Magic
Primary Magic: Requip: Cursed Marskman
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Holder
Description: The Requip of the Cursed Marksman as can be expected revolves around guns, but it is rather unique in the respect that for the most part it does not requip other weapons, but instead requips parts to change the twin pair of double barrelled pistols into various weapons whether that be turning them into viable tonfa, making them into uzis or combining them to form a sniper rifle. That isn't to say that the user is unable to requip other weapons, but that it isn't the main focus of the requip.
The focus of the magical attacks themselves are also quite different. Rather than focusing on taking the opponents down in single shots they instead focus on inflicting status effects. These status effects can vary greatly from removing a sense to a gender bender shot. It is a rather interesting magic in that respect.
The guns themselves are standard magical pistols that rank with the user and do the user's base melee damage(rather than the enhancement from usual weapons). They fire a pair of bullets each and it is these bullets combined that do the user's damage, alone they do half. These bullets look very similar to a banzai bill from super mario. They will always cover their effective range in one second unless stated otherwise. This effective range is 60ft and increases by that for each rank
Strengths:
Weaknesses:
Lineage:
Primary Magic: Requip: Cursed Marskman
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Holder
Description: The Requip of the Cursed Marksman as can be expected revolves around guns, but it is rather unique in the respect that for the most part it does not requip other weapons, but instead requips parts to change the twin pair of double barrelled pistols into various weapons whether that be turning them into viable tonfa, making them into uzis or combining them to form a sniper rifle. That isn't to say that the user is unable to requip other weapons, but that it isn't the main focus of the requip.
The focus of the magical attacks themselves are also quite different. Rather than focusing on taking the opponents down in single shots they instead focus on inflicting status effects. These status effects can vary greatly from removing a sense to a gender bender shot. It is a rather interesting magic in that respect.
The guns themselves are standard magical pistols that rank with the user and do the user's base melee damage(rather than the enhancement from usual weapons). They fire a pair of bullets each and it is these bullets combined that do the user's damage, alone they do half. These bullets look very similar to a banzai bill from super mario. They will always cover their effective range in one second unless stated otherwise. This effective range is 60ft and increases by that for each rank
Strengths:
- Very effective at range
- Adaptive
- Semi-effective at close range
Weaknesses:
- Unless specified the bullets from the gun rapidly lose speed in water to the state that as soon as they hit it they stop making water very effective
- In close combat is far less effective than say a sword requip
- Not really suited for defense
- If vision is obscured then he becomes far less effective
Lineage:
- Phoenix Fire:
Before there were Dragons, there were great Phoenixes. Their flames symbolized life and rebirth instead of death and destruction. One Phoenix took care of an orphan boy, the phoenix raised him and when he was old enough he was given the powers of the phoenix. His powers were incredible and were passed on through the generations, but with each passing one they grew weaker. Mages with phoenix blood today still carry the most important ability of the phoenix: Rebirth. However, it is very limited. They need fire ( any fire ) to manipulate it and grant it the magical powers of the phoenix, then they have to be consumed by the flames entirely. When the flames fade ashes will surround the user will be rejuvenated. The user consumes flames to recover their HP by 25% and their MP by 25% and if they are killed they will be revived and healed of their injuries with 25% of their HP healed and their MP is set to 25%.
Abilities: Manipulating fire, the user can utilize flame as a weapon within 20 meters. The manipulated fire can be used to deliver melee damage of rank at range + 50%. Flame strikes at 15m/s speed to anywhere within the area of control.
By directing this fire to envelop their own body they can regenerate 25% of their HP as well as 25% of their MP. If killed during a thread the user can be revived by consuming nearby flames and be recovered to 25% HP and their MP is set to 25%. They have 25% fire resistance.
Usage:Manipulating fire lasts 3 posts with a 6 post cooldown and needs some fire to be be manipulated within 20 meters of them. Recovering HP and MP is once per thread and reviving from flames can only be used if they have flames near them and they have not used flames to recover HP and MP before. Also the revival is once per thread and after being revived the user cannot use spells for 1 post due to having just died. For the HP/MP recovery or the revival flames need to be within 5ft of them to be absorbed.
Unique Abilities:
- Trajectory Manipulation: An advancement of his lineage that allows him to manipulate the magical gun powder in his shots to alter the trajectory slightly. He can't make the bullet turn around suddenly, but he can make it go up and down and move in large curves. Of course its effective range doesn't change. This starts at a 20ft maximum manipulation range and increases by 30ft per rank.
- Ricochet Shots: He is able to freely ricochet his shots off of walls and other surfaces. At D rank this is limited to three ricochets and this increases by 2 per rank.
- Speed Manipulation: He is able to adjust the speed of his shots to slow them down or speed them up suddenly in midflight making them much harder to predict. At D rank bullet must be within 20ft of him to do this. This increased by 30ft each rank. He is unable to make them fly any faster than their normal max speed currently. This may change as his power reawakens but it is uncertain. So he could reduce the speed and then increase it, but it can't go over the max for that particular weapon.
Spells:
D rank
- Bes:
Type: Spell Weapon
Duration:3 posts
Cooldown: 4 posts
Description: With this the two barrels on one of his twin barrel pistols are exchanged for single barrel and become square acheiving an appearence akin to Vash the Stamped's pistol. This focused the shot and gives it some spin adding extra range of 20ft, but it still covers the distance in one second. This of course also means that from this gun a single bullet is enough to do full user rank melee damage plus the damage of a spell weapon of this rank.
Passive ability: Bullet gains extra piercing power meaning it ignores half a D rank's worth of barriers/armor.
Active Ability (Body Breakdown): When this is activated the bullet changes to blue in colour and has an orange tip making it essentially a nerf bullet. When these nerf bullets hit a target they do no damage. Instead, they cause a 25% debuff to all physical stats for a person equal in rank to this spell. If a person is effected by these debuffs even slightly then their body is forced into a chibi form for the duration. This debuff lasts three posts and this can only be fired twice during the duration of the weapon. If the user is somehow hit with this they will become similar in appearance to Impmon and their guns will take on the appearence of nerf guns.
Strengths:- Increases range
- Focuses damage
Weaknesses:- Fewer chances to hit
- As it flies further yet still takes same time it gets out of his range of manipulation a lot easier
- Only transforms one gun
- Active ability only has two shots
- Increases range
- Neith:
Type: Spell Weapon
Duration:3 posts
Cooldown: 4 posts
Description: With this the two barrels on one of his twin barrel pistols are exchanged for single barrell and become square acheiving an appearence akin to vash the stampede's pistol. This focused the shot and gives it some spin adding extra range of 20ft, but it still covers the distance in one second. This of course also means that from this gun a single bullet is enough to do full user rank melee damage plus the damage of a spell weapon of this rank.
Passive ability: Bullet gains extra piercing power meaning it ignores half a D rank's worth of barriers/armor.
Active Ability (Wanted Dead or Alive): Twice during the duration of this weapon the user is able to fire a shot that looks very similar to their ordinary shot except its eyes flash red. When this hits a target, providing they remain within the gun's range, the user will be aware of their location and their surroundings. This allows him to fire clever shots even if they are behind objects. However, this only last two posts and doesn't make the user some perfect marksman.
[*]Increases range
[*]Focuses damage into a single shot
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Weaknesses:- Fewer chances to hit
- As it flies further yet still takes same time it gets out of his range of manipulation a lot easier
- Only transforms one gun
- Active ability only has two shots
- Fewer chances to hit
- Maahes:
Type: Spell Weapon
Duration:3 posts
Cooldown: 4 posts
Description: With this the two barrels on one of his twin barrel pistols are exchanged for single barrel at the end of which is the head of a lion. This focuses the shot and gives it a larger surface area meaning it hits harder but doesn't pierce as well. It still covers the distance in one second. This of course also means that from this gun a single bullet is enough to do full user rank melee damage plus the damage of a spell weapon of this rank.
Passive ability: Bullet gains extra concussive power knocking targets back.
Active Ability (Man Eater): Twice during the duration of this weapon the user is able to fire a shot of 'energy' that is shaped like the head of a male lion. When it hits a target rather than hitting them for any extra damage immediately it instead begins to rapidly bite into them doing damage over time for the duration of 2 posts. This does 12hp damage per post.
Strengths:
[*]Increases range
[*]Focuses damage into a single shot
[/list]
Weaknesses:- Fewer chances to hit
- As it flies further yet still takes same time it gets out of his range of manipulation a lot easier
- Less piercing power
- Only transforms one gun
- Active ability only has two shots
- Fewer chances to hit
- Bennu:
Type: Spell Weapon
Duration:3 posts
Cooldown: 4 posts
Description: With this the two barrels on one of his twin barrel pistols are exchanged for single barrel at the end of which is the head of a falcon. This focuses the shot and gives it a larger surface area meaning it hits harder but doesn't pierce as well. It still covers the distance in one second. This of course also means that from this gun a single bullet is enough to do full user rank melee damage plus the damage of a spell weapon of this rank.
Passive ability: Bullet gains extra concussive power knocking targets back.
Active Ability (Have a nice day): Twice during the duration of this weapon the user is able to fire a bullet very similar to the normal bullet however it instead has a smiling face at the end instead of the scarier looking face. When this hits a target it does ordinary damage, but will throw them back and up diagonally 30ft. If this hits the floor or a wall it launches debris in that same pattern and this debris will do the same damage as if the target was hit by the bullet.
Strengths:
[*]Increases range
[*]Focuses damage into a single shot
[/list]
Weaknesses:- Fewer chances to hit
- As it flies further yet still takes same time it gets out of his range of manipulation a lot easier
- Less piercing power
- Only transforms one gun
- Active ability only has two shots
- Fewer chances to hit
Last edited by Ammon on 5th February 2016, 1:07 am; edited 1 time in total