Primary Magic: Feral Fire
Secondary Magic:
Caster or Holder: Caster
Description: Magic that is drawn from a person's inner ferocity and of Hell itself, Feral Fire is a magic that has the powers of both the dark and fire. It finds great strength by unleashing the inner animal in one's self, nearly loosing sight of what they were before. Feral Fire utilizes the flames of hell in a massive display of infernal destruction to cut down the user's opponents, or to subtly control the tides of battle with deception and corruption, or use them both at the same time in anyway they see fit. This malleability of function is similar to Hell's concept, for none truly knows the true form of Hell and its demons, it only shows itself in forms that can greatly influence a person. It also has the ability to draw the beast in one's heart to take form of the beast they are to heighten their powers.
However, for Yasei, he uses the ferocity of Hell in most of his magic. Preferring to unleash Hellish chaos ans destruction in the field, as is the animal he has become, a feral wolf. But this has the effect of him neglecting defense slightly. However, he does not neglect deception and subversion entirely, as he has displayed a few spells that would wither down opponents instead of openly trying to kill them horribly.
Strengths:
-Excellent offensive capabilities
-Greater effectiveness to elements that are susceptible to fire, dealing x1.5 damage to them
-Resistance to Fire and Dark spells lowering their damage dealt to 25% of the spell's rank if it is lower than the user's rank.
Weaknesses:
-Has only one defensive spell.
-Is at a disadvantage when facing water based opponents, rendering some of his spells ineffective.
-May be unable to use dark-based spells when in the presence of a very bright light.
-His spells may be unusable when his rage is quelled.
Abilities/Powers:
Secondary Magic:
Caster or Holder: Caster
Description: Magic that is drawn from a person's inner ferocity and of Hell itself, Feral Fire is a magic that has the powers of both the dark and fire. It finds great strength by unleashing the inner animal in one's self, nearly loosing sight of what they were before. Feral Fire utilizes the flames of hell in a massive display of infernal destruction to cut down the user's opponents, or to subtly control the tides of battle with deception and corruption, or use them both at the same time in anyway they see fit. This malleability of function is similar to Hell's concept, for none truly knows the true form of Hell and its demons, it only shows itself in forms that can greatly influence a person. It also has the ability to draw the beast in one's heart to take form of the beast they are to heighten their powers.
However, for Yasei, he uses the ferocity of Hell in most of his magic. Preferring to unleash Hellish chaos ans destruction in the field, as is the animal he has become, a feral wolf. But this has the effect of him neglecting defense slightly. However, he does not neglect deception and subversion entirely, as he has displayed a few spells that would wither down opponents instead of openly trying to kill them horribly.
Strengths:
-Excellent offensive capabilities
-Greater effectiveness to elements that are susceptible to fire, dealing x1.5 damage to them
-Resistance to Fire and Dark spells lowering their damage dealt to 25% of the spell's rank if it is lower than the user's rank.
Weaknesses:
-Has only one defensive spell.
-Is at a disadvantage when facing water based opponents, rendering some of his spells ineffective.
-May be unable to use dark-based spells when in the presence of a very bright light.
-His spells may be unusable when his rage is quelled.
Abilities/Powers:
- Creation and manipulation of fire and darkness, allowing Yasei to hurl bolts of fire or shadow that are ranked the same as him. As well as melding in the shadows to avoid detection.
- Increased physical strength - The user has grown powerful in the use of brute force, making his attacks deal 2% more damage as well as greater vitality (+5% HP based on current Max HP)
- Berserk - The greater the hatred and damage the user receives in battle, the more powerful he becomes due to the magic being drawn from hatred and other similar emotions. For every 1 HP missing in the user's total HP, his speed and damage are increased by 0.5%
- D Rank Spells:
- Flame Cloak:
Name: Flame Cloak, Supportive
Rank: D
Type: Fire
Duration: 4
Cooldown: 5
Description: The caster will reach in to his hatred, manifesting this negative emotion into a fiery aura surrounding the caster's entire body. The flame burns bright and damages anyone coming in contact with it, burning them for a specific amount of time (3 posts) once contact is made. Once a person is burned, he will take 50% of a normal D rank damage per post duration. Fire is also a symbol of power. Therefore while flame cloak is active, speed and damage are increased.
Strengths:
-Adds fire element to attacks, becoming more effective against grass, ice and wood based spells, burning through them.
-Speed and damage are increased by 2%.
Weaknesses:
-Water based spells of a higher rank will douse the cloak.
-Water based spells of a similar rank reduces the effectiveness of the spell's buff by 1%.
-When deactivated early, normal cooldown and duration applies.
- Shadow Word:
Name: Shadow Word
Rank: D
Type: Dark, Supportive
Duration: 6
Cooldown: 7
Description: Reaching in to the darkness, the caster imbues it to a target he is pointing at. The target is then encircled by demonic runes that appear in the air, an inch away from their skin and latches on to them, sinking in to their bodies. The effect depends if the target is an ally or an enemy. If on an ally, all their dark pleasures are felt, inspiring them to fight and healing them for 2 Hp per post. While if on an enemy, their mind and body are tortured by their dark fears, demoralizing them, and dealing 3 Hp damage per post.
Strengths:
-Inspire works as a +1HP damage boost to targeted allies.
-Demoralize works as a -2HP damage reduction to targeted enemies.
-It cannot be dispelled or evaded.
Weaknesses:
-Defensive spells that are light based and of similar rank reduces the effects of the spell by 1 Hp.
-No other spells can be used to increase the effects of Shadow Word no matter where it came from.
-Defensive spell that are light based and high rank only removes the demoralize effect.
-The caster must see his target in order to use it. And can only be used if he is at least 10 feet away from his target.
- Soulfire:
Name: Soulfire
Rank: D
Type: Fire, Offensive
Cooldown: 3
Description: The caster draws forth from his soul the very fire of hatred to use it as a fiery projectile of massive damage. Concentrating fire and energy near his chest, a ball of fire is formed and hurled. The projectile travels at a speed of 35 Mph and has a radius of 5 meters with a temperature of 100 degrees Celsius. The bolt explodes upon contact, dealing 30% of its normal damage as splash damage on a 3 meter radius.
Strengths:
-The projectile is 60% stronger than normal D rank damage.
-All targets hit by Soulfire's splash receive 2 Hp burn damage for 3 posts, while the one hit directly receive 3 Hp burn damage for 3 posts.
-The projectile burns through wood and grass spell defenses.
Weaknesses:
-Water based spells of the similar rank reduces the effects of Soulfire, but the bolt can still go through them.
-Water based spells of a higher rank completely dispells Soulfire.
-The next damage done after Soulfire is reduced by 3 points of damage.
-At his current rank, Yasei can only use Soulfire 5 times in a thread.
- Soul Shredders:
Name: Soul Shredders
Rank: D
Type: Dark, Offensive
Duration: 3
Cooldown: 4
Description: Calling forth the demons of Hell, the caster is given the power to rend power from a target's spirit. In Yasei's case. His claws are imbued with demonic power gaining increased damage. Each strike while the shredders are active transfers the target's strength (damage, mp, hp) to Yasei by 2 points.
Strengths:
-While they are active, damage is increased by 1 hp, plus the ones gained from each strike.
-All stolen stats stay for 4 posts after being struck, then it gradually fades away.
-The claws can rend through dark based defensive spells whose rank are similar or lower than the caster's. And also through other barriers that have a lower rank or similar to the caster, except for light.
Weaknesses:
-Blocking light based attacks that has a similar rank than the caster of Soul Shredders with it reduces the duration of the spell by 1 post each block.
-Light based spells that has a higher rank dispells the shredders completely.
-The shredders cannot rend through high ranking light based barriers or defenses.
-The shredders cannot absorb the strength of lesser creatures such as animals and people who cannot use magic.
Last edited by Yasei Raion on 20th February 2016, 7:52 am; edited 7 times in total