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    Requip: Cursed Marskman

    Ammon
    Ammon

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player 
    Lineage : Gingerbread Man
    Position : None
    Posts : 76
    Guild : The Garou Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 162.5

    Character Sheet
    First Skill: Chains of Resonance
    Second Skill:
    Third Skill:

    Requip: Cursed Marskman  Empty Requip: Cursed Marskman

    Post by Ammon 4th February 2016, 6:08 am

    Magic

    Primary Magic: Requip: Cursed Marskman
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Holder
    Description: The Requip of the Cursed Marksman as can be expected revolves around guns, but it is rather unique in the respect that for the most part it does not requip other weapons, but instead requips parts to change the twin pair of double barrelled pistols into various weapons whether that be turning them into viable tonfa, making them into uzis or combining them to form a sniper rifle. That isn't to say that the user is unable to requip other weapons, but that it isn't the main focus of the requip.

    The focus of the magical attacks themselves are also quite different. Rather than focusing on taking the opponents down in single shots they instead focus on inflicting status effects. These status effects can vary greatly from removing a sense to a gender bender shot. It is a rather interesting magic in that respect.

    The guns themselves are standard magical pistols that rank with the user and do the user's base melee damage(rather than the enhancement from usual weapons). They fire a pair of bullets each and it is these bullets combined that do the user's damage, alone they do half. These bullets look very similar to a banzai bill from super mario. They will always cover their effective range in one second unless stated otherwise. This effective range is 60ft and increases by that for each rank
    Strengths:

    • Very effective at range
    • Adaptive
    • Semi-effective at close range

    Weaknesses:

    • Unless specified the bullets from the gun rapidly lose speed in water to the state that as soon as they hit it they stop making water very effective
    • In close combat is far less effective than say a sword requip
    • Not really suited for defense
    • If vision is obscured then he becomes far less effective

    Lineage:
    Phoenix Fire:

    Unique Abilities:


    • Trajectory Manipulation: An advancement of his lineage that allows him to manipulate the magical gun powder in his shots to alter the trajectory slightly. He can't make the bullet turn around suddenly, but he can make it go up and down and move in large curves. Of course its effective range doesn't change. This starts at a 20ft maximum manipulation range and increases by 30ft per rank.
    • Ricochet Shots: He is able to freely ricochet his shots off of walls and other surfaces. At D rank this is limited to three ricochets and this increases by 2 per rank.
    • Speed Manipulation: He is able to adjust the speed of his shots to slow them down or speed them up suddenly in midflight making them much harder to predict. At D rank bullet must be within 20ft of him to do this. This increased by 30ft each rank. He is unable to make them fly any faster than their normal max speed currently. This may change as his power reawakens but it is uncertain. So he could reduce the speed and then increase it, but it can't go over the max for that particular weapon.



    Spells:

    D rank

    Bes:

    Neith:

    Maahes:


    Bennu:


    Last edited by Ammon on 5th February 2016, 1:07 am; edited 1 time in total
    Yvonne
    Yvonne

    Holy Darkness


    Holy Darkness

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Infinity Crown
    Position : None
    Posts : 1161
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 0

    Character Sheet
    First Skill: Celestial Crown
    Second Skill:
    Third Skill:

    Requip: Cursed Marskman  Empty Re: Requip: Cursed Marskman

    Post by Yvonne 4th February 2016, 9:47 pm

    Alright...just a simple thing. In your UA Speed Manipulation, just by how much are you increasing the speed?


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    Requip: Cursed Marskman  QoRmBvD
    Ammon
    Ammon

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Player 
    Lineage : Gingerbread Man
    Position : None
    Posts : 76
    Guild : The Garou Knights
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 162.5

    Character Sheet
    First Skill: Chains of Resonance
    Second Skill:
    Third Skill:

    Requip: Cursed Marskman  Empty Re: Requip: Cursed Marskman

    Post by Ammon 5th February 2016, 1:08 am

    Edited
    Yvonne
    Yvonne

    Holy Darkness


    Holy Darkness

    Administrator- Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Infinity Crown
    Position : None
    Posts : 1161
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 28
    Experience : 0

    Character Sheet
    First Skill: Celestial Crown
    Second Skill:
    Third Skill:

    Requip: Cursed Marskman  Empty Re: Requip: Cursed Marskman

    Post by Yvonne 5th February 2016, 2:33 am

    Approved


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    Requip: Cursed Marskman  QoRmBvD

      Current date/time is 4th November 2024, 11:20 am