effective range.
- Can be useful in and out of combat.
Weaknesses:- An Additional post of cool down is added, for each rank above this spell that the spell it is used to extend is.
- Spells extended must be Melee/physical spells.
Name: White Crane' Sweep
Rank: C
Type: Defensive/Offensive
Duration: Instant
Cooldown: 3 posts
Description: Similarly to White Crane's Wing, The Martial Artist performs a rapid rotation while sweeping his arms generating a strong current of air that circulates him with tremendous ferocity. A second rotation is performed followed by a powerful thrust of the Martial Artist's palm, which generates a strong gale force wind that is capable of throwing back multiple enemies within 30M in front of the Martial Artist. By default, this spell is used with air but can make use of all available elements to generate varied effects. Liquid elements will generate a strong wave of the substance, fire or plasma elements add additional damage to the spell, and concentrated elements such as Light, or Lightning will focus the spell so that it can only strike a single enemy.
Strengths:- This technique can generate varied effects and is a multi-purpose tool.
- A gust of wind always accompanies the varied effects.
- Can be used to catch and return spells of equal rank or lower.
Weaknesses:- Other elements must be readily available and in adequate amounts to produce the varied effects.
- Effects of "Caught" spells are simplified to do base C-Rank damage. The type of damage remains the same.
- Solid spells exceeding Shen's body size cannot be caught or returned.
Name: Eagle's Wing
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: The Martial Artist swings his arm(s) while keeping his hands flat and straight with the forearm. This action generates up to six, five foot long blades of air, depending on how many times the Martial Artist swings his arms. The wind blades travel a distance of 30M in arcing patterns and are capable of cutting through solid steel.
Strengths:- Wind blades can cut through spells up to C-Rank.
- Wind Blades can Target as many enemies as there are blades.
- Blades can be fired in multiple directions.
Weaknesses:- The Martial Artist's arms must be in good condition to cast. Half as many arms = half as many blades.
- There is a split second between the time each blade is fired, providing an opportunity to stop the Martial Artist from firing more.
- Damage remains the same whether someone is hit by 1 or 6 blades.
- This spell can be used on its own, to extend the effectiveness of basic actions.
- B-Rank:
- Name: Heavenly Wind
Rank: B
Type: Defensive / Offensive
Duration: Instant
Cooldown: 4 posts
Description: The Martial Artist takes a defensive stance and when ready, slides one foot forward and spins rapidly with his hands outstretched, moving air all around him that draws in and compresses air that circulates around the caster rapidly, which forms a near impenetrable sphere twice the width of his arm span around him that redirects all attacks and spells around him of equal rank or lower. When the rotation is complete, the Martial Artist will end the spell by rapidly thrusting his palms outward, releasing the compressed air with explosive force, throwing back all enemies within a 30M radius. When the spell ends, the Martial Artist will be standing in a circle, with a single wave down the center reminiscent of a Yin & Yang symbol. By default, the spell deals no damage, however the sphere can be made with readily available elements to generate varied elemental effects that could potentially change the type of damage and also boost the damage received by this spell, not exceeding B-Rank damage.
Strengths:- Defends from all directions.
- Can be used midair to form a complete sphere.
- Can be used offensively, to knock back enemies that are too close.
Weaknesses:- Massive solid spells that are more than double the width of the Sphere cannot be defended against.
- Though it can defend against spells, it cannot make use of other spells elements like other techniques do. For varied effects to be achieved, the elements must be available in the environment.
- While on land, spells that affect the ground Shen is standing on can put an abrupt end to the spell.
Name: Asura's Palm
Rank: B
Type: Offensive
Duration: Instant
Cooldown: 4 posts
Description: The Martial Artist takes a stance in front of an opponent and performs a specific arm movement and then proceeds and very rapidly strikes all over the opponent's body with an open palm. The speed at which the Martial Artist strikes, and performs his arm movements creates the illusion that he has multiple sets of arms, and in the span of 3-5 seconds, the Martial Artist will have struck a total of 114 times. The strike is capable of jack hammering away large boulders and steel walls, and is severely damaging if one receives the full force of this spell. Should someone try to block, they will discover that it is impossible to perceive where Shen is striking due to the speed, and the illusion of additional arms. This spell can be used to counter solid or concentrated spells up to B-Rank.
Strengths:- Asura's Palm can be used to strike one foe, or many foes at once, provided they are within reach.
- Shen is capable of using this spell on the move, to strike multiple enemies multiple times in passing.
- The effectiveness of the spell is amplified by strength buffs.
Weaknesses:- Shen requires both arms to perform this spell, and if one is damaged or restrained this technique cannot be used.
- Damage is reduced when striking multiple enemies and would equate to a simple knock back C-Rank spell.
- Cannot be used to defend against Gaseous or liquid type spells.
Name: Rising Eagle
Rank: B
Type: Offensive
Duration: Instant
Cooldown: 4 posts
Description: Swiftly, the Martial Artist kicks off in to the air with similar force to a "Sky Walk" kick, and very rapidly spins with his arms out, bent at the elbow and his palm flat with the forearm. The rapid spinning movement generates several waves of cutting air that circle the Martial Artist and extend outward in a 30M circle around him. This vortex of cutting air shreds all things surrounding the Martial Artist, as he ascend in to the air like a Helicopter, and can dice spells up to B-Rank.
Strengths:- Can cause severe damage to all enemies in close proximity.
- Can be used defensively to dice up incoming spells.
- Rising Eagle can be used to ascend rapidly, and used in combination with "Balance" can be used to ascend all the way to the Clouds if needed.
Weaknesses:- Does not protect from incoming spells directly above the Martial Artist.
- Damaging to allies.
- Requires both arms to function and will not be usable if one arm is restrained or badly injured.
- This spell cannot incorporate other elements, or use opponents spells and has no varied effects.
- Defends from all directions.
- A-Rank:
- Name: White Crane Spreads its Wings
Rank: A
Type: Defensive / Offensive
Duration: Instant
Cooldown: 5 posts
Description: Similarly to White Crane's Wing, the Martial Artist performs a complete rotation, while swinging his arm with an outward facing palm. This action gathers air, or catches an incoming spell with which to perform the next phase of the spell. A second rotation is performed and utilizing the free hand, the Martial Artist gathers even more air, or a second available element, or a second incoming spell that he will then combine with the first gathered element and thrust both hands forward, firing a dual elemental wave towards an opponent, or several opponents that will knock back and cause severe trauma to all opponents within 70M in front of the Martial Artist. The blast is capable of blowing down several small homes. Damage remains the same no matter what elements are used, but elemental effects change the type of damage received. The rotations will leave the Martial Artist standing in a circle reminiscent of a yin yang symbol.
Strengths:- Combined elements make for greater versatility.
- Each gathered element can be fired separately.
- Can catch up to 2 A-Rank spells provided they were fired almost simultaneously.
Weaknesses:- Clashing elements such as fire and water cannot be combined and are instead fired separately
- When firing separately, each blast deals B-Rank damage.
- Massive solid spells and explosive AOE spells (exception being grenade type spells that Shen can catch and return) cannot be caught.
Name: Mind & Body
Rank: A
Type: Supplementary
Duration: 7 posts
Cooldown: 10 posts
Description: The Martial Artist calms himself, by performing a string of meditative movements and lets his mind go blank. In his mind, he is standing in a pitch black world with a training circle beneath him. [See top] Upon completion of the necessary movements, the Martial Artist will have entered an enlightened state of mind, in which the flow of magic through his body has attained a perfect balance. All physical stats, including strength, speed, dexterity and reaction time will be amplified 50%. Also the ability "Meditation" will become active without any of its drawbacks.
Strengths:- Propels all physical stats to new heights.
- Puts the Martial Artist in a passive meditative state, in which the UA "Meditation stays active."
- while this spell is active, the Martial Artist is immune to Mind Altering effects.
Weaknesses:- When this spell is complete, the Martial Artist cannot Meditate for 3 posts.
- This spell requires a moment in which he can perform the meditative movements. [3 second charge up.]
- This technique provides no direct offensive or defensive capability.
- This technique is solely self empowering.
Name: Soaring Eagle
Rank: A
Type: Offensive
Duration: 3 posts
Cooldown: 5 posts
Description: Taking a stance, the Martial Artist performs wide arm movements and then crouches like a track runner awaiting the gunshot. When ready, the Martial Artist will burst forward with arms outstretched. A field of air will be generated all around the Martial Artist like a spear head, and around the arms a field of air will form long blades four times the length of each arm. The Martial Artist will be propelled by a constant current of air that boosts speed by 30% and for the duration of the post will be capable of flight, utilizing the fields of air around his arms like actual wings to control his movements. The spell will initially start with an Air elemental affinity, however the Martial Artist can pick up additional gaseous or plasma elements such as fire, or lightning to add additional effects to the Soaring Eagle.
Strengths:- The Soaring Eagle coats the Martial Artist in a coat of air, that can protect him from and penetrate through A-Rank spells.
- Additional elements can be "picked up" by flying through them to add additional elemental effects to the spell. This includes spells that have been penetrated.
- Provides flight.
Weaknesses:- Solid or liquid elements cannot be added to the Soaring Eagle.
- The Martial Artist must remain in constant motion to maintain the spell.
- The Martial Artist cannot use any other techniques or spells during this spell.
- Combined elements make for greater versatility.
- S-Rank:
- Name: White Crane Takes Flight
Rank: S
Type: Offensive / Defensive
Duration: Instant
Cooldown: 6 posts
Description: After taking a defensive stance, The Martial Artist performs a swift rotation with his palm outstretched. This action gathers a great amount of air which generates a strong current around the Martial Artist, and upon completing the Rotation, the Martial Artist will soar up to 30M in to the air while performing a second rotation with his empty hand gathering an even greater amount of air which generates a solid sphere around the Martial Artist, similar to Heavenly Wind. Upon completion of the Rotations, the Martial Artist will thrust both palms towards the desired target, generating a Hurricane force wind that is capable of uprooting trees and blowing away villages. Variations can be achieved by gathering available elements during each rotation, and up to 2 elements can be combined for dual elemental effects that can cause S-Rank elemental damage.
Strengths:- This technique can combine up to two available elements.
- This spell can defend against up to 2 S-Rank spells, provided they were both fired simultaneously.
- Each element can be fired separately, for two individual A-Rank blasts.
Weaknesses:- Varied elemental effects can only be achieved when adequate sources of other elements are available.
- Clashing elements such as fire and water, cannot be combined and must be fired separately.
- Cannot be used to defend against massive solid spells.
Name: Hand of Buddha
Rank: S
Type: Offensive
Duration: Instant
Cooldown: 6 posts
Description: The Hand of Buddha is one of the most devastating techniques in the Heavenly Palm's arsenal, and requires the greatest amount of focus to achieve, and yet requires the simplest of movements of them all. The Martial Artist begins by holding his palms together, as if praying, and then slowly extends one hand outward, facing the palm towards the desired target. An intense blast of air will explode outwards from the Martial Artist's palm, and blast a hand shaped hole the size of a three story home through whatever it is the Martial Artist has targeted. The strength of this spell is multiplied when the base speed of the Martial Artist is buffed. For this multiplier to take effect, the Martial Artist must be in motion and at maximum speed.
Strengths:- This spell is capable of annihilating other S-Rank spells.
- The strength of this spell is amplified by the same amount the Martial Artist's base speed is buffed, but only while the Martial Artist is in motion.
- This spell has superb width and range, capable of blowing away a three story building at a range of 100M.
Weaknesses:- This spell is a single element Technique and cannot be used with any variations.
- This spell is indiscriminate and will harm allies that are in its path.
- Simply using this spell while running won't amplify its damage, Shen must be buffed by some means.
- This technique can combine up to two available elements.
Last edited by Shen Hakuhei on 16th February 2016, 5:33 am; edited 14 times in total