Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Feral Magic

    Greiztoph
    Greiztoph

    Player 
    Lineage : None
    Position : None
    Posts : 74
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Book of the Molten King
    Second Skill:
    Third Skill:

    Feral Magic Empty Feral Magic

    Post by Greiztoph 30th June 2014, 8:32 pm

    I've been avidly watching Fairy tail for quite a while, unfortunately I was introduced to it in dubbed and I unfortunately cannot switch since it doesn't feel right at all. I began working up a character in my mind that I really wanted to play and I rarely get to play an rp as a character since I usually game master. This is the magic I put together, it is somewhat like takeover magic except instead capturing a beast and taking on it's physical attributes in taps into the feral abilities that lie dormant within humans. Hid it in the spoiler to save space since I thought that would be the right thing to do.

    Feral magic:


    Last edited by Greiztoph on 3rd July 2014, 3:05 pm; edited 5 times in total
    Greiztoph
    Greiztoph

    Player 
    Lineage : None
    Position : None
    Posts : 74
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Book of the Molten King
    Second Skill:
    Third Skill:

    Feral Magic Empty Re: Feral Magic

    Post by Greiztoph 2nd July 2014, 5:03 am

    Here is the actual thread for Haxos' magic anything I need to fix?


    _____________________________________________________________________________________

    -+Nevraygrr Smordereckt+-     -+Molten Holder Magic+-

    Nevraygrr's theme song:


    Nevraygrr's Battle Music:
    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Feral Magic Empty Re: Feral Magic

    Post by Godlike Frederik 2nd July 2014, 8:54 am

    Strengths:
    -+Enhancement
    -+Single Target
    -+Endurance.
    Weaknesses:
    -+Endurance
    -+Mind Affecting Magic
    -+Personal Willpower
    -+High Stress.
    explain those for a bit, a minor description so that we have a more clear idea. Like 'Mind Affecting' or 'Single Target'


    Name: Feral Tap
    Rank: D
    Type: Enhancement
    Description: The user takes on minimal feral aspects only increasing their capabilities minimally.
    Casting the spell requires no words or actions only a mental trigger to tap into their feral mind, when tapping in their is a noticable difference in the behaviour of the caster as they take on a more animal like stance and showing their teeth and growling like a beast when they speak. The user can use this spell so long as they have the energy to use it, They can slip in and out of the form but each subsequent change of mindset causes the mental focus to become greater each time, unless they have taken a 6 hour break from the spell.This spell requires the user to maintain mental concentration to not allow themselves to slip too far into the spell lest they be lost resulting in catastrophic results for both user and those around it.
    Strengths:
    -+ Enhancement
    -+ Lasts until user releases the spell
    -+ Can be used repeatedly
    Weaknesses:
    -+Require more focus each change increasing mana cost to maintain the spell.
    -+Mind altering magic may cause user to lose focus and slip too far into the spell
    -+May not recognize friend from foe in some cases as the user is not quite adept at the spell.
    -+Physically taxing to use
    here we use post durations and cool down for our spells. Meaning that the duration of this spell is bound by how many post you are using. So you could state for every post this spells is being activated you're focus decreases and fall more and more into a feral state.
    Meaning that your cool down would be the length of that certain duration + 1 post. Since the cool down should always be at least 1 post longer then the duration.




    Name: Beast Stride
    Rank: D
    Type: Enhancement
    Description: Increases the leg and arm strength while increasing the endurance of the casters lungs allowing the caster to run on all fours at a quicker rate than any normal human. The Caster must cross their arms and legs while channeling magic energy into their arms, legs, and lungs for a full minute. The spell lasts for a full hour unless maintained regularily by feeding magic energy into the body.
    Strengths:
    -+enhanced speed
    -+ enhanced endurance
    -+ can be channeled to last longer
    Weaknesses:
    -+needs to be maintained with mana for continuous use
    -+ cannot be used again for an hour after due to build up of lactic acid
    -+has a 1 minute channeling time
    -+ After 4 hours of continuous use the legs and arms give out and must rest for 10 mintues.
    again the duration and cool down needs to be added, and to your other spells as well. Also you need to give an estimate on how fast your character runs on all four. it can be in miles an hour, or estimate to a certain known creature.


    _____________________________________________________________________________________

    Greiztoph
    Greiztoph

    Player 
    Lineage : None
    Position : None
    Posts : 74
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Book of the Molten King
    Second Skill:
    Third Skill:

    Feral Magic Empty Re: Feral Magic

    Post by Greiztoph 2nd July 2014, 9:39 am

    Made changes, are these fair?


    _____________________________________________________________________________________

    -+Nevraygrr Smordereckt+-     -+Molten Holder Magic+-

    Nevraygrr's theme song:


    Nevraygrr's Battle Music:
    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    Feral Magic Empty Re: Feral Magic

    Post by Godlike Frederik 2nd July 2014, 10:21 am

    Name: Beast Stride
    Rank: D
    Type: Enhancement
    Description: Increases the leg and arm strength while increasing the endurance of the casters lungs allowing the caster to run on all fours at a quicker rate than any normal human. The Caster must cross their arms and legs while channeling magic energy into their arms, legs, and lungs for a full minute. The spell lasts for a full hour unless maintained regularily by feeding magic energy into the body.
    Strengths:
    -+enhanced speed - 110km/h same as a cheetah
    (40km/h) max
    -+ enhanced endurance - increases mp reserves by 5%
    -+ can be channeled to last longer -initial cost of 10mp and requires 5 mp every 20 posts/ or one hour ingame to maintain.
    Weaknesses:
    -+needs to be maintained with mana for continuous use - high maintenace mana cost stated above
    -+ cannot be used again for an hour after due to build up of lactic acid - in game 1hour or 20 posts longer than duration kept on.
    -+has a 1 minute channeling time - 1minute ingame time to activate or 3 posts
    -+ After 4 hours of continuous use the legs and arms give out and must rest for 10 mintues - After 80 posts or in 4 ingame hours the caster must rest from running for 5 posts but can maintain the spell while resting.

    5 post duration
    6 post cool down

    there is no need for you to run 80 posts, since you probably never will.



    _____________________________________________________________________________________

    Greiztoph
    Greiztoph

    Player 
    Lineage : None
    Position : None
    Posts : 74
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Book of the Molten King
    Second Skill:
    Third Skill:

    Feral Magic Empty Re: Feral Magic

    Post by Greiztoph 2nd July 2014, 10:44 am

    alright reworked, this more reasonable?


    _____________________________________________________________________________________

    -+Nevraygrr Smordereckt+-     -+Molten Holder Magic+-

    Nevraygrr's theme song:


    Nevraygrr's Battle Music:
    Greiztoph
    Greiztoph

    Player 
    Lineage : None
    Position : None
    Posts : 74
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Book of the Molten King
    Second Skill:
    Third Skill:

    Feral Magic Empty Re: Feral Magic

    Post by Greiztoph 2nd July 2014, 2:22 pm

    made more changes and got rid of all times, I think


    _____________________________________________________________________________________

    -+Nevraygrr Smordereckt+-     -+Molten Holder Magic+-

    Nevraygrr's theme song:


    Nevraygrr's Battle Music:
    avatar
    Guest
    Guest

    Feral Magic Empty Re: Feral Magic

    Post by Guest 4th July 2014, 6:13 am

    As Fred is busy at the moment and it's been a little while now, I'm going to step in. You've made the changes Fred asked of you so I've no issue approving this magic.

    Feral Magic ZhroAlE

      Current date/time is 22nd November 2024, 5:20 am