- Job:
- Title: The Desert!
Rank: B
Player Requirements: 15 posts per player minimum, 20 posts per player maximum (300 words a post) - Requires at least 1 B rank mage to participate. Other than its C rank minimum and max of three mages.
Requirements: Search for the Merchant's believed to be dead crew, and the treasure he was searching for.
Keep the Merchant alive.
Client Location: Desert village
Mission location: Forgotten Desert.
Description: Sandstorms have been appearing frequently, revealing lost treasure amongst the valleys of domes; attracting treasure hunters of all sorts. A traveling merchant was walking through the Forgotten Desert with a small team of treasure hunters hoping to find something buried amongst the ruins. A sandstorm arose around the merchant's group and they became under attack. The merchant's team was slaughtered; where as he managed to escape. He spent days in the desert, lost, until finally he came across other travelers and hitched a ride to the nearest village. Once in the village, the merchant was rushed to the hospital where a stinger was found embedded into his spine. The stinger was that of a scorpions', and he was given antitoxin. The merchant, now said to be hysterical from being in the sun too long and poison from a scorpion, is trying to get people's attention about the monsters hiding in the sandstorms in the streets of the village. He also mentions about a valuable treasure amongst the ruins where his group was allegedly attacked; and is willing to pay for anyone to help him go reclaim it as long as they are understanding the stakes.
Encounter able Enemies while on your way to the location:
Weak:Rattle Snakes. Scorpions. Tarantulas. Cactoids. - Three of any of these. They take a D rank to bring down. They are normal sized.
Normal: Thieves/Bandits - Three thieves dressed in desert gear and armed with knives. They take a single B rank to bring down.
Strong:Sand whales. - Large whales that travel through the sand like it was water. They are capable of firing blasts of sand at you from their spouts to do B rank damage. They require three B ranks to bring down.
Enemies at mission location:
Weak monsters: Scorpions. - Large scorpions about the size of an alsation. They have powerful claws for doing C rank damage. IF they poison you then you will be slowed by 25% and receive C rank damage per post for three posts or until healed. Takes two B ranks to bring down
Normal Monsters: Demi-Basilisks - Large snakes with poisonous fangs and deadly eyes. Roll a D6 each post. If you roll an odd number you get hit with B rank damage from its stare and receive a stack. If you receive three stacks you are slowed by 50%. Their fangs have the same poison effect as the normal scorpions. These take three B ranks to bring down.
Strong Monsters: Giant Scorpions - Scorpions around the size of a car and equipped with three stingers. Their claws and stinger do B rank daamge. The poison from the stinger does B rank damage per post for three posts. -These take four B ranks to bring down
Boss: Chimera - a legendary creature and lord of the desert. It's body consists of the body and head lion, the head of a goat, and the head and body of a serpent for a tail. Do not underestimate this beast under all costs, for it's poisonous tail is enough to kill even the most durable light mages, and it's claws and fangs are strong enough to crush bones with ease. This creature's presence is said to bring abnormal heat waves in the already blistering hot desert, as well as vicious sandstorms. Poison is same as the Giant Scorpions. All other attacks do B rank damage. - Takes eight B ranks to bring down.
Rewards: The merchant can't pay you for he has lost his caravan in the sandstorm. He can however appeal the appraisal of lost items in the dessert that can range from Rusted Strong items (Takes 5,000 jewels to repair rusted items), to treasure each valuing 2000-3000 Jewels when sold. Some Items however can be worth nothing as they are either too rusted to be recognized, and or they are not valuable.
Roll the normal dice when you wish to find an Item: Each player can only carry 3 items only. Players can only roll 4 Times, never all at once. They must each be seperate; seperated by at least 4 posts.
1- 2000 jewel treasure
2- 2500
3- 0 Jewels
4- 4000
5- 3000
6- Strong Item
Elyx, this is stupid, we should have let them get lost and find their way back on their own, and I hate you. Ignite would say with her arms crossed, heels were being dragged on the ground as the boy had to pull her by her collar of her shirt. It was quite a struggle in the morning to bring her out for this job, but he did not feel like doing anything fancy, and besides, once he had done this, he had been promised something amazing in the end. This being the easiest B rank job since all they had to do was navigate their way through the desert and find the same group of men that they had been able to pull out of the sand for the last six times. Plus, the job normally had some good reward in the end that heavily helped them advance. They were rich off of this job when they were B rank mages, though that sort of rich is nothing like it was now. This job probably paid 10,000 a shot, so 60,000 altogether when all of the previous attempts added up. That was enough to get rent for a month, which not that whole lot anymore. Instead however, he was able to find a lot better A rank jobs that paid five times as much, and with two of those out of the way, not only did he have rent for a month, but he was able to buy a few outfits for him and the She Phoenix. Maybe she was right, and this was a waster of time. But they can't confirm that just yet. They did not even know what the reward was for doing this job, on top of the jewels and the possible item at least. The She Phoenix did not even know of the notification that he had received for the surprise reward.