Two more spiders charged at Miyuki and Kaede, the two siblings gave each other a quick glance with a nod at their agreed plan. Miyuki charged in first with Kaede at her back running at the same speed. "Switch!" she called, spinning around as Kaede moved in front her. Miyuki grabbed Kaede's shoulder and continued her spin to be resting a knee against his back. Kaede tried bashing the first spider with his shield, but this one had known what happened to the other and slide to a side. Miyuki jumped off Kaede's back and landed on the spider's. She made a quick slash and saw as the circuit markings sparked, and not a single cut was made. The other spider has jumped, attempting to attack Miyuki as she stood on the arachnid seemingly defenseless. It was then that a buckler smacked it in the face and sent it flying to its back. Miyuki jumped off her spider, running to the other and quickly removed its legs. The spider would die of starvation, but that was its curse for being so damn tough. The other spider had focused on Kaede, continuously attacking him and keeping the boy from doing nothing more but blocking with his body shield. Miyuki used the distraction as a chance to slide under the spider, and spin with her swords spread out. The spider fell on top her, twitching its nubs in an attempt to move about but the attempt was in vain. Kaede walked to the creature's side and tossed it off Miyuki before helping her up. They noticed the other two, and Lexa were going to be busy with the others but decided it smartest to follow after the shirtless man. Whatever was in the building, it was sending out a lot of enemies and even he might get overwhelmed eventually.
Act I: Genests
橘ナミネ と 橘楓- - - - - - - -
Lineage : Gold Rush
Position : Paragon of Denial
Posts : 206
Guild : Sabertooth
Cosmic Coins : 0
Dungeon Tokens : 0
Mentor : Otō-san
Experience : 1450
Character Sheet
First Skill: Reality
Second Skill: Sacred Sword Arts
Third Skill:
- Post n°26
Re: Act I: Genests
Blood PlusLightning Bolt Gif
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Huntress Mango
Position : None
Posts : 724
Guild : Divine Calamity
Cosmic Coins : 25
Dungeon Tokens : 0
Age : 26
Experience : 75
Character Sheet
First Skill: Angelic Acquiescene
Second Skill: —
Third Skill: —
- Post n°27
Re: Act I: Genests
- magical status:
- Ibara's HP: 170
Ibara's MP: 70
SPELLS USED: —
— Fire Dragon's Fang Shot (C — 15 MP).
— Fire Dragon's Sword Horn (C — 15 MP).
Spells:- D-Rank Spells:
- Name: Fire Dragon's Bouncing Bullet
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 1 post
Description:
By calling out the name of the spell, verbally announciating it to his opponent, the user will be able to bring one hand to their mouth, with their fist tightened to the extent where there is a small hole leading from the closed fist to the mouth. They'll then breathe a small "bullet" of fire through the hole which will have different properties to that of the ordinary flame. The flame's properties would have changed so that with every surface that the flame comes into contact with, it will simply bounce off of it and travel in a different direction based on the trajectory at which it initially came at the object. This technique is tactile but at the same time rather useless. If the strike lands on the opponent, like a blunt force hitting them, they'll be struck back and depending on their size and stature, be blown off their feet. Like all flame attacks, this will leave burning damage should it connect. However, it's useless in the sense that the user cannot control where the flame is bouncing too so risks getting hit in the process. It should be made known that the bullet can only bounce three times before it evaporates into the air and no longer becomes volatile. As far as known measures of the technique go, the bullet is relatively small, no larger than Ibara's hand that travels at 20m/s for roughly 30 metres in distance.
Strengths:
• Ranged attack, disables the Ibara's initial disadvantageous attribute of relying on his physicality.
• Removes the factor that Earth can block and nullify all flame-based attacks as this will simply bounce off of it.
• Will leave burn damage upon connection which complies with the burn damage rules.
Weaknesses:
• Cannot control where the flame will bounce off too if it should be blocked.
• The spell delivers no physical damage since there's no physical connection.
• There is the risk of being hit by this spell as the bounce is uncontrolled nor is the trajectory.
• The name of the spell is verbally announced making it easier to anticipate.
Name: Fire Dragon's Wingbeat
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 2 posts
Description:
The user rushes forward against two opponents. While doing so, the user produces a large stream of fire from each of their arms, which, when it comes in contact with the foes, burns them and at the same time sends them flying away behind them due to the blunt force of the produced fire. Such flames take the rough form of a pair of Dragon's wings, thus the name of the attack. This spell can also by employed by first grabbing the targets' heads and then producing the fire to strike them.
Strengths:
• An attack which is essentially unavoidable since the user has to grab the target first.
• Barriers are basically ineffective unless it's some form of armour since the spell is performed at very close range.
• The attack rolls out three forms of damage, first when the opponent is grabbed, second when the opponent is hit by the fire and third when sent flying.
Weaknesses:
• The spell leaves the opponent extremely vulnerable since it's done from very close range.
• The enemy may assail the opponent from close range which could disrupt the spell entirely.
• Armour of most elements would deflect the technique since it relies on brute force.
• The name of the spell is verbally announced making it easier to anticipate.
Name: Fire Dragon's Fiery Scales
Rank: D
Type: Defensive
Duration: 3 posts
Cooldown: 5 posts
Description:
The user shrouds themselves with magical power while temporarily roaring at their opponent. At first it seems like nothing at all, however, when struck physically by the opponent; like an erupting volcano, the enemy will find themselves blasted by short successions of ember which will eject themselves from wherever they have struck on the user. Although this won't do blunt, brute force damage, should the fire make contact with the enemy in the slightest; like with all flames, they'll receive burning damage for the next two posts. This "invisible armour" lasts for three posts.
Strengths:
• Provides an invisible armour that is difficult to anticipate so enemies may attack blindly.
• Prevents the user from being damaged by most physical attacks should the wizard opposing him/her not be of higher strength (one rank higher).
• The name for this technique does not have to be verbally announced which may catch the enemy by surprise.
Weaknesses:
• This spell taxes the user's MP for a D-Rank spell every post it is active.
• Opponents are still able to dodge the embers launched at them with good reactions.
• Water Mages can douse the embers if they so wish.
• Physical armour of any kind would most likely neutralise the ember effectiveness.
Name: Fire Dragon's Fingersnap
Rank: D
Type: Offensive
Duration: 2 posts
Cooldown: 3 posts
Description:
The mechanics of this spell are simple. The user must simply prepare their fingers in a motioned-state as they would when attempting to click their fingers together. Keep in mind, before the fingers are actually clicked, the user must focus on a single area in which they can spread their magical influence. The radius of this area is only about 2 metres wide in diameter and follow the shape of a circle. Upon the user 'snapping' their fingers, that specific area will spontaneously combust and burst into flames. The spell can be used to either deter the opponent from stepping somewhere to make them more vulnerable, or simply putting them on fire. Like other spells, if the user does choose to set the opponent on fire, they will experience burn damage for the next two posts unless they manage to nullify or douse the flames.
Strengths:
• The attack is extremely hard to anticipate as it can come from anywhere at anytime.
• With a lack of anticipation, there will be a lack of an ability to dodge the attack at all.
• The name for this technique does not have to be verbally announced which may catch the enemy by surprise.
Weaknesses:
• While the fire is active, the user will experience drainage equivalent to two D-Rank spells.
• Opponents may still be able to dodge the spontaneous flames should they have excellent reaction time.
• Water mages can douse the flames although drainage to Ibara's MP will cease from then on.
• Ibara has relatively little control over the flames after they appear.
- C-Rank Spells:
- Name: Fire Dragon's Fang Shot
Rank: C
Type: Offensive
Duration: 1 post
Cooldown: 3 posts
Description:
The user's knuckles are embedded with magic so each individual knuckle on a chosen hand now begins to leak with fire. This leaking fire soon begins to take shape into that of a miniature fang, of similar stature to that of a dragon (although not similar in size). The user must then be within close range of the physical object it tends to connect. With. The user will rather calmly press their knuckles against the desired object/person and a fiery, gargantuan explosion will emanate from the point of connection. If it comes into contact with a physical object, the object will be obliterated (subjective by rank: shields/barriers 1 rank higher would take 50% more damage, 2 ranks higher 25% more damage, and 3 ranks higher takes normal damage from the attack). If the user connects with another human, then they will be sent flying roughly twenty metres from the user (subjective by rank: the distance would be halved if the opponent is 1 rank above you and an opponent 2 ranks above you will be able to resist the knockback effect entirely) and will most likely be dealt heavy physical trauma damage. However, the opponent will not experience burn damage since the point between connection and sending the user flying is such a miniature time-frame.
Strengths:
• Barriers of any kind, even earth barriers, will find themselves obliterated at the sheer force of the technique.
• If the user makes connection with the opponent, then it's impossible to avoid, since it's at point-blank range.
Weaknesses:
• The user is left vulnerable due to the close-range factor of the spell.
• This technique does not inflict burn damage which under powers it in a way.
• The name of the spell is verbally announced making it easier to anticipate.
Name: Fire Dragon's Claw
Rank: C
Type: Offensive
Duration: 1 post
Cooldown: 3 posts
Description:
The user ignites their feet with flames and proceeds to assault the opponent with a powerful fire-enhanced kick, with the flames greatly augmenting the power of said kick. They can also create flames from the feet, greatly enhancing speed and allowing the user to jet-propel in any direction they desire. This makes it easier for the user to get close to opponents that they wish to engage in close combat. The user can also combine the jet-propulsion capabilities of this spell for use with other techniques. Physical kicks from this technique are capable of shattering any barrier that lays in it's path (subjective by rank: kicks instantly shatter barriers equal to, or below the spell's rank but barriers of higher ranking opponents would still be able to stop it).
Strengths:
• Speed is augmented (see Inferno Wings of the Fire Dragon) so the attacks are harder to avoid (25%).
• Power is augmented so barriers of non-opposing elements or higher ranks will not contain the physical blows (15%).
• The attack leaves burn damage after connection which can stack if multiple connections are made.
Weaknesses:
• The user must maintain close range to land a strike which can open up their vulnerability.
• Physical attacks are harder to aim and deliver due to the augmented speed factor.
• Water-related spells nullify the effectiveness of this spell completely since it relies heavily on fire.
• The name of the spell is verbally announced making it easier to anticipate.
Name: Fire Dragon's Sword Horn
Rank: C
Type: Offensive
Duration: 1 post
Cooldown: 3 posts
Description:
The user engulfs their entire body in flames and then propels themselves against the opponent at high speed, hitting them with a powerful headbutt. The user then proceeds to send the enemy flying up in the air with a pillar of fire produced from their body which will generally send them a distance of up to 20 metres in the air (subjective by rank: this distance is halved for opponents 1 rank above this spell, and completely nullified for opponents 2 ranks above it).
Strengths:
• Speed is augmented (see Inferno Wings of the Fire Dragon) so the attacks are harder to avoid.
• Heavy burn damage is inflicted since the entirety of the body is engulfed in flames upon connection.
• Unless the enemy can land themselves safely, they'll receive fall damage (10 HP) since they were propelled a considerable distance up.
Weaknesses:
• The user exposes their head in the build-up to the attack which could cause critical damage to themselves.
• Delivering this spell to a barrier of higher rank could potentially render Ibara unconscious.
• Spells that are affiliated with water could douse Ibara and he'd simply collapse rather than deliver the blow.
• The name of the spell is verbally announced making it easier to anticipate.
- Signature Spells:
- Name: Fire Dragon's Iron Fist
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 1 post
Description:
The user engulfs their fist in flames and then punches their opponent, causing, aside from sheer blunt damage, damage from the flames as well (aesthetic). This attack can also be performed with both hands at once.
Strengths:
• An attack which causes heavy physical damage regardless of the speed of the punch.
• Barriers that aren't made from strong earth will usually be destroyed due to the sheer strength of the spell.
• Hard to avoid considering the speed at which the user moves at due to the flames propelling them forwards.
Weaknesses:
• The spell is easy to nullify when doused by water which essentially turns the attack into a simple punch.
• Aside from the spell being verbally announced, it's easy to anticipate since the intention of the spell is clear.
• The spell in actuality leaves the user very vulnerable after striking the opponent.
• The name of the spell is verbally announced making it easier to anticipate.
Name: Fire Dragon's Roar
Rank: SCALING
Type: Offensive
Duration: 1 post
Cooldown: 1 post
Description:
The user first inhales, gathering fire in their mouth, and then releases such fire in the direction of their opponent, creating a large, exploding fireball which damages and burns the opponent. This spell can be performed two ways: the first, and more "complicated" way involves the user putting their hands before their mouth, in a pose resembling that of a trumpeter, before releasing the fire, prompting it to be expelled between their fingers. The flames produced by this version start out as a very thin stream, enough to be fit between the user's fingers, before suddenly enlarging to strike the opponent. The other simpler, and seemingly faster way, simply has the user quickly gathers flames in their mouth and then releases them, with no seeming stance required, producing a much larger burst of fire. This spell can travel up to thirty metres in distance without hindrance.
Strengths:
• An attack which causes heavy magical damage, differing from most spells.
• Can be used in quick succession since the spell requires no cooldown time.
• The spell can burn through defences made of ice or metal by melting them.
Weaknesses:
• The spell can be countered by opposing elements such as water to nullify it.
• The breath, although fast to the eye, is actually quite slow and can be avoided/dodged.
• Since it's a ranged attack, the spell can be deflected by barriers of opposing elements to fire such as earth.
• The name of the spell is verbally announced making it easier to anticipate.
a true son of a
DRAGON |
MADE BY VEL OF GS + ADOXOGRAPHY 2.0
Ninetails Derpfox- - - - - - - - - - - - - - - - - - - - - - - -
Position : None
Posts : 2261
Cosmic Coins : 0
Dungeon Tokens : 0
Character Sheet
First Skill: Soul
Second Skill: Ice
Third Skill:
- Post n°28
Re: Act I: Genests
Niyol watched as the second Lexa made herself known, and one of the others had joined. He placed a hand out, telling him to stay back. "One of them has no soul. Unless you can tell the difference, I advise staying put." he said quietly while watching the two speak. Niyol then drew out his black sword, turning it into a rather large scythe and slamming it on the ground.
A faint popping sound was heard, the same one that occurs when Lexa used her shadow burst spell, accompanied by a very familiar voice. "Hehe. Hi there!" the voice called. Lexa slowly turned her head, her eyes still wide with narrowed pupils. "wh-who.." Lexa began saying, her voice terrified, hesitant, and weak. "I'm Alexandria! Alexandria Lexicus Grimoire! Lexa for short!" the girl said in a chipper, high pitched, child like voice while curtsying. "It's good to meet you big sister!" she added, the smile on her face was as bright and big as can be. "But unfortunately my data log says you're supposed to be dead." She said, her voice became deeper, mature and adult. Lexa's eyes shot open as the girl who looked every bit like her disappeared from sight, reappearing with a balled fist planted several inches deep in Lexa's stomach. A plume of blood spilled from Lexa's mouth as she processed the fact that she was being hit by... herself? She slammed down on the floor, expelling more blood, tears and some spit as the last bit of air flew out of her. It wasn't even a second after that Lexa felt a foot sliding under her back, then it lifted up sending her in the air. A shin broke the free fall, ramming into her stomach and sending her back across the room and into a wall next to the door she entered through. "What's the matter Nee-san?" the girl asked as she began slowly approaching Lexa, her knuckles cracking as she balled her fists.
"This won't end well... for the copy that is." Niyol said with a rather blank look on his face.
Lexa heard the comment as the blood slowly drained from her mouth. "Awe... you think I'll lose big brother?" the other Lexa said with a bright, chipper, childish voice. Lexa's circuits finally erupted in a flurry of golden sparks. "You bitch..." she said with a very adult voice. "Oh? You're not done?" the other Lexa said in the childish voice that only served to piss Lexa off more. "That's not your big brother..." she said, her voice still adult like and brimming with anger. "THAT'S MINE!" the shouted as she burst into a plume of shadows and appeared flying out of the other Lexa's shadow. She then bent her knee, ramming it into the opposing Lexa's chin causing her to fly back wards. The real Lexa then dropped to the ground in shadow form, emerging from the shadows of one of the rafters on the ceiling and allowed herself to fall with a balled fist aiming straight for her opponent. The other Lexa opened her eyes at the last second, not being able to react fast enough to the fist slamming into her heart and sending her to the ground. All of a sudden, while the crater was still being formed from the impact, the other Lexa disappeared, and came back with her shin slamming into Lexa's side. Lexa flew across the room, into the wall and exploded from the other side. She hit the floor, bouncing to her feet and sliding a bit still. "THAT'S MY SHTICK!" Lexa screamed as she placed her palm on the ground and disappeared. Where her hand had rested laid a single black pillar, signaling Lexa had utilized her 'Trick House' spell, and was going to use it with full force.
When Lexa appeared, she was wearing a set of armour akin to that of ancient oriental assailants. In her hands were to large, black chains that continued forming as she spun. The opposing Lexa hadn't known her elder sibling had more than her default spells programmed, and as such had no reaction but to take the full force of the chains and be launched across the floor. "No one... takes my place." Lexa said with a scratchy, anger filled voice as her tank born opponent skidded across the floor, leaving a massive crater when she finally stopped. The other Lexa, the one from the tank that is, got up slowly with her circuits fully glowing as well. "No big sister, but I can follow papa's orders and kill you!" she screamed as she snapped her fingers. Lexa saw the portals begin to open and immediately teleported between Aiyana and Kateri, as she knew exactly what was about to happen. It was something deep in the back of her subconscience but she didn't know how to do it herself. Having let go of the chains, they disappeared immediately. Lexa placed her hand out and screamed "Reflect!" as a massive storm of weapons of all kinds erupted from the portals and slammed into the barrier. As fast as the attack came, it was finished, and as fast as that was the opposing Lexa was missing an arm. "Wh-what?" she said as her body flew back, her eyes wide open as the circuits inside sparked trying to process the situation. Lexa panted heavily before walking up to the girl, who looked back at Lexa with a weak smile. "I-I guess big sisters are made stronger... and little sisters are made to learn from them..." she said with a high pitched, pained voice before teleporting away. Lexa looked around, noticing a wall that had some stuff on it. She then walked over to the wall with a bunch of strange suits and picked a set of them up, and walked back to her partners. "I guess this is the best I can do..." she said with a still aggravated expression.
Niyol took the item, looking at it with a strange look but still accepted it. "The lot of you can leave, I will ensure lady Grimoire returns safely." he said with a cold expression about him. Lexa suddenly collapsed from having possibly the hardest fight of her life, the only thing stopping her from hitting the floor was Niyol grabbing her with a free arm. He placed a hand out saying "Come Forth, Stallion." calling the soul of a long dead horse. He placed the sleeping girl on its back and began walking. "Be safe outlanders!" he called while exiting the room.