Magic
Primary Magic: Ice Demon Slayer
Secondary Magic: N/A
Caster or Holder: Caster/Lost
Description: Ice Demon Slayer magic is a type of lost magic. Its teachings were almost obliterated from the world and there are very few individuals who can still wield the magic. It is also a type of slayer magic, taught to humans by demons. It gives the user the power to slay demons using the power of a sort of ice that has been given holy properties.
Klein in particular uses Ice demon slayer magic in combination with ice make, in order to make a wide variety of different weapons, shields, or any other object or structure with holy ice, to achieve victory. In addition Klein also still uses non-ice make demon slayer spells, such as a breath attack along with a variety of other abilities. Klein always tries to use this magic in the most creative ways possible.
Strengths: The user can eat ice in any form, pure or mixed with another element, to regenerate MP. Example of an Ice Demon Slayer eating ice
Strong to Earth and plant magic
deals 2x damage to demons and unholy creatures
Weaknesses: God slayer and Demon slayer flames can weaken defensive spells.
some spells may accidentally freeze allies if they are too close
God slayers can eat the ice from this magic
The user of this magic will slowly turn into ice and die the moment he hits 0% MP. (This however, only applies if the user hit 0% MP from overusing the magic. It will not apply if he is somehow robbed of his magic power.)
Spells:
Primary Magic: Ice Demon Slayer
Secondary Magic: N/A
Caster or Holder: Caster/Lost
Description: Ice Demon Slayer magic is a type of lost magic. Its teachings were almost obliterated from the world and there are very few individuals who can still wield the magic. It is also a type of slayer magic, taught to humans by demons. It gives the user the power to slay demons using the power of a sort of ice that has been given holy properties.
Klein in particular uses Ice demon slayer magic in combination with ice make, in order to make a wide variety of different weapons, shields, or any other object or structure with holy ice, to achieve victory. In addition Klein also still uses non-ice make demon slayer spells, such as a breath attack along with a variety of other abilities. Klein always tries to use this magic in the most creative ways possible.
Strengths: The user can eat ice in any form, pure or mixed with another element, to regenerate MP. Example of an Ice Demon Slayer eating ice
Strong to Earth and plant magic
deals 2x damage to demons and unholy creatures
Weaknesses: God slayer and Demon slayer flames can weaken defensive spells.
some spells may accidentally freeze allies if they are too close
God slayers can eat the ice from this magic
The user of this magic will slowly turn into ice and die the moment he hits 0% MP. (This however, only applies if the user hit 0% MP from overusing the magic. It will not apply if he is somehow robbed of his magic power.)
- Lineage (Aspect of Pluto):
- Lineage: Aspect of Pluto
Description: Pluto. Long hailed as an evil deity, Pluto was the god over death given residence in the Underworld. Disliked by the other deities, Pluto sought the throne of Jupiter but success always eluded him to the end. Now, the hand of death touches Pluto's host.
Ability: The Aspect of Pluto grants it's host favour with the force of darkness. Their magic can only be consumed by god slayers. Dark magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy a darkness spell to nullify it(max S-rank).
Gains a user-ranked Dark-based signature spell. (S-rank Max) It must be made in the magic app as normal in addition to spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
- Unique Abilities:
- Absolute Zero:
- Absolute Zero: The area around Klein is passively colder everywhere he goes. He can control the temperature to an extent, but it will always be atleast slightly colder that when he isnt there. In combat, he can make the area around him so cold that it dampens the effects of fire spells and can freeze water around him. If he wishes, Klein can make the aura even colder than that, which would cause everyone around him to move slightly slower and have slightly slower reflexes as well. (Can slow allies as well, so it must be used with caution) (Will not freeze water spells) (will weaken normal fire and dragon slayer fire, but not god slayer or demon slayer fire.)
- An Ocean of Ice:
- An Ocean of Ice: Klein can spend 5% of his MP to freeze an enemies water spell, essentially nullifying it. Has a 2 post cooldown.
- Ice Make:
- Ice Make: Klein can use Ice Make to create just about anything imaginable our of Ice at no mana cost. Anything made with this ability deal user ranked armed-melee damage. (Note: I had permission to take this idea from Dig Dug Champion's magic and revise it to fit my magic)
- Demon's Fortitude:
- Demon's Fortitude:Thanks to intense mental and physical training, mental spells, (illusions for example), and crowd control spells are 50% less effective on Klein.
Spells:
- Signature Spells:
- Ice Demon Rage:
Name: Ice Demon Rage
Rank: Scales with Klein
Type: Ice, Offensive
Duration: Instant
Cooldown: -
Description: The user shouts the spell name, (or doesn't) and a large cylinder of cryogenic energy is shot out of the users mouth. Chills the opponent to the bone and deals the users rank in damage. the spell has a radius of 10 meters. Explodes on impact in an AOE of 15 meters.
Strengths: fast cast time and travel time
Weaknesses: Can be blocked by barriers with relative ease.
A very quick mage could still dodge the spell if its at a longer range.
- Ice Demon Diamond Fist:
Name: Ice Demon Diamond Fist
Rank: D
Type: Ice, Offensive
Duration: Instant
Cooldown: -
Description: The user covers their fist with Ice and surrounds it with an aura of cryogenic energy. The user then leaps forwards and punches their target with the ice covered fist, dealing D-rank spell damage and knocking the target back up to 20 meters. (Leaping forwards is optional)
Strengths: Good Knockback distance
Weaknesses: Can be dodged easily as the user does not gain any extra speed than normal when the leap forwards.
Target that is knocked back can hit allies potentially.
- Shadow Regen (Lineage Spell):
Name: Shadow Regen
Rank: Scales with Klein
Type: Shadow, Supportive
Duration: 4 posts
Cooldown: 4 posts
Description: When the spell is active, Klein will regenerate 5% HP per post as long as he is in a dark place or in the shadows.
Strengths: up to 20% total HP regen at C-rank
Weaknesses: Only works within shadows or in a dark place
Only regenerates HP and not MP.
- D-Rank Spells:
- Ice Demon Rush:
- Name: Ice Demon Rush
Rank: D
Type: Ice, Supplementary
Duration: Up to 3 posts
Cooldown: 1 post longer than however long the user chose to keep the spell active
Description: The user says the spell name and they are surrounded by cryogenic energy that is white with a slight violet hue. The user can then fly around at 20 m/s for up to 3 posts, but the spell can be canceled early. Almost all other spells can be cast while this spell is active.
Strengths: Fast enough to dodge many spells
Weaknesses: Takes a second to cast and can be interupted in that time.
Calling out the spell name results in this spell being much more easily telegraphed
- Ice Demon Blizzard:
Name: Ice Demon Blizzard
Rank: D
Type: Ice, snow, supportive, offensive
Duration: 3 posts
Cooldown: 4 posts
Description: Klein quickly shoots out a mixture of snow and ice from his hands that then form a small blizzard in a 20 meter radius around Klein. The blizzard will greatly obscure vision to everyone but Klein, including his allies. It will also deal .5 D-rank damage per post to everyone inside of it besides Klein, due to the ice shards in the air.
Strengths: Very good tactical spell for disorienting enemies
Weaknesses: Can blind and damage allies caught in the spell
Fire from a God or Demon slayer can easily melt the entire blizzard
- Freeze:
- Name: Freeze
Rank: D
Type: Ice, offensive
Duration: 2 posts
Cooldown: 3 posts
Description: The user simply flicks his wrist and the target will be frozen solid in a smooth layer of ice that surrounds their entire body. He will be dealt D-rank damage and be unable to move for 1 additional post after the spell is cast. After the duration ends he will instantly thaw out. Any additional damage that the target suffers after being frozen will instantly break the ice around him so that he may move again.
Strengths: The spell is impossible to dodge
Weaknesses: Only has a range of about 5 meters
Flame god or demon slayers cannot be affected by this spell
- Ice Molding:
- Name: Ice Molding
Rank: D
Type: Ice, Deceptive
Duration: 2 posts
Cooldown: 3 posts
Description: The user, at will, can teleport anywhere up to 20 meters away and leave behind an ice molded version of themselves looks and acts exactly like the user does. It cannot attack or cast spells. To anyone else, when the spell is cast it would look like absolutely nothing had happened. The ice molded person can take 2 hits of D-rank damage before shattering into normal ice.
Strengths: the spell is cast instantly
Weaknesses: The Ice mold cannot cast spells
The Ice mold breaks very easily
- C-rank Spells:
- Ice Make: Wall of Protection:
Name: Ice Make: Wall of Protection
Rank: C
Type: Ice, Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Klein states the spell name, (or not) while having his hands in the classic Ice Make position. A wall of ice will appear in front of him that is about 5 meters high and 8 meters long. The wall can take 2 C-rank spells of damage, or 1 B-rank spell of damage before shattering.
Strengths: the barrier is relatively large
Weaknesses: requires that the user have his hands in the ice make position, meaning that if the user cannot use his arms for whatever reason, he cant cast the spell.
Wall will break after 2 D-rank or 1 C-rank if it his hit by a god slayer or demon slayers flames.
- Ice Demon's Zeroth Destruction Bow:
Name: Ice Demon's Zeroth Destruction Bow
Rank: C
Type: Ice, Offensive
Duration: up to 4 posts
Cooldown: minimum of 3 posts but one post more than the duration was
Description: Klein materializes a large, intricately designed, bow is his hands. The bow can fire a large arrow of ice. The bow can be fired once in the first post that it is cast in order to deal C-rank damage, and it will dispel after it is shot. The bow can be simply drawn back when it is conjured. Every post that the bow is drawn back, it will gain an extra rank of damage, up to S. For every rank of damage that the bow gains, it will lower Klein's speed after he fires the bow. For example, If Klein fires the bow when it is C-rank damage, there will be no negative side effect. If he fires it when it is B-rank, it will lower his speed by 20%. A-rank damage is 30%. S-rank is 50%. (debuff on Klein lasts for 2 posts.)
Strengths: Potentially can deal monstrous amounts of damage
Weaknesses: bow can only fire once before dispelling
The more damage it deals, the higher the penalty after it is fired.
- Ice Demon Glacier Rain:
- Name: Ice Demon Glacier Rain
Rank: C
Type: Ice, Offensive
Duration: 1 post
Cooldown: 3 posts
Description: Klein moves his arm in an arc in front of him, and a barrage of large icicles fly forward and hit in a 10 x 10 area in front of him. Anyone in that area take C-rank damage. The icicles travel at 10 m/s.
Strengths: Large area of effect
Weaknesses: icycles can be dodged relatively easily
requires use of atleast one are to be able to cast.