Magic
Primary Magic: Lightning Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Lightning Magic is a branch of Elemental Magic that utilizes electricity, more specifically, lightning, as a form of offense and defense. Mages who possess the ability to utilize such Magic are able to generate these elements from their bodies, and manipulate them, even shaping their attacks as they wish.Users of Lightning Magic are also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time.
Similar to other types of Elemental Magic, Lightning Magic can allow the user to transform their body into the element they control: by transforming into a lightning bolt, the user is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything they come in contact with, much like real lightning. This Elemental Magic is very versatile.
Strengths:
Weaknesses:
Lineage:
Name: Lightning Bolt
Rank: D
Type: Lightning | Offensive
Duration: Instant
Cooldown: 2 Post
Description: The user shoots a lightning bolt from their middle and index finger. The lightning bolt travels at a speed of 10 meters a second, and may travel a distance of 15 meters. The opponent can simply dodge or block the attack with a defensive spell of equal or higher rank.
Strengths:
Weaknesses:
Name: Lightning Fist
Rank: D
Type: Lightning | Offensive
Duration: 2 Post
Cooldown: 3 Post
Description: The user encases their fist in lightning to empower their blows. Every punch the user lands deals D rank damage. The user gets a strength increase of 15% and can attack the opponent with their fist a total of 5 times per post.
Strengths:
Weaknesses:
Name: Lightning Flasher
Rank: D
Type: Lightning | Supplementary
Duration: Instant
Cooldown: 2 Post
Description: The user charges lightning in their body causing an overload. This overload will then present itself outside the body as a flash of immensely bright light. This light blinds anyone of equal or lower rank to the mage within 10 meters for 1 post, but slows the speed of those higher than the mage by 50% for one rank above and 25% for 2 or more ranks above. The only way to avoid being blinded is by covering one's eyes before the spell is activated which will still leave one vulnerable to an attack.
Strengths:
Weaknesses:
Name: Lightning Defense Dome
Rank: D
Type: Lightning | Defensive
Duration: Instant
Cooldown: 2 Post
Description: The user holds out one or both hands, which creates a force field made of electrical energy in front of his entire being. The field can be broken by 1 C rank or 2 D rank spells.
Strengths:
Weaknesses:
Primary Magic: Lightning Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Lightning Magic is a branch of Elemental Magic that utilizes electricity, more specifically, lightning, as a form of offense and defense. Mages who possess the ability to utilize such Magic are able to generate these elements from their bodies, and manipulate them, even shaping their attacks as they wish.Users of Lightning Magic are also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time.
Similar to other types of Elemental Magic, Lightning Magic can allow the user to transform their body into the element they control: by transforming into a lightning bolt, the user is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything they come in contact with, much like real lightning. This Elemental Magic is very versatile.
Strengths:
- Destructive: Lightning being a form of plasma just like fire is very destructive.
- Range: Lightning can be used to strike from a distance.
Weaknesses:
- Able to hit allies: The user can hit his allies if they are within the area of effect.
- Rubber: Lightning won't work against rubber or other insulated things well. This means that it receives a one rank damage deduction.
Lineage:
- Devil Child:
- Lucifer’s Descendant:
Description: Lucifer took control of a vessel and mated with a princess of a very powerful kingdom, and gave birth to the son of the devil. But the princess knew the baby was born evil, so abandoned the newborn in the forest to die. Little is known about this lineage due to the common disbelief in the actual existence of this demonic child, but legends tell of supposed descendants of it that were capable of imposing their upon the demonic abominations of Hell itself and guide them into our own world...
Ability: The ability allows the user to open the gates of hell summoning 2 demons to the user at will. The demons are agile, strong, and have tough hides to protect theirself from magic. Demons have 25% HP of the user’s rank each and deal melee damage equal to the user’s rank(max S-rank) each. They have no special abilities and are basic in all respects (No strength or speed increases from base level for their rank effect)
Usage: 4 post duration with a 8 post cooldown. If all are slain the ability goes on cooldown.
- Lightning Aura: Wave is capable of projecting a lightning aura around his body which increases his speed by 15%
- Electrical Wall Crawling: By altering his electrical pull the user can enable themselves to run/walk up walls.
- Lightning Flight: The user is able to fly using lightning as the catalyst. The user can fly as fast as they can run at their rank. They re allowed to carry two people with them(one in each hand). They may fly for 3 post with a 4 post cooldown, this may be cut down if they stop flight before 3 post is over in which case the cooldown is one post more than the duration of flight. Also upon rank up the duration and cooldown are increased by 1.
Name: Lightning Bolt
Rank: D
Type: Lightning | Offensive
Duration: Instant
Cooldown: 2 Post
Description: The user shoots a lightning bolt from their middle and index finger. The lightning bolt travels at a speed of 10 meters a second, and may travel a distance of 15 meters. The opponent can simply dodge or block the attack with a defensive spell of equal or higher rank.
Strengths:
- Simple: The attack is simple yet very useful
Weaknesses:
- Simple: The attack is simple which makes it easy to read
- Not Versatile: The ability has one purpose and thats attack which makes its use somewhat limited.
Name: Lightning Fist
Rank: D
Type: Lightning | Offensive
Duration: 2 Post
Cooldown: 3 Post
Description: The user encases their fist in lightning to empower their blows. Every punch the user lands deals D rank damage. The user gets a strength increase of 15% and can attack the opponent with their fist a total of 5 times per post.
Strengths:
- Increase to punching strength: As the spell is active it increases the damage dealt by punching.
Weaknesses:
- No Versatility: The spell is simple with only one purpose
- Close Combat: The spell requires close combat which can leave the mage vulnerable.
Name: Lightning Flasher
Rank: D
Type: Lightning | Supplementary
Duration: Instant
Cooldown: 2 Post
Description: The user charges lightning in their body causing an overload. This overload will then present itself outside the body as a flash of immensely bright light. This light blinds anyone of equal or lower rank to the mage within 10 meters for 1 post, but slows the speed of those higher than the mage by 50% for one rank above and 25% for 2 or more ranks above. The only way to avoid being blinded is by covering one's eyes before the spell is activated which will still leave one vulnerable to an attack.
Strengths:
- Decoy: The move can be used as a diversion or decoy for another upcoming attack.
Weaknesses:
- No Attack: This move causes no damage.
- No Defense: This move can't be used to block or stop an attack from the opponent.
Name: Lightning Defense Dome
Rank: D
Type: Lightning | Defensive
Duration: Instant
Cooldown: 2 Post
Description: The user holds out one or both hands, which creates a force field made of electrical energy in front of his entire being. The field can be broken by 1 C rank or 2 D rank spells.
Strengths:
- Block Attacks: The user is able to block attacks from his opposition
Weaknesses:
- No Attack: The ability has no offensive purpose
- Limited Range: The ability can only be used to protect the user from damage.
Last edited by Lighting King Wave on 25th March 2016, 1:07 pm; edited 2 times in total