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Job Title: The Red Sand Bandits
Rank: C
Player Requirements:Legal Guild, Item (Passport)
Solo:Need to be at least C-Rank
Team:Two D-Rank or one C-Rank and one D-Rank
Job Requirements:Apprehend the Bandit Leader and rescue the villager's families.
25 post/max 30 at least 250 words a post with at least 4 monster rolls or take out the boss.
Job Location: Desierto
Job Description: A group of raiders called the Red Sand Bandits have swept through a series of villages leaving a wake of destruction and death from their raids. A group of survivors have posted a request to local guilds for the safe return of their families and friends and the apprehension of the local bandits.
The request comes from Chieftain of a warrior tribe called the Blue Sky Clan that resides in a foreign land. In a great desert city of Desierto the warrior tribe was called out on an expedition, their best soldiers left to deal with another clans uprising. When they returned to their tribe they found their village burned to the ground over half the population dead and the other half missing, The only clue to their whereabouts was the Red Sand Flag posted in the Chieftains destroyed house. The Blue Skies Clan has been feuding with the Red Sand Bandits for the past 100 years and now they hold their children and remaining citizens hostage. Put an end to the Red Sand Bandits tyranny once and for all and save the many victims from their grasp and the Blue Skies Clan will consider you an honorary member of their tribe.
Enemies:
Weak:5x Bandit Thugs, these guys are nasty rouge type foot soldiers for the Red Sand Bandits. Their Scimatars are dipped in scorpion venom and the bandits have claimed many lives their ability to wield them. They attack in flanks of two and the last waits for an opening to present it's self. Their combat is impressive for non magic soldiers. Each successful attack deals 2 D-ranks of damage and 1 D-Rank of damage per post if the poison is left untreated. 8 D-Ranked or 4 C-Ranked attacks should put them down for the count.
Normal:10x Bandit Gunners, the gunning squad of the Red Sand Bandits are a bit more intelligent than their bandit thug brothers. They each carry magic enhanced rifles and pistols and are well trained in their use. They like to draw their targets into traps by luring them into an area suitable for their snipers to safely pick off their targets from a great distance. Each magic shot deals C ranked damage and can come from up to a thousand feet from their snipers. 10 D-Rank hits or 5-C-Rank hits will knock them flat.
Strong:2x Bandit Brutes, the brutes are the worst of the worst when it comes to the Red Sand Bandits. They are the strongest warriors inside the band of criminals, they each are highly trained in the art of killing. Using many types of weapons dipped in lethal toxins they attack from a distance volleying poisoned projectile until they get up close. These 10 foot brutes are magicily augmented soldiers that have extremely tough exteriors and can lift well over human limits. The two brutes have massive curved long blades and can easily cleave through tough stone in a single swipe. Every successful attack deals 1 C-ranks of damage and 3 D-Rank of damage per post if the poison is left untreated. 20 D-Ranked or 10 C-Ranked attacks should knock them out cold.
Boss:The Red Sand Bandit Leader. This man is infamous known all across Desierto as a monstrous murdering thief. He is wanted for crimes against his nations leader, war crimes, pillaging, trafficking and selling of slaves, the murder of the Sultans second princess and many more crimes. He is 6 feet and dons an set of crimson red leather magical armor with pieces of metal patched over the chest and back. A long tan cloak drapes over the armor concealing an arsenal of weapons. The man wields Sound magic and can deal massive damage with his weapons poisonous combinations. Getting hit by his sound magic can disorient your character for two post,If he hits you twice while you're disoriented on your next post you will lose consciousness for 2 post. Every successful attack deals 1 C-ranks of damage and 2 C-Rank of damage per post if the poison is left untreated. 30 D-Ranked or 15 C-Ranked attacks should knock him out.Be wary of his Dire Falcon it can assist him in combat. It can deal 4 D-Ranks with it's claws and deal C-Rank Damage if it drops you from a great height. 10 D-Ranks of damage or 5 C-Ranks should put an end to the Dire Hawk.
A week or two had passed from the Timara's death, and Almyra, while still upset, felt that she could get some more closure by visiting her sister's grave to pay proper respects to her. She hadn't really gotten that chance after she was cast out from the funeral and sent packing from her rather... desperate actions. She was still determined to find some way to bring her back, but for now, she wanted to apologize to the people of her village, and pay proper respects to her deceased sister. Luckily, access to an airship meant relatively fast and easy travel. At altitude, the air temperature wasn't so bad, though the sunlight itself was still scorching, but the shadow of the balloon helped to avert it, that or simply staying below decks, but Almy preferred to be up high. To her, at least, vast desert was quite beautiful at altitude. With how relatively flat it was, several villages could be seen at once. The autopilot was already taking them to her home. There was a smile on her face, though it was different from her usual one, the kind that one would have as they recalled a bittersweet memory. It was exactly how she felt at the moment: bittersweet. Happy to see her home again, but doubted she would receive much of a welcome. Still, she felt that she had to do it.
They were making their approach to the village now, but something seemed... off. Usually there were at least a few of the village warriors outside to keep order (though they were hardly necessary), and to scare off any sort of creatures that may wander in and discourage bandit raids, but she couldn't see anyone from this distance. The whole village seemed to be empty. Her smile faded as she watched the village they were approaching with increasing concern. "Ana?" She called out to her friend. "We're almost there. Something seems wrong." She looked back to the village and hugged her doll nervously.
As they neared the landing point, Almyra caught sight of the first body, then the next. There were a few strewn about, but it seemed that the vultures had already got to work on them. The doors to houses were opened, windows shattered, the only place remaining fully undisturbed was her sister's old house, likely from the wards on it still remaining, that and the fact that no one would want to mess with the house of a powerful mage, even a dead one, at least not in this country. The second they were low enough for her to get off, Almy jumped from the ship and ran about the village. "Hello? Is there anyone here?!?" She cried out repeatedly, desperately. First her sister, now her entire home? The village was under the protection of the powerful Blue Skies clan, who would dare to attack it? It was only when she reached the house of the village chief that she saw the mark of the Red Sand Bandits. She took the flag hanging from the doorway and fell to her knees, staring at it, trembling. There were surely survivors, hostages. Using George they could find the tracks, the hideout, and save them. Yes... that's what they'd do. Fighting back tears, Almy's hand glowed green for a moment and the flag crumbled to dust. "Ana... please... help me find them... I need to find anyone who's still alive." She pleaded, her voice wavering. Now was not the time for sadness, though. She had to save her village.
Last edited by Almyra Bys on 5th March 2016, 5:52 pm; edited 2 times in total (Reason for editing : Moosics)